...Hax for Haxorus, of course. ;)
As a relatively new player, and my first post on Smogon, I hope I can get good feedback on the team. After ages of painstaking changes through playtesting, I think I've finally approached roughly where I would like this team to be at.
From the outset, my team has been based around Haxorus, and his phenomenal attack stat. Dragonite gets all the love currently, but I think that, if supported well, Haxorus can become a fierce predator and deserves some poke-respect.
EDIT: Edited sets with feedback from Jirachi and Asek, thanks guys! Oh, and mistakes fixed thanks to Superpowerdude.
Tiamat (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake
Tiamat was the Babylonian Mother of Life and the first Gods, and most importantly, the dragonic embodiment of Chaos, and that's what she does here.
Haxorus is the focus of the team. Double Dancing allows this Haxorus to sweep defensive, balanced and offensive teams, giving more flexibility than either Swords Dance or Dragon Dance Hax. The HP EVs save Tiamat from death by Reiunculus, as well as giving her much needed bulk. Obviously, EV's and nature are there to maximise attack followed by speed as a secondary priority. Outrage and Earthquake, with Mold Breaker, provide awesome coverage. Lum Berry is primarily for outrage, but if the sweep is saved until very late, it also doubles as a useful status absorber, and reduces worrying about the odd scald and will'o'wisp from frightened and doomed Jellicents.
Marvin (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Marvin the Paranoid Android is very paranoid about steel types. As a Dragon sweeper, Haxorus gets walled by steel types, and so Marvin is here to obliterate them. With Choice Specs, maximum special attack and modest, Marvin has phenomenal power with which to dispatch the various steel types in the game. STAB Thunderbolt has decent coverage, destroys Skarmory and really hurts bulky water types. Hidden Power Fire OHKOs Ferrothorn, Scizor, and generally anything with a weakness to fire. Volt Switch allows Magnezone to keep momentum going, and flash cannon provides a final STAB move where the others just don't cut it. Magnezones typing also allows it to come in on the two dragon weaknesses.
Medusa (Latias) (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Healing Wish
Medusa means 'Guardian' which describes well what Latias does here. In a team chock full of frail but potent pokemon, not least Haxorus, duel screens provide invaluable support. Latias typing really complements Magnezone's: it resists fighting and fire while ignoring ground altogether. Healing wish provides Latias with a final way to help the team, and letting me give a poorly judged Haxorus sweep another try. Finally, psychic is chosen over dragon pulse to deal with those pesky fighting types. Although dragon pulse provides better coverage, I find psychic better supports the team, and gives Latias a better time against as a switch in, as it rarely has the power or speed to deal with dragon types anyway.
At this point, the core part of the team was finished. Now, I needed pokemon to cover the teams weaknesses, disrupt the opponent and provide offensive pressure on the opponent.
Agrona (Tyranitar) (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Ice Punch
- Superpower
Agrona was the Celtic Goddess of war and death, a fitting name for such a fearsome monster as Tyranitar.
This Tyranitar does two things: it shuts down opposing weather teams while acting as revenge killer. Stone Edge and Crunch provide powerful STABs, Ice Punch hits those pesky dragons while Superpower beats up Heatran.
Sun Wukong (Infernape) (M) @ Expert Belt
Trait: Blaze
EVs: 4 HP / 160 Atk / 92 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Overheat
- Stone Edge
- Close Combat
The magical chinese monkey, Sun Wukong provides wallbreaking and stealth rocking duties. Close Combat and Overheat obviously provide powerful STABs, while Stone Edge hits dragons and Gyrados. Expert Belt provides extra power without the short lifespan of Life Orb.
Manju (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Recover
- Thunderbolt
- Rapid Spin
Everyone's favourite starfish returns as Manju, the Japanese magical tide-flowing jewel. Starmie fills many roles on the team. Providing the only water STAB on the team allows Starmie to fill holes on the team. With fearsome power and speed, it acts as a great late game cleaner if Haxorus has already bit the dust, and finally Starmie provides invaluable rapid spin support and status absorbing to the team. Finally, as a lead, it is capable of severely punishing many common leads and immediately removing the stealth rock threat. Recover allows Starmie to survive much longer between Life Orb and sandstorm.
Importable:
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Recover
- Thunderbolt
- Rapid Spin
Sun Wukong (Infernape) (M) @ Expert Belt
Trait: Blaze
EVs: 4 HP / 160 Atk / 92 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Overheat
- Stone Edge
- Close Combat
Agrona (Tyranitar) (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Ice Punch
- Fire Punch
Medusa (Latias) (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Healing Wish
Marvin (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Tiamat (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake
As a relatively new player, and my first post on Smogon, I hope I can get good feedback on the team. After ages of painstaking changes through playtesting, I think I've finally approached roughly where I would like this team to be at.
