Hello, and welcome to the trainwreck I’ve decided to call a team. This thing was built with my hyper-aggressive, read-heavy playstyle, and sheer determination to punch through walls before my patience runs out. Currently, I’m trapped in 1050-1200 hell because stall teams exist solely to make me miserable. If I see one more Pecharunt, I might genuinely lose it.
But enough about my sanity. Let’s meet my lovely, wonderful, battle-scarred children.
Beauty (Sylveon) (F) @ Fairy Feather
Ability: Pixilate
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Hyper Voice
- Wish
- Psychic
This is Beauty my lovely Sylveon and the fairy nuke of my team. Its not a usual pick but it has come in clutch a plenty of times. She usually comes out if Vaporeowave goes down and i cant wish. It is a part of the special fighters on my team and is a dragons worse nightmare. Her job? Blow things up and not die in the process. Hyper Voice is Pixilate + Fairy Feather boosted death, Draining Kiss is for bulk and sustain, and Psychic exists purely to make Poison-types regret coming onto the field thinking they get an easy fairy kill. She pairs well with Vaporeowave, since if he goes down, she picks up the Wish duty.
My boss Pokémon, my ace, the darth maul glass cannon
Val0r (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Spirit Break
- Drain Punch
- Poison Jab
- Knock Off
This is Val0r, my team’s final boss—the cleanup crew, the game-finisher, the one who comes out when I need to clean up the fight. He gets a free Atk boost on entry, hits 512 Atk with zero setup. I trust him completely, but I also fear for his life because this man is held together by sheer willpower. If he doesn’t OHKO, he’s dead. He runs Two STABs, two coverage moves, and no mercy. Spirit Break is for dragons and SpA drops, Drain Punch is for sustain, Knock Off is annoyance incarnate, and Poison Jab exists because I refuse to lose to Fairies. The only problem really with him is that i cant decide whether to boost his Atk or Spe. He hits like a truck, but if I run into something faster there goes my game plan.
My Protean trickster, my unpredictable magician
CAR (Meowscarada) (M) @ Expert Belt
Ability: Protean
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Thunder Punch
- Sucker Punch
- Triple Axel
This is CAR my protean variable fighter, and annoying wildcard. Protean + Expert Belt means every hit gets STAB and he hits like an actual truck. This is obvious with the star of the show Flower Trick, guaranteed crits wreck bulky threats. Sucker Punch is for priority, it is read heavy but then again so is my entire playstyle. Thunder Punch and Triple Axel are also with him because Flying-types exist, and I hate them. Obviously he isnt bulky and will die if he is licked by a fire type but he can get a helluva job done. There have been so many games where I thought I lost, but then CAR reads the opponent, lands a Protean STAB super effective move with expert belt boost, and suddenly it’s over.
My ghostly executioner, the fast sustainer, and winner of 2025 most edgiest mon to ever exist in the history of ever
Ceraphim (Ceruledge) (M) @ Leftovers
Ability: Flash Fire
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bitter Blade
- Shadow Claw
- Shadow Sneak
- Disable
Ceraphim is my other fast fighter and specialist in outlasting instead of just nuking. He exists purely to annoy opponents, scare away psychics, and to provide heat for my home. He is just pure STAB, i would like to change it but I feel kind of forced into this. Bitter blade is the signature move and obvious sustain STAB. You hit me, I hit you I heal your damage is null and void till you die like a dog. Leftovers also helps in the sustain part as well. Shadow Claw is for big damage, Shadow Sneak is for priority, and Disable is because I DESPISE STALL. Before he used Taunt but I've been experimenting and switching between the 2, disable is good but taunt is also if i dont want to wait for a move i want to disable.
