This has been the team I have been evolving for all of my short binge, I would love to get it checked by someone before I get rid of it for Gen 5.
This team as i said came to be kinda randomly. when it started only metagross, Scizor, and Dragonite were still there. Now onto the analysis.
Item: Focus Sash
Nature: jolly
EV's: 252 ATT/252 Speed/ 4 HP
Stealth Rock: Duh, this entire metagame is based around stealth rock, my team is no exception.
Earthquake: Earthquake is a pretty reliable move that has good coverage and if I get tricked a scarf, then i can use scarfed earthquake to great effect.
Bullet punch:To take care of other sash users. simple enough also gets STAB.
Explosion: go out with a bang, yay! If im lucky, I can destroy their lead and explode the next pokemon.
Facing other leads:
Metagross: Most Metagrosses run adamant, I'm faster, haha.
Azelf: this is the only one I have problems with, I try to SR, if it taunts explode.
Jirachi: no problem, weak to earthquake.
Swampert: I can set up SR since i'm faster, but it will kill me due to a hard hitting EQ. I usually explode.
Aerodactyl: Bullet punch 2KOs it. If im lucky, it SR's then I can SR and explode their next pokemon. If it taunts i can still explode their next pokemon. Metagross walks all over Aero.
Infernape: I admit infernape forces meta to switch, I usually switch into Dragonite as it resists it's STAB's
Hippowdon: This I simply tie with, we both SR. and then I explode.
Bronzong: I haven't seen a bronzong lead yet, but i'd prob SR and explode.
Ninjask: bulletpunch the substitute, and SR the protect. wait for it to baton pass while Bullet punching. After explode the the receiving pokemon.
Tyranitar: EQ finishes Tyranitar
Machamp: I don't like Machap, I usually explode right off the bat, instead of face the 50% chance not to get killed.
Mamoswine: Bullet Punch hits it fairly hard.
Gliscor: SR and explode, simple.
Skarmory: I hate Skarmory, SR and explode and then hope for the best.
Heatran: EQ OHKO
Emploeon: Eat EQ
Smeargle: bullet punch and sleep. leaves smeargle easy to revenge kill
Item: Choice Band
Nature: Jolly
EV's: 252 Att/ 252 Speed/ 4 Hp
Bullet punch: I see no reason not to use this, it hits hard, it hits first.
Superpower: main counter to Snorlax and Blissey
Aerial Ace: Hits any fighting type for good damage
Bug Bite: It's a 135 power (after STAB and technician) I've had several people rage quit after Ive killed things like Gengar or Cresselia.
Item: Life Orb
Nature: Naive
Ev's: 252 Att/ 252 Speed/ 4 SpA
Dragon Claw: Allows me to abuse life orb, by not locking myself into a move. Dragon Claw also hits pretty damn hard.
Fire Blast: Skarmory, Bronzong, any steel types not named Heatran.
Earthquake: Powerful STAB with great coverage. OKO's heatran.
Stone Edge: Hits zapdos and Gyarados, two pokemon people think they can casually use to walk in on Flygon.
Item: Life Orb
Nature: Timid
EV: 252 SpA/ 252 Speed/ 4 Hp
Surf: strong powerful STAB kills Heatran and basically anything weak to water.
Thunderbolt: Hits other water types, particularly Suicune.
Grass Knot: Swampert counter, before I put this on, I had major problems with Swampert
Ice Beam: Dragon types and Gliscor.
Item: Leftovers
Nature: Impish
EV: 252 HP/ 128 Att/ 128 Def
Return: basic STAB not much else
Crunch: makes Snorlax a great Gengar counter also hits Dusknoir and Cresselia.
Brick Break: Hits normal types and tyranitar who doesn't expect itself to get OHKO'd by Snorlax
Ice Punch: You have know Idea how many Dragonites, Flygons, and Gliscor's i have killed with this.
Item: Leftovers
Nature:Impish
EV: 252 HP/ 128 Att/ 128 Def
Dragon Claw: Same reasons as Flygon, Dragionite's Dragon Claw actually hits harder than Flygon's but Flygon is much faster.
Roost: Recovery completely necessary in order to be a bulky dragon, can actually out stall togekiss with this move.
Earthquake: Earthquake has good pairing with Dragon Claw.
Dragon Dance: allows for some pretty hard hits. after one Dragon Dance outspeeds a lot of unscarfed pokemon.
believe it or not, this team actually has some great synergy with each other. the only problems I have are with Skarmory and Breloom. Don't tell me to replace Flygon with salamence. First, I hate Salamence. Second, I tried that once. lack of thunderbolt immunity annoyed me.






