My Weatherless Ubers Team

This is a team that I've used for some time and I have been successful with it, but I think that there's room for improvement. I hope you guys have some useful advice for me :D

Latias @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature
- Grass Knot
- Roost
- Draco Meteor
- Thunder

First up is latias. I chose her for checking the two major weather starters of the tier, groudon and kyogre. She can switch into anything that kyogre throws at her and proceed to Ko with grass knot or thunder. She can also switch into almost anything by groudon bar banded dragon claw and Ko with grass knot. The given spread allows her to outspeed jolly garchomp and be able to only be 3hko'd by specs kyogres water spout without stealth rock damage of course. Roost is for healing off any damage that she takes, but she must watch out for scarf genesect who can 1hko with u turn.

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Roost
- Toxic
- Whirlwind
- Spikes

Next on this list is skarmory, who I chose for spike setting. Spike stacking is dangerous, especially in ubers and there's no better setter of spikes than skarmory. He can tank almost every physical hit in the game. Toxic is for crippling stallers and the physical attackers that it walls. Whirlwind is to phaze out those who think they can set up on skarmory. I ran a physically defensive spread because he wasn't walling anything note able with investment in special defense.

Excadrill @ Leftovers
Trait: Mold Breaker
EVs: 176 HP / 64 Atk / 232 SDef / 36 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance

Excadrill is usually seen on offensive sand teams but he can fulfill a role as a bulky spinner. He is probably one of the only spinners that can also pack a punch. Earthquake and rapid spin are staples on this set and rock slide allows him to defeat Ho-oh. The reason I run mold breaker on this set is because of the giratina origin that attempts to check me. The given ev spread allows me to outspeed Base 90s with 8 speed evs while still being able to take a special hit.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature
- softboiled
- Toxic
- Seismic toss
- Stealth Rock

Chansey is one of the greatest walls of this generation. With an enormous HP stat, she needs almost no investment in hp. This is why I filtered everything else into defense and special defense. The first 3 moves are self explanatory but I'm having her carry stealth rocks for both the surprise factor and because she is all but garunteed to set up stealth rock with her awesome switches that she forces (ex. Kyogre, special palkia, and basically every special attacker in the tier)

Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Judgment
- Will-O-Wisp
- Recover
- Flamethrower

Arceus, the god of pokemon, descends to earth taking a defensive role in his ghostly form. Judgement is for a good stab move that dents most other pokemon in the tier. Flamethrower is to beat ferrothorn and forretress who would otherwise give this set trouble. And Wil-o-wisp is to cripple physical attackers like groudon or zekrom.

Zekrom @ Leftovers
Trait: Teravolt
EVs: 248 Def / 252 HP / 8 Spd
Impish Nature
- Dragon Claw
- Bolt Strike
- Substitute
- Hone Claws

Zekrom is more of a placeholder here meaning he is subject to change. But he is not useless by any means. The set for arceus checks ferrothorn but doesnt counter it like zekrom does. Zekrom just has to set up a substitute and ferrothorn can't do anything to it while it sets up hone claws. It also checks Ho-oh which is also problematic. I ran a physically defensive spread because zekrom's attack is already high. I ran the 8 speed evs for winning the inevitable speed creep between other base 90s.

So that's my team. Feel free to make changes that you feel are necessary :)
 
Cool team, there's no major changes I could suggest but the team could definetely be better. Ok let me start with my suggestions.

You suffer from a gigantic Darkrai weakness when it puts your Chansey to sleep and fast pokemon like Mewtwo and Skymin are a problem in general seeing as they break your stall core. For this I suggest Choice Scarf Zekrom over the Hone Claws variant, It completely nukes the pokemon I listed above and also gives you something to revenge kill weakened Arceus variants.

Zekrom:
644.gif

Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bolt Strike
- Outrage
- Dragon Claw
- Sleep Talk

Sleep Talk is for directly switching in on Darkrai's Dark Void

The next thing is changing Arceus-Ghost to the Bulky Calm Mind variant (not a must though) since I don't see support being too necessary.

The Last thing is using Psyshock over Thunder on Latias since having Thunder and Grass Knot is a little bit rendundant. Psyshock also helps you beat support Arceus-Fightceus and Chansey with Spikes support.

GL :]
 
Cool team, there's no major changes I could suggest but the team could definetely be better. Ok let me start with my suggestions.

You suffer from a gigantic Darkrai weakness when it puts your Chansey to sleep and fast pokemon like Mewtwo and Skymin are a problem in general seeing as they break your stall core. For this I suggest Choice Scarf Zekrom over the Hone Claws variant, It completely nukes the pokemon I listed above and also gives you something to revenge kill weakened Arceus variants.

Zekrom:
644.gif

Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bolt Strike
- Outrage
- Dragon Claw
- Sleep Talk

Sleep Talk is for directly switching in on Darkrai's Dark Void

The next thing is changing Arceus-Ghost to the Bulky Calm Mind variant (not a must though) since I don't see support being too necessary.

The Last thing is using Psyshock over Thunder on Latias since having Thunder and Grass Knot is a little bit rendundant. Psyshock also helps you beat support Arceus-Fightceus and Chansey with Spikes support.

GL :]

Thx for the zekrom set. That solves the whole speedy darkrai problem. Support ghostceus saves me from threats like e-killer arceus when skarm is down, groudon, zekrom, and mewtwo. I ran thunder only for Lugia and genesect switch ins but now that I think about it ghostceus takes care of genesect and most of my team takes out Lugia now so now its useless. Thanks a lot for the feedback. I think I'll just see what others have to say about it tho before making edits.
 
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