my team

OK, so I kept two things in mind while building this team:
1. weather will be popular this generation primarily sand and rain
2. there will be tons of strong physical sweepers running this gen

with that in mind I put together a defensive team built around type synergy and simplicity.

Swampert @ leftovers
relaxed (248 hp, defence, spD, last gens standard i forgot the spread)
torrent
~eq
~ice beam
~roar
~stealth rocks

pert is going to serve as my lead with the goal only setting up rocks and possibly screwing any leads he can, I don't plan on relying on him too much leadwise though with the prominance of taunt leads, with good prediction though I could pressure oppenent leads, depending on if I see taunt, an attack, or a support move comming. Later in the match he will serve as goto tank, and a pivot with phazing in mind.

ferrathorn @ leftovers
Sassy/relaxed (I am not sure about the spread yet, i might need him more as a sponge or mixwall, not pure physical wall though)
0spe ivs
iron barbs
~power whip
~gyro ball/protect
~leechseed
~spikes

hes also going to be a support pivot setting up another entry hazard, I really want dual stab coverage but protect seems viable in which case I would use alternate natures. As ferrathorn is strong in the defensive department and has access to wish on this team he will be a strong wall, and counter to bulky waters who wish to set up on my team, like politoad. Gyro ball gives him something strong to hit with, even though steel does have poor coverage it wont matter, he also counters tyranitar in that regard, which plays well to this teams weather stopping capabilities.

vaporeon @ leftovers
calm (252 hp, 252 spd, 6def)
water absorb/ although hydration could be viable as well
~scald
~wish
~toxic
~protect

I am aware that this team has a lot of water types on it but thats because I wanted very tight synergy, and I see no glaring type weakness I havent covered so I used vappy. As you can see my walls have no recovery move, wish off of max hp vaporeon remedies this, and toxic support is a real asset on the stall nature of this team. I went with a pure sponge set as my team is rather good at locking down physical attackers as you will soon see. This set should serve as a dual statis support sponge.

Salamence @ life orb
rash (standard mixmence set from last gen)
intimidate
~draco meotor
~fire blast
~brickbreak
~roost

this pokemon is going to serve as my main threat, something that I can switch in and cause terror if you will. It easily forces switches, thrashes most walls, and anything bulky, and isnt particularly hard to manivur, the stealth rock weakness will add up, but wish and roost will help him that regard.

Scizor @ choice band
adament (standard fourth gen set)
technician
~bullet punch
~u-turn
~pursuit
~super power

its scizor. it also has awsome synergy with my team, great pokemon and serves as my goto pokemon when I need to outspeed something. He counters so many threats, tyranitar for example, weavile, even gengar if I switch him in right. He can also scout for my team, and help me force a ton of switches, much the rest of my offensive core. With pursuit in my arsenal, chandalure might not have such an easy time trapping me, and even if I am locked into bullet punch, I am sure the damage wont be something it can shrug off, also I can use u-turn to switch into something that can handle it. Magnezone is handles by superpower, assuming I am not locked into something else already, but otherwise he is worrysome. Many ghost types are going to be put in check by pursuit also, even bulky ones, either forcing switches or simply getting me some residual damage, not that I would want to switch him in on something with will-o-wisp, but its bound too happen.
gyarados @ lifeorb/leftovers (idk which one yet)
adamant (252 attack, 252 speed, 6def)
intimidate
~waterfall
~earthquake/taunt
~stone edge
~dragon dance

due to his great synergy with my team and ability to force switches, and set up for dangerous sweeps, gyarados fits right in. I really like taunt, but rarely find myself using it, probobly because I dont use gyarados much until late game.

thoughts comments etc.
 
sorry about my spelling btw. I honestly dont care about grammar and spelling, this is a forum not not a college campus.
 
Threats:

I forgot to mention things I have considered to be problematic.

Stealth rocks - I wanted a rapid spinner so bad, I was going to run tentacruel over vaporeon, but wish support is far more needed on my team.

other spinners - i was also going to run jellicent over vaporeon originally but having a spin blocker didn't warrent not having the support that vaporeon or tentacruel offer.

lots of ice, eletric, grass or fire moves:
I fear teams with pokemon that have this much coverage on alot of pokemon, especially things like gengar, because then I have to rely on vaporeon and scizor to hold him back, but hopefully I can force things like this to switch around or burn/toxic stall it. And since I am rather good at prediction, and most players are pretty cut and dry predictable I could also catch these types of pokemon on the switch.
 
