Though I've been a fan of Pokémon for some time and have long browsed the hallowed halls of this university of Smogon. I've never truly had much luck with team building and have merrily skipped my down the ladder for a great long while now. This is an example of one of my many terrible and unispired teams and I'm posting this here in the hope that some kind smogonaught would find it in their heart to guide me to the light and show me what I've been doing wrong, so without futher ado...
Infernape @Focus Sash
Ability: Iron Fist
EVs: 4HP/252 ATK/ 252 SPE
Nature: Jolly
Moveset: Fire Punch, Mach Punch, Stealth Rock, Taunt
My lead, idealy he is supposed to taunt the opponent and prevent them from setting up their entry hazards, whilst setting up his own. Unfortunatley this is rarely the case, as I tend to time my taunting terribly, or get taunted myself by faster leads...
Celebi @Leftovers
Ability: Natural Cure
EVs: 252 HP/ 4 DEF/252 SPE
Nature: Calm
Moveset: Recover, Swords Dance, Nasty Plot, Baton Pass
Celebi, Celebi, Celebi. A most strange and unpredictable beast. I personally have the phantom two hundred and fifty first pokémon working a shoddy, second rate baton pass strategy. Naturally the plan is, that I try to get Celebi to work up 2 or 3 sword dances or nasty plots before tagging out to Dugtrio, Latios or Gengar depending upon what i'm up against. When I can get 3 nasty plots off and then blast out,I can then usually proceed to sweep the enemy team. But I would just like to put some extra emphasis on 'When I can get 3 plots off'. As typically my poor Celebi is torn right out of the sky, by a big scary Scizor before she can work up as much as a single plot.
Gengar @Life Orb
Ability: Levitate
Evs: 4 HP/ 252 SATK/ 252 SPE
Nature: Jolly
Moveset: Shadow Ball, Destiny Bond, Thunderbolt, Psychic
Ahh Gengar, despite his having the best dancing skills of any pokémon out there, I sense that I am not quite using him to his full potential. He has as standard a sweeper set as any you're to see and is just generally clichéd...
Latios @Expert Belt
Ability: Levitate
Evs: 4HP, 252 ATK, 252 SPE
Nature: Modest
Moveset: Dragon Pulse, Psychic, Ice Beam, Thunderbolt
Another pokémon, another standard sweeper set, yes I put two special sweepers on my team and no I don't know why, (or anything about team building for that matter).
Dugtrio @Life Orb
Ability: Arena Trap
Evs: 4 HP, 252 ATK, 252 SPE
Nature: Jolly
Moveset: Earthquake, Stone Edge, Stealth Rock, Sucker Punch
Dugtrio ordinarily a physical sweeping revenge killing machine. Though in my hands maybe not so, whilse most Dugtrios are capable of creeping in at the last possible moment and landing that decisive finishing blow, mine tends to only creep directly into the direct paths of ice beams. What am I doing wrong?
Machamp @Life Orb
Ability: No Guard
EVs: 252 HP, 252 ATK, 4 SPE
Nature: Adamant
Moveset: Dynamic Punch, Earthquake, Ice Punch, Fire Punch
It's a Machamp and a poorly executed one at that, not much to say about it really...
Well to quote those looniest of toons, 'that's all folks' and I truly thank any who are willing to take the time out to help.

Infernape @Focus Sash
Ability: Iron Fist
EVs: 4HP/252 ATK/ 252 SPE
Nature: Jolly
Moveset: Fire Punch, Mach Punch, Stealth Rock, Taunt
My lead, idealy he is supposed to taunt the opponent and prevent them from setting up their entry hazards, whilst setting up his own. Unfortunatley this is rarely the case, as I tend to time my taunting terribly, or get taunted myself by faster leads...

Celebi @Leftovers
Ability: Natural Cure
EVs: 252 HP/ 4 DEF/252 SPE
Nature: Calm
Moveset: Recover, Swords Dance, Nasty Plot, Baton Pass
Celebi, Celebi, Celebi. A most strange and unpredictable beast. I personally have the phantom two hundred and fifty first pokémon working a shoddy, second rate baton pass strategy. Naturally the plan is, that I try to get Celebi to work up 2 or 3 sword dances or nasty plots before tagging out to Dugtrio, Latios or Gengar depending upon what i'm up against. When I can get 3 nasty plots off and then blast out,I can then usually proceed to sweep the enemy team. But I would just like to put some extra emphasis on 'When I can get 3 plots off'. As typically my poor Celebi is torn right out of the sky, by a big scary Scizor before she can work up as much as a single plot.

Gengar @Life Orb
Ability: Levitate
Evs: 4 HP/ 252 SATK/ 252 SPE
Nature: Jolly
Moveset: Shadow Ball, Destiny Bond, Thunderbolt, Psychic
Ahh Gengar, despite his having the best dancing skills of any pokémon out there, I sense that I am not quite using him to his full potential. He has as standard a sweeper set as any you're to see and is just generally clichéd...

Latios @Expert Belt
Ability: Levitate
Evs: 4HP, 252 ATK, 252 SPE
Nature: Modest
Moveset: Dragon Pulse, Psychic, Ice Beam, Thunderbolt
Another pokémon, another standard sweeper set, yes I put two special sweepers on my team and no I don't know why, (or anything about team building for that matter).

Dugtrio @Life Orb
Ability: Arena Trap
Evs: 4 HP, 252 ATK, 252 SPE
Nature: Jolly
Moveset: Earthquake, Stone Edge, Stealth Rock, Sucker Punch
Dugtrio ordinarily a physical sweeping revenge killing machine. Though in my hands maybe not so, whilse most Dugtrios are capable of creeping in at the last possible moment and landing that decisive finishing blow, mine tends to only creep directly into the direct paths of ice beams. What am I doing wrong?

Machamp @Life Orb
Ability: No Guard
EVs: 252 HP, 252 ATK, 4 SPE
Nature: Adamant
Moveset: Dynamic Punch, Earthquake, Ice Punch, Fire Punch
It's a Machamp and a poorly executed one at that, not much to say about it really...
Well to quote those looniest of toons, 'that's all folks' and I truly thank any who are willing to take the time out to help.