AAA Nasty Plot Thundurus [Done]

Kinetic

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[SET]
Nasty Plot (Thundurus) (M) @ Life Orb
Ability: Sheer Force / Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic / Sludge Bomb

[SET COMMENTS]
Thundurus's excellent Special Attack, good Speed and coverage, and access to Nasty Plot allow it to function as a great wallbreaker. Focus Blast threatens RegenVest Roaring Moon, Hisuian Goodra, and Volt Absorb Empoleon. Psychic threatens Kommo-o, Great Tusk, and Iron Moth, while Sludge Bomb threatens Scream Tail. Sheer Force offers more power, letting Thundurus OHKO Garganacl with Focus Blast. Magic Guard lets Thundurus avoid chip damage and lets Sludge Bomb potentially poison switch-ins such as Kommo-o, specially defensive Garchomp, and Volt Absorb Mandibuzz; however, the drop in power significantly compromises its ability as a wallbreaker in exchange for utility. Fast cleaners like Meowscarada and Roaring Moon appreciate Thundurus being able to pressure their walls like Corviknight and Great Tusk, opening up the way for them to sweep late-game. Thundurus appreciates entry hazard support from the likes of Empoleon, Garchomp, and Sandy Shocks, as the chip damage from hazards allows Thundurus to secure OHKOs against Pokemon such as Hisuian Goodra and specially defensive Garchomp after a Nasty Plot, as well as Kommo-o, Iron Moth, and Volt Absorb Empoleon. Thundurus's poor bulk means it's OHKOed by most Pokemon faster than it, so walls such as Corviknight and Manaphy that can take hits for it and pivot it in are appreciated. Thundurus is prone to being worn down by Stealth Rock if not running Magic Guard, so entry hazard removers such as Great Tusk and the aforementioned Corviknight are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
 
Last edited:

Gimmicky

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[SET]
Nasty Plot (Thundurus) (M) @ Life Orb
Ability: Sheer Force / Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic / Sludge Bomb

[SET COMMENTS]
Thundurus's excellent Special Attack, decent Speed i'd argue thundurus' speed tier is excellent, outspeeding gengar and the ogerpon forms is really great, good coverage, and access to Nasty Plot allows it to function as a great wallbreaker. Focus Blast threatens RegenVest Roaring Moon, Hisuian Goodra, and Volt Absorb Empoleon. Psychic threatens Kommo-o, Great Tusk, and Iron Moth, while Sludge Bomb threatens Scream Tail. Sheer Force gives Focus Blast a high chance of OHKOing Hisuian Goodra after a Nasty Plot and a layer of spikes, as well as letting Thundurus OHKO Iron Moth with Psychic iron moth has a 1/15 chance to live without hazards, so might as well lump it in with kommo-o for consistency and Kommo-o after a layer of spikes try and find rolls that aren't so spikes-reliant; hazards are nice, but you want your wallbreaker to be useful without them if needed, while Magic Guard lets Thundurus avoid chip damage and lets Sludge Bomb poison switch-ins such as Kommo-o, specially defensive Garchomp, and Volt Absorb Mandibuzz. emphasize that this is a niche option and a trade-off; you're losing a very significant amount of power in exchange for greater utility Fast cleaners like Azelf and Hisuian Electrode appreciate Thundurus being able to pressure their walls like Empoleon and Hisuian Goodra respectively, opening up the way for them to sweep late-game. Thundurus appreciates entry hazard support from the likes of Garchomp and Sandy Shocks, as the chip damage from hazards allow Thundurus to secure OHKOs against Pokemon such as Hisuian Goodra and specially defensive Garchomp after a Nasty Plot, as well as Volt Absorb Empoleon and Kommo-o. Thundurus's poor bulk means it's OHKOed by most things faster than it, so walls such as Corviknight and Manaphy who can take hits for it and pivot it in are appreciated.

a lot of your examples for walls, hazard setters, rolls, etc. are a verbatim retelling of the other thundurus analysis-- while this information isn't wrong, i think you could improve this a lot by mixing in other examples, like Meowscarada/Roaring Moon as fast cleaners, empoleon as a stealth rock setter, etc. along with the examples you already have. this isn't a necessity, but i would highly advise giving varied information

