TheTeam
Introduction
Well I'm going to the Fort Wayne Tournament in Indianapolis this year and I want to go with a good team. In the past I've made mostly bad teams, but this one feels different for some reason. I've done a bunch of test battles and won a good chunk of them. So I figured why not post it for some advice.
@ Wacan Berry
Ability: Drizzle
EVs: 252 HP / 252 SpA / 6 SpDef
Modest Nature (+SPAtk/-Atk)
-Surf
-Ice beam
-Hidden Power grass/ Psychic
-Protect
The main player of the team (for obvious reasons.) Surf to heal its buddy toxicroak and do spread damage, Ice Beam to take out the dragons and grass types, and Hidden Power to take out Gastrodons. He has a quiet nature so that he is slower than other weather setups (most notably Tyranitar).
@ Focus Sash
Ability: Dry Skin
EVs: 252 HP / 252 Atk / 6 Speed
Adamant Nature (+Atk/-SpAtk)
-Fake Out
-Drain Punch
-Sucker Punch
-protect
My second favorite pokemon on the team. with his ability he gets healed at the end of every turn by the rain, and he also gets healed every time surf is used. fake out is to make the most threatening of my opponent's leads incapable of action. Drain Punch is for stab and another source of healing. Sucker Punch is to take out a faster foe before they attack, or to get one last hit in before croaking. Substitute is to hide from opponents whilst healing
@ Haban Berry
Ability: Swift Swim
EVs: 6 HP / 252 SpAtk / 252 Speed
Modest Nature (+SpAtk/-Atk)
-Dragon Pulse
-Surf
-Draco Meter
-Protect
The only Pokemon on my team that has Swift Swim. This is my answer to dragons as he out speeds and KO's other dragons bar resist berries and Dragonite with Dragon Pulse. Surf over Hydro Pump for stab spread damage and healing for Toxicroak. Hidden Power Electric because my friend told me to use it.
@ Flight gem
Ability: Technician
EVs: 252 Atk / 6 SpDef / 252 Speed
Adamant Nature (+Atk/-SpAtk)
-Bullet Punch
-Bug Bite
-Acrobatics
-Protect
My counter to psychics and those darn grass Pokemon that like to mess with rain teams. Bullet Punch for stab priority. Bug Bite to take out Psychics. Acrobatics to take out Grass types and Virizion/Breloom. In the rain his only weakness in fire is reduced from X4 to X2 allowing for him to stay in a lot longer. I'm unsure if he needs the berry, but it has come in handy before when the weather was changed from rain for a few turns.
@ Yache Berry
Ability: Prankster
EVs: 6 Hp / 252 SpAtk / 252 Speed
Timid Nature (+Speed/-Atk)
-Tail Wind
-Hurricane
-Grass Knot
-Protect
I put this guy in if i see that my opponent is using a different weather than me. Rain Dance is to take back the weather in a surprising way. With Damp Rock it lasts 8 turns instead of 5 (I'm unsure of whether or not the extra turns are necessary.) Hurricane to wreak havoc with its 100% accuracy and confuse opponents. Dark pulse to take out Psychics (mostly Cresselia) and ghost types.
@ Sitrus Berry
Ability: Pressure
EVs: 140 Hp / 252 SpAtk / 116 Speed
Timid Nature (+Speed/-Atk)
-Thunder
-Hidden Power (Grass)
-Heat Wave
-Detect
I usually use this guy when my opponent is running trick room, or another rain team. Thunder over Thunderbolt because of better accuracy. Hidden Power (Grass) is mostly for Gastrodon. Roar is there to switch a Trick Room user out after Toxicroak uses Fake Out on their Rage Powder user or Fake Out user so that Trick Room's setup is delayed. Sitrus Berry is to get healed when his Hp gets low.






Introduction
Well I'm going to the Fort Wayne Tournament in Indianapolis this year and I want to go with a good team. In the past I've made mostly bad teams, but this one feels different for some reason. I've done a bunch of test battles and won a good chunk of them. So I figured why not post it for some advice.

@ Wacan Berry
Ability: Drizzle
EVs: 252 HP / 252 SpA / 6 SpDef
Modest Nature (+SPAtk/-Atk)
-Surf
-Ice beam
-Hidden Power grass/ Psychic
-Protect
The main player of the team (for obvious reasons.) Surf to heal its buddy toxicroak and do spread damage, Ice Beam to take out the dragons and grass types, and Hidden Power to take out Gastrodons. He has a quiet nature so that he is slower than other weather setups (most notably Tyranitar).

@ Focus Sash
Ability: Dry Skin
EVs: 252 HP / 252 Atk / 6 Speed
Adamant Nature (+Atk/-SpAtk)
-Fake Out
-Drain Punch
-Sucker Punch
-protect
My second favorite pokemon on the team. with his ability he gets healed at the end of every turn by the rain, and he also gets healed every time surf is used. fake out is to make the most threatening of my opponent's leads incapable of action. Drain Punch is for stab and another source of healing. Sucker Punch is to take out a faster foe before they attack, or to get one last hit in before croaking. Substitute is to hide from opponents whilst healing

@ Haban Berry
Ability: Swift Swim
EVs: 6 HP / 252 SpAtk / 252 Speed
Modest Nature (+SpAtk/-Atk)
-Dragon Pulse
-Surf
-Draco Meter
-Protect
The only Pokemon on my team that has Swift Swim. This is my answer to dragons as he out speeds and KO's other dragons bar resist berries and Dragonite with Dragon Pulse. Surf over Hydro Pump for stab spread damage and healing for Toxicroak. Hidden Power Electric because my friend told me to use it.

@ Flight gem
Ability: Technician
EVs: 252 Atk / 6 SpDef / 252 Speed
Adamant Nature (+Atk/-SpAtk)
-Bullet Punch
-Bug Bite
-Acrobatics
-Protect
My counter to psychics and those darn grass Pokemon that like to mess with rain teams. Bullet Punch for stab priority. Bug Bite to take out Psychics. Acrobatics to take out Grass types and Virizion/Breloom. In the rain his only weakness in fire is reduced from X4 to X2 allowing for him to stay in a lot longer. I'm unsure if he needs the berry, but it has come in handy before when the weather was changed from rain for a few turns.

@ Yache Berry
Ability: Prankster
EVs: 6 Hp / 252 SpAtk / 252 Speed
Timid Nature (+Speed/-Atk)
-Tail Wind
-Hurricane
-Grass Knot
-Protect
I put this guy in if i see that my opponent is using a different weather than me. Rain Dance is to take back the weather in a surprising way. With Damp Rock it lasts 8 turns instead of 5 (I'm unsure of whether or not the extra turns are necessary.) Hurricane to wreak havoc with its 100% accuracy and confuse opponents. Dark pulse to take out Psychics (mostly Cresselia) and ghost types.

@ Sitrus Berry
Ability: Pressure
EVs: 140 Hp / 252 SpAtk / 116 Speed
Timid Nature (+Speed/-Atk)
-Thunder
-Hidden Power (Grass)
-Heat Wave
-Detect
I usually use this guy when my opponent is running trick room, or another rain team. Thunder over Thunderbolt because of better accuracy. Hidden Power (Grass) is mostly for Gastrodon. Roar is there to switch a Trick Room user out after Toxicroak uses Fake Out on their Rage Powder user or Fake Out user so that Trick Room's setup is delayed. Sitrus Berry is to get healed when his Hp gets low.