Hi guys, this is my natdex team for pokemon showdown. I'm looking for any feedback on how to improve it. I will summarise each pokemons moves and role.
Blastoise @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Ice Beam
- Surf
- Flash Cannon
- Wave Crash
Blastoise honestly is very tanky, while still being a capable attacker. It can obviously use the moves surf and wave crash as water based moves, but flash cannon and ice beam can help predict switch-ins from other pokemon aswell as just being unexpected moves to use to out-damage the other pokemons. Leftovers obviously helps it more with its tank strategy, although its kind of just a random pick, so if a alternative should be suggested that would be great.
Tapu Koko @ Life Orb
Ability: Electric Surge
Hidden Power: Ice
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Tapu koko is the best attacker by far. Electric surge already boosts it as well as high speed allows me to just quickly use moves like volt switch for a clean switch or dazzling gleam and grass knot to quickly shut down type advantages. Life orb just helps as I wanna be able to just quickly faint the other pokemon before they get damage in, so if theres a pokemon that excels at hurting the rest of my team tapu koko can kinda do a sacrifice play if that makes sense?
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Flash Cannon
- Toxic
- Body Press
Ferrothorn sets up hazards that I'm not too attached to on the field, so if defog kicks in it still is capable, as I've found its other moves are still quite capable. Flash cannon is a given but I've found many opponents don't see body press coming, so when they send a light attacker in it can get instantly demolished, winning me the game, with toxic also being able to just have Ferrothorn have a lasting impact.
Scizor @ Choice Band
Ability: Light Metal
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Counter
- Close Combat
Scizor is a priority attacker, not used much tbh but bullet punch + choice band really comes in handy, as well as U-turn and counter for quick switch outs and damage easy to apply. Close combat also just helps for instant damage, not much to say honestly.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sunny Day
- Synthesis
- Leaf Storm
- Earth Power
Venasaur sets up sunny day with Chlorophyll for much faster speed, along with leaf storm and earth power for easy damage output, The only issue is its Mega, while having a strong and capable ability, Mega Venasaur lacks the speed of Chlorophyll.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Defog
- Flamethrower
- Roost
Moltres has strong attacks (hurricane and flamethrower) easy healing (roost) and hazard removal (defog). It also isn't affected by hazards itself (Boots) and applies damage overtime to opponents (flame body). It outspeeds alot of pokemon allowing it to excel at using attacks to quickly disarm pokemon that others on the team may fail at, with flying-fire type
CONCLUSION:
Keep in mind, this is a beginner team, so take it with a grain of salt. I would like any feedback on this team in any way, including how to setup Ev's and IV's, and possible better/sidegrade alternatives to some of the pokemon. Thanks
Blastoise @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Ice Beam
- Surf
- Flash Cannon
- Wave Crash
Blastoise honestly is very tanky, while still being a capable attacker. It can obviously use the moves surf and wave crash as water based moves, but flash cannon and ice beam can help predict switch-ins from other pokemon aswell as just being unexpected moves to use to out-damage the other pokemons. Leftovers obviously helps it more with its tank strategy, although its kind of just a random pick, so if a alternative should be suggested that would be great.
Tapu Koko @ Life Orb
Ability: Electric Surge
Hidden Power: Ice
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Tapu koko is the best attacker by far. Electric surge already boosts it as well as high speed allows me to just quickly use moves like volt switch for a clean switch or dazzling gleam and grass knot to quickly shut down type advantages. Life orb just helps as I wanna be able to just quickly faint the other pokemon before they get damage in, so if theres a pokemon that excels at hurting the rest of my team tapu koko can kinda do a sacrifice play if that makes sense?
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Flash Cannon
- Toxic
- Body Press
Ferrothorn sets up hazards that I'm not too attached to on the field, so if defog kicks in it still is capable, as I've found its other moves are still quite capable. Flash cannon is a given but I've found many opponents don't see body press coming, so when they send a light attacker in it can get instantly demolished, winning me the game, with toxic also being able to just have Ferrothorn have a lasting impact.
Scizor @ Choice Band
Ability: Light Metal
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Counter
- Close Combat
Scizor is a priority attacker, not used much tbh but bullet punch + choice band really comes in handy, as well as U-turn and counter for quick switch outs and damage easy to apply. Close combat also just helps for instant damage, not much to say honestly.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sunny Day
- Synthesis
- Leaf Storm
- Earth Power
Venasaur sets up sunny day with Chlorophyll for much faster speed, along with leaf storm and earth power for easy damage output, The only issue is its Mega, while having a strong and capable ability, Mega Venasaur lacks the speed of Chlorophyll.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Defog
- Flamethrower
- Roost
Moltres has strong attacks (hurricane and flamethrower) easy healing (roost) and hazard removal (defog). It also isn't affected by hazards itself (Boots) and applies damage overtime to opponents (flame body). It outspeeds alot of pokemon allowing it to excel at using attacks to quickly disarm pokemon that others on the team may fail at, with flying-fire type
CONCLUSION:
Keep in mind, this is a beginner team, so take it with a grain of salt. I would like any feedback on this team in any way, including how to setup Ev's and IV's, and possible better/sidegrade alternatives to some of the pokemon. Thanks