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/2

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Tranquility

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[SET]
Nasty Plot (Thundurus) (M) @ Life Orb
Ability: Sheer Force / Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic / Sludge Bomb

[SET COMMENTS]
Thundurus's excellent Special Attack, good Speed and coverage, and access to Nasty Plot allows it to function as a great wallbreaker. Focus Blast threatens RegenVest Roaring Moon, Hisuian Goodra, and Volt Absorb Empoleon. Psychic threatens Kommo-o, Great Tusk, and Iron Moth, while Sludge Bomb threatens Scream Tail. Sheer Force lets Thundurus OHKO Slither Wing with Psychic and That mon is largely irrelevant Garganacl with Focus Blast and also gives Focus Blast a high chance of OHKOing Hisuian Goodra after a Nasty Plot and a layer of spikes, as well as letting Thundurus OHKO Iron Moth and Kommo-o after a layer of spikes I feel like these can be mentioned in regards to how helpful entry hazards are later on. Magic Guard lets Thundurus avoid chip damage and lets Sludge Bomb potentially poison switch-ins such as Kommo-o, specially defensive Garchomp, and Volt Absorb Mandibuzz; however, the drop in power significantly compromises its ability as a wallbreaker in exchange for utility. Fast cleaners like Meowscarada and Roaring Moon appreciate Thundurus being able to pressure their walls like Corviknight and Great Tusk, opening up the way for them to sweep late-game. Thundurus appreciates entry hazard support from the likes of Empoleon, Garchomp, and Sandy Shocks, as the chip damage from hazards allow Thundurus to secure OHKOs against Pokemon such as Hisuian Goodra and specially defensive Garchomp after a Nasty Plot, as well as Volt Absorb Empoleon and Kommo-o. Thundurus's poor bulk means it's OHKOed by most things faster than it, so walls such as Corviknight and Manaphy who can take hits for it and pivot it in are appreciated. Thundurus also really needs entry hazard removal if not running magic guard as it'll die quickly otherwise.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/



QC 2/2

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Clouds

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[SET]
Nasty Plot (Thundurus) (M) @ Life Orb
Ability: Sheer Force / Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic / Sludge Bomb

[SET COMMENTS]
Thundurus's excellent Special Attack, good Speed and coverage, and access to Nasty Plot allows allow it to function as a great wallbreaker. Focus Blast threatens RegenVest Roaring Moon, Hisuian Goodra, and Volt Absorb Empoleon. Psychic threatens Kommo-o, Great Tusk, and Iron Moth, while Sludge Bomb threatens Scream Tail. Sheer Force offers more power, letting Thundurus OHKO Garganacl with Focus Blast. Magic Guard lets Thundurus avoid chip damage and lets Sludge Bomb potentially poison switch-ins such as Kommo-o, specially defensive Garchomp, and Volt Absorb Mandibuzz; however, the drop in power significantly compromises its ability as a wallbreaker in exchange for utility. Fast cleaners like Meowscarada and Roaring Moon appreciate Thundurus being able to pressure their walls like Corviknight and Great Tusk, opening up the way for them to sweep late-game. Thundurus appreciates entry hazard support from the likes of Empoleon, Garchomp, and Sandy Shocks, as the chip damage from hazards allow allows Thundurus to secure OHKOs against Pokemon such as Hisuian Goodra and specially defensive Garchomp after a Nasty Plot, as well as Kommo-o, Iron Moth, and Volt Absorb Empoleon. Thundurus's poor bulk means it's OHKOed by most Pokemon faster than it, so walls such as Corviknight and Manaphy who that can take hits for it and pivot it in are appreciated. Thundurus is prone to being worn down by Stealth Rock if not running Magic Guard, so entry hazard removers such as Great Tusk and the aforementioned Corviknight are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kinetic1000.552227/
Quality checked by:
https://www.smogon.com/forums/members/gimmickyasitgets.540420/
https://www.smogon.com/forums/members/tranquility.475288/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
GP Team Done

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