Well, this is my UU rain dance team! The purpose of my team is to cripple the opposition as much as possible early on and then set up and sweep with my Rain Sweepers. My team is very good at supporting eachother and causing all different sorts of havoc(and hax) on the opponent. Not much else to say really...Well, any and all critizism is welcome and I'd also like to point out that I've had some decent success with this team. Well, anyway, here they are! Credit goes to smogon.com for the sprites and arkeis.com for the large art pictures. Thanks for the awesome pics! Changes are in BOLD.
Team Sneek Peek:
Electrode@Damp Rock/Hasty Nature
EVs: 252Atk 228Spe 28Sp.A/Static
-Rain Dance
-Taunt
-Thunder
-Explosion
Ok, my lead and it works VERY well to start off Rain Dance teams. He is the fastest pokemon existing in the UU Metagame. He can Taunt leads to stop rocks, other taunts, and stat up moves and such. Rain Dance will usually be the first move and then I'd explode in order to bring in the proper switch in. Most likely one of my devestating sweepers.
Gorebyss@Life Orb-Modest Nature
EVs: 252Sp.A 26HP 232Spe/Swift Swim
-Surf
-Ice Beam
-Hidden Power Grass
-Rain Dance
Oh yeah.....Gorebyss is imo the best, most useful pokemon on my team. She's a beast in the rain. :) The amount of times she has swept like 3 or 4, even 5 pokemons early in the match with Rain Boosted, STABd, Life Orb'd Surfs is ridiculous. ^-^ (and a swift swim.) Overall, an awesome early game sweeper.
Hypno@Leftovers/Calm Nature
Evs: 252HP 56Def 200Sp.D/Insomnia
-Hypnosis/T-Wave
-Seismic Toss
-Wish
-Reflect
Ok, Hypno is amazing. (most of my team is amazing, lol.) He;s the special wall of my team and a MAJOR MAJOR MAJOR team supporter. The one thing I wish he could fit on this specacular moveset is Rain Dance, but, oh well! That's not his job! Reflect lets Hypno AND the team take Physical Hits a lot better. Plus, with his massivle Special Defense, he'll have no problem taking hits from that end too! Seismic Toss is just for a quick reliable damage dealer. Wish is for healing himself and his team mates. He does a great job at healing team mates and himself so its easy to do as well(it really is)! I'm torn between Hypnosis and T-Wave. Hypnosis lets some of my team members set-up and wreck havoc, but T-Wave is MUCH more accurate and can go on more than one opponent.
Kabutops@Life Orb-Adamant Nature
Evs: 80HP 176Spe 252Atk/Swift Swim
-Swords Dance
-WaterFall
-Stone Edge
-Aqua Jet
Kabutops is the physical sweeper of my team and boy does he do a good job at it. :) He can sweep teams very well. Waterfall is for a powerful STAB and Stone edge is also for STAB but isn't boosted by rain. Oh well! Aqua Jet is to hit priority users. Plus he can SD up for some power hits! :) One thing I find with this guy is that no matter what item he's holding, he can take a hit and retaliate with a powerful hit or hit hard and take a hit. What i'm finding is that with any item, he always seems to come short of a kill and he gets killed right back with a priority move. (yes, Hitmontop is a problem to this guy. not for long! ^-^ lol)
Toxicroak@Salac Berry/Adamant Nature
Evs: 252Atk 252Spe 6Def/Dry Skin
-Stone Edge
-Substitute
-Focus Punch
-Sucker Punch
Ok, this is the pokemon I am the most unsure about. He gets to absorb health back when rain is going and if Hypno send something to sleep, then he's the most likely switch in as he can sub and hit with the appropriate move for a possible late game clean up or early game "denter", lol.
Lopunny@Flame Orb/Jolly Nature *I wanna be sure the evs are okay. Please lmk if they can be changed to my advantage. Thanks. :)
Evs: 200HP 52Atk 176Spe 80Sp.Def -Klutz
-Switcheroo
-Encore
-T-Wave
-Return
Lopunny is the essence of crippling the opponents. I'll say right off the bat that she's not trying to kill or sweep anything. Her purpose is to make it tougher for the opponent to handle me Rain sweepers. With Flame Orb Sneaked onto a physical attacker they're screwed. Choice items are fun to recieve so I can cripple yet anonther switchin!(but usually I'll be taking the Orb Back...) Since she has klutz, Flame Orb or any other item doesn't affect her but boy will physical attacking opponents have a hard time with this. After Flame Orb has burned them, she can do one of many things, she can take the orb back and switch or Encore a stat up or support move so she can spread more burns later or even the next turn if she takes the orb back, if it hits from the physical end she'll stay in and pelt them with STAB'd Returns until they switch to a special attacker from there she can T-Wave on it and then switch to one of my Rain Starters and get Rain going again. Overall, hard to use, but I'm getting the hang of it. It's a good moveset, it's just how you use it in battle.
CONCLUSION!
I am finding that my physical attackers are always falling JUST short of a crucial kill and my team is killed by powerfull priority moves. Well, not all of them, actually, only Mach Punch is threatening, as it is just mean, lol. I'd like anyone and everyone to tell me ANYTHING I could change to make this team better. The only thing I'm set on keeping is Hypno and Gorebyss. The movesets and other details can switch on them though. Well, rate away! :) Plus, if you think I need another pokemon that can use special attacks please lmk as Gorebyss is my only means of special attacks.
Team Sneek Peek:







Electrode@Damp Rock/Hasty Nature
EVs: 252Atk 228Spe 28Sp.A/Static
-Rain Dance
-Taunt
-Thunder
-Explosion
Ok, my lead and it works VERY well to start off Rain Dance teams. He is the fastest pokemon existing in the UU Metagame. He can Taunt leads to stop rocks, other taunts, and stat up moves and such. Rain Dance will usually be the first move and then I'd explode in order to bring in the proper switch in. Most likely one of my devestating sweepers.