From the outset, my team has been based around Haxorus, and his phenomenal attack stat. Dragonite gets all the love currently, but I think that, if supported well, Haxorus can become a fierce predator and deserves some poke-respect.
EDIT: Edited sets with feedback from Jirachi and Asek, thanks guys! Oh, and mistakes fixed thanks to Superpowerdude.
Tiamat (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake
Tiamat was the Babylonian Mother of Life and the first Gods, and most importantly, the dragonic embodiment of Chaos, and that's what she does here.
Haxorus is the focus of the team. Double Dancing allows this Haxorus to sweep defensive, balanced and offensive teams, giving more flexibility than either Swords Dance or Dragon Dance Hax. The HP EVs save Tiamat from death by Reiunculus, as well as giving her much needed bulk. Obviously, EV's and nature are there to maximise attack followed by speed as a secondary priority. Outrage and Earthquake, with Mold Breaker, provide awesome coverage. Lum Berry is primarily for outrage, but if the sweep is saved until very late, it also doubles as a useful status absorber, and reduces worrying about the odd scald and will'o'wisp from frightened and doomed Jellicents.
Marvin (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Marvin the Paranoid Android is very paranoid about steel types. As a Dragon sweeper, Haxorus gets walled by steel types, and so Marvin is here to obliterate them. With Choice Specs, maximum special attack and modest, Marvin has phenomenal power with which to dispatch the various steel types in the game. STAB Thunderbolt has decent coverage, destroys Skarmory and really hurts bulky water types. Hidden Power Fire OHKOs Ferrothorn, Scizor, and generally anything with a weakness to fire. Volt Switch allows Magnezone to keep momentum going, and flash cannon provides a final STAB move where the others just don't cut it. Magnezones typing also allows it to come in on the two dragon weaknesses.
Medusa (Latias) (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Healing Wish
Medusa means 'Guardian' which describes well what Latias does here. In a team chock full of frail but potent pokemon, not least Haxorus, duel screens provide invaluable support. Latias typing really complements Magnezone's: it resists fighting and fire while ignoring ground altogether. Healing wish provides Latias with a final way to help the team, and letting me give a poorly judged Haxorus sweep another try. Finally, psychic is chosen over dragon pulse to deal with those pesky fighting types. Although dragon pulse provides better coverage, I find psychic better supports the team, and gives Latias a better time against as a switch in, as it rarely has the power or speed to deal with dragon types anyway.
At this point, the core part of the team was finished. Now, I needed pokemon to cover the teams weaknesses, disrupt the opponent and provide offensive pressure on the opponent.
Agrona (Tyranitar) (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Ice Punch
- Superpower
Agrona was the Celtic Goddess of war and death, a fitting name for such a fearsome monster as Tyranitar.
This Tyranitar does two things: it shuts down opposing weather teams while acting as revenge killer. Stone Edge and Crunch provide powerful STABs, Ice Punch hits those pesky dragons while Superpower beats up Heatran.
Sun Wukong (Infernape) (M) @ Expert Belt
Trait: Blaze
EVs: 4 HP / 160 Atk / 92 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Overheat
- Stone Edge
- Close Combat
The magical chinese monkey, Sun Wukong provides wallbreaking and stealth rocking duties. Close Combat and Overheat obviously provide powerful STABs, while Stone Edge hits dragons and Gyrados. Expert Belt provides extra power without the short lifespan of Life Orb.
Manju (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Recover
- Thunderbolt
- Rapid Spin
Everyone's favourite starfish returns as Manju, the Japanese magical tide-flowing jewel. Starmie fills many roles on the team. Providing the only water STAB on the team allows Starmie to fill holes on the team. With fearsome power and speed, it acts as a great late game cleaner if Haxorus has already bit the dust, and finally Starmie provides invaluable rapid spin support and status absorbing to the team. Finally, as a lead, it is capable of severely punishing many common leads and immediately removing the stealth rock threat. Recover allows Starmie to survive much longer between Life Orb and sandstorm.
Importable:
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Recover
- Thunderbolt
- Rapid Spin
Sun Wukong (Infernape) (M) @ Expert Belt
Trait: Blaze
EVs: 4 HP / 160 Atk / 92 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Overheat
- Stone Edge
- Close Combat
Agrona (Tyranitar) (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Ice Punch
- Fire Punch
Medusa (Latias) (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Healing Wish
Marvin (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
Tiamat (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake









