Hi, I wanted to share a p2 team with a lot of dug weak mons, p2 usually goes in special offense teams, but I wanted to take the team in another direction, the result may surprise you 



Breloom @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Focus Punch
- Sky Uppercut
- Mach Punch
The loom, very good, owns most ttar leads and in the back keeps in check DDTar, early Spore helps a lot against fat teams because it gives you free momentum against them, lack of coverage can suck but it's mostly there to support teammates and sometimes go nuts in rare matchups, cool mon in this team.
Camerupt @ Leftovers
Ability: Magma Armor
EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
Brave Nature
- Earthquake
- Fire Blast
- Roar
- Explosion
Camel OP, I feel very lucky camel fit so well in this team because it's such a fun mon to use, very good check to a lot of special threats, especially Electrics, Gengar and Jirachi, Roar is very good tech against Subpass Zapdos and even can save you against annoying Jask pass. Boom is extra threatning on Camel because most Boom switching fear your stabs, don't stay against metagross you will not survive EQ unfortunately.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Thunder Wave
The Gyara, amazing Dragon Dance use with even Twave as a support option, Twave mandatory because otherwise Aero matchup is just too awful, even tho I would love Taunt for Skarm, it's the main way to deal with Metagross just worry about Rock Slide.
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Spe
Quiet Nature
- Psychic
- Hidden Power [Fire]
- Meteor Mash
- Explosion
The MixGross, Meta is just really good and being mixed is great in this team because it can pressure everything even those pesky waters with boom, hp fire for skarm/forry is especially good here since I don't run spinner and my team is very weak to hazards, boom is boom.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Thunder Wave
Pory2! really surprising mon, using it I totally understand why it's UUBL but still good mon, main job is obviously trapping dug but outside that checking scary threats like Salamence, Gyarados or Aero gives is extra utility + Trace allowing you to check things like Claydol, Flygon and Jolteon, while Breloom is annoyed by Natural Cure mons, p2 can heal out of that which is cool synergy, it really surprised me the ability to be the last mon and clean weakened teams.
Raikou @ Leftovers
Ability: Pressure
EVs: 160 HP / 98 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]
- Substitute
Raikou, Raikouuuu, the only mon of my team that has EVs that are not from the sample analysis lmao, and the reason is with the classic 4/252/252, sub gets easily broken by Zapdos without boost and Celebi with +1, so I decided to move some Spa EVs to HP, also has the plus of surviving some EQs, never dropping Speed because Starmie is very annoying,
252 SpA Zapdos Thunderbolt vs. 160 HP / 0 SpD Raikou: 76-90 (21 - 24.9%) -- possible 5HKO
216+ Atk Claydol Earthquake vs. 160 HP / 0 Def Raikou: 295-348 (81.7 - 96.3%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Swampert Earthquake vs. 160 HP / 0 Def Raikou: 297-350 (82.2 - 96.9%) -- guaranteed 2HKO after Leftovers recovery
116+ Atk Snorlax Earthquake vs. 160 HP / 0 Def Raikou: 243-286 (67.3 - 79.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Starmie Hydro Pump vs. 160 HP / 0 SpD Raikou: 164-193 (45.4 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
Final Thoughts
I wanted to share this team because it felt very creative, it had some unique mons and a unique style, mons that usually don't go together because of their dug weakness but here's p2 to save the day, maybe this can serve as an inspiration that you can be creative while also being competitive even in 20 year old metagames!




First I just wanted a team with p2 + raikou because I like raikou and p2 support is nice for dug, but I didn't want special offense or my own dug.
In that case CBGross seemed a good way to pressure special mons.
Celebi is good cm passer for kou and ground check.
Gyarados added good extra resistance to ground and things like hera and benefitted from special partners and CBGross to remove Skarm.
Flygon seemed good to end to complement all of them.
Metagross was my lead of choice because it's really good at that.
I realized celebi kinda sucked considering there wasn't too many recipients and felt out of place, breloom fitted the weak to dug into p2 theme and playing DPP I knew Spore was broken so I went with it.
Having Flygon + Breloom + Gyara meant I had 3 weak gengar mons, so I was looking for the list of ground types and camerupt fit so well, it switches into electrics and gengar very well which makes really good synergy with Breloom and Gyara and also fits the weak to dug + p2 style.
I realized I was needing metagross in the back more and more because without it I'm too weak to bliss/lax, plus with camel I had the zap matchup more covered for loom, also sporing turn 1 is fun.
Lastly I realized CBGross didn't fit this team too well, mixed made some annoying matchups better like Refresh Pert, Forry or even Skarm, plus it compliments very well with Camel because one of the two can explode into a water and the other can do more damage because of that.


In that case CBGross seemed a good way to pressure special mons.



Celebi is good cm passer for kou and ground check.




Gyarados added good extra resistance to ground and things like hera and benefitted from special partners and CBGross to remove Skarm.





Flygon seemed good to end to complement all of them.






Metagross was my lead of choice because it's really good at that.






