Myths and Madness

MYTHS AND MADNESS
A CRMT by Puretrainer

Introduction
Well I'll get right on with this then I recently built a team that I have had great success with it so I thought I would post an RMT for it before it loses it's luster. Basically I wanted to make a really solid bulky offense team, since it has easily become my most preferred playstyle as of late. I don't have any kind of number to attach to show the team's success as I hardly ever ladder but from when I have played it I have rarely lost. The name of the RMT comes from the nicknames each of my mons have. They are named after creatures in Greek Mythology which happens to be a big interest of mine. So in each mon's explanation I will tell you a bit about the name I chose and why. The way I built this team is like any other team I buid, which is to start with a defense core that is able to check as many threats as possible and build around that. I chose the particular mons for this team as they tend to fair well against most weather teams in their own respects. When I do these I never bother with the whole team building process, but I'll explain each mon's function and why I chose them for the team. So without further ado here it is.


The Team at a Glance


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In-Depth Analysis

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Kronos(Tyranitar)@ Choice Scarf
Ability: Sand Stream
Nature: Jolly
EVs: 252 Att/252 Spe/4 Hp
-Stone Edge
-Crunch
-Superpower
-Ice Punch
Okay so a little background knowledge to start the analysis. Kronos was the leader of the titans and the father of the Big 3 Olympian gods: Zeus, Poseidon, and Hades. He was a complete monster in every definition of the word and so is Tyranitar. Tyranitar is an asset to this team as he quite simply screws other weather abusers over and the mons that flourish in Sand are covered by the rest of the team. He is a great revenge killer and deals with lots of annoying threats like: Thundurus, Tornadus, Scrafty, and Virizion to just name a few. He is a great mon and a huge asset for the team to have as he is my best way of dealing with weather abuse teams other than sand. as for the movepool dual stab in stone edge and crunch let me hit really hard. Superpower is to deal with scrafty, other tars, and non rock polish terrakion. Some people prefer to use ice beam in the last slot to hit gliscor for a surprise KO but I prefer Ice punch to effectively revenge Virizion with a bit of prior damage. It also does damage to scor on the switch anyways and hits random other ice weak mons pretty hard. I don't use pursuit because its fairly useless now days. Most people expect the pursuit and will stay in to deal as much damage as possible before dying and the extra move slot gives me much needed coverage. The EVs and nature are self explanatory max Att and Spe and Jolly so I can be as fast as possible to outrun as many things as I can.

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Pythia(Jirachi)@ Leftovers
Ability: Serene Grace
Nature: Careful
EVs: 252 Hp/216 SpD/40 Spe
-Stealth Rock
-Wish
-Body Slam
-Iron Head
Okay lesson number 2. Pythia was the top dog oracle at Delphi and was the personal oracle to the gods. She was super important and so is jirachi + jirachi to me looks like an oracle. Speaking of Jirachi its one of the biggest pricks in the whole game and I love it so much. This thing takes on special hits like a champ. It counters so many special threats its ridiculous but to name a few: Latios, Latias, Reuniclus, Tornadus, and Thundurus to a lesser extent. Its my main switch in to most special hits and from there I either set up Rocks or spread para through body slam. I chose body slam over thunder wave because of the abundance of ground types being used this gen. Wish is to keep this guy in great health and can be used to help his teammates in a pinch. Body Slam and Iron Head allow for the ever annoying paraflinch combination that makes this mon so infamous. The EVs are set to give me maximum Hp and a solid amount of special bulk, while retaining the ability to outrun non-scarfed tars and some other annoying threats. The careful nature just gives me even more special bulk to work with. Jirachi is the first piece of my defense core as well and has excellent synergy with celebi and quagsire. He gives me a valuable ice resist and an immunity to poison to help protect quagsire. Without jirachi I am much weaker to dragons who like to spam their super effective moves though scizor does provide back up in a pinch.

