Hello,
I usually like presenting teams that work quite well, but today I need your help for a team that I really need to improve.
As the tittle suggests, I wanted to build a team around a very gimmick but funny pokemon : lvl 1 Aron
I think everybody knows him : he abuses endeavour for amazing kills.
He can really destroy entire teams if his counters are over, but it's not easy to prepare this sweeping.
Team building process :
Team at a glance :
Tyranitar (F) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 104 Atk / 56 SAtk / 96 SDef
Sassy Nature (+SDef, -Spd)
- Pursuit
- Ice Beam
- Stealth Rock
- Stone Edge
He will often be the lead, especially against non weather teams. SR are usefull, if an opponent with 1 HP has switched and want to come again. Also cool if Aron is not able to sweep anymore. Pursuite is supposed to be nice against ghosts, but Gengar will hurt with Focus Blast, and Jelicent can burn and wall until I die, so this job is not often done well. Do you think crunch is needed to do it well ? Ice beam to take care of dragons, Gliscor and Landorus on the switch. Stone Edge to hit different things with a neutral coverage.
Quite defensive spread, I could find a more interesting one.
Somebody suggests a scarf set, but I would have to give SR to Celebi, who already has just two offensive attacks. I could also letting SR on Tyranitar, with the scarf, to bluff the classical set and be able to revenge kill later ? A good team always have a counter to Tyra, so he will often have to switch after using SR. He would also be able to be quicker than an opponent using taunt.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature (+SAtk, -Atk)
- Heal Bell
- Giga-drain
- Hidden Power [fire]
- U-turn
Heal Bell and natural cure are nice to deal with statuses that would otherwise threaten me. Two attacks for a correct coverage, and U-turn which is really nice to let Aron coming on the field. He is also a good answer again rain dance teams, and brings two really crucial resistances to this team : water and ground. His double weakness to ground is quite annoying, but covered by Magnezone, such as the Dark and Ghost one. Fire, ice and fly hit are well taken by Tyranitar and Tentacruel.
I'm thinking of Shaymin to replace him, I keep the water, electric and ground resistances, just lose the fighting one, and he has less weaknesses. Same trait, same stats, and the powerfull seed flare could be precious against bulky opponents.
Tentacruel (F) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 160 Def / 96 SDef
Calme Nature (+SDef, -Atk)
- Rapid Spin
- Scald
- Toxik Spikes
- Knock off
A precious pokemon. Rapid Spin is wonderfull to keep Aron alive, scald can burn annoying physical sweppers. Toxik Spikes are nice to let Aron OKO rock and ground types. And knock off can help against many pokemon that rely on their items, especially leftovers and Shed Shell. Scald is also precious against some walls that hate being burnt
With Tyranitar, I've two special walls that compliment well each other : Tyranitar is immuned too psychic, Tentacruel resist fighting, steal and water. The grass and ground weakness are covered by Celebi.
Xatu (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 216 Def / 40 SDef
Relax Nature (+Def, -Spd)
- U-turn
- Wish
- Psychic
- Sucker Punch
Quite unusual set, but he really fits this team. Psychic is an obvious stab when needed, so he can counter fighting types which are annoying for Tyranitar and Magnezone.
And he is a perfect partner for Aron, as his trait takes care of hazards, statuses, leech seed... Wish + U-turn can help healing Aron. Sucker Punch is absolutely unexpected, and funny to finish a Rock/Ground/Steal pokemon with 1 HP, and can also hurt (a very little bit...) ghosts. Quick attack is another option, but not sure to KO physical steal/rock walls if they have leftovers, even after endeavour.
Somebody suggests toxik, but it would be redundant with toxik spikes. Moreover, Sucker punch's role is to be an unpredictable priority, so Xatu is able to hit a powerful opponent with just 1 HP left without dying.
To answer another comment, the -Spd nature is not really here to have a more "powerfull" U-turn, but because I appreciate when he takes a it before U-turning, because if he is quicker than the opponent, Aron won't be able to come on the field.
Magnezone @ Leftovers
Trait: Magnet pull
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Substitute
- Charge Beam
- Hidden Power [fire]
- Thunderbolt
A classical set, no need to explain it. In four words : Kill steal with fire !
Also brings nice resistances to the team, such as dragon, flying, steal and grass.
A good answer against some threats such as Cloyster.
Another set might be more usefull, I'm not really convinced of this one, maybe a choice item and Volt switch would fit better in this team.
Aron (F) @ Shell Bell
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 SAtk (yes, useless, I know)
Brave Nature (+Atk, -Spd)
- Endeavour
- Metal Burst
- Roar
- Toxik
The star of the team. The funny thing is that he takes care of many major threats, such as all the dragons (bar the unusual Flygon), Volcarona, Blissey (even if Thunder Wave is boring), Rotom...
He is the late game cleaner, but can come in quite early if there is no ghost in my opponent's team, to dig holes. But as the team really relies on him, if he's dead too early, it's just game over, or almost.
The three other moves are fillers. Metal Burst is the most "powerfull" attack I could find, but Aerial Ice could be used to be sure I will take 1 HP.
Roar if I predict an obvious and annoying switch-in, Toxik is nice against Jellicent.
This team is really funny to play with. Destroying terrible sweeper with a lvl 1 pokemon is just amazing, many oponents quit the battle.
But their are still annoying weaknesses :
- Other sandstorms are a pain, because many pokemons obviously resist this weather, so Aron will score very few OKO.
- Gliscor can pp stall endeavour, or just use sword dance and kill the entire team, thanks to his toxik orb.
- Jellicent and Gengar are hard to kill, and immune to endeavour. Gengar is also immune to Toxik.
- Offensive Jirachi with Fire punch to kill Magnezone, and flinch to take care of Aron is really hard to deal with.
- Hail is a huge problem if I'm not able to win the Weather war. But I don't really have problems with Rain and Sun.
- Multi Hit attacks, especially from Cloyster, or when they are unpredicted (Double chop from Haxorus for example).
- Unpredicted Trick, Flinch.
I also need a good revenge killer, my team is really slow. Scarfed Landorus might be nice, but I don't know what pokemon I could drop without breaking the balance of the team.
So I'm waiting for advice to improve this team. Everything can be changed, except obviously Aron. I think moves and EV spread are really not optimal.
I usually like presenting teams that work quite well, but today I need your help for a team that I really need to improve.
As the tittle suggests, I wanted to build a team around a very gimmick but funny pokemon : lvl 1 Aron

