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National Dex national dex mega venasuar

Hi guys, this is my natdex team for pokemon showdown. I'm looking for any feedback on how to improve it. I will summarise each pokemons moves and role.

Blastoise @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Ice Beam
- Surf
- Flash Cannon
- Wave Crash
Blastoise honestly is very tanky, while still being a capable attacker. It can obviously use the moves surf and wave crash as water based moves, but flash cannon and ice beam can help predict switch-ins from other pokemon aswell as just being unexpected moves to use to out-damage the other pokemons. Leftovers obviously helps it more with its tank strategy, although its kind of just a random pick, so if a alternative should be suggested that would be great.


Tapu Koko @ Life Orb
Ability: Electric Surge
Hidden Power: Ice
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Tapu koko is the best attacker by far. Electric surge already boosts it as well as high speed allows me to just quickly use moves like volt switch for a clean switch or dazzling gleam and grass knot to quickly shut down type advantages. Life orb just helps as I wanna be able to just quickly faint the other pokemon before they get damage in, so if theres a pokemon that excels at hurting the rest of my team tapu koko can kinda do a sacrifice play if that makes sense?

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Flash Cannon
- Toxic
- Body Press
Ferrothorn sets up hazards that I'm not too attached to on the field, so if defog kicks in it still is capable, as I've found its other moves are still quite capable. Flash cannon is a given but I've found many opponents don't see body press coming, so when they send a light attacker in it can get instantly demolished, winning me the game, with toxic also being able to just have Ferrothorn have a lasting impact.

Scizor @ Choice Band
Ability: Light Metal
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Counter
- Close Combat
Scizor is a priority attacker, not used much tbh but bullet punch + choice band really comes in handy, as well as U-turn and counter for quick switch outs and damage easy to apply. Close combat also just helps for instant damage, not much to say honestly.

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sunny Day
- Synthesis
- Leaf Storm
- Earth Power
Venasaur sets up sunny day with Chlorophyll for much faster speed, along with leaf storm and earth power for easy damage output, The only issue is its Mega, while having a strong and capable ability, Mega Venasaur lacks the speed of Chlorophyll.


Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Defog
- Flamethrower
- Roost

Moltres has strong attacks (hurricane and flamethrower) easy healing (roost) and hazard removal (defog). It also isn't affected by hazards itself (Boots) and applies damage overtime to opponents (flame body). It outspeeds alot of pokemon allowing it to excel at using attacks to quickly disarm pokemon that others on the team may fail at, with flying-fire type


CONCLUSION:
Keep in mind, this is a beginner team, so take it with a grain of salt. I would like any feedback on this team in any way, including how to setup Ev's and IV's, and possible better/sidegrade alternatives to some of the pokemon. Thanks
 
Hi there! Glad u came here :) and sry if I took a bit more than you'd probably expect to reply.
Unfortunately this team is kind of all over the place, I'll get to it but first...
It can obviously use the moves surf and wave crash as water based moves
Electric surge already boosts it as well as high speed allows me to just quickly use moves
Ferrothorn sets up hazards
Moltres has strong attacks (hurricane and flamethrower) easy healing (roost) and hazard removal (defog). It also isn't affected by hazards itself (Boots)
PLEASE don't just put the descriptions (full) of filler, we know that roost recovers hp, Surf is Blastoise's STAB and what not, phrasing descriptions like this just makes you look like you haven't played much with the team and dont know what your mons do.

If you want tips on how to fill the 3 lines needed for valid descpritions, be detailed on what your Pokemon does (for example yes ferro sets hazards, cool but we all know that, now keep going on that statement with real game scenarios if need be: it sets hazards VS mola and koko for example).
talk about what your Pokemon does in otherwise hard matchups for your team (for example: great tusk is very good for my team as it's able to compress hazard control and also deal with kingambit, who's can quickly snowball against my team once it forces a switch).
Justify potentially weird/detailed decisions on your sets if need be, that included weird move or item choices (you did this decently with life orb koko as you explained why you wanted to run that item that's usually unorthodox but you didn't do it with much of anything else in your team) or stuff like EV spreads (i know you said you dont know how to do EV spreads, but it's just a general tip for future RMT's)

take these for example
Example 1 of this sucker boppy and his team, he actually explains what Volcarona does here and talks about common pokemon you might face and what SubSwarm Volcarona can do against them, therefore provinding help for his team.
82457.jpg



Example 2 of my team and me explaining the (unorthodox) decision to run Knock Off on:Venusaur-mega: and explaining the tough matchups this guy solves for the team.
82452.jpg


basically please be more detailed in what certain pokemon do defensively and offensively and why you chose them to do it and not something else

*clears throat* ok as for the actual team now


What you're lacking and what's wrong
A Ground Type
The ground type, put simply, is the best overall type in the game by a decent margin, and basically almost any good team has at least one ground type on them, and one ground type immunity (this one is more bendable but still a pretty rock solid standard to follow). The good thing is already have a solid ground immunity, the bad thing is you have no ground, this type is so good it has been like damn near mandatory pack one for some years now, basically have a ground type, you're pretty much always better off with one than without.