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Calypso(Celebi)@ Leftovers
Ability: Natural Cure
: Modest
EVs: 216 Hp/252 SpA/40 Spe
-Nasty Plot
-Recover
-Giga Drain
-Hidden Power [fire]
Okay so Calypso an interesting character indeed. She is a character from the epic poem: The Odyssey by the great Homer. She lives on an island called Ogygia and keeps the main character Odysseus hostage there for many years wishing to make him her immortal husband. She is a nymph and thats why I chose her to represent Celebi as thats what Celebi has always reminded me of. Anyways onto the analysis. Celebi is incredible to say the least. She gives me an ever important water resist to deal with rain teams and with nasty plot she becomes a prime power player. Though most of the time I don't bother nasty plotting or I don't need to. Giga drain/Hidden power are for optimal coverage alongside recover to keep this gal healthy as can be. The EVs are for maximum power while retaining a fair amount of bulk to take hits and either attack back or recover off the damage. The speed is to outrun non-scarf ttars and anything below and also to speed creep similar Celebi to get win the war of hidden power. Celebi is a huge player in the team taking on the majority of rain teams and take the pressure off of rachi a bit who can't take rain boosted hydro pumps at all. Celebi also makes a wonderful status absorber thanks to natural cure which helps quagsire out a lot because he doesn't like getting poisoned/burned.

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Phorcys(Quagsire)@ Leftovers
Ability: Unaware
Nature: Relaxed
EVs: 252 Hp/252 Def/4 SpD
-Scald
-Ice Beam
-Earthquake
-Recover
Here we go, Porphys is a primordial god of the sea and is often forgotten about in light of the more famous Poseidon. However he is just as good and the same principle applies to quagsire. Quagsire is often overlooked because of his mediocre stats but he is something to watch out for. With unaware he is able to check the plethora of physically based mons often run on sand teams and a crapload of others. Excadrill, Landorus, Garchomp, and Scizor are the big guys that quag checks due to unaware. Thanks to this he can come in on an attack comfortably, and either attack to 2HKO or recover to keep himself in high health. Scald comes in to help him even more with the prospect of delivering a burn to attackers and making their hits even weaker. Scald also offers me an extra way to hit excadrill should his balloon still be intact. Ice beam lets me hit garchomp, landorus, and gliscor for solid damage and take on dragonite as well. Earthquake is secondary stab and lets me hit excadrill and others weak to it for super effective damage. Recover is obviously to keep him healthy so he can keep on doing his job well. He has excellent synergy with Jirachi and celebi absorbing the fire moves often aimed at them and usually dealing with those mons effectively.

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Python(Salamence)@ Life Orb
Ability: Intimidate
Nature: Rash
EVs: 252 SpA/40 Att/216 Spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Python was this crazy awesome lady dragon that guarded a special stone in delphi. She was ferocious and one of my favorite monsters of Greek myth. Sadly she was slain by the god Aries as revenge for one of his children being killed. Anyways Salamence is one bad mofo, he is probably my all time favorite dragon and I was extremely glad to see him come back to OU and still be a fighting force. The EVs are so that he has max special attack to fire off full force Draco meteors and still have enough speed to outrun positive base 80s and below. The rest were dumped into attack to let his brick break 2HKO Blissey/Chansey on the switch. Mence also provides me witha backup water resist though I don't like relying on him since he isn't that bulky.

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Erymanthian(Excadrill)@ Life Orb
Ability: Sand Rush
Nature: Adamant
EVs: 252 Att/252 Spe/4 HP
-Swords Dance
-Rock Slide
-Earthquake
-Rapid Spin
Basically Excadrill is named after a monster taken down by Hercules as part of his seven labors. The monster was a giant boar that was running rampant and was to be taken care of. I chose this to represent Excadrill because once Exca gets on the field he runs rampant as well and is difficult to stop. Basically this guy does the same job scizor did but more. He is able to boost himself up and sweep but has the added benefit of utilitizing Rapid Spin to further support the team. He is an incredibly useful mon and is an excellent fit into the team.



One Final Look

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Conclusion and Credits

So hope you enjoyed reading about my team Rates are always welcome. I just felt like showing my team off before it inevitably becomes outdated due to the rapidly changing metagame. Anyways thanks for reading and you're welcome to try the team if you'd like.

Credit to bulbapedia for the sprites
 
hi pure, this is an excellent team. i've used one very similar myself recently and think i know how to help you. you have problems with volcarona big time since quag is 2hkod and can't ohko. most carry hp rock so salamence won't be able to take it down either. i think scizor is easily replaceable by excadrill. excadrill brings the same revenge killing that scizor does, but can take care of volcarona, and it can even spin as an added bonus, which helps this team a lot as mence is sr weak and there are a decent amount of opportunities for opponents to spike.

