Introduction
Hello! I'm building a flying monotype for a tournament that is randomly going to be singles or doubles every round, and I really wanted some advice because in all honesty I am bad at videogaming.
The Team
Chair (Charizard) @ Charizardite Y Ability: Blaze EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Heat Wave - Earthquake - Air Slash - Ancient Power
Chair is here for some sweeping power. Heat Wave is here to target all incase i play a doubles game. Earthquake is good electric coverage. Air Slash is a good flying stab move that inflicts the opponent with pain disease (to much flinch). Ancient power is for when I have a reason to not use the other moves, and also funny pop offs with the stat buffs.
Perry (Pelipper) @ Wiki Berry Ability: Drizzle EVs: 248 HP / 252 Def / 8 SpA Bold Nature - Hurricane - U-turn - Roost - Scald
Don't remember what he's for but he's here for sure. Hurricane is a strong flying type move that will always hit because of drizzle. U turn is there if i wanna switch into dragonite or gliscor. Roost is nice for healing and scald is good water damage with the burn potential. Berry is for healing
perrrty (Gliscor) @ Toxic Orb Ability: Poison Heal EVs: 252 HP / 184 Def / 72 Spe Impish Nature - Substitute - Ice Fang - Toxic - Roost
Funny stall guy Gliscor here. Toxic to substitute to roost substitute cycle. If i'm not needing to cycle Ice Fang is there for bonus damage. If i can't toxic the opponnent, i still have a 10% chance to freeze and 10% chance to flinch. Also free healing with Toxic Orb Poison Heal.
Just a fan (Rotom-Fan) @ Flame Orb Ability: Levitate EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Shadow Ball - Discharge - Air Slash - Trick
Used to have a gyarydos and i replaced him because I had pelliper and i didn't need more bad electric matchups. Went for funny flame orb strats here with Trick. The rest are just generic damaging moves, although Discharge is for doubles.
DRAGON DEEZ NU- (Dragonite) @ Iapapa Berry Ability: Multiscale EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Ice Beam - Flamethrower - Surf - Heal Bell
Mainly here for coverage. I call him a utility caster in my brain. Heal bell is there so if Gliscor gets something other than poison and the rest are there for coverage. Berry is for healing
Corvinite (Skarmory) @ Rocky Helmet Ability: Sturdy EVs: 252 HP / 128 Def / 128 Spe Bold Nature IVs: 0 Atk - Spikes - Body Press - Protect - Stealth Rock
Setter and first one up on the team. Depending on what the opponent sends out, i can ohko their first pokemon with Body Press because of the high defense
Conclusion
uh idk what to put here but i am good at video games thumbs up
Hello! I'm building a flying monotype for a tournament that is randomly going to be singles or doubles every round, and I really wanted some advice because in all honesty I am bad at videogaming.
The Team

Chair is here for some sweeping power. Heat Wave is here to target all incase i play a doubles game. Earthquake is good electric coverage. Air Slash is a good flying stab move that inflicts the opponent with pain disease (to much flinch). Ancient power is for when I have a reason to not use the other moves, and also funny pop offs with the stat buffs.

Don't remember what he's for but he's here for sure. Hurricane is a strong flying type move that will always hit because of drizzle. U turn is there if i wanna switch into dragonite or gliscor. Roost is nice for healing and scald is good water damage with the burn potential. Berry is for healing

Funny stall guy Gliscor here. Toxic to substitute to roost substitute cycle. If i'm not needing to cycle Ice Fang is there for bonus damage. If i can't toxic the opponnent, i still have a 10% chance to freeze and 10% chance to flinch. Also free healing with Toxic Orb Poison Heal.

Used to have a gyarydos and i replaced him because I had pelliper and i didn't need more bad electric matchups. Went for funny flame orb strats here with Trick. The rest are just generic damaging moves, although Discharge is for doubles.

Mainly here for coverage. I call him a utility caster in my brain. Heal bell is there so if Gliscor gets something other than poison and the rest are there for coverage. Berry is for healing

Setter and first one up on the team. Depending on what the opponent sends out, i can ohko their first pokemon with Body Press because of the high defense
Conclusion
uh idk what to put here but i am good at video games thumbs up
Chair (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Heat Wave
- Earthquake
- Air Slash
- Ancient Power
Perry (Pelipper) @ Wiki Berry
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hurricane
- U-turn
- Roost
- Scald
perrrty (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Substitute
- Ice Fang
- Toxic
- Roost
Just a fan (Rotom-Fan) @ Flame Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Discharge
- Air Slash
- Trick
DRAGON DEEZ NU- (Dragonite) @ Iapapa Berry
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Flamethrower
- Surf
- Heal Bell
Corvinite (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Body Press
- Protect
- Stealth Rock
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Heat Wave
- Earthquake
- Air Slash
- Ancient Power
Perry (Pelipper) @ Wiki Berry
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hurricane
- U-turn
- Roost
- Scald
perrrty (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Substitute
- Ice Fang
- Toxic
- Roost
Just a fan (Rotom-Fan) @ Flame Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Discharge
- Air Slash
- Trick
DRAGON DEEZ NU- (Dragonite) @ Iapapa Berry
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Ice Beam
- Flamethrower
- Surf
- Heal Bell
Corvinite (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Body Press
- Protect
- Stealth Rock
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