My super whack team, help me....

I started this team as a joke team to have a friendly battle with someone, but i made a few tweaks and it's been serving me really well in shoddy, now with a record of near 15-2 or 3 or 4, but thats not bad at all, in my opinion anyways. So here's my team:
Changes indicated by bolded letters

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Adamant@ leftovers
252hp/160atk/96SpDef
-Dynamic Punch
-Bullet Punch
-Stone Edge
-Subtstitute

I chose Machamp as a lead for his ability to take a hit and hit back with dynamic punch to create an 50% success opening, but the small opportunity usually works out great. If I suspect a switch I'll use substitute and Machamp is even more difficult to take out, and of course against leads like azelf I would just switch out to ttar or swampert. I used to have bulk up and stone edge over ice and thunder punch, but I often found machamp getting pressure stalled. So I was thinking thunder punch and stone edge for stone edges power on switches and thunder punch because gyarados likes to switch in on machamp. Switched out Thunder punch and Ice punch for Bullet Punch and Stone Edge, as well as ev's to better handle the current metagame's most popular leads better, mostly Azelf though

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Jolly@ Babiri Berry
252speed/252atk/4hp
-Stone Edge
-Earthquake
-Dragon Dance
-Fire Punch

Here's my switch into Azelf leads, usually I find that they don't carry HP fighting, so it's been a pretty reliable switch even without crunch to hit super effective. The move set is pretty reliable, with rock and ground giving nice coverage and even without any investment, ice beam still deals a lot of damage to tyranitars ground switches. Even if they dont switch in on ice beam, if stealth rocks are up and they switch into a boosted stone edge or earthquake theyll still take some damage and depending on how early it is in the game, they might set up and ill get a free ice beam and theyll be down a ground pokemon and i might just sacrifice ttar to take them down. It's also for accuracy against weakened dragons because missing with a stone edge on a +2 or even +1 ttar is devestating. His sandstorm is also very helpful for wearing down my opponents that are more difficult for my team to handle. Speed ev's let it run base 100's after 1 dd. I used to have investments in Sp.Atk, but the missing damage on my attacks from switches was not worth it.Dropped Ice Beam for Fire Punch for a full physical ttar set. I still kept max speed because it let's me out run a lot of threats if I can get even one dd off. Chose fire punch and earthquake over crunch because I don't think hitting ghosts and psychics for se damage is worth being able to possibly hit Heatran on a switch or something with eq. Also chose to switch items into Babiri Berry for hitting scizor

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Jolly@ Leftovers
252atk/252speed/4hp
-Iron Head
-Substitute
-Fire Punch
-Toxic

Toxic to take care of swampert switches and other bulky waters. It also helps dealing with other pokemon that I have trouble with. If I suspect a switch, I set up a substitute which makes Jirachi even more difficult to take out and am able to iron head hax and toxic stall more. I used to run protect, but the advantages of getting a sub up are worth foregoing the guaranteed turn of leftovers recovery and toxic damage. The set relies a lot on luck though, but it's yet to fail me. Fire punch to take out steels that try to take on Jirachi, but still I'm absolutely walled by Heatran.

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Naive@ Expert Belt
252atk/252speed/4hp
-Swords Dance
-Mach Punch
-Flare Blitz
-Stone Edge

Here used to be CB Metagross, but I found he wasnt really doing anything besides exploding on weakened steals and stuff that I would be able to take out anyways. The switch has been working successfully though. I chose SD infernape as a late game sweeper and revenge killer. He handles steels that the rest of my team other than Machamp cant handle. Mach Punch for priority in case Im really close to a KO but too slow, which usually happens with sandstorm and toxic getting thrown into the mix.