Excadrill @ Life Orb
Adamant | 4 HP / 252 Atk / 252 Spe
Earthquake / Rock Slide / Rapid Spin / Swords Dance

you could probably run leftovers or balloon as well since you're spinning but i think you'll appreciate the extra power life orb brings. anyway nice team and gl
 
hi pure, this is an excellent team. i've used one very similar myself recently and think i know how to help you. you have problems with volcarona big time since quag is 2hkod and can't ohko. most carry hp rock so salamence won't be able to take it down either. i think scizor is easily replaceable by excadrill. excadrill brings the same revenge killing that scizor does, but can take care of volcarona, and it can even spin as an added bonus, which helps this team a lot as mence is sr weak and there are a decent amount of opportunities for opponents to spike.

Excadrill @ Life Orb
Adamant | 4 HP / 252 Atk / 252 Spe
Earthquake / Rock Slide / Rapid Spin / Swords Dance

you could probably run leftovers or balloon as well since you're spinning but I think you'll appreciate the extra power life orb brings. anyway nice team and gl

Thanks for the rate I'll make those changes soon.
 
Hey, I too am impressed with your team. It looks fairly solid, except there are a few changes I see that would be beneficial, the major one being to Quagsire:

Phorcys(Quagsire)@ Leftovers
Ability: Unaware
Nature: Relaxed
EVs: 252 Hp/252 Def/4 SpD
-Waterfall
-Swagger
-Stockpile
-Recover


This is a much broader wall, and can easily take on things like Garchomp, Excadrill and Volcarona. I have played around with max SpD, but iirc you will be 2HKOd by Garchomp, meaning you cannot get a stockpile off and then recover. I would also urge you to think about changing body slam on your Jirachi to thunder(wave) to add an extra resistance to rain teams and help you against things that could otherwise force a switch, like Chandelure, especially once it gets shadow tag.

Those are the only things that I notice immediately, but I will repost if I find anything else in need of changing.
 
Hey, I too am impressed with your team. It looks fairly solid, except there are a few changes I see that would be beneficial, the major one being to Quagsire:

Phorcys(Quagsire)@ Leftovers
Ability: Unaware
Nature: Relaxed
EVs: 252 Hp/252 Def/4 SpD
-Waterfall
-Swagger
-Stockpile
-Recover

This is a much broader wall, and can easily take on things like Garchomp, Excadrill and Volcarona. I have played around with max SpD, but iirc you will be 2HKOd by Garchomp, meaning you cannot get a stockpile off and then recover. I would also urge you to think about changing body slam on your Jirachi to thunder(wave) to add an extra resistance to rain teams and help you against things that could otherwise force a switch, like Chandelure, especially once it gets shadow tag.

Those are the only things that I notice immediately, but I will repost if I find anything else in need of changing.

Hey thanks for the rate you're the second person to suggest stockpile on quagsire so I will definitely test it and see what kind of results I get. Im not to worried about most things in rain since rachi can deal with anything that isn't blasting rain hydro pumps and Celebi deals with those guys as is. I don't like to make changes to the team to deal with threats that don't exist yet as this upsets the balance and is fairly useless until those threats come out. If chandy does prove to be a bother when it gets shadow tag I will adjust the team accordingly.
 
This team is pretty solid but Gliscor stops your Excadrill from sweeping and none of your pokemon will take it out, it doesn't want to switch into and won't stay in on Quagsire or Celebi. To me it looks like the weak link here is Salamence, MixMence is no joke but I feel like an SD Garchomp would be doing a better job and can help cripple Gliscor,

Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Swords Dance
- Fire Fang

Yache will take Ice Fangs from Gliscor and allow you to SD and hit with Dragon Claw. Fire Fang will OHKO Ferrothorn, another pokemon that can be annoying to an Excadrill sweep. Chomp takes all SR weaknesses away from your team and takes advantage of the sand you have going, Salamence hates both of those. Other changes I would make would be to give Excadrill Air Balloon and Frustration/Return over Rapid Spin. Frustration will beat weakened Gliscor while Balloon will spare you from Jolly Excadrill and random Ground attacks.
 
