Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Substitute
A pretty basic set for Azumarill, He's my main physical fairy. I think the biggest thing is the use of sub and leftovers, so he has a free turn to set up with belly drum. The only thing that really grinds him to a halt is Ferrothorn, just because he has no moves that can hit him hard enough.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Substitute
- Roost
- Earthquake
- Ice Fang
Gliscor is really there as a wall, stopping Pranksters (Sableye, etc,) from running down the team with Wil-O-Wisps and such things. I threw in Ice fang as well so he can hit Landorous, his biggest rival, pretty hard and sometimes force a switch. That coupled with STAB Earthquake can hit people pretty hard too, putting the fear into the like of Char X and Aggron. Roost is just used for further recovery behind sub with Toxic heal
Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Fire Punch
- Outrage
Dragonite's main reason is to Revenge kill anything weakened by Azu or Greninja, Punishing with Extreme Speed after a Dragon Dance. He also is the one to deal with Ferrothorn with a Fire Punch, and Outrage is for everything else that doesn't resist or isn't immune.
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Extrasensory
- Scald
Greninja is optimized for speed, so there is no fear of going last save for priority. Protean makes sure that he always has STAB, So he can hit a lot of things very hard. The only issue he has is with is Bisharp, who can pretty much deal with a lot that he has going on with a consistent sucker punch.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Charge Beam
- Psyshock
- Shadow Ball
Upon thinking about it, Latios kind of does basically the same thing as Greninja, but my lame reasoning for having it was because I had never used one before. I like him, but actually I don't think he goes very well with my team comp
Gardevoir (F) @ Gardevoirite
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Focus Blast
- Energy Ball
- Calm Mind
More of a bulky special sweeper, Mega Gardevoir turns down for nothin. Hyper voice as her main stab, Focus blast for Steel types and Energy ball for whatever else that resists those two, after a calm mind she can hurt.
I'm open to any suggestions at all, even a complete rework. I'm just looking for feedback in general
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Substitute
A pretty basic set for Azumarill, He's my main physical fairy. I think the biggest thing is the use of sub and leftovers, so he has a free turn to set up with belly drum. The only thing that really grinds him to a halt is Ferrothorn, just because he has no moves that can hit him hard enough.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Substitute
- Roost
- Earthquake
- Ice Fang
Gliscor is really there as a wall, stopping Pranksters (Sableye, etc,) from running down the team with Wil-O-Wisps and such things. I threw in Ice fang as well so he can hit Landorous, his biggest rival, pretty hard and sometimes force a switch. That coupled with STAB Earthquake can hit people pretty hard too, putting the fear into the like of Char X and Aggron. Roost is just used for further recovery behind sub with Toxic heal
Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Fire Punch
- Outrage
Dragonite's main reason is to Revenge kill anything weakened by Azu or Greninja, Punishing with Extreme Speed after a Dragon Dance. He also is the one to deal with Ferrothorn with a Fire Punch, and Outrage is for everything else that doesn't resist or isn't immune.
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Extrasensory
- Scald
Greninja is optimized for speed, so there is no fear of going last save for priority. Protean makes sure that he always has STAB, So he can hit a lot of things very hard. The only issue he has is with is Bisharp, who can pretty much deal with a lot that he has going on with a consistent sucker punch.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Charge Beam
- Psyshock
- Shadow Ball
Upon thinking about it, Latios kind of does basically the same thing as Greninja, but my lame reasoning for having it was because I had never used one before. I like him, but actually I don't think he goes very well with my team comp
Gardevoir (F) @ Gardevoirite
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Focus Blast
- Energy Ball
- Calm Mind
More of a bulky special sweeper, Mega Gardevoir turns down for nothin. Hyper voice as her main stab, Focus blast for Steel types and Energy ball for whatever else that resists those two, after a calm mind she can hurt.
I'm open to any suggestions at all, even a complete rework. I'm just looking for feedback in general
Last edited: