This is the team I've been usong for a while, with a regular succes, thanks to predictions about the most common sets in our centralized OU format. The bad here, is that all of the battle that I win or lose, are because of Hax, so I'm here to ask you to help me build a team that doesn't depends to much on Hax to succed.
Charizard(M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def /252 Spd
Adamant nature (+Atk, -SAtk)
- Belly Drum
- Substitute
- Earthquake
- Fire Punch
Here it come the lead. Since many players use the classic suicide leads to set up Steallh Rock, or simply they are steel types like Metagross or Bronzong, they usually run away, wich is the perfect time to "bulk up" the power of Charizard. This only runs to: Swampert or Gengar leads.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/120 SAtk/ 136 Spd
Naughty nature (+Atk, -SDef)
- Draco Metor
- Stone Edge/Fire Blast (not fully decided)
- U-turn
- Earthquake
A Great member for the team, wich acts like scouter and revenge killer, the mixed set gives it a special surprise for those who are waiting for the full physical set (basically, those steels who expect to trap it in Outrage). As always prediction is the key.
Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic
My physical wall, it can handles the all hated Heatran, and also shuts down those stealth rocks, but also it creates a great damage to some other walls by poisoning them. again the only great problem here would be Gengar, since it 2HKOs with thunderbolt and it's inmune to toxic
Metagross @ Shuka Berry
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Meteor Mash
- Explosion
Agiligross makes a return, since most of the sets now carry Choice Band/Scarf and Trick, this Metagross most times has a turn to boost speed and can attempt to sweep. Exposion as a last resource. Great at the lategame or even mid game.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Spd/6 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamic Punch
- Ice Punch
My stat absorber and pseudo hazer with the help of Dynamic Punch, since Machamp is so bulky it is able to come it in many cases, like Crunch, Ice Beam, Thunderbolt, ect... , If the opposing pokemon stays it risks to hurt itself and also recieve another hit, so most of them switch out .
Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP/48 SAtk/176 SDef/ 32 Spd
Modest nature (+SAtk, -Atk)
- Psychic
- Focus Blast
- Will-O-Wisp
- Hypnosis
Special Wall, with support for the team, which is why I chose it instead of the popular Porygon 2, with two stat anoyers, it corrupts 1/3 of my opponets team. With great resistance to Special attack and also to some physicals, the secret its to use the ability of your opponent against them or in our favor, such as: Volt Aborb, Water Abosrb, Flash Fire, Magnet Pull, Itimidate, Speed Boost, Download, etc.
I will be pleased, if you guys can give me some advices on the weakneses that my team have, and which changes should I have to do in orther to have a better synergy.

Charizard(M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/4 Def /252 Spd
Adamant nature (+Atk, -SAtk)
- Belly Drum
- Substitute
- Earthquake
- Fire Punch
Here it come the lead. Since many players use the classic suicide leads to set up Steallh Rock, or simply they are steel types like Metagross or Bronzong, they usually run away, wich is the perfect time to "bulk up" the power of Charizard. This only runs to: Swampert or Gengar leads.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/120 SAtk/ 136 Spd
Naughty nature (+Atk, -SDef)
- Draco Metor
- Stone Edge/Fire Blast (not fully decided)
- U-turn
- Earthquake
A Great member for the team, wich acts like scouter and revenge killer, the mixed set gives it a special surprise for those who are waiting for the full physical set (basically, those steels who expect to trap it in Outrage). As always prediction is the key.

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic
My physical wall, it can handles the all hated Heatran, and also shuts down those stealth rocks, but also it creates a great damage to some other walls by poisoning them. again the only great problem here would be Gengar, since it 2HKOs with thunderbolt and it's inmune to toxic

Metagross @ Shuka Berry
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Meteor Mash
- Explosion
Agiligross makes a return, since most of the sets now carry Choice Band/Scarf and Trick, this Metagross most times has a turn to boost speed and can attempt to sweep. Exposion as a last resource. Great at the lategame or even mid game.

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Spd/6 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamic Punch
- Ice Punch
My stat absorber and pseudo hazer with the help of Dynamic Punch, since Machamp is so bulky it is able to come it in many cases, like Crunch, Ice Beam, Thunderbolt, ect... , If the opposing pokemon stays it risks to hurt itself and also recieve another hit, so most of them switch out .

Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP/48 SAtk/176 SDef/ 32 Spd
Modest nature (+SAtk, -Atk)
- Psychic
- Focus Blast
- Will-O-Wisp
- Hypnosis
Special Wall, with support for the team, which is why I chose it instead of the popular Porygon 2, with two stat anoyers, it corrupts 1/3 of my opponets team. With great resistance to Special attack and also to some physicals, the secret its to use the ability of your opponent against them or in our favor, such as: Volt Aborb, Water Abosrb, Flash Fire, Magnet Pull, Itimidate, Speed Boost, Download, etc.
I will be pleased, if you guys can give me some advices on the weakneses that my team have, and which changes should I have to do in orther to have a better synergy.