National Dex Nat Dex Doubles Poison Team

One day I was just thinking to myself when I get the idea to make a doubles time centered around the poison status. I have done similar ideas in the past, but this team around I dedicated myself to try and make this gimmicky idea a reality.


Pecharunt @ Leftovers
Ability: Poison Puppeteer
Tera Type: Ghost
EVs: 252 HP / 124 Def / 104 SpA / 28 Spe
Bold Nature
IVs: 0 Atk
- Poison Gas
- Hex
- Parting Shot
- Recover

Thanks to its ability, poison gas can be a pretty potent move if given the chance, due to it being able to cause wide-spread effects to the opponent’s mons. Parting shot can be nice for a pivot move, along with gradually wearing the enemy’s team to potentially force them to switch. don’t really have much else to say other than that, as it is more or less just a standard pecharunt set outside of that small change.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 248 HP / 36 Def / 128 SpD / 96 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Fling
- Roost

Being another bulky mon that fits the general theme of this team, gliscor can potentially set up with earthquake. It can also use fling to make use of its toxic orb once it has gotten its use of its effect, just as another way of inflicting more damage and poison against the opponent. Tera water helps keep it safe from ice and water type attacks.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Light Screen
- Reflect
- Taunt
- Spirit Break

When making this team I started off with having good ideas I could implement, but overtime I began to have trouble thinking of what I could add. I choose Grimmsnarl primarily just to use as a screen setter. Taunt can also be nice to have in case of the opponent trying to lead with tailwind or something else.

Dragalge @ Assault Vest
Ability: Adaptability
Tera Type: Grass
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Venoshock
- Draco Meteor
- Shadow Ball
- Flip Turn

I wished this thing had regenerator as an ability, but alas, adaptability will make do. Again, it’s pretty similar to a usual dragalge set, only this time I included flip turn and venoshock, along with the grass Tera but that’s mainly to resist incoming EQs. Flip turn is just a standard pivot move that can be used after using Draco meteor, while venoshock is able to benefit from the poison status effects with its ability boosting the power even more.

Pyukumuku @ Leftovers
Ability: Innards Out
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Venom Drench
- Recover
- Toxic
- Memento

Certainly an odd choice, though I picked since I couldn’t exactly find any other bulky Pokemon that also knew the move venom drench. Toxic is there in case you wanted even more ways to inflict poison, while venom drench can once again benefit from all of the statuses. Memento is added in the case that none of the Pokemon can be poisoned, so Pyukumuku is able to at least get some value in those scenarios.

Dragapult @ Choice Band
Ability: Clear Body
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Darts
- U-turn
- Phantom Force
- Sucker Punch

Lastly is Dragapult, since I once again was struggling to find more options. Dragapult is meant to be a fail save for when the rest of the team can’t do much to the opponent’s Pokemon. I would’ve added something like gengar to use Venoshock and hex with, but I already have enough poison types as is and it would share its typing with Pecharunt so that wouldn’t work.


I am well aware that this team is not very good. Partially due to the gimmick itself being flawed as the opponent could simply have a steel or poison type which nullifies half of the team’s capabilities, as well as my inability to think of good additions to add. I wish that despite those issues, this team can still be somewhat salvageable and significantly improved on. Whether that’s replacing the mons or possibly even changing the formant used. I am open to all criticism so I can make this more usable.
 
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I think youre probably already aware of some of the flaws here so wont harp on them too much but do think its worth mentioning that any team that makes use of status wants to have some sort of terrain control to reset misty terrain. You also have EQ on gliscor (not a commonly seen mon tbf) which is weakened by grassy terrain; high horsepower or just knock/facade might be better. As most teams are gonna have some form of terrain control this might be a problem, imo I would probably first try to generalize ur theme towards focusing on "flat damage" rather than just poison which imo is much more viable. Leech seed celesteela and garganacl are wincons ive used before. I would probably only have one mon with toxic and no more than that.


you will likely need more damage reduction and certainly will want multiple forms of disruption (some examples would be fake out from incineroar/rillaboom and follow me from jirachi/ogerpon). Run protect on everything!

