My SV "all shiny" team

I don't really play competitive pokemon anymore, but I've tried to make some strong teams in SV, including this one. It's a team that uses fast and slow pokemon for a diverse mix of hazards and sweeping. And ik you may see 7 pokemon here, but the last 2 are interchangeable for gameplan.
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Jumpluff @ Focus Sash
Ability: Infiltrator
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Spe / 4 Def
Timid Nature
IVs: 0 Atk
- U-turn
- Tailwind
- Leech Seed
- Reflect
Naturally, this pokemon had to be here. I used since the start of my game and have used it since as super support. Tailwind is excellent on this build, plus with Jumpluff's great utility movepool it has lots to offer. Leech Seed and reflect let your other pokemon last longer, focus Sash let's it set up Tailwind and either U-turn after to another Mon or set up leech seed or reflect. 252
HP let's it last a neutral hit, with its niche 95 SP. Def and 70 Def. It is the main lead for this team, to either set up for Tailwind sweeps or to provide extra bulk for the mons that might need it. U-turn pivoting allows this to happen twice per battle, so 2 Tailwind or reflects in 1 battle or a second leech seed if your opponent's spinner is dead or they didn't bring a spinner. Reflect is also really good for frail pokemon or pokemon that just want as much defense stacks as possible to live.
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Brambleghast @ Life Orb
Ability: Wind Rider
Shiny: Yes
Tera Type: Fighting
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Power Whip
- Tera Blast
- Protect
- Rapid Spin
The reason this team was made. The synergy between this and Jumpluff is amazing. Tailwind and Wind Rider, Brambleghast's awful defense and good 90 speed + 110 physical attack. Leech seed/reflect + Tailwind. Simple. It's made to sweep and destroy. W/252 Atk and 56 HP, tera fighting Brambleghast can not only bait and survive a Kingkambit dark move but OHKO with tera blast w/out life orb or boosts. Tera fighting also deals with dark types like Wo-Chien, Meowscarada and Roaring Moon. It also takes on Hisuian Avalugg with no problems, can hugely dent Gargancl and sweep Tyranitar. Even not tera'd, STAB power whip can OHKO Walking Wake and rapid spin gets rid of toxic Spikes from Glimmora. It may struggle to survive because of its weak defense, and its vulnerable to super effective psychic and fairy moves if it can't OHKO , plus the life orb damages itself. A choice band could be useful, but I didn't want to limit myself to one move with this Mon. With how frail it is, a safety measure protect and access to both tera fighting blast and power whip for coverage is needed.
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Tsareena @ Assault Vest
Ability: Queenly Majesty
Shiny: Yes
Tera Type: Ground
EVs: 202 HP / 252 Atk / 54 Spe
Adamant Nature
- Play Rough
- Zen Headbutt
- Power Whip
- Tera Blast
Offensively, She OHKOS Glimmora and Gholdengo W/tera ground. Defensively, she survives a flamethrower from 252 Sp. Atk Iron Moth. She can also tank a Sludge bomb from choice spec's Gengar and OHKO with Play Rough. The Assault Vest gives Tsareena amazing Special Defense, and her great coverage means most types stay out of her way. Tera ground blast also counters Iron Moth, OHKO'ing it 4x over after tanking a flamethrower from it. This Mon doesn't actually rely on Tailwind, but uses the extra boost to outspeed threats like Gengar, Dragapult and Roaring Moon while also having the speed EVs to outspeed Gholdengo and Ceruledge, albeit with 0 speed EVs. However, with no set up move not just from the assault vest but also her weak move pool, Tsareena can struggle against bulky pokemon, especially when she can't hit them for big damage. It is bulky itself though, so it can last some time to hit other mons down. And with her ability, no priority moves like sucker punch can be used when she's on the field.
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Hydreigon @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
Tera Type: Dark
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Dark Pulse
- Earth Power
- Nasty Plot
