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Resource National Dex Ubers Bazaar

Gotta just cross-link this stuff, but in brief summary:

:giratina-origin::blissey::ditto::alomomola::eternatus::chien-pao: Chien-Pao Balance

A rather solid team that has reached me in the top 3 of ladder at some point, something in-between fat balance and semi-stall.

The team spreads Toxic a lot to ease chip damage for :chien-pao:Chien-Pao to net KOs, with :alomomola:Alomomola and :blissey:Blissey making a pivoting core to safely bring in either :chien-pao:Chien-Pao or :Ditto:Ditto to safely backfire setup sweepers such as Meteor Beam :eternatus:Eternatus, :necrozma-ultra:Ultra Necrozma, and :arceus-ground:Arceus-Ground. :giratina-origin:Giratina-O and :Eternatus:Eternatus round the team up to handle the few stuff the rest of the team can't properly handle such as :yveltal:Yveltal and Taunt :arceus:Arceus formes, also compressing utility to ease the matchup against offensive teams.
 
Well I made a meta discussion post and thought I'd do a teamdump of those teams and some other stuff I built and never brought.

:groudon-primal::giratina-origin::arceus-fairy::zygarde-complete::alomomola::kyogre-primal: (click for paste) Team 1 - Alo + Offensive Primal Kogre + SD Overheat Primal Groudon

Team Origins

For my Trios match v R8 I was scared shitless of Gothitelle as R8 does use it on occasion and any R8 Gothitelle team will be fairly consistent at enabling [insert Gothitelle partner here]. Consequently, I went into the teambuilder and just created a new folder and put pretty much every single idea I had in. Most of these were just team names with the idea so I wouldn't forget, some had mons, but very few had sets.

A team in that folder was called ' Alo + Breakers' that was Alomomola + Primal Kyogre. I was intially slightly hesitant to build with offensive Primal Kyogre though this didn't stem from anything to do with the mon itself. Just before the Open I'd made a post discussing some stuff I'd be paying attention to and specifically mentioned how offensive Primal Kyogre was underused and pretty oppressive to balance structures.

I was a bit concerned about being scouted and whoever I faced prepping quite hard for that. At some point I realized that didn't really matter. I'm probably one of the easiest people to scout as my builder and teambuilding preferences are public. Part of what makes good mons good is that they're good in spite of metagame adaptions to contain them. Building around offensive Primal Kyogre isn't difficult and that lifted the mental block I had. After fiddling with it for a while, nothing seemed to click. After putting it hold for a bit I adapted the team from the Alomomola + Giratina-O core I'd used for the previous team and this is the result.

Team Breakdown

This team isn't particularly unique, but it is fun. There are adaptations I'm sure you'd need for ladder jank, but I didn't test it there. Offensive Primal Kyogre is a demon against balance and some bulky offense teams and is just generally annoying for most teams bar specific flavours of HO and some stall teams. The nuclear power is offset by its lack of recovery, speed, and poor physical bulk. Defensive Primal Kyogre doesn't have these issues, but plays very differently and I wanted a more immediate threat and also just to blast some shit.

This defensive is similar to the one it is based on. This results in the last slot being somewhat free as most offensive breakers in that slot will work fine. I wanted to use Primal Kyogre, but a fast offensive mon such as Eternatus, Marshadow, or Chien Pao work as well and probably better. This teaam isn't unique or innovative, but it is fun.


:pmd/groudon-primal: This is a set I sometimes enjoy using with Stealth Rock Arceus-Fairy and Alomomola. It can work without Alo, but functions so much better with Wish support. This is a weird set, but one I have used before and have been using with increased frequency. The SpD EVs make defensive Primal Kyogre's Ice Beam and 4HKO and allow Primal Groudon to survive offensive Arceus-Ground Judgment after Stealth Rock as base Primal Groudon. The speed is to outspeed paralyzed Zacian though it could go slightly higher as the Atk EVs are largely a dump.

Its main role is to support and wallbreak or slow down offensive mons on balance and bulky offense teams. It will sometimes do that latter with SD, but that is a luxury. It is especially nice against fatter squads. Overheat continues to be great, but Rock Tomb is really nice to slow down Arceus formes, Marshadow, and Eternatus on the switch. Other than that it just does normal Primal Groudon things. The main drawback of the decreased SpD is being unable to tank a Psycho Boost which did come up in R1.