You dont need a mega here but it could help, smth like mence or kang are just in general good and if u want u can just invest all in bulk on either.

regarding mon choices pult is interesting but probably too frail and since its not a great mon in general id probably get rid of it or pyuku first if ur swapping mon out.

if u want more specifics i can show u what ive run before too.
 
I like the idea of a poison team in Nat Dex Doubles, but this team uses a lot of pokemon that are not going to carry their weight. I recommend:

Replacing Dragalge with Mega Venusaur to provide a strong special attacker that can use Venoshock, and makes use of Mega Evolution

This EV spread is guaranteed to take two Heat Waves from Mega Charizard Y or a Facade from Burned Ursaluna, can OHKO Poisoned Tapu Lele and Tapu Koko with Venoshock, and can also choose not to Mega Evolve against Sun Teams in order to outspeed Chien-Pao, Ogerpon Hearthflame and Mega Salamence.

https://pokepast.es/5558e62807607b89

Replacing Pyukumuku with Mew, as it has access to Venom Drench as well as Toxic Spikes to poison enemies. Tailwind helps because this team is generally pretty slow, and Psychic and Mewnium Z combine to make Genesis Supernova, which can stop priority, change terrain and deal enough damage to OHKO some Amoonguss, the EV spread and Bold nature survives a Shadow Ball from Choice Specs Flutter Mane or a Phantom Force from Dragapult.

https://pokepast.es/8fbd5fc9b436fcba

Replacing Gliscor with Iron Moth, as it is a fast Venoshock user. Booster Energy makes it very fast, Psychic is for opposing poison types, Fiery Dance can give it an attack boost, Energy Ball is useful against Water and Ground-types, and Tera Grass and 124 HP EVs let it live a Guts Ursaluna Headlong Rush.

https://pokepast.es/f2d439f6248b04a8

https://pokepast.es/fc9769a2ff1dffca(The team)
 
I think youre probably already aware of some of the flaws here so wont harp on them too much but do think its worth mentioning that any team that makes use of status wants to have some sort of terrain control to reset misty terrain. You also have EQ on gliscor (not a commonly seen mon tbf) which is weakened by grassy terrain; high horsepower or just knock/facade might be better. As most teams are gonna have some form of terrain control this might be a problem, imo I would probably first try to generalize ur theme towards focusing on "flat damage" rather than just poison which imo is much more viable. Leech seed celesteela and garganacl are wincons ive used before. I would probably only have one mon with toxic and no more than that.


you will likely need more damage reduction and certainly will want multiple forms of disruption (some examples would be fake out from incineroar/rillaboom and follow me from jirachi/ogerpon). Run protect on everything!

You dont need a mega here but it could help, smth like mence or kang are just in general good and if u want u can just invest all in bulk on either.

regarding mon choices pult is interesting but probably too frail and since its not a great mon in general id probably get rid of it or pyuku first if ur swapping mon out.

if u want more specifics i can show u what ive run before too.
I greatly appreciate the tips!

And I would love to see what you have previously made
 
I like the idea of a poison team in Nat Dex Doubles, but this team uses a lot of pokemon that are not going to carry their weight. I recommend:

Replacing Dragalge with Mega Venusaur to provide a strong special attacker that can use Venoshock, and makes use of Mega Evolution

This EV spread is guaranteed to take two Heat Waves from Mega Charizard Y or a Facade from Burned Ursaluna, can OHKO Poisoned Tapu Lele and Tapu Koko with Venoshock, and can also choose not to Mega Evolve against Sun Teams in order to outspeed Chien-Pao, Ogerpon Hearthflame and Mega Salamence.

https://pokepast.es/5558e62807607b89

Replacing Pyukumuku with Mew, as it has access to Venom Drench as well as Toxic Spikes to poison enemies. Tailwind helps because this team is generally pretty slow, and Psychic and Mewnium Z combine to make Genesis Supernova, which can stop priority, change terrain and deal enough damage to OHKO some Amoonguss, the EV spread and Bold nature survives a Shadow Ball from Choice Specs Flutter Mane or a Phantom Force from Dragapult.

https://pokepast.es/8fbd5fc9b436fcba

Replacing Gliscor with Iron Moth, as it is a fast Venoshock user. Booster Energy makes it very fast, Psychic is for opposing poison types, Fiery Dance can give it an attack boost, Energy Ball is useful against Water and Ground-types, and Tera Grass and 124 HP EVs let it live a Guts Ursaluna Headlong Rush.

https://pokepast.es/f2d439f6248b04a8

https://pokepast.es/fc9769a2ff1dffca(The team)
Thank you for the advice!!

