





The Amphy balanced
This team focuses on the sheer overwhelming power of mega ampharos,as it been under-used i just thought why dont i give this a supersaiyan3 like pokemon a shot..
THE TEAM

Ampharos-Mega (M) @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Dragon Pulse
- Volt Switch
- Heal Bell
The star of this team.Its one of the most hard hitting special tank in the game,and its typing is cool "the omega dragon/electric";nuff said lets get to the point.The team is built around this thing,it have enormous 165 special attack backed up with descent bulk making it one of the most formidable tank.The evs and nature are pretty straight forward.Since its slow i put modest nature for maximum damage output.Thunderbolt for raw damage and with moldbreaker,it hits lanturn,thunderus-t neglecting their annoying voltabsorbs.Dragon pulse for hitting ground type switchins and it hits descently hard.Volt switch to gain momentum or to switch out safely if feel threatened and finally for the last slot,i dont know what to add and since my team lacks a cleric,i just put heal bell there!

Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Now i need a good physical attacker which can take down the annoying pink blobs and other fat mons who walls my main star,so bisharp kinda fits this role and from what i have seen it pairs well with mega amphy.Knock off to take down opposing items and it have 97.5 base power if the opponent is holding an item,combining this with stab and lifeorb,it becomes strong as hell reaching a base power of 190!! Sucker punch for priority and iron head for coverage stab and for those pisky fairies.Swords dance to further increase its attack power to insane level and role as a wallbreaker or late game sweeper.Jolly nature is preffered to outspeed uninvested rotom-w,zapdos,and other bulky/stally mons.And evs are invested in max speed and attack.

Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Belly Drum
- Knock Off
- Aqua Jet
I put azumarill here because for the awesome role it has to offer.Being a fairy type it completes my team's dragon/steel/fairy core and with bellydrum it tear holes on opposing teams.Its a standard belly jet
set,with max evs in hp and atttack,and with sitrus berry to regain 25% hp after bellydrum.Its the physical tank of this team.

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Focus Blast
After some time reviewing my team,i found out that i am pretty weak to ground type,so i added gengar as it have levitate which makes it immune to ground.EVS and nature are simple as that,max speed special attacker.Shadow ball and Sludge wave for descent stabs and i like to note that sludge wave is preffered
instead of sludge bomb because as its hits chesnaught with bulletproff and inb4 one shots it.Focus blast for coverage even though it misses 99% of the time and finally destiny bond to take down threats if the other 3 moves cant ko if gengar have few hp left.Life orbs is preffered with increased damage output.

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Zen Headbutt
- U-turn
- Trick
Now i needed a revenge killer or a scarfer.A descent fire type and here is my fire power-THE **V**ictiny!
Its one of the best scarfers in the game and with its insanely powerful 270 base power V-create with stab it just reks opposing offensive teams.EVS and nature are invested in speed and attack.Jolly nature is preffered to outspeed other scarfers like landorus-t,excadrill and others who have base speed less then 100.Zen Headbutt to hit the likes of keldeo super effectively and for descent secondary stab damage.U-turn to gain momentum and trick to dismantle stally threats.

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave
Lastly i needed a perfect pokemon who can setup rocks and such,so here it is "ferrothorn"
Leech Seed for passive recovery.Gyro Ball to hit mons who have magic bounces like Mega Diances,Espeon.Thunder-wave to paralysis faster threats.EVS and nature to maximize physical defense as its the physical wall of this team.Zero IVs in speed is absolute must to increase thE power of its gyro ball.
This team helped me to get reqs for aegislash suspect- http://prntscr.com/70rgf4
This is one replay beating someone in AG with this team- http://replay.pokemonshowdown.com/anythinggoes-229797747
Threat list:
Landorus-i-If it gets one rock polish its pretty much over.
Mega Altaria-only way to take it down is to t-wave by ferrothorn and then kill it with playrough,of get a sludge wave on by gengar
Mega Charizard-X-ferrothorn must rely on thunder wave and then kill it with mega ampharos dragon pulse.
Sand offense excadrill-Revenge it Azumarill aqua jet and Bisharp sucker punch, this thing punchture holes in this team.
Conclusion:This team was only created to make mega ampharos fabulous and i hope i get some good tips reguarding this team.THNX
IMPORTABLE:
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Thunder Wave
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Zen Headbutt
- U-turn
- Trick
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Focus Blast
Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Belly Drum
- Knock Off
- Aqua Jet
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Ampharos-Mega (M) @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Dragon Pulse
- Volt Switch
- Heal Bell
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