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Jolly@ Choice Scarf
252hp/252speed/4 defense
-Spore
-Trick
-Confuse Ray
-Spikes

Here is my always reliable fall back. Speed allows it to outrun all non speed boosted pokemon, so If I'm in a trouble spot I can always rely on a spore to give me breathing room. I can trick scarf on to walls and set up spikes and confuse ray is there for lack of a better attack, I cant think of one anyways. Also because It can stack on sleep and poison for more possible passive damage and turns for setting up. Overall one of my most reliable pokemon.

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Impish@ leftovers
252HP/40atk/212def/6spd
-Stealth Rock
-Toxic
-Earthquake
-Avalanche

I dont know where I got that ev spread, I think I just wanted it to hit a little bit harder so I moved some ev's and it was working well enough so I kept it. Stealth Rock to set up whenever swampert manages to get in, which is not hard so it's usually up early. Toxic helps to get rid of Gyarados who want to switch in as well as other unsuspecting bulky waters. Toxic is just great for building up damage on any switch really and allows Swampert to take out a lot more pokemon than when I was running a more standard-ish set. Helps to slowly whittle away more difficult sets. Earthquake for stab and Avalanche for coverage.
 
Threats:

Scizor:
If I cant get rid of him with good switches with jirachi, swampert and machamp, if he's still alive, then he destroys my team.

Heatran:

Same with Scizor, I really can only take scarftran if it gets stuck on a fire move ill switch in ttar or swampert can handle it ok. Scarftran generally gives me problems.

These are the only ones that come to mind, if you can help, it would be appreciated.
 
You are very weak to common threats like DD Mence, DD Gyara, and SD Lucario. A Choice Scarf pokemon capable of outspeeding and finishing these mons off sounds helpful and luckily you already have a Jirachi on your team. I suggest changing your Jirachi's moveset to

Jirachi@Choice Scarf
Jolly Nature
EVs:80 HP/252 Atk/176 Spe
-Iron Head
-Ice Punch
-Thunder Punch
-Fire Punch

This Jirachi set can help take down all the common threats I mentioned, it will outspeed +1 Adamant DD Mence and OHKO with Ice Punch. Will outspeed any +1 Gyarados and OHKO back with Thunderpunch and outspeeds any Lucario with an almost guaranteed OHKO with Fire Punch(if Luke has LO and has attacked or has been hit by SR the attack is guaranteed).

Currently your team has a big weakness to both Ground and Water attacks and I don't really see Tyranitar helping you out. You said it was your switch into Azelf leads but Machamp can already beat Azelf leads with the right moveset. With a Machamp moveset like this,

Machamp@Lum Berry
Ability: No Guard
Adamant Nature
EVs: 252 HP/160 Atk/96 SpD
-Fake Out
-Dynamic Punch
-Payback
-Stone Edge

With Fake Out+Payback you beat Azelf leads and they either set up SR or attack(A regular Azelf lead's Psychic will never OHKO Machamp with this EV Spread). Machamp can also beat other frail leads like Roserade or Smeargle.

As I was saying earlier you have a big Water and Ground type weakness and looking at this more you also have a pretty nice Fighting type weakness as well. Since you said you liked Infernape as your late game sweeper he'll stay and Tyranitar(who could also work as a late game sweeper) will be replaced. But first I advise switching Infernape's nature to Jolly and the item to Life Orb. With Jolly you'll keep the same speed but gain some more special defense(even though Infernape is basically a piece of paper) and with Life Orb your attacks will gain more power without them having to be Super Effective. At this point I really do not see a point for Tyranitar or Smeargle so they should be replaced for something to help cover up your weaknesses some more, especially Smeargle who really seemed like deadweight. Your Ground weakness if still pretty big and you have no Water or Ghost type blocks at all, there are a few things you can try out at this point. A pokemon that is immune to Ground and resists Water exists in the form of Dragons and one that exerts an immediate threat is Salamence. I think a good Salamence set to try out here would be,

Salamence@Life Orb
Naive Nature
EVs: 16 Atk/240 SpA/252 Spe
-Draco Meteor
-Earthquake
-Flamethrower/Fire Blast
-Outrage

This Salamence set applies pressure to any opponent once set out and is able to cause serious problems to both offensive and stall teams. For the choice of Flamethrower over Fire Blast it's really a accuracy over power issue, that choice is up to you.

