VGC My Vgc team

This is my mega Salamence VGC team. (Sorry I didn't know how to add pictures.) I have only used this on the low ladder so I have not found any Ev necessities, so if you have any suggestions, please tell me.

Clefable

Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 156 Def / 28 SpA / 68 SpD / 4 Spe
- Follow Me
- Ice Beam
- Protect
- Helping Hand

The first part of the Dragon, Fairy, Steel Core Clefairy is here to disrupt. The main job of clefable is to tank hits with follow me while Mega Mence D-Dances, but if it does survive it can use helping hand to have even more destruction. It is very good at messing with dragon types with follow me to bait the dragon moves than use ice beam. The Ev's are for tanking any hit's, not really anything specific (it's so tanking it can survive anything).

Salamence

Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Protect
- Dragon Dance
- Roost

The dragon type of the core, Salamence is the main destroyer of the team. Adamant with max attack is for complete power. Only using Return as my attacking move is fine considering, that flying is such a good type and after a few dragon dances it doesn't matter. Having only Return means that I can have roost to survive longer. Protect is just a necessity for scouting. And intimidate as the ability because every team needs it.

Ferrothorn

Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

The final member of the core, Ferrothorn is a humungous tank. Using leech seed on Pokemon who are to tanky for my liking making them switch. Brave nature to maximise the power of gyro ball. Helping Hand Power Whip is able to OHKO Milotic, a big threat to my team with icy wind. Protect... well it's protect. No need for defence Ev's cause he already has the bulk of... well Ferrothorn.

Rotom-H

Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 200 HP / 88 SpA / 220 Spe
Modest Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Rotom-H is my Will-O-Wisp user and my khan counter. Modest nature makes Overheat KO Amoonguss, and with a two hit KO with T-Bolt (This would only happen with a swtich). It can survive a Choice Banded max attack Rock Slide from Garchomp and a Choice Scarf Stone Edge from Landorus-T. It and Clef are my defensive mons.

Terrakion

Terrakion @ Focus Sash
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard /Earthquake
- Protect

Terrakion was added originally for Earthquake with Rotom, but I scrapped that idea when I got Quick Guard, but still can be used. Close Combat is used for deleting threats quick. Rock slide can destroy Amoonguss 1 on 1 and Close Combat has 50% chance. Quick Guard can stop Fake Out from Khan, Mach Punch from Conk and Brave Bird from Talonflame. Jolly nature to make sure I'm at the highest speed tier possible.

Suicune

Suicune @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Snarl

Suicune is my tailwind user and snarl user. I can pair it with Mence to get Intimidate and Snarl. Also once Clefable and Mence are done, I can switch Clef with Suicune to set up Tailwind. Scald a simple stab move with a chance to burn. Ice Beam is to mess with Dragon's and Lando-T. (I just added him to the team so hasn't acquired a job yet)


If you want to use this team you are welcome.
 
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its a very nice team :) if you want to get art work, go to http://pldh.net/dex/sprites/index and search for art:(pokemon) e.g. art:salamence :)
sample:
373.gif


you can also go on nugget bridge to get ken sugimori's artwork from their 'pokemon' page:
http://nuggetbridge.com/pokemon/

e.g.
salamence-mega.png
 
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