Gorebyss@Life Orb-Modest Nature
EVs: 252Sp.A 26HP 232Spe/Swift Swim
-Surf
-Ice Beam
-Hidden Power Grass
-Rain Dance
Oh yeah.....Gorebyss is imo the best, most useful pokemon on my team. She's a beast in the rain. :) The amount of times she has swept like 3 or 4, even 5 pokemons early in the match with Rain Boosted, STABd, Life Orb'd Surfs is ridiculous. ^-^ (and a swift swim.) Overall, an awesome early game sweeper.

Hypno@Leftovers/Calm Nature
Evs: 252HP 56Def 200Sp.D/Insomnia
-Hypnosis/T-Wave
-Seismic Toss
-Wish
-Reflect
Ok, Hypno is amazing. (most of my team is amazing, lol.) He;s the special wall of my team and a MAJOR MAJOR MAJOR team supporter. The one thing I wish he could fit on this specacular moveset is Rain Dance, but, oh well! That's not his job! Reflect lets Hypno AND the team take Physical Hits a lot better. Plus, with his massivle Special Defense, he'll have no problem taking hits from that end too! Seismic Toss is just for a quick reliable damage dealer. Wish is for healing himself and his team mates. He does a great job at healing team mates and himself so its easy to do as well(it really is)! I'm torn between Hypnosis and T-Wave. Hypnosis lets some of my team members set-up and wreck havoc, but T-Wave is MUCH more accurate and can go on more than one opponent.

Kabutops@Life Orb-Adamant Nature
Evs: 80HP 176Spe 252Atk/Swift Swim
-Swords Dance
-WaterFall
-Stone Edge
-Aqua Jet
Kabutops is the physical sweeper of my team and boy does he do a good job at it. :) He can sweep teams very well. Waterfall is for a powerful STAB and Stone edge is also for STAB but isn't boosted by rain. Oh well! Aqua Jet is to hit priority users. Plus he can SD up for some power hits! :) One thing I find with this guy is that no matter what item he's holding, he can take a hit and retaliate with a powerful hit or hit hard and take a hit. What i'm finding is that with any item, he always seems to come short of a kill and he gets killed right back with a priority move. (yes, Hitmontop is a problem to this guy. not for long! ^-^ lol)

Toxicroak@Salac Berry/Adamant Nature
Evs: 252Atk 252Spe 6Def/Dry Skin
-Stone Edge
-Substitute
-Focus Punch
-Sucker Punch
Ok, this is the pokemon I am the most unsure about. He gets to absorb health back when rain is going and if Hypno send something to sleep, then he's the most likely switch in as he can sub and hit with the appropriate move for a possible late game clean up or early game "denter", lol.

Lopunny@Flame Orb/Jolly Nature *I wanna be sure the evs are okay. Please lmk if they can be changed to my advantage. Thanks. :)
Evs: 200HP 52Atk 176Spe 80Sp.Def -Klutz
-Switcheroo
-Encore
-T-Wave
-Return
Lopunny is the essence of crippling the opponents. I'll say right off the bat that she's not trying to kill or sweep anything. Her purpose is to make it tougher for the opponent to handle me Rain sweepers. With Flame Orb Sneaked onto a physical attacker they're screwed. Choice items are fun to recieve so I can cripple yet anonther switchin!(but usually I'll be taking the Orb Back...) Since she has klutz, Flame Orb or any other item doesn't affect her but boy will physical attacking opponents have a hard time with this. After Flame Orb has burned them, she can do one of many things, she can take the orb back and switch or Encore a stat up or support move so she can spread more burns later or even the next turn if she takes the orb back, if it hits from the physical end she'll stay in and pelt them with STAB'd Returns until they switch to a special attacker from there she can T-Wave on it and then switch to one of my Rain Starters and get Rain going again. Overall, hard to use, but I'm getting the hang of it. It's a good moveset, it's just how you use it in battle.
CONCLUSION!
I am finding that my physical attackers are always falling JUST short of a crucial kill and my team is killed by powerfull priority moves. Well, not all of them, actually, only Mach Punch is threatening, as it is just mean, lol. I'd like anyone and everyone to tell me ANYTHING I could change to make this team better. The only thing I'm set on keeping is Hypno and Gorebyss. The movesets and other details can switch on them though. Well, rate away! :) Plus, if you think I need another pokemon that can use special attacks please lmk as Gorebyss is my only means of special attacks.