XY OU My team

Idk how good my team is, i tried to make it so that medicham/clefable sweeps depending on the situation, zapdos and quagsire can absorb hits/utility if i need them to, and kyurem black acts as a wallbreaker. Magnezone helps clefable and kyurem b out by trapping and killing the likes of ferrothorn,skarmory and other steels. If you can suggest any improvments, I'd love to hear them. Rate my team and give me opinions on it :)

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 200 HP / 252 Atk / 52 SpA
Naughty Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Rock Slide
This guy is my wallbreaker, being able to smash through most walls. Outrage destroys anything that doesnt resist it. Ice beam OHKOs/2HKOs the likes of Mega Venusaur, Gliscor and Hippowdon (I gave it 52 evs in Sp.Atk so it can do as much damage to these pokemon as possible, which means that I have a higher chance of sweeping). Fusion Bolt OHKOs azumarill which is quite a big threat to my team. And rock slide deals with talonflame but I'm thinking of removing it for iron head.

Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

This guy traps and kills steel types that give clefable and kyurem alot of trouble, like I mentioned before. Volt switch provides switch initiative and flash canon is a good STAB that deals with fairies that can threaten kyurem-b and medicham.

Quagsire @ Rocky Helmet
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Recover
- Scald
- Toxic
- Protect
I needed something to stop set up sweepers and act as a physical wall, so i chose quagsire. It can eat up hits and either burn with scald or poison walls with toxic, reducing their effectivness. It also acts as part obe of my two part counter to talonflame, which also threatens my team.

Zapdos @ Leftovers
Ability: Pressure
EVs: 200 HP / 52 Def / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Defog
- Roost
- Thunder Wave
This pokemon is my special wall and can take special hits well. It carries thunderwave so it can cripple offensive threats such as Latios 1v1 and also so it can cripple talonflame. Defog gets rid of hazard that my kyurem-b hates.

Clefable @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 104 Def / 152 SpA
Modest Nature
- Calm Mind
- Moonblast
- Wish
- Flamethrower
This is the first of my sweeper core and consists of calm mind clefable. This pokemon can come in once threats are removed and can set up calm minds to sweep. It has wish over Moonlight or Softboiled as it allows clefable to heal Kyurem-B and my walls when they are at low health. Im also thinking of removing flamethrower for stored power, as magnezone can deal with steel types and i have nothing for poison types. It also acts as a status absorber thanks to magic guard.

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Bullet Punch
- Bulk Up
- High Jump Kick
This forms the second part of my sweeper core with it being able to come in late game and clean up once the walls are out of the way. Bullet Punch provides priority and can deal with fairy types. High jump Kick and Zen headbutt are reliable, hard hitting STABs and bulk up can be used to set up late game.
 
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Oh yeah and i have wish on my clefable as opposed to soft-boiled for healing kyurem black and my walls if nessecary, since my kyurem b set has no recovery and is weak to rocks/will be switching around
 
Pretty good team in general.
One suggestion I have is to make your Clefable a bulkier set. I know you want to emphasize it's sweeping prowess, but I honestly think it will better benefit your team if you used it as a cleric. I suggest running an EV spread of, say 252 HP / 252 Def / 4 Spd and a moveset of Wish(for passing), Protect(to make Wish reliable recovery for Clefable), Aromatherapy(to keep Medicham from being crippled by Will-o-wisp), and Moonblast. Also maybe give it Leftovers, to increase longevity.

My two cents anyway. It does look like a pretty solid team as it is, so do what you will.
 
Pretty good team in general.
One suggestion I have is to make your Clefable a bulkier set. I know you want to emphasize it's sweeping prowess, but I honestly think it will better benefit your team if you used it as a cleric. I suggest running an EV spread of, say 252 HP / 252 Def / 4 Spd and a moveset of Wish(for passing), Protect(to make Wish reliable recovery for Clefable), Aromatherapy(to keep Medicham from being crippled by Will-o-wisp), and Moonblast. Also maybe give it Leftovers, to increase longevity.

My two cents anyway. It does look like a pretty solid team as it is, so do what you will.
Thank you for your compliments and I can definetly see where you are coming from, my team does need something like that. But the problem is with me being not the best at competitive battling (my current score is something like 1354 on showdown) I need something that can save me if i screw up a bit. If I cant KO a big threat to medicham, such as Latios, i have a back up plan in clefable, and vice versa.
 
You should replace bulk up on medicha, for ice punch becaus medicha, is really frail anyways. He will probably be koed on the turn you bulk up. Ice punch allows you to hit gliscor and landorus very hard.
 