The Iron C+nt, because fighting him is suffering
Coño de hierro (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Flying
EVs: 132 Atk / 80 Def / 148 SpD / 148 Spe
Adamant Nature
- Iron Head
- Earthquake
- Volt Switch
- Rapid Spin
This is the Iron C+nt so named because he is a bastard to fight against. His entire purpose is to shut down Electric-types and keep the field clean of hazards. He’s been a clutch player and is an oh so dear member of my team countless times, shutting down key threats and keeping my team moving. He used to run High Horsepower because I thought it would bypass Levitate. It does not. So we had to change back to Earthquake because I’d rather deal with Grassy Terrain’s power drop than continue getting clowned by Rotom. Iron Head is here to slap Fairies and make sure he’s not passive. Volt Switch is for momentum, which I still suck at managing but I’m trying. Rapid Spin and Heavy-Duty Boots keeps hazards in check. If I’m desperate, he Teras into Flying just to survive an Earthquake. He’s clutch AF, and I wouldn’t drop him for anything.
The Stall Killer, The Setup Denier, My Anti-BS Pokémon
Vaporeon (M) @ Covert Cloak
Ability: Water Absorb
Tera Type: Ice
EVs: 152 HP / 252 Def / 8 SpA / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Wish
- Haze
And here we come to the last member, Vaporeowave. His the team's designated support wall and setup killer and he does his job disgustingly well. If you try to stack buffs, he just clicks Haze and laughs at your wasted turns. If someone tries to hit me with a Water move? Water Absorb means I’m just gonna heal off your damage and keep existing. Scald is still Scald, the burn chance alone makes it mandatory, and it gives him a way to wear down physical attackers over time. Ice Beam exists solely to body Garchomp and counter flying. Wish gives my team longevity and has saved me a near ad infinitum amount of times. Covert Cloak is on him because secondary effects just suck. Tera Ice is a recent addition used to help boost Ice beam to inflict pain upon flying and ground types and also Garchomp. Vaporeowave is here to stall stall teams and be an unkillable nuisance and for that, he is an indisposable member of this team.
Any advice on how to better my members is highly recommended cause stall is causing me to want to throw my PC out my window.
Best of luck and feel free to pet any of my lovely members they are kind. I promise.
But enough about my sanity. Let’s meet my lovely, wonderful, battle-scarred children.
Beauty the Sylveon
My special Fairy nuke and the loveliest of my teamBeauty (Sylveon) (F) @ Fairy Feather
Ability: Pixilate
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Hyper Voice
- Wish
- Psychic
This is Beauty my lovely Sylveon and the fairy nuke of my team. Its not a usual pick but it has come in clutch a plenty of times. She usually comes out if Vaporeowave goes down and i cant wish. It is a part of the special fighters on my team and is a dragons worse nightmare. Her job? Blow things up and not die in the process. Hyper Voice is Pixilate + Fairy Feather boosted death, Draining Kiss is for bulk and sustain, and Psychic exists purely to make Poison-types regret coming onto the field thinking they get an easy fairy kill. She pairs well with Vaporeowave, since if he goes down, she picks up the Wish duty.
Val0r the Iron Valiant
My boss Pokémon, my ace, the darth maul glass cannon
Val0r (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Spirit Break
- Drain Punch
- Poison Jab
- Knock Off
This is Val0r, my team’s final boss—the cleanup crew, the game-finisher, the one who comes out when I need to clean up the fight. He gets a free Atk boost on entry, hits 512 Atk with zero setup. I trust him completely, but I also fear for his life because this man is held together by sheer willpower. If he doesn’t OHKO, he’s dead. He runs Two STABs, two coverage moves, and no mercy. Spirit Break is for dragons and SpA drops, Drain Punch is for sustain, Knock Off is annoyance incarnate, and Poison Jab exists because I refuse to lose to Fairies. The only problem really with him is that i cant decide whether to boost his Atk or Spe. He hits like a truck, but if I run into something faster there goes my game plan.