First off, I would switch vappy with Tentacruel because Tentacruel gives much better support with Rapid Spin or Toxic Spikes than Wish does. Its considerable special bulk gives it the same walling capability as Vaporeon, but gives some nice resistances to fighting/bug. In addition, I regard Swampert as a poor lead. All it really is good for is Stealth Rock/Roar, and there are much better alternatives. Skarmory has better defensive bulk, as well as access to SR/Spikes/Whirlwind. If you choose to use Skarmory, then you would have to replace Ferro for something else since they both have a fire weakness but serve the same functions. Or, you could simply give SR to Ferro instead of another move, and use a different lead. A life orb Mienshao (Kojondo? -I forgot the American name-) with Regenerator could give some necessary power boosts to this team. I would probably replace Draco Meteor and Brick Break with Dragon Dance and Dragon Claw to give Salamence much better sweeping potential.

In the future, please include the abilities of your Pokemon. It would be helpful to see what support each one gives.
 
My advic, try this on Gyarados:
leftovers
-eq
-taunt
-waterfall
-d dance

By the way, I'm not sure that brick break is gonna work for salamence
 
First off, I would switch vappy with Tentacruel because Tentacruel gives much better support with Rapid Spin or Toxic Spikes than Wish does. Its considerable special bulk gives it the same walling capability as Vaporeon, but gives some nice resistances to fighting/bug. In addition, I regard Swampert as a poor lead. All it really is good for is Stealth Rock/Roar, and there are much better alternatives. Skarmory has better defensive bulk, as well as access to SR/Spikes/Whirlwind. If you choose to use Skarmory, then you would have to replace Ferro for something else since they both have a fire weakness but serve the same functions. Or, you could simply give SR to Ferro instead of another move, and use a different lead. A life orb Mienshao (Kojondo? -I forgot the American name-) with Regenerator could give some necessary power boosts to this team. I would probably replace Draco Meteor and Brick Break with Dragon Dance and Dragon Claw to give Salamence much better sweeping potential.

In the future, please include the abilities of your Pokemon. It would be helpful to see what support each one gives.

First of all wish support is way better than rapid spin support, keep in mind none of my walls carry a recovery move, and with the switching nature of this team, wish will turn into a huge asset. Swampert is needed as defensive pivot, as he has awsome synergy with this team also his ability to lead is pretty good as stealth rock is always a huge bonus to a lead, and so is roar. Also bear in mind that though skarmory is better defensively, swampert is not a slouch either, and he takes special hits way better. Also his ice beam hits many common leads very hard, and not counting sash, will ohko many of them. Add to the fact that ferrathorn has great synergy and defense capabilities along with spikes makes my defense core solid as hell, and the way this team forces switches is going to rack up entry hazard damage quickly. The way you talk about my salamence makes me think you didn't even play pokemon untill this generation, as mixmence is a pefect wall breaker. Sure he is far better than gyarados at dancing but having two of those on one team is hardly worth it, and gyarados is better suited as a dancer vs salamence who has so many viable options that people literally have to figure out what type of mence it is in order to deal with it. Couple all that with scizor and the even tighter synergy, my oppenant team will be switching so much it wont be funny. The team is solid I know that much. As far as critisism is concerned I was just curios if all my bases were covered, and wondering if anything could make this team and it's strategy function better.
 
My advic, try this on Gyarados:
leftovers
-eq
-taunt
-waterfall
-d dance

By the way, I'm not sure that brick break is gonna work for salamence

yeah I don't like to rely much on stone edge either, but still, I still question how needed taunt will be as this gyarados isn't bulky, and is used primarily in ideal situations in order for it too set up and sweep, I don't often just throw him out there like I would with mence or scizor, unless I know for certain he will get a ko, or force a switch.

Also brick break is good because it will hit any special walls that try to come in on what they think is specsmence or any specially based mence hard. example, blissey. Although earthquake could work in a very similar manner.
 
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