• Smogon Premier League is here and the team collection is now available. Support your team!

My Team. Just Rate it Please.

Malfunction

nice desu ne
This is a new team i'm using on shoddy. I need some help with it, cause i;m not really winning much. Here's the team:

Lucario (M) @ Salac Berry
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Endure
- Extremespeed
- Reversal
Extreemespeed for faster pokemon, crunch for ghosts and physics. endure to activate salac, then max power Reversal. Is that a good set?

Donphan (M) @ Focus Sash
Ability: Sturdy
EVs: 152 HP/52 Atk/200 Def/100 SAtk/4 SDef
Bold nature (+Def, -Atk)
- Endeavor
- Earthquake
- Ice Shard
- Rapid Spin
I hate this thing. With what can I change it?

Salamence (M) @ Focus Sash
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Thrash
- Dragon Claw
- Fire Fang
This thing is awesome. You can safely DD with FS, and then sweep. Today I swept a whole team with this. :naughty:

Gengar (M) @ Salac Berry
Ability: Levitate
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Endure
- Destiny Bond
I'm not sure.. TB and SB for normal attack, and endure to activate salac, so that I can use DB on pokemon that are naturally faster than gengar. suggestions?

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Toxic
The standard set. Toxic and protect. good wish passer, and surf to take down pokemon faster.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/4 Spd/104 SAtk
Bold nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Ice Beam
I'm not really sure of the moveset. Can anybody give me a better one?

well, this team is still not good, suggest me different pokemon if you see them fit, thanks!
 
Give Salamence Somthing instead of Thrash, EQ Maybe.

Lucario isn't a good lead. Mence does it better

Your team is a little bit to weak in defensive oppinions, You have 2 Focus Sash users, while Stealth Rock is so common, and 2 Endure sets, who won't last long either. I suggest you take somthing More Bulky and with Leftovers for Domphan, and give it Stealth Rock over Eandeavor
 
I'm not going to lie, this is a pretty shitty built team.

Let's start over but not start over.

We're going to keep the defensive core, Blissey and Vaporeon. They can keep their same sets as well. Next up, instead of Donphan, let's add in Hippowdon. It can start the sand for you, set up Stealth Rock, and help more so with Tyranitar since it can actually recovery it's HP.

After that's said and done, you need a Rapid Spinner apparently. I don't care about RS but seemingly just doing this to beat some other idiot to the punch of pointing it out if they read my post. Forretress could be helpful. Sets up Toxic Spikes as well.

Now, lets keep the Salamence, but make it into a Specsmence or a Mixmence. Just type Salamence into the search thingy at the top of the page if you're not too sure what it is.

Now as for the Lucario. That's intriguing. I say keep it. However, first add Swords Dance on it. And we're going to leave Extremespeed into it as well. I'll say max Attack. Then here's where it gets tricky. EV it to outspeed the 'standard' Gliscor, whlie surviving it's attack. Anything that is slower, will get fucked by Reversal, anything faster, gets fucked by Extremespeed. The way to EV it is, it doesn't have to be necessarily 1%, but in that range, and preferably with a Liechi Berry. You SD as Gliscor switch in, take an Earthquake and SD again. At this point, Liechi activates and you get +5 attack. Let's see how much Reversal does assuming you get under 4% (same as 1%):

350 attack vs 383 defense, 200 power(/2 *3.5 *1.5), 354 max HP: 97.46% - 114.69%

Very intriuging....
 
Salamence (M) @ Focus Sash
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Thrash
- Dragon Claw
- Fire Fang
This thing is awesome. You can safely DD with FS, and then sweep. Today I swept a whole team with this. :naughty:

I hope thrash was a joke/typo on this set. EQ would've been a better choice for type coverage.
 
Choice Band

[SET COMMENTS]

<p>Like most Choice Banders, the set requires a lot of prediction, but the potential payoff is huge. No Pokémon in OU will avoid a 2HKO from either Close Combat or Flare Blitz without resisting it, and everything that resists both of those is taken out by Stone Edge. U-turn allows Infernape to scout the opponent’s team and take the offensive, deal some Stealth Rock damage as the opponent switches, and hit the common switch-ins, such as Starmie, Cresselia, and Latias, for super effective damage.</p>

<p>ThunderPunch is an option over Stone Edge or U-turn if you really do not like Gyarados, but the loss of scouting ability from U-turn or the loss of coverage from Stone Edge is significant. Additionally, a 75 Base Power Electric-type attack is a dangerous thing to be locked into, since even Pokémon who do not carry resistance or immunity take little damage, and they can use the opportunity to set up. As with previous sets, Mach Punch can also be used if you're in need of insurance against Lucario.</p>

[ADDITIONAL COMMENTS]

