so I went onto shoddy battle for the first time ever today, and I made a team all by myself without looking at any guids or anything... and probably not knowing all the names of the d/p pokemon. Anyway I'm sure it has lots of weaknesses but I like it and think its alot of fun. Had some success on shoddy, not great but some =)
Blastoise (M) @ leftovers
Ability: Torrent
EVs: 252 HP/152 Atk/104 Def
Adamant nature (+Atk, -SAtk)
- Avalanche
- Earthquake
- Rapid Spin
- Aqua Jet
Because Blastoise is cool =) Aqua Jet has saved me from things often enough... but I am thinking of swapping it out for hydro pump
---
Arcanine (M) @ Life Orb
Ability: Intimidate
EVs: 116 HP/252 Atk/140 Def
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Flare Blitz
- Agility
- Iron Tail
EDIT: Life Orb has treated Arcanine wonderfully. However I'm now begining to question the utility of Agility. Against competent people I am seldom able to get one off, as such should replace it? I still have extreme speed to hit fast. so I'm leaning twords running overheat or hp ice once again. I'm hesitant to remove Iron Tail for hidden power erf. After a passed swords dace Arcanine will OHKO Tyranitar with Tail. I doubt hp erf can say the same for itself... If I do drop agility how much speed should i have him? enough to outrun jolly cb ttar?
---
Leafeon (F) @ Leftovers
Ability: Leaf Guard
EVs: 252 HP/6 Atk/252 Def
Bold nature (+Def, -Atk)
- Baton Pass
- Swords Dance
- Leaf Blade
- Aerial Ace
This is neo ldpb celebi, for me at anyrate... takes hits like a pro, and gets the dance passed to arcanine or snorlax. I've been thinking of going chesto rest over Aerial Ace, so that Leafeon can get another couple passes in before she dies. she also does a decent job of combating gyradoses and other nonsense... especially if they don't taunt the first dance
---
Snorlax (F) @ Leftovers
Ability: Thick Fat
EVs: 208 HP/200 Atk/100 SDef
Careful nature (+SDef, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Sleep Talk
So I kinda figured my special defense was reallllllly lackign on this team. and he'd do allright with some dances passed to him. I'm thinking of running self destruct over rest? D/P seems really fast paced...
---
Salamence (F) @ Choice Specs
Ability: Intimidate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
I don't even play d/p and I know what this does
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Focus Blast
- Explosion
- Shadow Ball
standard blah blah blah... or at least I'd imagine this would be standard... maybe focus sash would make it more standard... with hypnosis over sub but you get the goddamn idea
---
So looking over this I think I may have some gengar issues myself especially ones packing sludge bombz shadow ball on lax? or will pursuit suffice...
if you haven't allready noticed I have no idea what I'm doing... but am I at least on the right track?? ;)
EDIT: my knoweldge of items is super lacking, so I could use some help with those as well...
Blastoise (M) @ leftovers
Ability: Torrent
EVs: 252 HP/152 Atk/104 Def
Adamant nature (+Atk, -SAtk)
- Avalanche
- Earthquake
- Rapid Spin
- Aqua Jet
Because Blastoise is cool =) Aqua Jet has saved me from things often enough... but I am thinking of swapping it out for hydro pump
---
Arcanine (M) @ Life Orb
Ability: Intimidate
EVs: 116 HP/252 Atk/140 Def
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Flare Blitz
- Agility
- Iron Tail
EDIT: Life Orb has treated Arcanine wonderfully. However I'm now begining to question the utility of Agility. Against competent people I am seldom able to get one off, as such should replace it? I still have extreme speed to hit fast. so I'm leaning twords running overheat or hp ice once again. I'm hesitant to remove Iron Tail for hidden power erf. After a passed swords dace Arcanine will OHKO Tyranitar with Tail. I doubt hp erf can say the same for itself... If I do drop agility how much speed should i have him? enough to outrun jolly cb ttar?
---
Leafeon (F) @ Leftovers
Ability: Leaf Guard
EVs: 252 HP/6 Atk/252 Def
Bold nature (+Def, -Atk)
- Baton Pass
- Swords Dance
- Leaf Blade
- Aerial Ace
This is neo ldpb celebi, for me at anyrate... takes hits like a pro, and gets the dance passed to arcanine or snorlax. I've been thinking of going chesto rest over Aerial Ace, so that Leafeon can get another couple passes in before she dies. she also does a decent job of combating gyradoses and other nonsense... especially if they don't taunt the first dance
---
Snorlax (F) @ Leftovers
Ability: Thick Fat
EVs: 208 HP/200 Atk/100 SDef
Careful nature (+SDef, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Sleep Talk
So I kinda figured my special defense was reallllllly lackign on this team. and he'd do allright with some dances passed to him. I'm thinking of running self destruct over rest? D/P seems really fast paced...
---
Salamence (F) @ Choice Specs
Ability: Intimidate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
I don't even play d/p and I know what this does
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Focus Blast
- Explosion
- Shadow Ball
standard blah blah blah... or at least I'd imagine this would be standard... maybe focus sash would make it more standard... with hypnosis over sub but you get the goddamn idea
---
So looking over this I think I may have some gengar issues myself especially ones packing sludge bombz shadow ball on lax? or will pursuit suffice...
if you haven't allready noticed I have no idea what I'm doing... but am I at least on the right track?? ;)
EDIT: my knoweldge of items is super lacking, so I could use some help with those as well...