MY team "Blarg2"

*NOTE* I named all of these after my good friends.




Greendusk (
212.png
) (F) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- U-turn
I chose this moveset because from the videos that I've seen it's the most widely used one and it's pretty dang powerful once you can get it going.
I still think it could use a little change like say pursuit to replace U-Turn(although i haven't seen many people switch on me today) or BB for Superpower although i'm not sure i would want that because a bullet punch ohko's some pokemon from what people have been saying.

Cassara (
490.png
) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Flamethrower
- Explosion
- Earth Power
- Dragon Pulse
This movset works so DAMN WELL in this meta it's rediculous at how effective it is. Like the description said it IS the ultimate revenge killer. I OHKO'ed two MixedMences and a Dragonite today with this thing lmao. One guy quit because I OHKO'ed his ape and he had 5 healty pokemon left, all of which probably could've beaten the TRAN. Explosion does come in handy so yeah i don't know if any changes are needed for this moveset although I do welcome any change to any of my pokemon here especially heatran.

Tenbatsu (
121.png
) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Oh my this one has been my favorite for sometime now. Spinning Starmie is so good for this meta seeing as how it can outrun most bulky waters and mixed pokemon. and with the EVs i've given it can still survive a tbolt and dish out the pain. any changes are welcome.




Crissi (
499.png
) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd/2 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Will-o-wisp
I haven't had many problems to where i would have to bring this out, but when I do it DOES hurt lol i've predicted(and won) so many switches with this pokemon; for example I've into an Ape, Lucario, Gallade, & a machamp all of them got the same treament:"Switched in Rotom-h, opponent switched in Gallade. Turn 2: Rotom-h used Will-o-wisp! Opponents Gallade is hurt by its burn! *Burn dmg 12%* Gallade used Close Combat(lolz) it's not effective against Rotom-h... Turn 3: Rotom-h used Shadow Ball, its Super Effective! Gallade lost 90% of it's HP. Gallade Fainted.(the gallade was at 88%HP of course)" I've also had a number of matches where people would see that I have an electric type and forget it has ghost as well as levitate. so yeah good match ups with this micromave oven.

Tyshon (
145.png
) @ Leftovers
Ability: Pressure
EVs: 248 HP/230 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Ground]
I'm very happy with the choice I made with this pokemon's moveset when I finished this team yesterday.
It killed several pokemon today including a bulky gyarados & offensive gyarados, a walrein lmao, and another fighting type idk at the moment.
Any suggestions about changing this moveset? Maybe spread the EVs a little more or should I just stick with the PhysyDef set? All opinions are welcome.

Alaura (
242.png
) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/176 Spd/80 SAtk
Calm nature (+SDef, -Atk)
- Toxic
- Wish
- Softboiled
- Flamethrower
Does need an explanation? lol Although there are times where i would run into several Fire type pokemon when switching in *cough cough* infernape w/ white herb *cough* and there's the occasional dragon which doesn't take much damage from FT.


Well that's my team. I tried to adhear to the rules as much as I could when posting this thread so forgive me please if i may have forgotten something.
 
It seems to me that you just picked six pokemon and threw them together. While SD Scizor may be good at late game sweeping, it's obviously not doing anything as a lead. I'll try to rework your team into what I think you're trying to do. I am assuming you are going for a Scizor sweep.

First, you will need a proper lead. Try a lead Metagross just because it's cliché, or Jirachi if you feel like using an anti-lead. Next, let's consider what could ruin an SD Scizor sweep:

Bulky grounds
Bulky waters
Zapdos
Gyarados
Rotom-A
Heatran
Magnezone

Now, let's think about how to fix this. Your Scarf Heatran can deal with foe Heatran, Rotom, and Magnezone with ease, as well as harrassing Zappy. Celebi partners well with it and can eliminate most bulky waters and grounds. Gyarados is the biggest remaining threat; Starmie can take it, although I don't think you need it to also be a spinner. Also, make sure it packs Hydro Pump and the power to KO Ttar with it. Throwing in Swampert helps round you out and gives your team a solid conclusion. Hpoe this helps.
 
Scizor is no lead.
Nearly every smart player carries a Scizor counter, and your better off waiting late game when it is gone.
Don't run U turn on SD Scizor, your wasting your boosts, Roost or X scissor. I prefer roost for stealth rock and life orb damage.
With Scarftran, Naive is usually better IMO, speed tieing the majority of other Scarftran, and you also outpace Scarf Hera(even though no one uses them these days). Also, outpacing base 130 pokes and DD kingdra at +1 speed.
The only weakness I see is being DD mence weak. But yeah, you can probably count on a couple turns of LO and a bullet punch to KO.
Oh, and on Scizor, Super power over BB because it can 1hko incoming heatran and after the SD nearly KOs the standard skarm, leaves it at like 20 percent.
 
Tyranitar is a pretty big problem to this team. You have no real safe switch-in as a Choice Band Crunch / Stone Edge does tons to every single one of your Pokémon, and it looks like it could come in pretty often. Dragon Dance Tyranitar can also cause problems, especially if it has Babiri Berry.

I would start by replacing Starmie with a defensive Hitmontop which provides a much better answer to Tyranitar. Hitmontop also has Intimidate and can run Rapid Spin if you want to keep that asset. However, this leaves you much weaker to Infernape. I don't really see what Zapdos is doing for the team. It holds that frustrating Stealth Rock weakness which limits your survivability, so let's swap out Zapdos for a Salamence. Salamence provides extra type defensiveness against most Infernape (if it doesn't have Hidden Power Ice, and you always have Heatran too), and can run Roost. A mixed Salamence (Mild nature (80 Atk / 252 SAtk / 176 Spe with Roost / Draco Meteor / Fire Blast / Brick Break @ Life Orb)) would also help against stall somewhat which causes a few problems to you at the moment. Alternatively you can run a more bulky Salamence which hits 280 Speed and is more focused defensively as it provides a good check to Adamant Lucario and can also set up on Hippowdon (a common stall answer to Salamence). However, many Hippowdon run Roar and can consistently Roar until Salamence is the last Pokémon where you may not have enough power to beat off threats like Toxic Blissey (which can then switch about to obviously rack up damage).

Leading with Scizor is (as previously mentioned) not great as Scizor is a great check to many threats and can simply "wear down" the opponent in tons of useful situations late-game. I would perhaps lead with Hitmontop as you can Rapid Spin Stealth Rock away, and you have Rotom-H for Explosions and Heatran for Azelf etc. Saving Scizor also helps against DDSalamence. No Stealth Rock on this team hurts too, maybe test it on Blissey over one of the others slots.

Good luck.
 
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