:pmd/giratina-origin: This is the same set I used previously. The Spe outspeeds uninvested Zygarde. The defence lives any +3 Zacian-C hit after Stealth Rock. I can't remember exactly what the SpD was, I want to say +1 Eternatus Fire Blast or something. The remaining EVS are dumped into SpA for some power. Giratina-O synergises so well with alo that the slight bulk reduction isn't noticable as it can easily be healed against anything other than HO. Just an honest and solid mon, especially when you don't have to meticulously manage its HP.

:pmd/arceus-fairy: At this point this can be called my standard Arceus-Fairy set. Fitting Stealth Rock on this is what allows that Primal Groudon set to work. It doesn't hate burn but does hate Toxic and Thunder Wave. Round 4 Game 3 shows just how much work it can put in. It shuts down the opposing Arceus-Fairy due to outspeeding it and Taunt. It switches in effortlessly to Yveltal without having to Recover every time due to the SpD investment.

:pmd/zygarde-complete: Bog standard Zygarde. Tera Poison or Dragon Dance might work on this squad. It is mainly there to wall physical things and provide speed control with Glare. It can be a wincon, but it really is here to support the team.

:pmd/alomomola: Alomomola is what allows the team to work. Giving Primal Groudon and Giratina-O a second wind allows them to be played so much more freely. Pivoting is also great and is the reason why I won a couple of games. Alomomola is great at bringing your breaker at least once and more, especially against fatter balances. It is somewhat restricting as it wants a decently SpD Arceus-Fairy or Dark For Yveltal. Not an issue because they're great, but Yveltal will be a big threat without those.

:pmd/kyogre-primal: It is a very fun breaker. It has a bit of bulk to live CB Marshadow Low Kick and uninvested Precipice Blades after a Rock and Spike.This came into play in Round 4 Game 3 it let me switch it in safelyish on Primal Groudon with a stored Wish. The speed tier is fairly flexible for a bit of bulk that can go a long way, Primal Kyogre is very flexible.
:groudon-primal::ho-oh::arceus-dark::zygarde-complete::zacian-crowned::marshadow: (click for paste) DD Zygarde + Zacian-C + CB Marshadow

Team Background
This team started with wanting to use Marshontio Banderas. It came together surprisingly quickly. It is somewhere between a balance and BO.

Team Breakdown

The team evolved to be a more offensive balance bordering on BO and is fun to use. Dragon Dance Zygarde tends to be the main breaker and Arceus-Adem often cleans up.


:pmd/groudon-primal: Standard defensive Primal Groudon. Overheat is dope. Toxic Ho-Oh/Giratina-O and they're easy to deal with. Ol' Reliable.

:pmd/ho-oh: Ol Reliable #2. Does the same shit as always. Just because it is less used does not mean it is any worse. If anything it is more effective at soft checking half the metagame and providing all that role compression.

:pmd/arceus-dark: Arceus-Adem is a beast. Arceus-Adem was also unfortunately haxxed to death multiple times. I wanted this team to be slightly more aggressive than the Alomoma stuff I'd been building with so went for Taunt. Speed outspeeds +1 Dragon Dance Necrozma-DM. The SpD is also great, being a decent answer in a pinch to Meteor Beam Eternatus. It can deal with physical attackers but relies on others for that often.

:pmd/zygarde-complete:This is new reliable. It is the first time I've used DD Zygarde in a bit and I forgot how good this mon. It is the most common tera user as +1 Tera Ground is great for breaking through support Arceus formes execting Coil. It is potent, but it has to played mildly carefully. Fantastic breaker into balance, ok into offence and some ho. There are a lot of teams that don't really have an answer and i'm not a fan of tera water, but I do like Tera Fairy. Z moves are above my skill level to effectively use. Give me that leftovers recovery. I did happen to meet Bob while testing this on the ladder.

:pmd/zacian-crowned: It is just here so CM Arceus formes don't cause trouble. Some speed control was nice, but I havn't used Zacian-C in a little bit. Its alright, it did its job, but a mon of its rank should be doing more. It compressed an offensive answer to CM Arceus, Ekiller, and LO Yveltal. I never play well against that thing. It could run Play Rough to do better into Choice Scarf Yveltal while still being okish against CM Arceus formes.

