I just recently got into competitive battling about 3 days ago. I went from knowing next to nothing, to winning about 60% of my battles against random people... it's the remaining 40% i'm worried about. If any one can give me some suggestions to help my team, I'd be most grateful =)
My team is mostly offensive, containing mostly sweepers and revenge killers, and it seems to work out alright. There's definately problems though.
Lead-
Aerodactyl @ Focus Sash
Nature: Jolly
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
-Earthquake
-Rock Slide
-Taunt
-Stealth Rock
Aerodactyl's my lead, I usually taunt first thing to prevent setting up/opponent lead spikes. I then generally place my own stealth rock. If I have an obvious type advantage and I think I can OHKO the opponent(ex. heatran, infernape) and I don't think they have a focus sash, I might use earth quake or rock slide to take them out. Usually though, aerodactyl gets in, does its job, and dies.
Problems: Trick leads
Physical Sweeper-
Breloom @ Toxic Orb
Nature: Adamant
Ability: Poison Heal
EVs: 48 HP/252 Atk/208 Spd
-Spore
-Focus Punch
-Seed Bomb
-Stone Edge
Breloom gets me out of a ton of tough situations. I use it against normal type walls such as blissy, as well as anything else I am having trouble killing any where else. Spore puts them to sleep, then focus punch gets a kill almost every time I use it after, whether they switch out or not. If I'm fighting a type weak to grass or rock, I'd use those moves instead, but Focus Punch is the main focus of this guy. Poison Heal ends up saving me from usually pretty costly switch in-hits, which is just poor planning on my part.
Problems: Faster pokemon
Special Revenge Killer
Heatran @ Choice Scarf
Nature: Modest
EVs: 4 HP/252 SpAtk/252 Spd
-Dragon Pulse
-Earth Power
-Flamethrower
-Explosion
This guy's pretty great, I generally send him in when another one of my pokemon dies and he's got a move that can counter the other pokemon easily. He can deal some massive damage with his modest nature and can often earn kills even when the opponent switches. Explosion's saved for blissey or other pokemon that I'm having trouble beating, or simply to counter finishers easily.
Problems: Earthquake
Special Sweeper -
Latias @ Life Orb
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Spd
-Calm Mind
-Dragon Pulse
-Surf
-Recover
Latias is a calm mind sweeper who I send out when my other sweepers such as tyranitar are dead or when the typing is ideal. I generally don't have time to set up because I can either OHKO without it(in the case of infernape, salamance, dragonite, etc.) or I'm on the defensive and forced to use recover. The times I DO get Calm Mind off, the opponent instantly switches in for a pokemon that knows Ice Beam, giving me trouble and forcing me to recover. I rarely end up using Latias to its full potential in games.
Problems: using it tactically, ice beam
Physical Sweeper -
Tyranitar @ Leftovers
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spd
-Crunch
-Stone Edge
-Earthquake
-Ice Punch
Tyranitar's great at taking things out. STAB Crunch can kill most things 2HKO at least. Ice Punch is useful for dragons, but seems reduntant because of Stone Edge, which takes out most dragons in OU due to their dual typing with flying. Tyranitar works well while its out, but generally ends up getting outsped by pokemon such as electivire then getting earthquaked or cross chopped/low kicked and killed.
Problems: Speed, Earthquake
Physical Revenge Killer-
Weavile @ Choice Band
Nature: Jolly
EVs: 40 HP/252 Atk/216 Spd
-Pursuit
-Low Kick
-Ice Punch
-Ice Shard
Weavile's great at what he does. I send him out whenever one of my pokemon dies and the opponent pokemon is almost dead, weak to ice, dark, or fighting, or i suspect that they'll switch out. Ice Shard works great against pokemon who have really low health, but I know have moves super effective against weavile, as it generally takes the opponent by surprise by going first. It also works well on pokemon I know are faster than me. Pursuit works wonders on pokemon who have high health left and are at a type disadvantage as they generally would immediately switch out and get hit double. Ice Punch and Low Kick are generally the most common moves used though, as their typing and STAB Ice Punch allows for alot of versatility, taking out most pokemon with mid-low health easily.
Problems: spikes, faster pokemon
Overall, my team works pretty well. The main problems I've found are that my team's too ground/rock/fighting heavy, and lacks reliable water/fire/electric support. Ice seems redundant as well because rock can take out almost every dragon in OU and I'm not in short supply of that at all.