I’ll try these to see how it goes!
 
what about changing gliscor in a more offensive build?

like

Gliscor @ Focus Sash
Ability: Hyper Cutter
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Protect
- Acrobatics

earthquake would counter steel and poison which cant get statused,also with hypercutter ur immune to intimidate so u dont have to switch out.
protect to avoid fake out, focus sash to get a extra sword dance in.

u may need to change ur team (weezing would do fine due to gyro ball and levitate ability which nullifies earthquake and makes it only weak to psychic) cause of earthquake multi hit or just tera to flying.


also,
what about breloom?
it has fighting grass dual type which counters ground and steel that may be a threat to ur team and also learns toxic,

it can also threat the opponent to set up to sweep with sword dance and spore.

heres a team (pretty bad tbh) that i tried making

https://pokepast.es/f0e1e939128f9dbd

if you dont want to play in ubers just switch the doggo with cobalion, also psyspam just erases the team
 
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I've started laddering with this team, while getting to 1270, I've noticed:

Dragapult is great, it provides offense when Poison isn't enough to win, and is able to turn games around with Choice Band Dragon Darts.
Venusaur is almost unkillable when it Mega Evolves and good into Sun teams when it doesn't.
Mew and Pecharunt is the best lead that I have tried, Poison Gas for the leads and Toxic Spikes for the remaining pokemon. Genesis Supernova takes out opposing Poison types, and Venom Drench + Parting Shot softens Pokemon up for your sweepers. This lead seems to win games on it's own, as my opponents often forfeit after hitting themselves in Confusion.
Grimmsnarl doesn't get used in a lot of matches, I am replacing it with Sneasler for more Poisoning and other statuses, as well as Fake Out support.
Sneasler is working out well, with Fake Out and a Focus Sash to always take one hit
Iron Moth lives up to what I expected it to, outputting massive damage.

Overall, this team feels very strong.

Replays of losses
https://replay.pokemonshowdown.com/...-2293208924-ai469x505k061rdj8iermcc47clr7oapw (First Loss)
https://replay.pokemonshowdown.com/...-2293211077-y7v1wm958ks6ovcm01df8lri9co5n3bpw (Second Loss)

(New team)
https://pokepast.es/b7058223fc115d04
 
I've started laddering with this team, while getting to 1270, I've noticed:

Dragapult is great, it provides offense when Poison isn't enough to win, and is able to turn games around with Choice Band Dragon Darts.
Venusaur is almost unkillable when it Mega Evolves and good into Sun teams when it doesn't.
Mew and Pecharunt is the best lead that I have tried, Poison Gas for the leads and Toxic Spikes for the remaining pokemon. Genesis Supernova takes out opposing Poison types, and Venom Drench + Parting Shot softens Pokemon up for your sweepers. This lead seems to win games on it's own, as my opponents often forfeit after hitting themselves in Confusion.
Grimmsnarl doesn't get used in a lot of matches, I am replacing it with Sneasler for more Poisoning and other statuses, as well as Fake Out support.
Sneasler is working out well, with Fake Out and a Focus Sash to always take one hit
Iron Moth lives up to what I expected it to, outputting massive damage.

Overall, this team feels very strong.

Replays of losses
https://replay.pokemonshowdown.com/...-2293208924-ai469x505k061rdj8iermcc47clr7oapw (First Loss)
https://replay.pokemonshowdown.com/...-2293211077-y7v1wm958ks6ovcm01df8lri9co5n3bpw (Second Loss)

(New team)
https://pokepast.es/b7058223fc115d04
Thank you so much!!
I’ll be sure to try this rendition out!

Just out of wonder, is there any more replays available of you winning with it? I enjoyed watching it in battle and I’d love to see more.

If not though, then that’s fine too!
 
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