Stealth Rock
You know what I just said about the Ground type? Imagine that but with a move now basically, it's not as mandatory ever since :heavy-duty boots: have been introduced, but they're still damn near still unquestionably mandatory with the only teams that can pass on using it are Hyper Offenses.

A real, solidified win condition
A win condition is a Pokemon that you normally wanna keep healthy and ready to destroy the opposing team if given the chance, and is the most consistent one at doing it, normally these are just really fast amd strong Pokemon that pick up chipped teams or setup sweepers. You have that with :Venusaur: (pre mega) but that's a horrible win condition because it cant boost it's offenses and it's frail, but the moment it stops being frail (aka mega evolves) it stops being fast, so it's basically either a weak glass cannon, or a weak, bulky and slow wall at best, beyond being hard to pilot it's also not rewarding as is.

Other Issues
Sunny Day+:blastoise:-> Ur nerfing it's Waters moves voluntarily
Counter+:choice band: on :scizor:-> Base Scizor is a bad hit taker even with roost, but not just the lack roost but locking yourself into counter of all moves just makes a trash combination
Two Water Moves on :blastoise: that do the same thing effectively


Fixing sets, no replacements
https://pokepast.es/d05112da07573be5 (import me)

:blastoise:->Shell Smash
Blastoise @ White Herb
Ability: Torrent
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Shell Smash
- Terrain Pulse
Yeah idk what to do with this guy to save it so ig this will have to do

:tapu koko:->:choice specs:
Tapu Koko @ Choice Specs/Terrain Extender
Ability: Electric Surge
Hidden Power: Ice
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch/U-Turn
- Dazzling Gleam
- Hidden Power [Ice]
You can try both sets but I think specs is better for more immediate power. HP Ice is the better coverage for Koko because it just hits more and better.

:ferrothorn:->Rocks
Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Grass
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Leech Seed
- Knock Off
- Body Press
- Stealth Rock
Rocks always go first as previously mentioned, Ferro also ALWAYS runs leech as it's its only way or recovery and also chip the opponent while at it, keeping body press bc :kingambit:

:scizor:->Knock Off
Scizor @ Choice Band
Ability: Technician
Tera Type: Bug
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Close Combat
Not much to say other than counter didn't do anything here, so I put a move that does something instead, Speed EVs let it outspeed standard defensive ghold and kingambit, still a terrible set though unfortunately but it's as optimized as it can get

:venusaur-mega:->Defensive Tank
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 HP / 156 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earth Power
- Synthesis
Not much to say other than the original set was pretty bad, this one is the default, the speed allows it to outrun bulky :gholdengo:

:moltres:->Brave Bird
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Brave Bird
- Flamethrower
- Defog
- Roost
Original set wasn't bad but you want brave bird a for volcarona who otherwise 6-0's, speed lets it outrun bulky gholdengo


Replacement suggestions (the team is gonna look COMPLETELY different)

https://pokepast.es/1903b956e926f21a ->Zapdos Version
https://pokepast.es/44cea14036797e1b ->Tornadus-Therian Version
I think something like these is worth the try over the original you had, might look very different but the team probably still plays close you to how you originally envisioned it, just more effectively now:
:alomomola: -> this as your new bulky water of choice since it checks basically th same as before and is just as passive, now it's just much better at checking stuff. Liquidation over scald for Volcarona matchups.
:tapu koko:-> You can still use specs here, but now that you have more power you don't need i think, try it though
:ferrothorn:-> Doesn't need changes, the fixed set is fine, maybe you can try twave over knock but that's it
:scizor-mega:-> Your revenge killer and now that it has Swords Dance win condition and cleaner, now that it has better bulk and roost it can also function a switch in to a lot of guys like :tapu lele: and :kyurem:
:Garchomp:-> Serves as your ground type and rocker who can also wallbreak very well with it's Z move+Swords dance, it can also help with :Volcarona: and :Charizard-mega-y:
:zapdos:/:Tornadus-therian:->Since you have Mola to deal with :Volcarona: and :Charizard-mega-y: you can use these overall more solid birds, Zapdos if you want to deal with :scizor-mega: better and Tornadus if you want to deal with :ogerpon-wellspring: better and outspeed base 110 Pokemon to boot

That's all I have to say! Have fun with the team :)
 
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