Nanananananana Batman!

Started off a team, then noticed a lot of them were like batman characters, so went with it :D.

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Poison Ivy (Roserade) (F) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder

Starter roserade, good to put something to sleep, and representing poison ivy. Can get toxic spikes down on switch.

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Batman (Gliscor) (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Roost
- Earthquake
- Stealth Rock
- Ice Fang

Batman, star of the team. Main Defensive tank. Pretty standard actually, sets stealth rocks, walls other stuff. Thinking of doing taunt over ice fang though right now.

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Mr. Freeze (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Brick Break
- Ice Shard
- Swords Dance

Main sweeper w/ swords dance. Ice Shard to revenge kill dragons. Life orb for more power, helps ohko dragons w/ stealth rock. Pretty standard. None of the ice pokes resemble mr. freeze much sadly.

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Bane (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 102 HP/144 Atk/252 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamicpunch
- Thunder Punch

Beastly Bane...Status absorber, 2nd defensive tank. Got it from slicendice, except I used thunder punch since I have enough ice atks, and gyara w/ a DD would be a problem otherwise. No Guard over guts even though it's a status absorber, just cause dynamic punch is so good =].

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Penguin (Empoleon) (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/8 Spd/8 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Surf
- Grass Knot
- Yawn

The penguin ^_^...Main special tank, yawn for pseudo hazing/sleeping, but may just change to roar. Took some evs off hp. 368 for max recovery w/ leftovers, w/ speed evs to go faster than swampert, and have a good chance to ohko it w/ grass knot. Also a good switch to most waters. Hydro pump over surf to hurt some stuff more. Weezing/skarm 2hkoed, also helps against rock sandstorm boost, 2hkos tyranitar, although empoleon gets raped by equake. It can take 1 equake from it if it's at full health atleast.

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The Joker (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 136 Atk/252 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Explosion
- Energy Ball

Has the joker's smile =]. Another grass atk is kinda redundant, but ohkos swampert, and helps give more coverage vs ground/rock pokes. Explosion for when it's done.

Threat list:
Tyranitar: Gliscor and Weavile. Roserade/empoleon/gengar can also hurt it well, first 2 doing 2hkos, but are gonna die w/ a DD.
Gyarados: Machamp and gengar
Infernape: This thing has been annoying me. Try to put it to sleep right off the bat, since it is used as a starter a lot. Otherwise, relying on gengar/weavile's speed to kill it.
Mix ape in particular is hard...Machamp/gliscor can take some physical hits, but don't do too well to special, empoleon gets raped by close combat, but can ohko.
Azelf: Weavile, empoleon
Rhyperior: Machamp and gliscor
Electivire: Machamp
Heracross: Gliscor
Salamence: Empoleon for special versions, gliscor/machamp for physical
Togekiss: Empoleon, having trouble w/ toge right now =/
Gengar: Weavile
Garchomp: Gliscor
Raikou: weavile
Lucario: Gliscor
Tauros: Gliscor, machamp
Starmie: Weavile, gengar
Weavile: machamp
Dugtrio: Gliscor, gengar, weavile
Alakazam: weavile
PorygonZ: empoleon
Medicham: gliscor machamp
Staraptor: gliscor gengar
Slowbro: empoleon
Machamp: machamp gengar gliscor
Jolteon: weavile roserade
Aerodactyl: gliscor machamp
Snorlax: machamp
Zapdos: weavile roserade
Blissey: machamp weavile
Suicune: empoleon roserade
Sceptile: roserade gengar weavile
Breloom: gengar roserade
Slaking: gliscor machamp
Tangrowth: roserade gengar
Ninjask: weavile
Metagross: machamp gliscor
Heatran: empoleon
Celebi: weavile
Jirachi: empoleon

OK, so I have a major problem with special electric attackers and togekiss. Sadly, I think I'ma have to replace empoleon. Spikes/SR will start to hurt also.
 
Wow, I was reading this, and noticed that your first 3 pokes are the same as mine. This happened before in another RMT. Are people copying me, or do we really only use 30ish different pokes in OU? o_O

ON TO TEH RAY-TING!

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Poison Ivy (Roserade) (F) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder


Leaf storm > grass knot. I use this same spread as my starter, except mine has 252 speed and hp. The special attack isn't needed as much as the hp is IMO.

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Batman (Gliscor) (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Roost
- Earthquake
- Stealth Rock
- Ice Fang


This is my physical wall as well. I originally had ice fang, but switched to AA because I found I wasn't using it for anything. Now I'm considering knock off. Not having leftovers will quickly wear down your opponent when you have 2 layers of TS and SR out. Sand veil to take advantage of an opponents sandstorm.

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Mr. Freeze (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Brick Break
- Ice Shard
- Swords Dance


Pursuit > swords dance. Even if it's not a revenge killer, Empoleon will be forcing a couple switches with yawn, making pursuit damage put huge dents in at least 2 pokes just for switching. Weavile is best played as a hit-and-runner, but if you want an effective lategame sweeper, expert belt is a good option, since weavile doesn't like stealth rock, and some people try to keep their dragon dancer hidden away until lategame, where it can catch you off guard for the win. Taking 6 ev's out of attack and putting them in speed (375-6) makes weavile an effective weavile counter.

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Bane (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 102 HP/144 Atk/252 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamicpunch
- Thunder Punch


Guts and cross chop plz. Guardpunch is awesome, but not on restalkchamp. Cross chop is the obvious choice, leaving crater sized dents in everything not resistant to it, especially if it goes critical. If you're an accuracy whore, how about low kick? Yuo have t-bolt on gengar, so stone edge or bullet punch might be a good choice.
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Penguin (Empoleon) (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/8 Spd/8 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Surf
- Grass Knot
- Yawn


A physical attacking (as opposed to special, not walling) set might be better here. Keep yawn, but try waterfall/aqua jet, drill peck, avalanche, brick break, shadow claw... Aqua jet's priority could prove useful, and avalanche would destroy specsmence if it stays in.


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The Joker (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 136 Atk/252 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Explosion
- Energy Ball


Grass knot > NRG ball. It has more power on at least 80% of the stuff you'll be using it against.
 
Roserade definitely needs those Special Attack EVs.

When it comes to Ice Fang vs Aerial Ace on Gliscor, it depends who you need to hit more, Dragons or Heracross. Seeing as you have Weavile waiting in the wings, Aerial Ace may be the way to go.

You may want to consider Stone Edge over ThunderPunch, as you'll be able to hit Salamence harder on the switch in too. You'll find you'll be able to remove Gyarados from play fairly easily with it so long as you're not switching Machamp in as Gyarados Dragon Dances.

Gengar doesn't learn Grass Knot, of course, so your only Grass option is Energy Ball. However, I'd recommend Focus Blast over it, as although the accuracy is somewhat lower, you really need it against Pokemon such as Tyranitar.
 
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