My UU Rain Dance team! YAY!

Well, this is my UU rain dance team! The purpose of my team is to cripple the opposition as much as possible early on and then set up and sweep with my Rain Sweepers. My team is very good at supporting eachother and causing all different sorts of havoc(and hax) on the opponent. Not much else to say really...Well, any and all critizism is welcome and I'd also like to point out that I've had some decent success with this team. Well, anyway, here they are! Credit goes to smogon.com for the sprites and arkeis.com for the large art pictures. Thanks for the awesome pics! Changes are in BOLD.

Team Sneek Peek:
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electrode.png

Electrode@Damp Rock/Hasty Nature
EVs: 252Atk 228Spe 28Sp.A/Static
-Rain Dance
-Taunt
-Thunder
-Explosion

Ok, my lead and it works VERY well to start off Rain Dance teams. He is the fastest pokemon existing in the UU Metagame. He can Taunt leads to stop rocks, other taunts, and stat up moves and such. Rain Dance will usually be the first move and then I'd explode in order to bring in the proper switch in. Most likely one of my devestating sweepers.



gorebyss.png

Gorebyss@Life Orb-Modest Nature
EVs: 252Sp.A 26HP 232Spe/Swift Swim
-Surf
-Ice Beam
-Hidden Power Grass
-Rain Dance

Oh yeah.....Gorebyss is imo the best, most useful pokemon on my team. She's a beast in the rain. :) The amount of times she has swept like 3 or 4, even 5 pokemons early in the match with Rain Boosted, STABd, Life Orb'd Surfs is ridiculous. ^-^ (and a swift swim.) Overall, an awesome early game sweeper.



hypno.png

Hypno@Leftovers/Calm Nature
Evs: 252HP 56Def 200Sp.D/Insomnia
-Hypnosis/T-Wave
-Seismic Toss
-Wish
-Reflect

Ok, Hypno is amazing. (most of my team is amazing, lol.) He;s the special wall of my team and a MAJOR MAJOR MAJOR team supporter. The one thing I wish he could fit on this specacular moveset is Rain Dance, but, oh well! That's not his job! Reflect lets Hypno AND the team take Physical Hits a lot better. Plus, with his massivle Special Defense, he'll have no problem taking hits from that end too! Seismic Toss is just for a quick reliable damage dealer. Wish is for healing himself and his team mates. He does a great job at healing team mates and himself so its easy to do as well(it really is)! I'm torn between Hypnosis and T-Wave. Hypnosis lets some of my team members set-up and wreck havoc, but T-Wave is MUCH more accurate and can go on more than one opponent.


kabutops.png

Kabutops@Life Orb-Adamant Nature
Evs: 80HP 176Spe 252Atk/Swift Swim
-Swords Dance
-WaterFall
-Stone Edge
-Aqua Jet

Kabutops is the physical sweeper of my team and boy does he do a good job at it. :) He can sweep teams very well. Waterfall is for a powerful STAB and Stone edge is also for STAB but isn't boosted by rain. Oh well! Aqua Jet is to hit priority users. Plus he can SD up for some power hits! :) One thing I find with this guy is that no matter what item he's holding, he can take a hit and retaliate with a powerful hit or hit hard and take a hit. What i'm finding is that with any item, he always seems to come short of a kill and he gets killed right back with a priority move. (yes, Hitmontop is a problem to this guy. not for long! ^-^ lol)



toxicroak.png

Toxicroak@Salac Berry/Adamant Nature
Evs: 252Atk 252Spe 6Def/Dry Skin
-Stone Edge
-Substitute
-Focus Punch
-Sucker Punch

Ok, this is the pokemon I am the most unsure about. He gets to absorb health back when rain is going and if Hypno send something to sleep, then he's the most likely switch in as he can sub and hit with the appropriate move for a possible late game clean up or early game "denter", lol.





lopunny.png

Lopunny@Flame Orb/Jolly Nature *I wanna be sure the evs are okay. Please lmk if they can be changed to my advantage. Thanks. :)
Evs: 200HP 52Atk 176Spe 80Sp.Def -Klutz
-Switcheroo
-Encore
-T-Wave
-Return

Lopunny is the essence of crippling the opponents. I'll say right off the bat that she's not trying to kill or sweep anything. Her purpose is to make it tougher for the opponent to handle me Rain sweepers. With Flame Orb Sneaked onto a physical attacker they're screwed. Choice items are fun to recieve so I can cripple yet anonther switchin!(but usually I'll be taking the Orb Back...) Since she has klutz, Flame Orb or any other item doesn't affect her but boy will physical attacking opponents have a hard time with this. After Flame Orb has burned them, she can do one of many things, she can take the orb back and switch or Encore a stat up or support move so she can spread more burns later or even the next turn if she takes the orb back, if it hits from the physical end she'll stay in and pelt them with STAB'd Returns until they switch to a special attacker from there she can T-Wave on it and then switch to one of my Rain Starters and get Rain going again. Overall, hard to use, but I'm getting the hang of it. It's a good moveset, it's just how you use it in battle.


