Yeah, I don't like walls anymore. They slow down the game and make it boring for me. I don't have any use for them. From now on, all my battles are exciting.
Azelf @ focus sash
Hasty, 252spatk / 252speed / 6hp
psychic
flamethrower
nasty plot
explosion
Not exactly the standard Azelf, but Psychic and Flamethrower alone go a long way (though I'm walled by Houndoom and Heatran). I know when to switch out. Explosion is for Blissey slaying. I can OHKO it or if I've been intimidated, explosion will kill it after I've hit it with a NP'd psychic or 2 psychics.
Gengar @ wise glasses or expert belt?
Timid, 252spatk / 252speed / 6hp
shadow ball
sludge bomb
hidden power (fighting)
thunderbolt
There's a lot here that's going to raise eyebrows. I've already got a life orber on my team and I'm unsure about putting another one in there. I hate moves w/ 70acc, I'm tired pf cursing at my game when I miss because Gengar can't really afford to miss. HP fighting does crap to tanks, but it hurts sweepers that are weak to it and 2HKOs Ttar in his precious sandstorm. Sludge bomb is because I hate those stupid breloom abusers and I need a way to kill them. It's also helpful against sub-seeders in general, since I'm bad at handling them for some reason.
Dragonite @ leftovers
Jolly, 116hp / 212atk / 182speed
Dragon Claw
Earthquake
Fire Punch
Dragon Dance
This is a solid bulky Dragonite sweeper. It can get easy switch-ins and can take a hit to get DD started. After one DD, it can outspeed anything not holding a choice scarf. It's moves prevent it from ever being walled.
Gyarados @ leftovers
Adamant, 212hp / 180def / 16atk / 100speed
waterfall
earthquake
taunt
dragon dance
Really basic bulky tauntdos, but still very effective. Gets an east switch-in on phys tanks. This set has setting up dragon dance as a necessity, but it's bulky enough to make that happen. My only problem is I have nothing that resists electricity on my team. It supports my team well, but doesn't get much support from my team.
Metagross @ choice band
Adamant, 232atk / 252hp / 16def / 10speed
meteor mash
earthquake
thunderpunch
explosion
Tank murderer. Or just a murderer in general. Its meteor mash 3HKOs Skarmory, sometimes 2HKO if its attack is boosted. It just keeps killing things until it dies. I don't use explosion very often, so I'm wondering if there's anything better.
Porygon-Z @ life orb
Timid, 252spatk / 252speed / 6hp
tri-attack
thunderbolt
dark pulse
nasty plot
If the opponent has nothing but tanks left, they're toast. This is for late-game sweeping to polish up anything I haven't been able to kill that porygon outspeeds. If there's like one speedy guy left, that's okay because I've learned porygon can take one neutral damage hit provided that it's not band'd or spec'd.
Azelf @ focus sash
Hasty, 252spatk / 252speed / 6hp
psychic
flamethrower
nasty plot
explosion
Not exactly the standard Azelf, but Psychic and Flamethrower alone go a long way (though I'm walled by Houndoom and Heatran). I know when to switch out. Explosion is for Blissey slaying. I can OHKO it or if I've been intimidated, explosion will kill it after I've hit it with a NP'd psychic or 2 psychics.
Gengar @ wise glasses or expert belt?
Timid, 252spatk / 252speed / 6hp
shadow ball
sludge bomb
hidden power (fighting)
thunderbolt
There's a lot here that's going to raise eyebrows. I've already got a life orber on my team and I'm unsure about putting another one in there. I hate moves w/ 70acc, I'm tired pf cursing at my game when I miss because Gengar can't really afford to miss. HP fighting does crap to tanks, but it hurts sweepers that are weak to it and 2HKOs Ttar in his precious sandstorm. Sludge bomb is because I hate those stupid breloom abusers and I need a way to kill them. It's also helpful against sub-seeders in general, since I'm bad at handling them for some reason.
Dragonite @ leftovers
Jolly, 116hp / 212atk / 182speed
Dragon Claw
Earthquake
Fire Punch
Dragon Dance
This is a solid bulky Dragonite sweeper. It can get easy switch-ins and can take a hit to get DD started. After one DD, it can outspeed anything not holding a choice scarf. It's moves prevent it from ever being walled.
Gyarados @ leftovers
Adamant, 212hp / 180def / 16atk / 100speed
waterfall
earthquake
taunt
dragon dance
Really basic bulky tauntdos, but still very effective. Gets an east switch-in on phys tanks. This set has setting up dragon dance as a necessity, but it's bulky enough to make that happen. My only problem is I have nothing that resists electricity on my team. It supports my team well, but doesn't get much support from my team.
Metagross @ choice band
Adamant, 232atk / 252hp / 16def / 10speed
meteor mash
earthquake
thunderpunch
explosion
Tank murderer. Or just a murderer in general. Its meteor mash 3HKOs Skarmory, sometimes 2HKO if its attack is boosted. It just keeps killing things until it dies. I don't use explosion very often, so I'm wondering if there's anything better.
Porygon-Z @ life orb
Timid, 252spatk / 252speed / 6hp
tri-attack
thunderbolt
dark pulse
nasty plot
If the opponent has nothing but tanks left, they're toast. This is for late-game sweeping to polish up anything I haven't been able to kill that porygon outspeeds. If there's like one speedy guy left, that's okay because I've learned porygon can take one neutral damage hit provided that it's not band'd or spec'd.