CAR the Mewos
My Protean trickster, my unpredictable magician
CAR (Meowscarada) (M) @ Expert Belt
Ability: Protean
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Thunder Punch
- Sucker Punch
- Triple Axel
This is CAR my protean variable fighter, and annoying wildcard. Protean + Expert Belt means every hit gets STAB and he hits like an actual truck. This is obvious with the star of the show Flower Trick, guaranteed crits wreck bulky threats. Sucker Punch is for priority, it is read heavy but then again so is my entire playstyle. Thunder Punch and Triple Axel are also with him because Flying-types exist, and I hate them. Obviously he isnt bulky and will die if he is licked by a fire type but he can get a helluva job done. There have been so many games where I thought I lost, but then CAR reads the opponent, lands a Protean STAB super effective move with expert belt boost, and suddenly it’s over.
Ceraphim the Ceruledge
My ghostly executioner, the fast sustainer, and winner of 2025 most edgiest mon to ever exist in the history of ever
Ceraphim (Ceruledge) (M) @ Leftovers
Ability: Flash Fire
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bitter Blade
- Shadow Claw
- Shadow Sneak
- Disable
Ceraphim is my other fast fighter and specialist in outlasting instead of just nuking. He exists purely to annoy opponents, scare away psychics, and to provide heat for my home. He is just pure STAB, i would like to change it but I feel kind of forced into this. Bitter blade is the signature move and obvious sustain STAB. You hit me, I hit you I heal your damage is null and void till you die like a dog. Leftovers also helps in the sustain part as well. Shadow Claw is for big damage, Shadow Sneak is for priority, and Disable is because I DESPISE STALL. Before he used Taunt but I've been experimenting and switching between the 2, disable is good but taunt is also if i dont want to wait for a move i want to disable.
Coño de hierro the Iron Treads
The Iron C+nt, because fighting him is suffering
Coño de hierro (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Flying
EVs: 132 Atk / 80 Def / 148 SpD / 148 Spe
Adamant Nature
- Iron Head
- Earthquake
- Volt Switch
- Rapid Spin
This is the Iron C+nt so named because he is a bastard to fight against. His entire purpose is to shut down Electric-types and keep the field clean of hazards. He’s been a clutch player and is an oh so dear member of my team countless times, shutting down key threats and keeping my team moving. He used to run High Horsepower because I thought it would bypass Levitate. It does not. So we had to change back to Earthquake because I’d rather deal with Grassy Terrain’s power drop than continue getting clowned by Rotom. Iron Head is here to slap Fairies and make sure he’s not passive. Volt Switch is for momentum, which I still suck at managing but I’m trying. Rapid Spin and Heavy-Duty Boots keeps hazards in check. If I’m desperate, he Teras into Flying just to survive an Earthquake. He’s clutch AF, and I wouldn’t drop him for anything.
Vaporeowave the Vaporeon
The Stall Killer, The Setup Denier, My Anti-BS Pokémon
Vaporeon (M) @ Covert Cloak
Ability: Water Absorb
Tera Type: Ice
EVs: 152 HP / 252 Def / 8 SpA / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Wish
- Haze
And here we come to the last member, Vaporeowave. His the team's designated support wall and setup killer and he does his job disgustingly well. If you try to stack buffs, he just clicks Haze and laughs at your wasted turns. If someone tries to hit me with a Water move? Water Absorb means I’m just gonna heal off your damage and keep existing. Scald is still Scald, the burn chance alone makes it mandatory, and it gives him a way to wear down physical attackers over time. Ice Beam exists solely to body Garchomp and counter flying. Wish gives my team longevity and has saved me a near ad infinitum amount of times. Covert Cloak is on him because secondary effects just suck. Tera Ice is a recent addition used to help boost Ice beam to inflict pain upon flying and ground types and also Garchomp. Vaporeowave is here to stall stall teams and be an unkillable nuisance and for that, he is an indisposable member of this team.
Any advice on how to better my members is highly recommended cause stall is causing me to want to throw my PC out my window.
Best of luck and feel free to pet any of my lovely members they are kind. I promise.