CONCLUSION!

I am finding that my physical attackers are always falling JUST short of a crucial kill and my team is killed by powerfull priority moves. Well, not all of them, actually, only Mach Punch is threatening, as it is just mean, lol. I'd like anyone and everyone to tell me ANYTHING I could change to make this team better. The only thing I'm set on keeping is Hypno and Gorebyss. The movesets and other details can switch on them though. Well, rate away! :) Plus, if you think I need another pokemon that can use special attacks please lmk as Gorebyss is my only means of special attacks.
 
Well, this is my UU rain dance team! Not much else to say really...Well, any and all critizism is welcome and I'd also like to point out that I've had some decent success with this team. Well, anyway, here they are! Credit goes to smogon.com for the sprites and arkeis.com for the large art pictures. Thanks for the awesome pics!

Team Sneek Peek:
101.png
368.png
97.png
141.png
459.png
241.png






electrode.png

Electrode@Damp Rock/Hasty Nature
EVs: 252Atk 228Spe 28Sp.A/Static
-Rain Dance
-Taunt
-Thunder
-Explosion

Ok, my lead and it works VERY well to start off Rain Dance teams. He is the fastest pokemon existing in the UU Metagame. He can Taunt leads to stop rocks, other taunts, and stat up moves and such. Rain Dance will usually be the first move and then I'd explode in order to bring in the proper switch in. Most likely one of my devestating sweepers.

Standard lead that does it's job. The only thing to consider would be Focus Sash>Damp Rock to beat Scarfed leads if you feel that they are a problem.



gorebyss.png

Gorebyss@Choice Specs/Life Orb-Timid or Modest Nature respectively with items.
EVs: 252Sp.A 52HP 204Spe/Swift Swim
-Surf
-Ice Beam
-Hidden Power Grass
-Psychic/Rain Dance

Oh yeah.....Gorebyss is imo the best, most useful pokemon on my team. She's a beast in the rain. :) The amount of times she has swept like 3 or 4, even 5 pokemons early in the match with Rain Boosted, STABd Surfs is ridiculous. ^-^ From Choice specs and a swift swim. Sometimes if I feel I need more rain support, I'll use Life orb and Rain Dance over the almost useless Psychic. Overall, an awesome early game sweeper.

Use Life Orb over Choice Specs, or be walled easily. I really couldn't tell you whether Rain Dance or Psychic are better, but you seem to be hitting most-anything for good damage anyway, so Psychic probably isn't worth it. Also, go with Modest.

hypno.png

Hypno@Leftovers/Calm Nature
Evs: 252HP 56Def 200Sp.D/Insomnia
-Hypnosis/T-Wave
-Seismic Toss
-Wish
-Reflect

Ok, Hypno is amazing. (most of my team is amazing, lol.) He;s the special wall of my team and a MAJOR MAJOR MAJOR team supporter. The one thing I wish he could fit on this specacular moveset is Rain Dance, but, oh well! That's not his job! Reflect lets Hypno AND the team take Physical Hits a lot better. Plus, with his massivle Special Defense, he'll have no problem taking hits from that end too! Seismic Toss is just for a quick reliable damage dealer. Wish is for healing himself and his team mates. He does a great job at healing team mates and himself so its easy to do as well(it really is)! I'm torn between Hypnosis and T-Wave. Hypnosis lets some of my team members set-up and wreck havoc, but T-Wave is MUCH more accurate and can go on more than one opponent.

Again, standard, works well.


kabutops.png

Kabutops@Life Orb/Damp Rock-Adamant Nature
Evs: 80HP 176Spe 252Atk/Swift Swim
-Rain Dance
-WaterFall
-Stone Edge
-Brick Break

Kabutops is the physical sweeper of my team and boy does he do a good job at it. :) He can provide rain support and sweep teams as well. Waterfall is for a powerful STAB and Stone edge is also for STAB but isn't boosted by rain. Oh well! Brick Break is just a filler pretty much. :) One thing I find with this guy is that no matter what item he's holding, he can take a hit and retaliate with a powerful hit or hit hard and take a hit. What i'm finding is that with any item, he always seems to come short of a kill and he gets killed right back with a priority move. (yes, Hitmontop is a problem to this guy. -_-)

Hitmontop is really a problem for all frail sweepers...but consider Aqua Jet over Rain Dance or Brick Break to kill other Priority-users.


toxicroak.png

Toxicroak@Life Orb/Adamant Nature
Evs: 252Atk 252HP 6Def/Dry Skin
-Substitute
-Swords Dance
-Focus Punch
-Sucker Punch