One last spot left on the team, you still have a bit of a Ground weakness and no Ghost block. Infernape also likes having Spikes support(but then again what mon doesn't) I'd try using a Special Defensive Skarmory out,

Skarmory@Leftovers
Impish Nature
EVs: 252 HP/4 Def/252 SpD
-Spikes
-Roost
-Brave Bird
-Whirlwind

This Skarm will set up Spikes while still acting as a Ghost block, you can run Shed Shell over Leftovers if you don't want to be trapped by Magnezone. Hope I helped with these suggestions.
 
Machamp-lead machamps that ive used seem to do much better as sleep talkers.
-Dynamic Punch
-Ice Punch
-Rest
-Sleep Talk
Tyranitar-DD tars seem to work better, fully physical, the best way to utilize mix ttar, is tyraniboah, with all these scizors runing around, babiri berry on the DD set, can be useful, paired with fire punch.

hope i helped :]
 
Machamp@Lum Berry
Ability: No Guard
Adamant Nature
EVs: 252 HP/160 Atk/96 SpD
-Fake Out
-Dynamic Punch
-Payback
-Stone Edge

With Fake Out+Payback you beat Azelf leads and they either set up SR or attack(A regular Azelf lead's Psychic will never OHKO Machamp with this EV Spread). Machamp can also beat other frail leads like Roserade or Smeargle.

Sorry to disappoint you, but according to Smogon, Machamp does not learn Fake Out. A similar strategy can however be carried out with Bullet punch, since very few sashed leads are slower than Machamp anyway. Whatever you do, you definitely want Lum Berry. I would suggest DynamicPunch, Stone Edge, Payback, Bullet Punch, or DynamicPunch, Substitute, Stone Edge, Encore/Bullet punch/Payback, both with that spread as suggested by TFC. The idea of the first is more to simply KO opposing leads, whereas the second attempts to set up to do more damage, at the cost of losing to Azelf among others.

Unless you are trying to lure Gliscor (e.g for a Lucario sweep) there is no reason to use Ice beam DDtar (although in that situation I can attest to its effectiveness.) Replace Ice beam and Earthquake with Crunch and Fire punch, and replace leftovers with Babiri berry, to reliably beat Scizor. Also switch to an Adamant nature.

I agree entirely with TFC about Scarf Jirachi - it really is necessary for countering many of the metagame's largest threats.
 
@TFC:
I appreciate the spread for machamp, but im going to keep my moveset and item on it, for better staying power and drop ice and t punch for stone edge and bullet punch.I have seen the weakness of my team to those threats and mo Due to my play style however, I've never had troubles with DD mence or gyarados, and they wont really be on the same team in most cases. Swampert takes care of them too easily with toxic and avalanche and so can jirachi if it has a sub up, they are problems on paper, but i've never personally had problems with them. So I wont run Jirachi with scarf, because he usually baits those threats out for a toxic. SD luc is also not as common recently in my experience, so I don't want to have a specialized check for it, but mach punch on Infernape can do something if it really comes down to it. THanks though

@pokerama:
I've tried rest talk Machamp, but the randomness of the attack choice doesnt suit my tastes. And my set has never failed to get me at least 2ko's per battle, so I'm going to keep it, but with THC's suggested ev spread, if it really does allow me to survive a psychic. I haven't tested out that spread yet. Also, I've been considering full physical ttar for a while so I guess I'll try it out if it's suggested twice.

@jc104:
I would scarf Jirachi, but it's ability to lure out those threats and cripple them with toxic has been invaluable to my team. It's been forcing a lot of switches and creates a lot of opportunity for my team to do other things, so I'll hold off on trying scarf jirachi for now.
 
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