Hello shellsamurai very nice team you got there,i have got some suggestions for you.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Protect
- Aromatherapy
- Moonblast
- Wish
First of all i would suggest you using this spread on clefable which allows you not get 2hko'd by life orb greninja and life orb thundurus while also preventing the 2hko by Life Orb Latios's psyshock.Protect lets you safely heal your clefable and Aromatherapy can help you alot if your Kyurem-B or Mega Medicham gets burned as they are your win conditions.I would suggest you not using calm mind set and rather use your clefable as a cleric.

zapdos.gif

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
- Thunderbolt/Discharge/Volt Switch
- Heat Wave
- Roost
- Defog
Next up i think you should use this zapdos spread,16 EVs lets you outspeed Adamant max speed bisharp,heatwave lets you hit bisharp(which zone can't easily trap).248 HP/64 Def/180 Spdef spread allows you to deal with talonflame & mega pinsir while dealing with Thundurus & Landorus-I at the same time.Thunder wave isn't really needed,heat wave is a superior option.You can use discharge over t-bolt if you really want a chance to paralyse :]

magnezone.gif

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
I would suggest you using Scarf Magnezone over Specs Magnezone because you need a revenge killer on your team,it also becomes another talonflame & mega pinsir check and another switch in for Latios/Latias.It lets you revenge kill threats like Thundurus & Mega gardervoir.

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock

I can't really see any use of quagisre,i suggest you replace quagsire with Landorus-t as it can be more useful for your team,your team needs stealth rocks to get crucial KOs with Banded Kyurem-B & Medicham.It forms a nice volturn core with Scarf Magnezone,as Landorus-T baits out Ferrothorn,Scizor,Skarmory,steel types which Magnezone could trap & kill after you U-turn on them,this can be really helpful for your team,it has great synergy with clefable aswell and it gives you an additional ground immunity.

medicham-mega.gif

Medicham-Mega (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Zen Headbutt
- Substitute

Lastly Mega Medicham doesn't need bulk up at all,its quite frail.You could use Fake out over bulk up giving you nice double priority,however ice punch is much more recommended over bulk up for hitting stuff like landorus-t.You could also consider to running the following set which i gave in which there is Ice punch over bullet punch and Substitute over Bulk up,this makes predictions easy and getting behind a sub can be really useful and lets you punch holes in opponent's team while avoiding any kind of status.

Hope i helped you :]
 
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[quote="Pheonixmaster1, [/quote]
Thank you very much for your suggestions and they are very good :) I have already explained why I dont particuarly want Clefable as a cleric, but I will definetely take on board the rest of your suggestions. I wanted Thunderwave on Zapdos to cripple fast pokemon that could harm my team like talonflame (which was a huge threat) but landorus t and zapdos take care of it. Also scarfed magnezone is a good idea as I do need a faster pokemon to revenge kill but I fear that magnezone wont have the power to 2HKO stuff like latios, which it can with specs. I really dislike the genies, but seeing how much synergy landorus has with the rest of the team, it is vital that I use it. The only problems are that I could get destroyed by bellyjet azumarill and I have quite a big ice weakness (with both my defensive pokemon becomig weak to ice) meaning mamoswine and other ice types become a huge threat. Lastly I will definetely replace Bulk up for ice punch on medicham, its definetly a much better option.
 
Thank you very much for your suggestions and they are very good :) I have already explained why I dont particuarly want Clefable as a cleric, but I will definetely take on board the rest of your suggestions. I wanted Thunderwave on Zapdos to cripple fast pokemon that could harm my team like talonflame (which was a huge threat) but landorus t and zapdos take care of it. Also scarfed magnezone is a good idea as I do need a faster pokemon to revenge kill but I fear that magnezone wont have the power to 2HKO stuff like latios, which it can with specs. I really dislike the genies, but seeing how much synergy landorus has with the rest of the team, it is vital that I use it. The only problems are that I could get destroyed by bellyjet azumarill and I have quite a big ice weakness (with both my defensive pokemon becomig weak to ice) meaning mamoswine and other ice types become a huge threat. Lastly I will definetely replace Bulk up for ice punch on medicham, its definetly a much better option.

Yes,i think you should try to test your team with the suggestions and see what works best,you see some things might not look good on paper but in battles they can work out.Well you have 3 talonflame checks if you decide to use Scarf Zone,scarf zone can 2hko latios after rocks,it has a decent power,it might not be common but it has the surprise factor and can clean up late game,scarf zone is extremely underrated.Scarf magnezone helps you alot with lando-t like i mentioned before.Bellydrum azu is a Big threat to your team you will need to play carefully around it,you do have a check to BD azu in form of Kyurem-B which takes only 47% max from +6 Adamant Aqua Jet and Mamoswine is a huge threat to your team aswell especially if its Life orb variant but its checked my mega medicham and Scarf Zone.
 
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