Ok, this is the pokemon I am the most unsure about. He gets to absorb health back when rain is going and if Hypno send something to sleep, then he's the most likely switch in as he can sub up, SD and hit with the appropriate punch. If you have a moveset you think would be more successful on my team then please lmk as I need to hear it. :)

What's with the EVs? Speed please. Substitute the HP EVs for Speed and consider a Jolly nature. Another option is to try a Salac Berry, or to scrap Substitute and go with
-Swords Dance
-Cross Chop
-Stone Edge
-Poison Jab/ X-Scissor/ Sucker Punch

miltank.png

Miltank@Leftovers/Careful Nature
Evs: 252HP 16Atk 108Def 134Sp.Def-Thick Fat
-Curse
-Milk Drink
-Body Slam
-Fire Punch

Miltank is one sturdy pokemon that can wall very effectively late-game after Gorebyss and Kabutops have cleared out threats Miltank can't handle. The idea is to use Curse as many times to boost it's already high defense and somewhat low attack to very high levels. Thick Fat allows it to sponge Fire and Ice attacks better as they are quite common and I don't need Scrappy as I have Fire Punch. I'll just have her use Milk Drink when she needs to and Curse safely. Overall, a solid pokemon to my team that kinda plays with the team quite well. :)

Curse Miltank seems to be one of the most screwed up ideas ever. Here you have a fast Pokemon with already high defense and decent attack, and you rearange it's Stats to take away it's advantage. It just doesn't have the Special Defense to pull this off. If you want a good UU Curser, try Muk. Otherwise, go with a Standard Utility set and scrap the Sp.Def EVs.

CONCLUSION!

I am finding that my physical attackers are always falling JUST short of a crucial kill and my team is killed by powerfull priority moves. Well, not all of them, actually, only Mach Punch is threatening, as it is just mean, lol. I'd like anyone and everyone to tell me ANYTHING I could change to make this team better. The only thing I'm set on keeping is Hypno and Gorebyss. The movesets and other details can switch on them though. Well, rate away! :) Plus, if you think I need another pokemon that can use special attacks please lmk as Gorebyss is my only means of special attacks.
 
Gorebyss/Kabutops are glass cannons when it comes to special attacks and don't have time to use RD, take it off one of them and stick to two RDers. A revenging Choice Scarf Leaf Storm Venusaur wrecks them both. Kabutops can't even use an appropriate counterattack against it unless it has Aerial Ace or something.

For Lopunny- relying on confusion to take down special sweepers is very unreliable, they could take you out with a well-placed attack while you're alternating Protect/Swagger. Also, having Swagger and Charm is a little conflicting. You might want to scrap Charm and replace it with Encore, because having Charm and burn is kinda redundant. Also, something faster than it could switch in during a protect and set up a sub, basically rendering the entire set useless. With Encore you can at least trap them during the sub, or trap them if they try to set up SR or stat boosts.

Actually, the whole set is a little iffy, because she's pretty much destroyed by Electrode/Froslass taunts. From there, Electrode can Thunder whatever you switch in with, or Froslass can start spiking the field.

Sucker Punch is an excellent move for Toxicroak, and very effective, but if you have trouble with grass types, Ice Punch would fit better in that moveslot.
 
Um....so what could go in Lopunny's moveset? I wana use a set that utilizes Switcheroo and Flame Orb. What would be a good moveset for that kind of Lop? :)
 
How about something like:

Lopunny @ Flame Orb
Jolly - Klutz
252 HP/ 6 Atk/ 252 Spe
-Switcheroo
-Encore
-Thunder Wave
-Return

Just an idea, beat physical attackers with Switcheroo and special attackers with Thunder Wave. This set is amazing against Pokemon trying to set up; Burn/Paralyze them, Encore their setup move, then beat them down with STAB Returns.
 
Seems like a solid team overall, though I'm not sold on Lopunny. It just doesn't have the defenses to pull off that set, Clefable does it better IMO. However, personally I would put something in that spot to dhore up your weaknesses. Fighting types and Ground attacks seem to give this team trouble, I would suggest Claydol. It can SR, counter fighting types, even set up Rain Dance if you want.
 
Toxicroak is one of my favorites in and out of the rain. Try the Choice Band set! Something like:

Toxicroak
252\ATK 252\Spe 4\HP
Jolly-Choice Band
Sucker Punch
Stone Edge
Cross Chop
Poison Jab\Earthquake
(poison jab has lousy coverage but is STAB.)

Not much can take a banded hit from this guy. Sucker Punch is a spectacular priority move with the item as well. Pursuit is also an option, but I find it's harder to pull off with a choice set.
 
The point of using a Substitute or Life Orb set in the rain is that it can quickly heal off the damage. With CB, you're no longer abusing that fact as you should be switching out when a counter comes, anyway.
 
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