:pmd/marshadow: Namesake of the team and does great. I'm not the best user of CB Marshadow, but it is so fun to use. Great anti HO and a breaker at the same time. It can often switch into one thing. Especially if the metagame continues to get fatter it'll find more opportunities to get in easily.
:groudon-primal::ho-oh::arceus-dark::zygarde-complete::calyrex-ice::necrozma-dusk-mane: (click for paste) - Caly-I + Double DD BO

Team Background

The initial team, which I built in five minutes was this. Caly-I is something I hadn't used in a while and I wanted to start with a fresh slate rather than update my old Caly-I team. That didn't take too long and I wanted to see if Dragon Dance Necrozma-DM would fit. Made a few changes after a couple of test games with Adem.

Team Breakdown

It is a bulky BO team that can play some longer games. Primal-Groudon + Ho-Oh defensive core + 4 offensive sets on Pokemon that are still decent defensively. I wanted to use Calyrex-I and it is still great as a breaker. It does need proper support though.

:pmd/groudon-primal:Ol Reliable. Same as above. I wanted CM Arceus-Dark on this team so Primal Groudon is the rocker.

:pmd/ho-oh: This was intially an offensive set but I didn't feel the damage was worth the reduction in bulk since having a better fogger for Calyrex-I is nice. Went back to Ol' Reliable #2.

:pmd/arceus-dark: I wanted a more aggressive approach and it is possible Arceus-Fairy is better LO Yveltal Counter. It is also nice for Meteor Beam Eternatus in a pinch. It can switch more freely into status if needed against fat / stall teams due to Calyrex-Ice.

:pmd/zygarde-complete: Same Dragon Dance set I used before. Wanted it for similar reasons. Always outspeeding at least Marsh, Etern, and support Arceus formes after a Dragon Dance and deleting them w/ Tera Ground is great, especially OHKOeing Marshadow and Eternatus. It isn't completely useless v stall thanks to Dragon Tail and can be healed by Calyrex-Ice.

:pmd/calyrex-ice: I hadn't used Calyrex-I in forever and wanted to. It is still really good, but is support reliant. Not something to just stick on a team. It hits hard enough that it can be used to tera defensively to help patch up a bad matchup against some threat if needed. It is far better to support it defensively and it can provide defensive support against fatter teams via the threat of Glacial Lance or from utility options. This could be Seed Bomb given how annoying offensive Primal Kyogre can be. Shoutout to Adem for suggesting Tera Fairy after I had talked about Tera Dark over Steel.


:pmd/necrozma-dusk-mane: I wanted to see if it could fit and it sort of does, but could be replaced. It combines with Calyrex-Ice to ensure that support Arceus-Formes are of little concern and is quite nice at drawing out some teras. It is usally a midspeed breaker that outpaces the cluster of defensive Pokemon by hitting 331 Speed at +1 and unleashing a Z which is very hard to wall. Photon Geyser could be used here as well. The EV spread can likely be further optimized to live some hits. The bulk is generally enough to get of one Dragon Dance, but rarely two. It is a fun mon.

Teams I did not bring

These are going to be relatively short. They can be considered either undertested or unpolish.

:groudon-primal::ho-oh::arceus-grass::gothitelle::eternatus::ditto: (click for paste) - Arceus-Grass + Gothitelle
Background
Arceus-Grass is a mon I've liked for a while. Although Grass-types are rare, the type generally has a lot of really nice defensive and offensive attributes. 3 of our top 4 mons are Ground-types that all easily bypass Flying-types. Primal Groudon commonly runs Heat Crash or Overheat, but Zygarde and Arceus-Ground heavily struggle or are unable to break through Grass-types. Offensively, dealing with the Ground-types and Primal Kyogre is quite nice.

Although having some very nice and unique quailities, Grass is a flawed type. Resists are plenty and that is before getting to Ho-Oh and Eternatus. Grass-types also tend to be defensively focused so they can be setup fodder for a lot of mons as well. To top it off, Arceus-Grass is a fake Grass-type which lacks the support movepool of a typical Grass-type.

Arceus-Grass has a lot of roadblocks, mostly in the form of defensive mons. This is nothing unusual, particularly for a C+ mon. However, Shadow Tag is legal and uncompetitive. It traps enough defensively that it easily enables stuff like this, particularly an Arceus forme that has malleable coverage. Tera Water was chosen over Fairy to easily trap Ho-Oh and/or defensive Eternatus.

Gameplan

:pmd/groudon-primal: Normal defensive Primal Groudon with Thunder Wave over Toxic. This is to slow down mons such as Eternatus and Zacian-C. Gothitelle covers a lot of the defensive mons I'd use Toxic on.

