my vgc team

I'm going to be entering in the D.C. tournament and i would like some advice on my team.
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Whimsicott (F) @ Focus Sash Trait: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Beat Up
- Tailwind
- Safeguard
- Taunt

My main lead. sets up tailwind while terrakion protects and then uses beat up next turn. safegaurd is to stop amoongus and thundurus from spreading status, and taunt is to stop tail wind and wide gaurd.
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Terror (Terrakion) @ Chople Berry Trait: Justified
EVs: 6 HP / 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Rock Slide
- Protect
- Quick Guard/Quick attack


My main attacking force after beat up it can ohko many pokemon with rock slide or close combat. quick gaurd is to stop mienshao that want to use fake out. but i don't know wheather I should use it or quick attack.

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Conkeldurr (M) @ Flame Orb Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Earthquake
- Protect


This is the power house of my team with the guts boost i has incredible. mach punch is for a fast attack before going down or for a quick ko. drain punch is for healing when low on hp. earthquake is to hit both opponents for more damage than rock slide would and has more power, it also doesn't hit hydreigon and terrakion can simply use protect.



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Hydreigon (M) @ Life Orb Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Dragon Pulse
- Dark Pulse
- Fire Blast
- Protect


This is one of my favorite Unova pokemon and it can deal a lot of damage.fire blast over flamethrower for more power.



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Escavalier (M) @ Occa Berry Trait: Swarm
EVs: 252 HP / 252 Atk / 6 SDef
Brave Nature (+Atk, -Spd)
- Megahorn
- Iron Head
- Double-Edge/pursuit
- Protect


This along with Druddigon can replace terrakion and whimsicott if i know my oponent is using a trick room team he can deal a lot of damage to trick room seters that are psychic type. I have no idea whether or not to use pursuit ir double-edge I'm guessing i should use pursuit as to get those pesky ghost trick room mons, but i like double-edge's power. the berry allows for him to survive a chandilure's heat wave and let let druddigon's rock slide along with any of Escavalier to finish it if sashed.



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Druddigon (M) @ Haban Berry Trait: Sheer Force
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature (+Atk, -Spd)
- Dragon Claw
- Sucker Punch
- Rock Slide
- Protect


this is the mon I pair with Escavalier as it covers it's big weakness of chandilure with sucker punch. with Sheer Force rock slide becomes even more powerful. the haban berry allows it to survive a dragon attack and ko with it's own. (I'm not sure if it will survive a hydreigon's Draco Meteor, but I'm guessing it won't)


well that's my team so far any advice would be greatly appreciated.
 
Two Bug/Steels are a little too risky in a metagame with a very prominent Fire-type Pokemon, and they don't offer much coverage. Also, I think you need a better way to take care of Jellicent, such as Grass Knot on Whimsicott (just a suggestion though; I don't have the damage calcs to prove that LO Modest Dark Pulse from Hydreigon won't OHKO Jellicent). You mention switching out "to Musharna" for enemy Conkeldurrs, but I don't see a Musharna on your team, or for that matter anything that really takes care of Conkeldurr or any Fighting-type opponent.
 
I had removed Musharna from my team and missed removing that, I also decided to replace Durant with Conkeldurr I'll post the set soon.
 
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