Hi
I've been playing shoddybattle for a while, mainly UU, and in my opinion stall is best. This my latest stall team that has gotten me to a respectable rating.
That's the team at a glance so let's get to the RMT.
Nidoqueen@ Leftovers
Bold
Poison Point
252 hp/ 252 def /4 spa
Ice beam
Stealth Rock
Toxic Spikes
Protect
Nidoqueen is my lead mainly just to get Stealth Rock up and to get out. I use Ice beam over Earthquake or other options so I can hit flying types, especially Scyther.
Toxic Spikes is a pretty obvious choice in a stall team while Protect keeps Nidoqueen safe from Fake Out and to Protect lets me scout opponent's moves or just for leftovers recovery.
Afterwards Nidoqueen acts as a glue resisting all of Cloyster's weaknesses, except grass. Nidoqueen also adds a valuable fighting resist to the team and is my only Rock resist on the team.
Tangrowth@ leftovers
Relaxed
Chlorophyll
252 hp / 252def /4 spa
Earthquake
Hidden-Power Ice
Leaf Storm
Synthesis
Tangrowth is the main physical wall on my team and one of the best in the tier. Tangrowth is also really my only defence against physical rain users , surviving a +2 Kabutops Stone Edge and OHKO with Leaf Storm in return. I got the move set from a RMT a while ago by EO ut Mortus and I've used ever since on UU stall teams. Earthquake is to suprise fire types coming in ,HP Ice is for Altraria and grass types like Venusaur while Leaf Storm gives Tangrowth a very powerful STAB move although I'm thinking of changing to Energy Ball.
Clefable@ Leftovers
Calm
Magic Guard
252 hp /252 sp def /4 def
Aromatherapy
Wish
Seisimic Toss
Protect
Clefable is my main special wall and also the main thing keeping my pokes healthy , be it removing status or healing hp. Seismic Toss is a pretty standard put reliable move while Protect let's Clefable heal herself easier. I chose Clefable over Chansey as Clefable is able to take some weak to mediocre physical hits such as a Steelix Earthquake and Clefable also acts as a status absorber with Magic Guard, though Aromatherapy messes with this use sometimes.I would like though to be able to shift Aromatherapy elsewhere on my team so I can run encore.
Cloyster@ Leftovers
Careful
Shell Armour
252 hp/ 4 def/ 252 sp def
Spikes
Rapid Spin
Payback/Avalanche
Ice Shard
My main spiker and a good one too. I use to use Omastar in his place but I found that Omastar's large amount of common weaknesses made it extremely hard to use. Cloyster can also come of any of Nidoqueens weaknesses excluding special psychic and proceed to lay spikes. I haven't decided between Avalanche and Payback as both seem pretty useless and Ice Shard is there to add some priority to the team.Rapid Spin is a pretty obvious choice but his weakness to Stealth Rock is annoying. Cloyster also acts as a physical wall to certain pokemon and he is healed by Clefable.
Drapion@ Leftovers
Careful
Battle Armour
252 hp/ 12 att/ 244 sp def
Crunch
Whirlwind
Rest
Sleep Talk
My second special wall in my team who is mainly used for phazing with Whirlwind and he is my best answer to Baton Passing. Rest and Sleep Talk are for recovery but Sleep Talk also allows me to get rid of the negative priority of Whirlwind. Crunch is for STAB and probably the only answer to ghosts on my team.Drapion also acts as a status absorber able to recover from them by snoozing.
Slowking@ Leftovers
Calm
Own Tempo
252 hp/100 def/152 sp def
Surf
Psychic
Calm Mind
Slack Off
I can only describe this glue on my team and as one of my favourite pokes. Slowking takes the majority of attacks on my team and shrugs them off with Slack Off. Surf is a pretty obvious choice while Psychic is for STAB and for catching the Venusaurs who love to switch in on this guy. Slowking is also my reliable Blaziken counter taking all of it's attacks with ease and then KO it with either Psychic or Surf. Also an average Blazikens HP Grass does around 30% with the EV spread above.
When most of my opponents pokemon are knocked out or weakened Slowking can proceed to Calm Mind and then sweep (very slowly though :D) my opponent's team and he is my best answer to things like Curse Registeel.
Well, thanks for reading . I'll be updating this with a threat list and other updates soon. Please Rate.
I've been playing shoddybattle for a while, mainly UU, and in my opinion stall is best. This my latest stall team that has gotten me to a respectable rating.