:pmd/ho-oh: Just standard defensive Ho-Oh that can switch into most things if needed.

:pmd/arceus-grass: Went with Ice Beam for coverage and Tera Poison for the immunity. I don't recall what the defense EVs are for, the SpD Evs are for an Etern calc.

:pmd/gothitelle: It is Goth. Its main targets are defensive Eternatus, Ho-Oh, defensive Necrozma-DM, and Ultra Necrozma.

:pmd/ditto: It is a safety blanket, but mostly for Zacian-C as Primal Groudon and Ho-Oh can get worn down easily.

:pmd/eternatus: It is mostly here for Toxic Spikes v HO. Really wasn't super sure on what spread or moves to go with, but decided on Heavy-Duty Boots to ensure they go up again Sticky Web teams.

Why I didn't bring it

I frankly just don't enjoy using Gothitelle. I hate using Gothitelle enough that I didn't want to spend enough time testing to iron out the kinks.

:groudon-primal::giratina-origin::arceus-fairy::zygarde-complete::mewtwo-mega-y::alomomola: (click for paste) - MMY + DD Zygarde
Background

I've shittalked MMY endlessly for a while and wanted to give an honest go at using it again. It is a pretty standardish team with DD Zygarde over Coil though Coil probably works better. The team definitely needs some fine tuning. MMY is alright, but it only deserves about 80% of the shit I've given it.


Gameplan
The general plan is for MMY to wallbreak so that Zygarde or Arceus-Fairy can sweep. The problem is in that a lot of my testing DD Zygarde is kinda broken and just switches in subs, and the game is over in 10 turns.

:pmd/groudon-primal: Its standard defensive Pdon.

:pmd/giratina-origin: It is the sameish ev spread I've been using recently.

:pmd/arceus-fairy: Figured I'd give Taunt Calm Mind a go and I'm not so sure that this is the right team for it. It is fine because Arceus-Fairy is a good mon and still checks what it needs to. I just wish it had swept more often in the games I tested it. It did sweep v stall a few times.

:pmd/zygarde-complete: As said elsewhere, this set is semi busted against the right team. I wanted to focus on Arceus-Fairy and MMY, but this mon ended up sw

:pmd/alomomola: Its Alomomola. Good fish.

:pmd/mewtwo-mega-y: It is well fine I guess? It should do more for how much effort goes into supporting it. It needs to drop a lot on the VR. It is fun running into stall with it.

Why I didn't bring it

I forgot about it. I didn't put it on Smogtours and I don't know if I would have brought it even if I remembered to do that.

:groudon-primal::ho-oh::arceus-fairy::eternatus::alomomola::calyrex-ice: (click for paste) - Alomomola + Calyrex-I

:groudon-primal::ho-oh::arceus-dark::eternatus::zygarde-complete::ditto:(click for paste) - Enabling Eternatus

Didn't think there were enough interesting things to say about the last two teams
 
Decided to share a bunch of teams I've used since my last teamdump. These are all available for the Sample Sets as well (ideally the ones that I'd say are better) but edits would probably have to be made to clean the team up. Also I've tried to explain what each team does and why things are the way they are (unlike last time). I don't really know what to write here to be honest but have fun with these teams I guess (especially if you're in the open that would be kinda awesome).