I'd really appreciate any criticism/suggestions you'd like to give me, thank you very much. =)
My team is mostly offensive, containing mostly sweepers and revenge killers, and it seems to work out alright. There's definately problems though.
Lead-
Aerodactyl @ Focus Sash
Nature: Jolly
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
-Earthquake
-Rock Slide
-Taunt
-Stealth Rock
Aerodactyl's my lead, I usually taunt first thing to prevent setting up/opponent lead spikes. I then generally place my own stealth rock. If I have an obvious type advantage and I think I can OHKO the opponent(ex. heatran, infernape) and I don't think they have a focus sash, I might use earth quake or rock slide to take them out. Usually though, aerodactyl gets in, does its job, and dies.
Problems: Trick leads
Physical Sweeper-
Breloom @ Toxic Orb
Nature: Adamant
Ability: Poison Heal
EVs: 48 HP/252 Atk/208 Spd
-Spore
-Focus Punch
-Seed Bomb
-Stone Edge
Breloom gets me out of a ton of tough situations. I use it against normal type walls such as blissy, as well as anything else I am having trouble killing any where else. Spore puts them to sleep, then focus punch gets a kill almost every time I use it after, whether they switch out or not. If I'm fighting a type weak to grass or rock, I'd use those moves instead, but Focus Punch is the main focus of this guy. Poison Heal ends up saving me from usually pretty costly switch in-hits, which is just poor planning on my part.
Problems: Faster pokemon
Special Revenge Killer
Heatran @ Choice Scarf
Nature: Modest
EVs: 4 HP/252 SpAtk/252 Spd
-Dragon Pulse
-Earth Power
-Flamethrower
-Explosion
This guy's pretty great, I generally send him in when another one of my pokemon dies and he's got a move that can counter the other pokemon easily. He can deal some massive damage with his modest nature and can often earn kills even when the opponent switches. Explosion's saved for blissey or other pokemon that I'm having trouble beating, or simply to counter finishers easily.
Problems: Earthquake
Special Sweeper -
Latias @ Life Orb
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Spd
-Calm Mind
-Dragon Pulse
-Surf
-Recover
Latias is a calm mind sweeper who I send out when my other sweepers such as tyranitar are dead or when the typing is ideal. I generally don't have time to set up because I can either OHKO without it(in the case of infernape, salamance, dragonite, etc.) or I'm on the defensive and forced to use recover. The times I DO get Calm Mind off, the opponent instantly switches in for a pokemon that knows Ice Beam, giving me trouble and forcing me to recover. I rarely end up using Latias to its full potential in games.
Problems: using it tactically, ice beam
Physical Sweeper -
Tyranitar @ Leftovers
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spd
-Crunch
-Stone Edge
-Earthquake
-Ice Punch
Tyranitar's great at taking things out. STAB Crunch can kill most things 2HKO at least. Ice Punch is useful for dragons, but seems reduntant because of Stone Edge, which takes out most dragons in OU due to their dual typing with flying. Tyranitar works well while its out, but generally ends up getting outsped by pokemon such as electivire then getting earthquaked or cross chopped/low kicked and killed.
Problems: Speed, Earthquake
Physical Revenge Killer-
Weavile @ Choice Band
Nature: Jolly
EVs: 40 HP/252 Atk/216 Spd
-Pursuit
-Low Kick
-Ice Punch
-Ice Shard
Weavile's great at what he does. I send him out whenever one of my pokemon dies and the opponent pokemon is almost dead, weak to ice, dark, or fighting, or i suspect that they'll switch out. Ice Shard works great against pokemon who have really low health, but I know have moves super effective against weavile, as it generally takes the opponent by surprise by going first. It also works well on pokemon I know are faster than me. Pursuit works wonders on pokemon who have high health left and are at a type disadvantage as they generally would immediately switch out and get hit double. Ice Punch and Low Kick are generally the most common moves used though, as their typing and STAB Ice Punch allows for alot of versatility, taking out most pokemon with mid-low health easily.
Problems: spikes, faster pokemon
Overall, my team works pretty well. The main problems I've found are that my team's too ground/rock/fighting heavy, and lacks reliable water/fire/electric support. Ice seems redundant as well because rock can take out almost every dragon in OU and I'm not in short supply of that at all.
I'd really appreciate any criticism/suggestions you'd like to give me, thank you very much. =)







