My Take on Hyper Offense

Hey guys! First time posting here. Essentially, I'm looking for some pointers on my team here. I love the hyper offense shell, but I also enjoy using pokemon that I like over what's popular. Here's what I've got in this vein.

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Espeon @ Light Clay
Ability: Magic Bounce
Nature: Timid
EVs: 252 HP/4 Def/252 Speed
-Reflect
-Light Screen
-Grass Knot
-Psyshock

My dual screener. Magic Bounce keeps entry hazards out, and good prediction can put them on my opponent's side of the field. Eliminates the need for a spinner. Grass Knot is there to deal with bulky water types/Tyranitar, while Psyshock is for Blissey.

9k=

Haxorus @ Lum Berry
Ability: Mold Breaker
Nature: Jolly
EVs: 36 HP/252 Atk/220 Speed
-Dragon Dance
-Outrage
-Earthquake
-Taunt

Standard Haxorus who resists statuses and entry hazards with Taunt. Big nasty beatstick. Mold Breaker is one of the best abilities in the game (take that, Levitate!). Outrage is just nasty strong behind that humongous attack stat, and the Lum Berry should end the confusion, meaning it's kind of a sure thing that this guy is killing three guys for the other team.

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Dragonite @ Lum Berry
Ability: Multiscale
Nature: Adamant
EVs: 252 Atk/4 Sp. Def./252 Speed
-Dragon Dance
-Outrage
-Fire Punch
-Extremespeed

Standard Dragonite. Revenge killer/outspeeds revenge killers, hits wayward ice types, Ferrothorn, Scizor for supereffective damage. Beatstick #2. Outrage is, again, ridiculously powerful behind Dragonite's above average attack stat and a few Dragon Dance boosts. Multiscale means it can likely set up even when not behind a reflect/light screen.

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Zoroark @ Expert Belt
Ability: Illusion
Nature: Timid
EVs: 4 HP/252 Spec. Atk./252 Speed
-Nasty Plot
-Dark Pulse
-Flamethrower
-Focus Blast

A special sweeper, just in case there are too many physical walls hanging around. One of favorite new guys, he copies Lucario for several purposes. First, it lures out physical walls. Second, it fools people into thinking I have a special Lucario (who can also carry Dark Pulse and Nasty Plot), which could cause some vital slip ups late in a match. Lastly, the thing has great coverage and can pull off a late game sweep.

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Gyarados @ Life Orb
Ability: Moxie
Nature: Jolly
EVs: 252 Atk/4 Def/252 Speed
-Dragon Dance
-Waterfall
-Stone Edge
-Earthquake/Dragon Tail (Not sure)

Standard Gyarados sweeper. DD it up, then smack things in the face. Waterfall achieves some coverage other pokémon on the team can't. Stone Edge hits those flyers that the other dragons might miss with Equake. Dragon Tail would be there for dragon types after Haxorus and Dragonite go down to deal supereffective damage and force a switch into any bounced entry hazards, but EdgeQuake provides much more coverage. Suggestions?

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Lucario @ Life Orb
Ability: Inner Focus
Nature: Jolly
EVs: 4 HP/252 Atk/252 Speed
-Swords Dance
-Close Combat
-Extremespeed
-Bullet Punch

Another physical beatstick, but he makes up for the lack of a speed-increasing move with two priority moves. With Zoroark, he can fool some players into thinking he's specially-oriented, which can cause fatal miscalculations during the match. His typing is wonderful, and he's just one of my favorites.

I don't have a threatlist, but I'm curious about what you guys think. Suggestions? Comments? Ideas? Criticisms? All welcome!
 
Please expand your descriptions for Haxorus, Dragonite and Gyarados, they are not quite up to rule 3. Thanks
 
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