<p>Be cautious about throwing around your STAB attacks too early as they provide a perfect opportunity for Gyarados or Salamence to come in and begin to set-up. A timely Stone Edge will bring them down, as will mounting Stealth Rock damage, but nevertheless make sure your team can deal with those two, as you can never rely too much on prediction. A Choice Scarf Latias makes a good revenge killer to both and its immunity to Earthquake can be handy. As always, Choice Band Scizor is an excellent insurance policy against Salamence, provided it has taken Stealth Rock and Life Orb damage. This set shares its counters with Swords Dance Lucario, so the two make quite a potent offensive combination.</p>

Choice Specs


[SET COMMENTS]

<p>Fire Blast is Infernape’s main attack, and it will put a good sized dent in anything without a resistance to Fire-type attacks and decent Special Defense. Overheat and Flamethrower are also options, but you will not gain an OHKO on any Pokémon worth mentioning with Overheat, and with Flamethrower you will miss out on an OHKO and 2HKO on Zapdos and Salamence, respectively, after Stealth Rock damage. Grass Knot will 2HKO the bulky Water-types who will inevitably switch into Infernape, though Stealth Rock will need to be up to ensure a 2HKO on Gyarados. Hidden Power Ice will OHKO the Dragon-types who are weak to Ice-type attacks, as well as Gliscor, with little difficulty, but it is important to remember that Fire Blast will hit harder than HP Ice on everything else.</p>

[ADDITIONAL COMMENTS]

<p>Attack EVs are not necessary, since any reasonable amount will not add any OHKOs or 2HKOs, and the damage gained would not be significant. Still, Close Combat is a much better choice than Focus Blast since it is able to 2HKO Blissey and will OHKO Tyranitar regardless; not to mention that Focus Blast only has 70% accuracy.</p>

<p>Like with the Choice Band set, you will need good prediction to use this set effectively. Although this set has raw power and coverage in abundance, Infernape's frailty and typing don't afford it enough opportunities to switch in and, as a result, the Choice Specs will often become a hindrance, so think long and hard about whether this set will bring you anything that the standard Specially Based MixApe won't already do.</p>


Choice Scarf

[SET COMMENTS]

<p>Choice Scarf turns Infernape into a potent revenge killer, with fantastic type coverage from its four attacks. Hidden Power Ice will OHKO Salamence and Dragonite, and Choice Scarf gives Infernape the Speed to make that an option, even after a Dragon Dance. Close Combat will 2HKO Blissey and Heatran, and easily OHKO any Tyranitar. U-turn is a great move, allowing you to scout what your opponent switches to, as well as hit Starmie, Cresselia, and Latias for super effective damage, but if you want to deal a bit more damage to the bulky Waters-types who commonly switch into Infernape, then Grass Knot is also a valid option.</p>

[ADDITIONAL COMMENTS]

<p>These EVs with a neutral nature will let Infernape outspeed 463 Speed Choice Scarf Jirachi and the equivalent 309 Speed DD Salamence—the fastest you are likely to encounter—as well as positive natured base 90 speed Pokémon who are holding a Choice Scarf. If you are worried about max Speed Salamence and Choice Scarf Jirachi, Infernape will need a +Speed nature and 192 Speed EVs in order to guarantee that it will be faster.</p>

<p>Choice Scarf Infernape's main advantages over other speedy Choice Scarfers, such as Gengar and Latias, are Close Combat, which grants it an efficient way to deal with Blissey, and the ability to revenge kill Agility Metagross, thanks to its Fire-type STAB. If you don't need those traits then you'll usually be better off with a different Choice Scarf Pokémon, as Infernape lacks the raw power without Life Orb and doesn't have the necessary switch-in opportunities to take full advantage of a Choice Scarf.</p>

<p>Having counters to Tentacruel and Vaporeon is crucial to this set's success. Rotom-A and Magnezone do a good job here, as they are both immune to Tentacruel's Toxic Spikes and can threaten the two bulky Water-types with their STAB Electric attacks. Defeating opposing Heatran will also allow Infernape to use its STAB Fire-type attacks more freely. Suicune and Swampert do a great job at defeating Heatran; they take minimal damage from Heatran's attacks (barring the rare Hidden Power Grass vs. Swampert), and can OHKO it with Surf or Earthquake, respectively.</p>
 
Well, the logic with that is, if they're already poisoned, Yawn isn't going to do shit but make them think "Did this idiot seriously think I would think my poisoned Poke would fall to sleep?" I'd just keep Toxic to poison random shit like flyers tbh. Or remove it completely for like Hidden Power Electric to help with Gyarados.
 
OMG! How an i forget that?! anyway, HP electric well be better, it is also super-effective on flying types so...
btw, what do you think of gengar's and blissey's movesets?
 
That's too predictable on Gengar. They see Endure, it's obvious next move is either Destiny Bond of Explosion. I'd so much rather do something along the lines of:

Shadow Ball
Focus Blast
Thunderbolt
Destiny Bond
@ Life Orb

You hit hard all around and with the constant hitting, people will probably overlook the chance of your last move being Destiny Bond.

As for Blissey, it's fine as it is.
 
Back
Top