So Overall I've been out of the competitive scene for a while, and I just wanted some insights on a team I've come up with with some success. I would appreciate some critique if at all possible to help me improve.
Pokepaste - https://pokepast.es/2c521a9507415e3e
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Zen Headbutt
Cinderace is where I started to really get the idea for this team off of the ground. U-turn is obvious there for momentum and a scouting tool. Pyro Ball is because its a powerful move with almost 0 drawbacks. High Jump Kick is there also to give another option to hit Pokemon not weak to fire. Zen Headbutt was chosen over Gunk Shot to deal with Toxapex (I know Gunk Shot helps secure more KOs but I thought an answer to Toxapex would have been better in this instance). Ideally, Cinderace's job early game is to scout and generate enough offensive pressure that will help other teammates finish.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Knock Off
Landorus-Therian was selected to break past problematic Pokemon. Overall the EV Spread and the moveset are pretty standard and forms a decently good physical duo with Cinderace. U-turn allows it to scout and grab momentum, Knock Off is to hinder Pokemon reliant on their items. The EdgeQuake combo is still very good, Earthquake is obvious STAB, and Stone Edge is another hard hitting move that hits flying types like Mandibuzz and Zapdos.
Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Fleur Cannon
- Flash Cannon
- Volt Switch
Magearna completes the VoltTurn core with both Cinderace and Landorus-Therian. Other pokemon came to mind but Soul-Heart is such a good ability that it was hard to pass this pokemon up. Also Steel/Fairy is surprisingly a good defensive typing (at least I thought it was surprising) which can come in clutch in certain situations. Volt Switch is self-explanatory. Trick is to cripple tanks and walls and can grab some potentially good items for the match. Fleur Cannon and Flash Cannon provide STAB and in general are good damaging moves.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 60 HP / 252 Def / 196 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Surf
- Draining Kiss
Calm Mind Tapu Fini holds this team together defensively. With it being bulky on both ends of the spectrum after a Calm ,Mind or 2, Tapu Fini compresses the tank roll and is something to fall back on if momentum and pressure is lost. Draining Kiss helps Tapu Fini stay healthy especially after a Calm Mind. Surf is just overall good STAB, but I'm kind of on the fence to replace it with Scald for the burn chance. Taunt helps stop setup attempts and in general just good utility. Also I think Misty Terrain is pretty good.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock
This Pokemon is awesome and is the suicide lead of this team. Excadrill is supposed to setup rocks and cripple/chip as much as possible before going down. Earthquake and Iron Head are for STAB and hit a good chunk of Pokemon in OU. Toxic is to cripple any Pokemon that opens against Excadrill and can help secure a KO in some cases.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 28 Def / 232 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Hurricane
- Volt Switch
As I didnt have any hazard removal on this team I saw the need for defog and/or rapid spin. While there are a lot of good options for defog in OU, I felt Zapdos fit this team the best. Zapdos learns Volt Switch which synergizes with the rest of the team nicely. Roost is to keep Zapdos healthy throughout the match since it cant hold leftovers. Hurricane is the best overall STAB Zapdos gets and does a decent amount of damage even uninvested.
Threats: (I dont know every threat but these I know are the 2 I know for sure)
Spectrier: I dont have a solid answer to Spectrier on this team for the most part, but I havent really run in Spectrier to much yet so it really hasnt been an issue yet.
Magearna: Magearna still poses a problem as my 2 defensive answers are Zapdos and Tapu Fini, both of which I realize do not have a lot of ways to damage Magearna. Cinderace is probably the best answer I have, but theres nothing much I can do outside of that.
Conclusion:
Overall I like the team, but I do think it is solid. I know that it has its flaws and is far from perfect.
Pokepaste - https://pokepast.es/2c521a9507415e3e
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Zen Headbutt
Cinderace is where I started to really get the idea for this team off of the ground. U-turn is obvious there for momentum and a scouting tool. Pyro Ball is because its a powerful move with almost 0 drawbacks. High Jump Kick is there also to give another option to hit Pokemon not weak to fire. Zen Headbutt was chosen over Gunk Shot to deal with Toxapex (I know Gunk Shot helps secure more KOs but I thought an answer to Toxapex would have been better in this instance). Ideally, Cinderace's job early game is to scout and generate enough offensive pressure that will help other teammates finish.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Knock Off
Landorus-Therian was selected to break past problematic Pokemon. Overall the EV Spread and the moveset are pretty standard and forms a decently good physical duo with Cinderace. U-turn allows it to scout and grab momentum, Knock Off is to hinder Pokemon reliant on their items. The EdgeQuake combo is still very good, Earthquake is obvious STAB, and Stone Edge is another hard hitting move that hits flying types like Mandibuzz and Zapdos.
Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Fleur Cannon
- Flash Cannon
- Volt Switch
Magearna completes the VoltTurn core with both Cinderace and Landorus-Therian. Other pokemon came to mind but Soul-Heart is such a good ability that it was hard to pass this pokemon up. Also Steel/Fairy is surprisingly a good defensive typing (at least I thought it was surprising) which can come in clutch in certain situations. Volt Switch is self-explanatory. Trick is to cripple tanks and walls and can grab some potentially good items for the match. Fleur Cannon and Flash Cannon provide STAB and in general are good damaging moves.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 60 HP / 252 Def / 196 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Surf
- Draining Kiss
Calm Mind Tapu Fini holds this team together defensively. With it being bulky on both ends of the spectrum after a Calm ,Mind or 2, Tapu Fini compresses the tank roll and is something to fall back on if momentum and pressure is lost. Draining Kiss helps Tapu Fini stay healthy especially after a Calm Mind. Surf is just overall good STAB, but I'm kind of on the fence to replace it with Scald for the burn chance. Taunt helps stop setup attempts and in general just good utility. Also I think Misty Terrain is pretty good.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock
This Pokemon is awesome and is the suicide lead of this team. Excadrill is supposed to setup rocks and cripple/chip as much as possible before going down. Earthquake and Iron Head are for STAB and hit a good chunk of Pokemon in OU. Toxic is to cripple any Pokemon that opens against Excadrill and can help secure a KO in some cases.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 28 Def / 232 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Hurricane
- Volt Switch
As I didnt have any hazard removal on this team I saw the need for defog and/or rapid spin. While there are a lot of good options for defog in OU, I felt Zapdos fit this team the best. Zapdos learns Volt Switch which synergizes with the rest of the team nicely. Roost is to keep Zapdos healthy throughout the match since it cant hold leftovers. Hurricane is the best overall STAB Zapdos gets and does a decent amount of damage even uninvested.
Threats: (I dont know every threat but these I know are the 2 I know for sure)
Spectrier: I dont have a solid answer to Spectrier on this team for the most part, but I havent really run in Spectrier to much yet so it really hasnt been an issue yet.
Magearna: Magearna still poses a problem as my 2 defensive answers are Zapdos and Tapu Fini, both of which I realize do not have a lot of ways to damage Magearna. Cinderace is probably the best answer I have, but theres nothing much I can do outside of that.
Conclusion:
Overall I like the team, but I do think it is solid. I know that it has its flaws and is far from perfect.
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