Hey everyone, thought I'd make an extremely fun team featuring the one and only Mystic tar. Still got a few minor kinks and not sure how to fix all of them yet. Any suggestion would be extremely nice to hear :)
Godzilla (Tyranitar) (F) @ Expert Belt
Ability: Sand Stream
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Pursuit
- Fire Blast
- Thunderbolt
The star of the team. Was very inspired by Legend of the Mystic Ones by BlazeLatias
I found this mon to be THE BEST at catching players off guard. Able to catch out defensive Garchomp and defensive Lando-T, as well as Breloom, Band Scizor, and Mega Scizor on a switch. Overall, the coverage and surprise is fun.
Mothra (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
Volcarona is like the supporting actor on this team. Its the standard Volcarona set with Lum to get rid of the pesky statuses. Volcarona heavily punishes u-turn users and steel types with its bulkier set and typing as well as the possible flame body burn chance.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Mega-Scizor was a great fit into the team for defog, as opposed to a latias to avoid heavy bug/dark team weakness. With no levitate or flying types either, my team is extremely weak to hazards (and ground-types lol). This also is used check to mega diancie without hp fire and is my defensive pivot on fairy-types.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Garchomp is one of the best pokemon in the game (personal fave, much bias). Excellent stealth rocker and heavily punishes most physical sweepers such as bisharp, medicham, and lopunny (if i dont get ice punched). Dragon tail is necessary to take out mons that set up (also the standard). I am honestly not too sure how well Toxic works on this set, it seems like a good option to have but so far I have never used it.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Specs Keldeo brings sweeping potential and is a win condition in many games. Much of my team can check counters to keldeo and U-turn on Jirachi and Scizor ensures good matchups for a free scald or secret sword.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heart Stamp
- Iron Head
- Healing Wish
- U-turn
Jirachi is a great mon to just hax your opponent to death. It also can bait many things in to get the U-turn off or healing wish up any unfortunate accidents that happen to my sweepers. I actually have used healing wish on garchomp as it helps counter a lot of threats in the tier.
The Squad:






Rundown of the squad:

Godzilla (Tyranitar) (F) @ Expert Belt
Ability: Sand Stream
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Pursuit
- Fire Blast
- Thunderbolt
The star of the team. Was very inspired by Legend of the Mystic Ones by BlazeLatias
I found this mon to be THE BEST at catching players off guard. Able to catch out defensive Garchomp and defensive Lando-T, as well as Breloom, Band Scizor, and Mega Scizor on a switch. Overall, the coverage and surprise is fun.

Mothra (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
Volcarona is like the supporting actor on this team. Its the standard Volcarona set with Lum to get rid of the pesky statuses. Volcarona heavily punishes u-turn users and steel types with its bulkier set and typing as well as the possible flame body burn chance.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Mega-Scizor was a great fit into the team for defog, as opposed to a latias to avoid heavy bug/dark team weakness. With no levitate or flying types either, my team is extremely weak to hazards (and ground-types lol). This also is used check to mega diancie without hp fire and is my defensive pivot on fairy-types.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Garchomp is one of the best pokemon in the game (personal fave, much bias). Excellent stealth rocker and heavily punishes most physical sweepers such as bisharp, medicham, and lopunny (if i dont get ice punched). Dragon tail is necessary to take out mons that set up (also the standard). I am honestly not too sure how well Toxic works on this set, it seems like a good option to have but so far I have never used it.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Specs Keldeo brings sweeping potential and is a win condition in many games. Much of my team can check counters to keldeo and U-turn on Jirachi and Scizor ensures good matchups for a free scald or secret sword.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heart Stamp
- Iron Head
- Healing Wish
- U-turn
Jirachi is a great mon to just hax your opponent to death. It also can bait many things in to get the U-turn off or healing wish up any unfortunate accidents that happen to my sweepers. I actually have used healing wish on garchomp as it helps counter a lot of threats in the tier.
Thoughts on the team:
Overall this team is really fun. I do run into some very bad matchups especially against excadrill. Much of the time, the Lando-T goes down in the first turn when I lead Ttar which gets rid of my fear of earthquake. However, with no earthquake switch in, the team is fairly weak. Raikou is also another threat if Garchomp is weakened depending on its moveset. My switch in to keldeo is keldeo lol. I'm really just looking for a lot of suggestions to make the team more consistent.