I think everybody knows him : he abuses endeavour for amazing kills.
He can really destroy entire teams if his counters are over, but it's not easy to prepare this sweeping.
Team building process :
First of all, Aron really like the sandstorm to OKO more than half of the metagame. Tyranitar is an obvious choice, because Pursuit is a great help to deal with ghosts.
So we can consider (even if it's not really true...) that I can take care of ghosts.
So, what are the other counters that threaten Aron ?
Rock types and Ground types resist the sand storm, and are (often) weak to toxik spikes, so they could be usefull to OKO more pokemon. As Aron is really weak to hazards, a spinner would be appreciated : Tentacruel can fit well here, he is also a good partner for Tyranitar, taking fighting, water and steal attacks.
The third type which is not disturbed by the storm is steal, so Magnezone seems to be a good partner.
As Aron is really slow, he hates statuses that would be thrown to him. He also appreciate wish support if he has been damaged for some reason. So Xatu, who can also reflect hazards, will be the next one.
As it is a rather defensive team who just prepare Aron sweep, I need a correct typing balance. It's easy to notice a triple ground weakness (Aron is weak to ground too, but he's actually weak to every type if he can't have health back). Celebi brings me the usefull heal bell if Aron have problems despite Xatu.


So we can consider (even if it's not really true...) that I can take care of ghosts.
So, what are the other counters that threaten Aron ?
Rock types and Ground types resist the sand storm, and are (often) weak to toxik spikes, so they could be usefull to OKO more pokemon. As Aron is really weak to hazards, a spinner would be appreciated : Tentacruel can fit well here, he is also a good partner for Tyranitar, taking fighting, water and steal attacks.



The third type which is not disturbed by the storm is steal, so Magnezone seems to be a good partner.




As Aron is really slow, he hates statuses that would be thrown to him. He also appreciate wish support if he has been damaged for some reason. So Xatu, who can also reflect hazards, will be the next one.





As it is a rather defensive team who just prepare Aron sweep, I need a correct typing balance. It's easy to notice a triple ground weakness (Aron is weak to ground too, but he's actually weak to every type if he can't have health back). Celebi brings me the usefull heal bell if Aron have problems despite Xatu.






Team at a glance :