Its very powerful. nasty plot dark pulse onto Gholdengo or Ceruledge and it's an OHKO. It also resists Gengar and Broly's him with a dark pulse. Earth power is for any fire or steel types like Cinderace, Kingambit or Iron Treads. This means it deals with two of the best types in meta rn, steel and ghost. Some of the best sweepers are these two, and this means you need answers for them. Hydreigon hits hard and resists a lot, with Heavy-Duty boots for safe pivots and levitate for 2 immunities. This pokemon is also the 2nd Tailwind setter, as it only lasts for 4 turns. However, it uses it more for itself, outspeeding Regieleki with it active. And with its devastating 125 Sp. Atk stat, it will devastate just about anything that's weak to it. It massively dents walls like Hisuian Goodra and Cresselia and OHKOs Gargancl, Iron Hands and Magearna. Teraing this pokemon is unnecessary, especially on a team like this.
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Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 118 Def / 138 SpD
Sassy Nature
IVs: 0 Atk
- Iron Defense
- Toxic Spikes
- Acid Spray
- Baneful Bunker
Defense. This Mon will live just about anything. Its already insane defense of 152/142 is only boosted by Regenerator black Sludge, but also by its 252 HP EVs. This Mon hopes to lower Sp. Atk for allies to come in and finish it off, or poison a Mon and then wait patiently as they die painfully. Iron defense and with a fully defensive tera of dark to counter psychic and be neutral to electric and ground makes this hard to kill. It's defensive typing of water/poison is amazing with 8 resistances, one of them being steel. This thing is so insanely defensive, that it lives a kowtow cleave from a +5 Kingambit with full supreme overlord. It also survives crits from Choice specs Chi-Yu. This thing is simply here to stay.
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Magnezone @ Aguav Berry
Ability: Analytic
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon
- Thunderbolt
- Light Screen
- Thunder Wave
The last member is between 2 mons, this being one of them. Magnezone has a balanced combo of offense and defense. It's stats and moves are a great mix. flash cannon can OHKO Diancie, and Thunderbolt can OHKO physically defensive Dondozo. Light screen and thunder wave slows down the opponent and gives you extra bulk. Even when he's been dented by a fire move and been taken to a low HP, the aguav Berry would regen a lot of health back. It would be more useful defensively to use sturdy because then this can't be OHKO'D, so the aguav Berry always triggers, but Analytic is a very strong ability for slower mons like Magnezone make use of its attack. If this Mon can survive, then it will probably win its 1v1s. It lives a shadow ball from choice specs Gengar, and can OHKO with Analytic Thunderbolt. Glimmora takes a 4x flash cannon, and also gets OHKO'D.
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Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Sludge Wave
- Energy Ball
This is the second choice, and IMO the better one. Iron Moth is one of the strongest mons in the game, with 140 Sp. Atk, tied with Iron Hands for the strongest paradox Mon. It also is extremely fast, and with booster energy quark drive makes the insane Sp. Atk become even higher. Energy Ball is for any water types like Walking Wake and Dondozo, and bug buzz is for Dark types like Kingambit. STAB Fiery Dance can OHKO Iron Leaves and massively dents Magearna. Sludge Wave can take out fairy types like Enamorus-T. So long as Iron Moth outspeeds, it will probably OHKO. It also has niche defense too, with 110 Sp. Def and 80 HP. it does have 60 physical defense, but lots of physical attackers are mainly physically bulky and have fairly low Sp. Def, or its a quick sweeper and therefore frail.
 
I think Jolly on Jumpluff, fwiw. I'd look into Strength Sap over a short reflect, it can restore sash if rocks took it, and make it really annoying. I love that move.

Maybe use it over Protect on Brambleghast, too.

Idk bug buzz on Moth. At any rate kingambit is weak to fire not bug, at least re-word it imo(well tera but still.)
 
So I feel like this team's core is more UU than OU. With that in mind, there's not a lot I have in mind for suggestions.

However, it might be worth looking into swapping around some mons to get rid of your serious fire, ice, and flying weakness.


Good luck!
 
I wouldn't dismiss the severe ground weaknesses of the last 3, especially the 4x weaks. Baxcalibur can do great vs you since hydreigon packs dragon and all. Strength sap would really help, especially if brambleghast can't Tera. Although I doubt it'd live glaive rush.

Please explain jumpluff's and pex's Teras. Jumpluff that's probably auto fill, go water or something.
 
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