Hey Guys I just started playing pokemon showdown a couple of weeks ago and have made a multitude of teams but I have had the most success with this one , however I am still a noob at competitive battling and would like some tips to improve upon it. It Revolves around Breloom and Zapdos as an Offensive Core with Blissey supporting as it has great synergy with the two.
The Team:
Breloom @ Life Orb
Ability: Technician
EVs : 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, - SAtk)
- Low Sweep
-Mach Punch
-Bullet Seed
- Spore
Breloom is usually my lead and spore's the lead unless it is a less than favourable match up which at that point I switch to my Zapdos. Mach Punch is for priority, Low Sweep is a STAB move that takes advantage of the technician ability and so does bullet seed. The Chance to lower the targets speed with low sweep isn't bad either.
Zapdos @ Left Overs
Ability : Pressure
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature (+SpD , -Atk)
- Volt Switch
- Roost
- Heat Wave
- Hidden power Ice
Zapdos Makes up the core with Breloom. Volt Switch is to keep the momentum , roost is obviously to heal. Heat Wave takes care of threats such as Scizor, Jirachi, Forretress and Skarmory and HP Ice is to Surprise Dragons switching in and pesky ground types.
Blissey @ Left Overs
Ability : Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature (+SpD , -Atk)
- Aromatherapy
- Softboiled
- Flamethrower
- Toxic
I Chose Blissey because she has great synergy with zapdos and breloom , and also because she is a formidable special wall. Aromatherapy helps cure my team mates of status which trouble them greatly , softboiled is to increase her longevity while toxic wears the opponent down excluding steel types which Is why I use flamethrower.
Heatran @ Leftovers
Ability: Flash Fire
Timid nature (+spe , - Atk)
Evs: 252 spA / 4 spD / 252 spe
- Fire Blast
- Earth Power
- Hidden Power Grass
- Taunt
I Chose Heatran because it covers breloom and stops entry hazards with taunt and since forretress and skarmory are the most common fire blast really helps taking them out. While Earth power and HP Grass asre just for coverage.
Gengar @ Black Sludge
Ability : Levitate
Timid nature (+spe , -Atk)
Evs : 4 HP / 252 spAtk / 252 spe
-Substitute
- Disable
- Shadow ball
- Hidden Power fighting
Gengar covers up blisseys weakness and also disables pokemon that rely on one move to deal damage. Shadow ball hits Ghost and psychic types well while I use HP fighting to deal damage to fighting types I replaced focus blast with HP fighting as the accuracy was very unreliable. Shadow Ball is also great neutral coverage.
Starmie @ Leftovers
Ability: Natural Cure
Timid Nature (+spe , -Atk)
Evs: 252 SpAtk / 4 SpDef / 252 Spe
- Surf
- Psyshock
- Ice Beam
- Rapid Spin
Starmie is my teams spinner and also a check to fighting and psychic types and a counter to fire , ground and rock types while ice beam helps me deal with pesky dragon types. However it is particularly susceptible to spinblockers seeing as they are usually ghost type so block my rapid spin and OHKO my starmie as it is pretty frail.
Summary:
What I want to make is a team with a very good offensive core with great support. I Want to get a couple of sweepers in there as well.
The Team:

Breloom @ Life Orb
Ability: Technician
EVs : 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, - SAtk)
- Low Sweep
-Mach Punch
-Bullet Seed
- Spore
Breloom is usually my lead and spore's the lead unless it is a less than favourable match up which at that point I switch to my Zapdos. Mach Punch is for priority, Low Sweep is a STAB move that takes advantage of the technician ability and so does bullet seed. The Chance to lower the targets speed with low sweep isn't bad either.

Zapdos @ Left Overs
Ability : Pressure
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature (+SpD , -Atk)
- Volt Switch
- Roost
- Heat Wave
- Hidden power Ice
Zapdos Makes up the core with Breloom. Volt Switch is to keep the momentum , roost is obviously to heal. Heat Wave takes care of threats such as Scizor, Jirachi, Forretress and Skarmory and HP Ice is to Surprise Dragons switching in and pesky ground types.

Blissey @ Left Overs
Ability : Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature (+SpD , -Atk)
- Aromatherapy
- Softboiled
- Flamethrower
- Toxic
I Chose Blissey because she has great synergy with zapdos and breloom , and also because she is a formidable special wall. Aromatherapy helps cure my team mates of status which trouble them greatly , softboiled is to increase her longevity while toxic wears the opponent down excluding steel types which Is why I use flamethrower.

Heatran @ Leftovers
Ability: Flash Fire
Timid nature (+spe , - Atk)
Evs: 252 spA / 4 spD / 252 spe
- Fire Blast
- Earth Power
- Hidden Power Grass
- Taunt
I Chose Heatran because it covers breloom and stops entry hazards with taunt and since forretress and skarmory are the most common fire blast really helps taking them out. While Earth power and HP Grass asre just for coverage.

Gengar @ Black Sludge
Ability : Levitate
Timid nature (+spe , -Atk)
Evs : 4 HP / 252 spAtk / 252 spe
-Substitute
- Disable
- Shadow ball
- Hidden Power fighting
Gengar covers up blisseys weakness and also disables pokemon that rely on one move to deal damage. Shadow ball hits Ghost and psychic types well while I use HP fighting to deal damage to fighting types I replaced focus blast with HP fighting as the accuracy was very unreliable. Shadow Ball is also great neutral coverage.

Starmie @ Leftovers
Ability: Natural Cure
Timid Nature (+spe , -Atk)
Evs: 252 SpAtk / 4 SpDef / 252 Spe
- Surf
- Psyshock
- Ice Beam
- Rapid Spin
Starmie is my teams spinner and also a check to fighting and psychic types and a counter to fire , ground and rock types while ice beam helps me deal with pesky dragon types. However it is particularly susceptible to spinblockers seeing as they are usually ghost type so block my rapid spin and OHKO my starmie as it is pretty frail.
Summary:
What I want to make is a team with a very good offensive core with great support. I Want to get a couple of sweepers in there as well.