Since the last mega I had yet to train was Manectric, I wanted to build a team with him on it. Looking at options, I decided to go with a semi-common strategy of VoltTurn paired with intimidate. With the base of my team set up with Manectric and Landorus-T, I slowly began filling in the support options as well as other viable sweepers. This is what I pulled together!
Manectric (Mega) Manectite
(timid) 252 sp.atk 252 speed 4 HP
w/Intimidate
Volt Switch
Overheat
HP Ice
Thunder Wave
Except for Thunder Wave, this is a pretty standard set. Volt switch with intimidate provides plenty of momentum as well as good damage and solid coverage against threats like garchomp, gliscor, azumarill, scizor, talonflame, greninja, crawdaunt, ferrothorn etc. I chose overheat over flamethrower as my team is usually reliant on speed and momentum, Manectric is going to be switching out quite often and this mitigates the loss of special attack from Overheat as well as provides a strong fire type hit when needed.
Landorus-T @Choice Scarf
(Jolly) 252 attack 252 speed 4 Hp
w/intimidate
Earthquake
U-Turn
Stone Edge
Stealth Rock
Not surprisingly, Landorus and Manectric make pretty great teammates. If Manectric encounters a ground type it can't easily beat, it can easily switch out to Landorus who has a useful immunity to ground types as well as the occasional electric type. Also, anything that easily checks Landorus such as ice or water types have a hard time dealing with the coverage moves from Manectric. As always, U-Turn is built in for easy momentum as well as a small bit of damage. EdgeQuake is a solid combo that does good work for Landorus and are his main attacking options useful for quick surprise kills due to the choice scarf. Stealth Rock is just something extra that rarely sees use but can on occasion come in handy.
Galvantula Focus sash
(timid) 252 sp.atk 252 speed 4 hp
w/compoundeyes
Thunder
Sticky Web
Energy Ball
Bug Buzz
If this isn't the definition of a suicide bomber, Idk what is. The whole point of Galvantula is to wait for the right moment to get in there, lay down sticky web while getting blasted by an attack, then surprise the enemy with one of its blisteringly quick, boosted-accuracy thunders, bug buzzes, or energy balls. I'm considering using HP Ice over energy ball as garchomp seems to be a popular switch in for Galvantula and although it probably won't kill garchomp, garchomp won't appreciate a stray HP ice from Galvantula.
Chansey @Eviolite
(bold) 252 HP 252 Def 4 sp.def
w/ natural cure
flamethrower
soft-boiled
toxic
aromatherapy
Aromatherapy is there just to make sure all my teammates are kept in good condition. Soft-boiled is for the obvious healing needs Chansey will have since it can't hold both Eviolite AND lefties. Toxic is there for the stall. This is where I start to deviate from the norm a little bit though. When you think of a chansey/blissey counter, one of the most common problems I seem to come up with is ferrothorn. Seriously, that thing can come in on seismic tosses and cause large recoil damage from iron barbs/rocky helmet. It can leech seed it's way back to health easily and usually forces out the blobs. Not Today. With a little bit of prediction, you can hit it on the switch with a flamethrower followed by a flamethrower next turn and definitely threaten ferrothorn or force it out. Also, it gives a good backup option to whenever Chansey gets taunted.
Crawdaunt Choice Band
(adamant) 252 HP 252 Attack 4 Speed
w/ adaptability
Knock off
Crabhammer
Aqua Jet
Superpower
The premier wallbreaker. This is another "right-place, right-time" Pokemon. Between Galvantulas sticky web and manectric's stray thunder waves, Crawdaunt can end up outrunning quite a few slower end pokemon and easily cripple or destroy them with an extremely strong adaptability, choice band, adamant Knock off. Seriously, this thing 1 or 2HKO's everything. Crabhammer is there for the other STAB boost and also does ludicrous amounts of damage. Aqua Jet is here just as a precautionary for dealing with faster, weakened threats and still does good damage. Superpower is just thrown in for coverage and can help deal with enemy crawdaunts.
Sigilyph Flame orb
(bold) 252 Hp 252 sp.def
w/ magic guard
cosmic power
roost
psycho shift
stored power
This is the standard Sigilyph set that is run and it takes the last spot on my team. After any enemy dark types are brought down, with a little patience waiting for the right moment, sigilyph can come in and set up shop while spreading burns around. With decent timing, it can easily become a win condition. I'm debating swapping Sigilyph out for Sableye as it is typically better at setting burns as well as utilizing prankster support for the team. But I'm not sure yet. Thoughts?