I realized celebi kinda sucked considering there wasn't too many recipients and felt out of place, breloom fitted the weak to dug into p2 theme and playing DPP I knew Spore was broken so I went with it.






Having Flygon + Breloom + Gyara meant I had 3 weak gengar mons, so I was looking for the list of ground types and camerupt fit so well, it switches into electrics and gengar very well which makes really good synergy with Breloom and Gyara and also fits the weak to dug + p2 style.






I realized I was needing metagross in the back more and more because without it I'm too weak to bliss/lax, plus with camel I had the zap matchup more covered for loom, also sporing turn 1 is fun.






Lastly I realized CBGross didn't fit this team too well, mixed made some annoying matchups better like Refresh Pert, Forry or even Skarm, plus it compliments very well with Camel because one of the two can explode into a water and the other can do more damage because of that.







Breloom @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Focus Punch
- Sky Uppercut
- Mach Punch
The loom, very good, owns most ttar leads and in the back keeps in check DDTar, early Spore helps a lot against fat teams because it gives you free momentum against them, lack of coverage can suck but it's mostly there to support teammates and sometimes go nuts in rare matchups, cool mon in this team.

Camerupt @ Leftovers
Ability: Magma Armor
EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
Brave Nature
- Earthquake
- Fire Blast
- Roar
- Explosion
Camel OP, I feel very lucky camel fit so well in this team because it's such a fun mon to use, very good check to a lot of special threats, especially Electrics, Gengar and Jirachi, Roar is very good tech against Subpass Zapdos and even can save you against annoying Jask pass. Boom is extra threatning on Camel because most Boom switching fear your stabs, don't stay against metagross you will not survive EQ unfortunately.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Thunder Wave
The Gyara, amazing Dragon Dance use with even Twave as a support option, Twave mandatory because otherwise Aero matchup is just too awful, even tho I would love Taunt for Skarm, it's the main way to deal with Metagross just worry about Rock Slide.

Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Spe
Quiet Nature
- Psychic
- Hidden Power [Fire]
- Meteor Mash
- Explosion
The MixGross, Meta is just really good and being mixed is great in this team because it can pressure everything even those pesky waters with boom, hp fire for skarm/forry is especially good here since I don't run spinner and my team is very weak to hazards, boom is boom.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Thunder Wave
Pory2! really surprising mon, using it I totally understand why it's UUBL but still good mon, main job is obviously trapping dug but outside that checking scary threats like Salamence, Gyarados or Aero gives is extra utility + Trace allowing you to check things like Claydol, Flygon and Jolteon, while Breloom is annoyed by Natural Cure mons, p2 can heal out of that which is cool synergy, it really surprised me the ability to be the last mon and clean weakened teams.

Raikou @ Leftovers
Ability: Pressure
EVs: 160 HP / 98 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]
- Substitute
Raikou, Raikouuuu, the only mon of my team that has EVs that are not from the sample analysis lmao, and the reason is with the classic 4/252/252, sub gets easily broken by Zapdos without boost and Celebi with +1, so I decided to move some Spa EVs to HP, also has the plus of surviving some EQs, never dropping Speed because Starmie is very annoying,
252 SpA Zapdos Thunderbolt vs. 160 HP / 0 SpD Raikou: 76-90 (21 - 24.9%) -- possible 5HKO
216+ Atk Claydol Earthquake vs. 160 HP / 0 Def Raikou: 295-348 (81.7 - 96.3%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Swampert Earthquake vs. 160 HP / 0 Def Raikou: 297-350 (82.2 - 96.9%) -- guaranteed 2HKO after Leftovers recovery
116+ Atk Snorlax Earthquake vs. 160 HP / 0 Def Raikou: 243-286 (67.3 - 79.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Starmie Hydro Pump vs. 160 HP / 0 SpD Raikou: 164-193 (45.4 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
Breloom @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Focus Punch
- Sky Uppercut
- Mach Punch
Camerupt @ Leftovers
Ability: Magma Armor
EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
Brave Nature
- Earthquake
- Fire Blast
- Roar
- Explosion
Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Thunder Wave
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Spe
Quiet Nature
- Psychic
- Hidden Power [Fire]
- Meteor Mash
- Explosion
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Thunder Wave
Raikou @ Leftovers
Ability: Pressure
EVs: 160 HP / 98 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]
- Substitute
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Focus Punch
- Sky Uppercut
- Mach Punch
Camerupt @ Leftovers
Ability: Magma Armor
EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
Brave Nature
- Earthquake
- Fire Blast
- Roar
- Explosion
Gyarados @ Leftovers
Ability: Intimidate
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Thunder Wave
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Spe
Quiet Nature
- Psychic
- Hidden Power [Fire]
- Meteor Mash
- Explosion
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Thunderbolt
- Thunder Wave
Raikou @ Leftovers
Ability: Pressure
EVs: 160 HP / 98 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]
- Substitute
Final Thoughts
I wanted to share this team because it felt very creative, it had some unique mons and a unique style, mons that usually don't go together because of their dug weakness but here's p2 to save the day, maybe this can serve as an inspiration that you can be creative while also being competitive even in 20 year old metagames!
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