This team is pretty solid but Gliscor stops your Excadrill from sweeping and none of your pokemon will take it out, it doesn't want to switch into and won't stay in on Quagsire or Celebi. To me it looks like the weak link here is Salamence, MixMence is no joke but I feel like an SD Garchomp would be doing a better job and can help cripple Gliscor,

Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Swords Dance
- Fire Fang

Yache will take Ice Fangs from Gliscor and allow you to SD and hit with Dragon Claw. Fire Fang will OHKO Ferrothorn, another pokemon that can be annoying to an Excadrill sweep. Chomp takes all SR weaknesses away from your team and takes advantage of the sand you have going, Salamence hates both of those. Other changes I would make would be to give Excadrill Air Balloon and Frustration/Return over Rapid Spin. Frustration will beat weakened Gliscor while Balloon will spare you from Jolly Excadrill and random Ground attacks.

K couple problems I have. You said yourself that gliscor isn't going to stay in on celebi or quag because both can stop him cold. Therefore he won't be a problem to the team in anyway. Mixmence is there as a wallbreaker more than anything effectively taking out a wide variety of mons. Next on my list is the reason I run life orb over Air balloon is because opposing excadrill are dealt with by quag as well and ones that don't carry x-scissor find celebi annoying as well. I run rapid spin because its a great support tool, It allows me to deal with the issue of my team being fairly easy to spike on and clears rocks for mence to do his thing. So sorry I won't be using any of your suggestions because they don't help the team they make it worse.
 
Gliscor is stopped cold by those two but when you try sweeping with Excadrill you'll be the one stopped. MixMence isn't as an effective wall breaker as it was in Gen 4 and the suggestions make it easier for your own Excadrill to sweep, you won't need Rapid Spin without Salamence and a team that has sand isn't what Salamence wants, taking an extra 6% makes it easier to wear down, that'll be 16% a turn and you have to hope SR isn't up. Garchomp doesn't care about rocks, it causes more damage and removes the main problem from your sweep while using the sand to it's advantage.
 
Gliscor is stopped cold by those two but when you try sweeping with Excadrill you'll be the one stopped. MixMence isn't as an effective wall breaker as it was in Gen 4 and the suggestions make it easier for your own Excadrill to sweep, you won't need Rapid Spin without Salamence and a team that has sand isn't what Salamence wants, taking an extra 6% makes it easier to wear down, that'll be 16% a turn and you have to hope SR isn't up. Garchomp doesn't care about rocks, it causes more damage and removes the main problem from your sweep while using the sand to it's advantage.

Okay you're obviously confused on how the team works. First and foremost Excadrill isn't there to sweep he's a revenge killer and a utility mon. If gliscor comes in on him even if he has SD'd it doesn't matter I can switch to quag or celebi or even mence since I'll be expecting an EQ. From there it's simply eliminating it or hitting whatever comes in. Second Sand doesn't bother mence that much because he has roost to heal off the damage anyways and with RS on exca it means he doesn't have to worry about Rocks ruining his fun. Garchomp isn't going to be beating Gliscor the way you think he is. a +2 Dragon Claw does roughly 47% which means that after poison heal it comes down to a 3HKO meanwhile even with Yache berry you're 2HKO'd by Scor's Ice Fang. Please know what you're talking about the next time you decide to rate a team.
 
That makes it sound like you're getting worn down much easier than your opponent. Mence doesn't want to Roost if it's a wall breaker because that gives the wall a chance to heal itself too and Mence is the one that loses 6-16% a turn, easy to outstall and hard to keep coming back in because of SR pressure. You can't always assume Rocks will be gone either, spin blocks exist and those are going to stop you pretty easily. Gliscor is an ALRIGHT check to Garchomp but Chomp can bring it within range of being finished off by Excadrill, the most threatening pokemon on your team. Excadrill might be your "utility" but changing from Rapid Spin makes it more successful and offensive, which is the direction this team is leaning, Quagsire is more like a backbone. Jesus, these are nice facts.
 
just thought I'd mention I tested stockpile quag a bit and really didn't like losing ice beam to hit annoying pricks like dnite and mence with so I'll be keeping it as is.
 
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