Well that's my team. What do you think?
Manectric (Mega) Manectite
(timid) 252 sp.atk 252 speed 4 HP
w/Intimidate
Volt Switch
Overheat
HP Ice
Thunder Wave
Except for Thunder Wave, this is a pretty standard set. Volt switch with intimidate provides plenty of momentum as well as good damage and solid coverage against threats like garchomp, gliscor, azumarill, scizor, talonflame, greninja, crawdaunt, ferrothorn etc. I chose overheat over flamethrower as my team is usually reliant on speed and momentum, Manectric is going to be switching out quite often and this mitigates the loss of special attack from Overheat as well as provides a strong fire type hit when needed.
Landorus-T @Choice Scarf
(Jolly) 252 attack 252 speed 4 Hp
w/intimidate
Earthquake
U-Turn
Stone Edge
Stealth Rock
Not surprisingly, Landorus and Manectric make pretty great teammates. If Manectric encounters a ground type it can't easily beat, it can easily switch out to Landorus who has a useful immunity to ground types as well as the occasional electric type. Also, anything that easily checks Landorus such as ice or water types have a hard time dealing with the coverage moves from Manectric. As always, U-Turn is built in for easy momentum as well as a small bit of damage. EdgeQuake is a solid combo that does good work for Landorus and are his main attacking options useful for quick surprise kills due to the choice scarf. Stealth Rock is just something extra that rarely sees use but can on occasion come in handy.
Galvantula Focus sash
(timid) 252 sp.atk 252 speed 4 hp
w/compoundeyes
Thunder
Sticky Web
Energy Ball
Bug Buzz
If this isn't the definition of a suicide bomber, Idk what is. The whole point of Galvantula is to wait for the right moment to get in there, lay down sticky web while getting blasted by an attack, then surprise the enemy with one of its blisteringly quick, boosted-accuracy thunders, bug buzzes, or energy balls. I'm considering using HP Ice over energy ball as garchomp seems to be a popular switch in for Galvantula and although it probably won't kill garchomp, garchomp won't appreciate a stray HP ice from Galvantula.
Chansey @Eviolite
(bold) 252 HP 252 Def 4 sp.def
w/ natural cure
flamethrower
soft-boiled
toxic
aromatherapy
Aromatherapy is there just to make sure all my teammates are kept in good condition. Soft-boiled is for the obvious healing needs Chansey will have since it can't hold both Eviolite AND lefties. Toxic is there for the stall. This is where I start to deviate from the norm a little bit though. When you think of a chansey/blissey counter, one of the most common problems I seem to come up with is ferrothorn. Seriously, that thing can come in on seismic tosses and cause large recoil damage from iron barbs/rocky helmet. It can leech seed it's way back to health easily and usually forces out the blobs. Not Today. With a little bit of prediction, you can hit it on the switch with a flamethrower followed by a flamethrower next turn and definitely threaten ferrothorn or force it out. Also, it gives a good backup option to whenever Chansey gets taunted.
Crawdaunt Choice Band
(adamant) 252 HP 252 Attack 4 Speed
w/ adaptability
Knock off
Crabhammer
Aqua Jet
Superpower
The premier wallbreaker. This is another "right-place, right-time" Pokemon. Between Galvantulas sticky web and manectric's stray thunder waves, Crawdaunt can end up outrunning quite a few slower end pokemon and easily cripple or destroy them with an extremely strong adaptability, choice band, adamant Knock off. Seriously, this thing 1 or 2HKO's everything. Crabhammer is there for the other STAB boost and also does ludicrous amounts of damage. Aqua Jet is here just as a precautionary for dealing with faster, weakened threats and still does good damage. Superpower is just thrown in for coverage and can help deal with enemy crawdaunts.
Sigilyph Flame orb
(bold) 252 Hp 252 sp.def
w/ magic guard
cosmic power
roost
psycho shift
stored power
This is the standard Sigilyph set that is run and it takes the last spot on my team. After any enemy dark types are brought down, with a little patience waiting for the right moment, sigilyph can come in and set up shop while spreading burns around. With decent timing, it can easily become a win condition. I'm debating swapping Sigilyph out for Sableye as it is typically better at setting burns as well as utilizing prankster support for the team. But I'm not sure yet. Thoughts?
Well that's my team. What do you think?