Tyranitar (F) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 104 Atk / 56 SAtk / 96 SDef
Sassy Nature (+SDef, -Spd)
- Pursuit
- Ice Beam
- Stealth Rock
- Stone Edge
He will often be the lead, especially against non weather teams. SR are usefull, if an opponent with 1 HP has switched and want to come again. Also cool if Aron is not able to sweep anymore. Pursuite is supposed to be nice against ghosts, but Gengar will hurt with Focus Blast, and Jelicent can burn and wall until I die, so this job is not often done well. Do you think crunch is needed to do it well ? Ice beam to take care of dragons, Gliscor and Landorus on the switch. Stone Edge to hit different things with a neutral coverage.
Quite defensive spread, I could find a more interesting one.
Somebody suggests a scarf set, but I would have to give SR to Celebi, who already has just two offensive attacks. I could also letting SR on Tyranitar, with the scarf, to bluff the classical set and be able to revenge kill later ? A good team always have a counter to Tyra, so he will often have to switch after using SR. He would also be able to be quicker than an opponent using taunt.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature (+SAtk, -Atk)
- Heal Bell
- Giga-drain
- Hidden Power [fire]
- U-turn
Heal Bell and natural cure are nice to deal with statuses that would otherwise threaten me. Two attacks for a correct coverage, and U-turn which is really nice to let Aron coming on the field. He is also a good answer again rain dance teams, and brings two really crucial resistances to this team : water and ground. His double weakness to ground is quite annoying, but covered by Magnezone, such as the Dark and Ghost one. Fire, ice and fly hit are well taken by Tyranitar and Tentacruel.
I'm thinking of Shaymin to replace him, I keep the water, electric and ground resistances, just lose the fighting one, and he has less weaknesses. Same trait, same stats, and the powerfull seed flare could be precious against bulky opponents.
Tentacruel (F) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 160 Def / 96 SDef
Calme Nature (+SDef, -Atk)
- Rapid Spin
- Scald
- Toxik Spikes
- Knock off
A precious pokemon. Rapid Spin is wonderfull to keep Aron alive, scald can burn annoying physical sweppers. Toxik Spikes are nice to let Aron OKO rock and ground types. And knock off can help against many pokemon that rely on their items, especially leftovers and Shed Shell. Scald is also precious against some walls that hate being burnt
With Tyranitar, I've two special walls that compliment well each other : Tyranitar is immuned too psychic, Tentacruel resist fighting, steal and water. The grass and ground weakness are covered by Celebi.
Xatu (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 216 Def / 40 SDef
Relax Nature (+Def, -Spd)
- U-turn
- Wish
- Psychic
- Sucker Punch
Quite unusual set, but he really fits this team. Psychic is an obvious stab when needed, so he can counter fighting types which are annoying for Tyranitar and Magnezone.
And he is a perfect partner for Aron, as his trait takes care of hazards, statuses, leech seed... Wish + U-turn can help healing Aron. Sucker Punch is absolutely unexpected, and funny to finish a Rock/Ground/Steal pokemon with 1 HP, and can also hurt (a very little bit...) ghosts. Quick attack is another option, but not sure to KO physical steal/rock walls if they have leftovers, even after endeavour.
Somebody suggests toxik, but it would be redundant with toxik spikes. Moreover, Sucker punch's role is to be an unpredictable priority, so Xatu is able to hit a powerful opponent with just 1 HP left without dying.
To answer another comment, the -Spd nature is not really here to have a more "powerfull" U-turn, but because I appreciate when he takes a it before U-turning, because if he is quicker than the opponent, Aron won't be able to come on the field.
Magnezone @ Leftovers
Trait: Magnet pull
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Substitute
- Charge Beam
- Hidden Power [fire]
- Thunderbolt
A classical set, no need to explain it. In four words : Kill steal with fire !
Also brings nice resistances to the team, such as dragon, flying, steal and grass.
A good answer against some threats such as Cloyster.
Another set might be more usefull, I'm not really convinced of this one, maybe a choice item and Volt switch would fit better in this team.
Aron (F) @ Shell Bell
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 SAtk (yes, useless, I know)
Brave Nature (+Atk, -Spd)
- Endeavour
- Metal Burst
- Roar
- Toxik
The star of the team. The funny thing is that he takes care of many major threats, such as all the dragons (bar the unusual Flygon), Volcarona, Blissey (even if Thunder Wave is boring), Rotom...
He is the late game cleaner, but can come in quite early if there is no ghost in my opponent's team, to dig holes. But as the team really relies on him, if he's dead too early, it's just game over, or almost.
The three other moves are fillers. Metal Burst is the most "powerfull" attack I could find, but Aerial Ice could be used to be sure I will take 1 HP.
Roar if I predict an obvious and annoying switch-in, Toxik is nice against Jellicent.
This team is really funny to play with. Destroying terrible sweeper with a lvl 1 pokemon is just amazing, many oponents quit the battle.
But their are still annoying weaknesses :
- Other sandstorms are a pain, because many pokemons obviously resist this weather, so Aron will score very few OKO.
- Gliscor can pp stall endeavour, or just use sword dance and kill the entire team, thanks to his toxik orb.
- Jellicent and Gengar are hard to kill, and immune to endeavour. Gengar is also immune to Toxik.
- Offensive Jirachi with Fire punch to kill Magnezone, and flinch to take care of Aron is really hard to deal with.
- Hail is a huge problem if I'm not able to win the Weather war. But I don't really have problems with Rain and Sun.
- Multi Hit attacks, especially from Cloyster, or when they are unpredicted (Double chop from Haxorus for example).
- Unpredicted Trick, Flinch.
I also need a good revenge killer, my team is really slow. Scarfed Landorus might be nice, but I don't know what pokemon I could drop without breaking the balance of the team.
So I'm waiting for advice to improve this team. Everything can be changed, except obviously Aron. I think moves and EV spread are really not optimal.