That's the team at a glance so let's get to the RMT.

Nidoqueen@ Leftovers
Bold
Poison Point
252 hp/ 252 def /4 spa
Ice beam
Stealth Rock
Toxic Spikes
Protect
Nidoqueen is my lead mainly just to get Stealth Rock up and to get out. I use Ice beam over Earthquake or other options so I can hit flying types, especially Scyther.
Toxic Spikes is a pretty obvious choice in a stall team while Protect keeps Nidoqueen safe from Fake Out and to Protect lets me scout opponent's moves or just for leftovers recovery.
Afterwards Nidoqueen acts as a glue resisting all of Cloyster's weaknesses, except grass. Nidoqueen also adds a valuable fighting resist to the team and is my only Rock resist on the team.

Tangrowth@ leftovers
Relaxed
Chlorophyll
252 hp / 252def /4 spa
Earthquake
Hidden-Power Ice
Leaf Storm
Synthesis
Tangrowth is the main physical wall on my team and one of the best in the tier. Tangrowth is also really my only defence against physical rain users , surviving a +2 Kabutops Stone Edge and OHKO with Leaf Storm in return. I got the move set from a RMT a while ago by EO ut Mortus and I've used ever since on UU stall teams. Earthquake is to suprise fire types coming in ,HP Ice is for Altraria and grass types like Venusaur while Leaf Storm gives Tangrowth a very powerful STAB move although I'm thinking of changing to Energy Ball.

Clefable@ Leftovers
Calm
Magic Guard
252 hp /252 sp def /4 def
Aromatherapy
Wish
Seisimic Toss
Protect
Clefable is my main special wall and also the main thing keeping my pokes healthy , be it removing status or healing hp. Seismic Toss is a pretty standard put reliable move while Protect let's Clefable heal herself easier. I chose Clefable over Chansey as Clefable is able to take some weak to mediocre physical hits such as a Steelix Earthquake and Clefable also acts as a status absorber with Magic Guard, though Aromatherapy messes with this use sometimes.I would like though to be able to shift Aromatherapy elsewhere on my team so I can run encore.

Cloyster@ Leftovers
Careful
Shell Armour
252 hp/ 4 def/ 252 sp def
Spikes
Rapid Spin
Payback/Avalanche
Ice Shard
My main spiker and a good one too. I use to use Omastar in his place but I found that Omastar's large amount of common weaknesses made it extremely hard to use. Cloyster can also come of any of Nidoqueens weaknesses excluding special psychic and proceed to lay spikes. I haven't decided between Avalanche and Payback as both seem pretty useless and Ice Shard is there to add some priority to the team.Rapid Spin is a pretty obvious choice but his weakness to Stealth Rock is annoying. Cloyster also acts as a physical wall to certain pokemon and he is healed by Clefable.

Drapion@ Leftovers
Careful
Battle Armour
252 hp/ 12 att/ 244 sp def
Crunch
Whirlwind
Rest
Sleep Talk
My second special wall in my team who is mainly used for phazing with Whirlwind and he is my best answer to Baton Passing. Rest and Sleep Talk are for recovery but Sleep Talk also allows me to get rid of the negative priority of Whirlwind. Crunch is for STAB and probably the only answer to ghosts on my team.Drapion also acts as a status absorber able to recover from them by snoozing.

Slowking@ Leftovers
Calm
Own Tempo
252 hp/100 def/152 sp def
Surf
Psychic
Calm Mind
Slack Off
I can only describe this glue on my team and as one of my favourite pokes. Slowking takes the majority of attacks on my team and shrugs them off with Slack Off. Surf is a pretty obvious choice while Psychic is for STAB and for catching the Venusaurs who love to switch in on this guy. Slowking is also my reliable Blaziken counter taking all of it's attacks with ease and then KO it with either Psychic or Surf. Also an average Blazikens HP Grass does around 30% with the EV spread above.
When most of my opponents pokemon are knocked out or weakened Slowking can proceed to Calm Mind and then sweep (very slowly though :D) my opponent's team and he is my best answer to things like Curse Registeel.
Well, thanks for reading . I'll be updating this with a threat list and other updates soon. Please Rate.