This team as i said came to be kinda randomly. when it started only metagross, Scizor, and Dragonite were still there. Now onto the analysis.
![Arkeis-Metagross[1].png](http://pikminparty.webs.com/Arkeis-Metagross[1].png)
Item: Focus Sash
Nature: jolly
EV's: 252 ATT/252 Speed/ 4 HP
Stealth Rock: Duh, this entire metagame is based around stealth rock, my team is no exception.
Earthquake: Earthquake is a pretty reliable move that has good coverage and if I get tricked a scarf, then i can use scarfed earthquake to great effect.
Bullet punch:To take care of other sash users. simple enough also gets STAB.
Explosion: go out with a bang, yay! If im lucky, I can destroy their lead and explode the next pokemon.
Facing other leads:
Metagross: Most Metagrosses run adamant, I'm faster, haha.
Azelf: this is the only one I have problems with, I try to SR, if it taunts explode.
Jirachi: no problem, weak to earthquake.
Swampert: I can set up SR since i'm faster, but it will kill me due to a hard hitting EQ. I usually explode.
Aerodactyl: Bullet punch 2KOs it. If im lucky, it SR's then I can SR and explode their next pokemon. If it taunts i can still explode their next pokemon. Metagross walks all over Aero.
Infernape: I admit infernape forces meta to switch, I usually switch into Dragonite as it resists it's STAB's
Hippowdon: This I simply tie with, we both SR. and then I explode.
Bronzong: I haven't seen a bronzong lead yet, but i'd prob SR and explode.
Ninjask: bulletpunch the substitute, and SR the protect. wait for it to baton pass while Bullet punching. After explode the the receiving pokemon.
Tyranitar: EQ finishes Tyranitar
Machamp: I don't like Machap, I usually explode right off the bat, instead of face the 50% chance not to get killed.
Mamoswine: Bullet Punch hits it fairly hard.
Gliscor: SR and explode, simple.
Skarmory: I hate Skarmory, SR and explode and then hope for the best.
Heatran: EQ OHKO
Emploeon: Eat EQ
Smeargle: bullet punch and sleep. leaves smeargle easy to revenge kill

Item: Choice Band
Nature: Jolly
EV's: 252 Att/ 252 Speed/ 4 Hp
Bullet punch: I see no reason not to use this, it hits hard, it hits first.
Superpower: main counter to Snorlax and Blissey
Aerial Ace: Hits any fighting type for good damage
Bug Bite: It's a 135 power (after STAB and technician) I've had several people rage quit after Ive killed things like Gengar or Cresselia.

Item: Life Orb
Nature: Naive
Ev's: 252 Att/ 252 Speed/ 4 SpA
Dragon Claw: Allows me to abuse life orb, by not locking myself into a move. Dragon Claw also hits pretty damn hard.
Fire Blast: Skarmory, Bronzong, any steel types not named Heatran.
Earthquake: Powerful STAB with great coverage. OKO's heatran.
Stone Edge: Hits zapdos and Gyarados, two pokemon people think they can casually use to walk in on Flygon.

Item: Life Orb
Nature: Timid
EV: 252 SpA/ 252 Speed/ 4 Hp
Surf: strong powerful STAB kills Heatran and basically anything weak to water.
Thunderbolt: Hits other water types, particularly Suicune.
Grass Knot: Swampert counter, before I put this on, I had major problems with Swampert
Ice Beam: Dragon types and Gliscor.

Item: Leftovers
Nature: Impish
EV: 252 HP/ 128 Att/ 128 Def
Return: basic STAB not much else
Crunch: makes Snorlax a great Gengar counter also hits Dusknoir and Cresselia.
Brick Break: Hits normal types and tyranitar who doesn't expect itself to get OHKO'd by Snorlax
Ice Punch: You have know Idea how many Dragonites, Flygons, and Gliscor's i have killed with this.

Item: Leftovers
Nature:Impish
EV: 252 HP/ 128 Att/ 128 Def
Dragon Claw: Same reasons as Flygon, Dragionite's Dragon Claw actually hits harder than Flygon's but Flygon is much faster.
Roost: Recovery completely necessary in order to be a bulky dragon, can actually out stall togekiss with this move.
Earthquake: Earthquake has good pairing with Dragon Claw.
Dragon Dance: allows for some pretty hard hits. after one Dragon Dance outspeeds a lot of unscarfed pokemon.
believe it or not, this team actually has some great synergy with each other. the only problems I have are with Skarmory and Breloom. Don't tell me to replace Flygon with salamence. First, I hate Salamence. Second, I tried that once. lack of thunderbolt immunity annoyed me.