Teams that are solid IMO
:tapu-lele: :shuckle: :deoxys-attack: :necrozma-ultra: :lunala: :marshadow: Tapu Lele Sticky Web PsySpam
Just a normal PsySpam build, nothing too crazy going on here. Shuckle has Sticky Web to help the team outspeed pretty much anything, although this does make the team a bit weaker into Scarf Yveltal so be careful about that. The EV spread for Shuckle is a more mixed spread but in hindsight Max Defense would be better I guess. Tapu Lele sets up terrain for Deoxys-A to spam +1 Expanding Force in after removing Ho-Oh or even Yveltal with Meteor Beam. I prefer Tera Psychic to just nuke stuff even harder, like OHKOing Defensive Primal Kyogre and Zacian-C with +1 Expanding Force. Ultra Necrozma also helps to sweep with Deoxys-A, having Earthquake to destroy opposing Necrozma-DM and Primal Groudon, and Stone Edge to break through Ho-Oh or Yveltal. I prefer Heavy-Duty Boots Lunala since otherwise this team would really struggle with Glimmora or opposing Shuckle, with it really liking Shuckle's Sticky Web to outspeed even Zacian-C, and Psyshock helping melt through Chansey or Blissey. Lunala is a good bulky sweeper for the team who is able to tank certain attacks if necessary as well due to her good natural bulk. Lastly, Marshadow helps deal with Dark-types like Arceus-Dark and offers a form of Priority for longer games where Psychic Terrain runs out. Spell Tag is better than Life Orb since I hate the latter's recoil but this can be changed as well.
:arceus-fairy: :deoxys-speed: :groudon-primal: :yveltal: :necrozma-ultra: :kyogre-primal: Offensive Arceus-Fairy Dual Screens HO
Arceus-Fairy is an annoying breaker for many balance or bulky offense teams to deal with. Deoxys-S sets up screens to turn everyone into bulky setup sweepers barring Yveltal, who offers a form of priority and a valuable Taunt user for the team. Primal Groudon sets up Stealth Rock while also being able to setup with Swords Dance. Ultra Necrozma is the main speed control of the team while it appreciates Arceus-Fairy breaking through Arceus-Dark and Yveltal for it, the latter who can't Defog away screens because of Arceus-Fairy. Finally, Primal Kyogre rounds this team off with a more reliable way of dealing with Primal Groudon, as well as handling Arceus-Water for the team. It should be noted that this team doesn't do super hot into Ferrothorn, so Heat Crash Double Dance Primal Groudon, or replacing Primal Kyogre entirely, would be valid decisions. But I'm not altering this team, since this is how I've left it in the builder and used it in general, so that's for you to decide.
:arceus-water: :zacian-crowned: :zygarde: :groudon-primal: :marshadow: :ho-oh: Calm Mind Arceus-Water Bulky Offense (w/ Eledyr)
Got help from Eledyr with this one (massive thanks BTW), since this is a reformed version of the CM Waterceus BO I put for Teambuilding Comp. We changed Grass Knot Arceus-Water to Ice Beam to better deal with Pokemon like Mega Salamence and Giratina-O who would otherwise be quite a nuisance, with Tera Poison to block Toxic and eat up Toxic Spikes. Giratina-O was replaced by Ho-Oh, who does significantly better into Arceus-Fairy, who annoyed the old team quite a bit. It still Defogs as usual, with Flare Blitz to not prevent Eternatus from being paralyzed by Zygarde's Glare.
:dialga: :marshadow: :zygarde: :groudon-primal: :ho-oh: :arceus-fairy: Specs Dialga + Banded Marshadow
This was posted on the Teambuilding Comp so come to this post for an explanation.
:chi-yu: :shuckle: :yveltal: :zacian-crowned: :eternatus: :marshadow: Chi-Yu + Yveltal Webs HO
I KNOW THIS TEAM DOES SHIT INTO MEGA TYRANITAR HE COMPLETELY SLIPPED MY MIND WHEN MAKING THIS OKAY NO NEED TO RUB SALT INTO THAT WOUND. Anyways, this was made as a sort of "counter" to PsySpam which I really didn't want to fight against, as you can tell by stacking two dark types and Tera Steel Shuckle to try and out-offense them. Chi-Yu in general is a really good breaker and I wish it would be used more, and with Yveltal, they can overwhelm would-be checks like Ho-Oh, Arceus-Fairy and opposing Yveltal. Marshadow and Zacian-C target the special walls which would be a bit annoying for these two, like Chansey, while they both technically break through Mega Tyranitar for me. The former is also my form of priority (if you've noticed Yveltal is Knock Off now). In hindsight, I'm not sure why I included Eternatus since I was already fast enough with Zacian-C, so he could probably be removed for someone like Primal Kyogre, or Arceus-Ground, although absorbing TSpikes is a nice asset for the team.
:zekrom: :shuckle: :necrozma-dusk-mane: :kyogre-primal: :arceus-ground: :rayquaza: Zekrom + Necrozma-DM Webs HO
If you can't tell already, I'm a big fan of Shuckle and Webs. I'm also a big fan of Zekrom since he's secretly goated. I did bring this to the Open before I got acted next round and it did work pretty well severely weakening Zygarde and burning the opponent's tera for my team, even if I did overpredict assuming they'd switch to Primal Groudon. Anyways, the whole concept is that Zekrom forces Dondozo to use Tera Fairy against Bolt Strike, which opens him up to Necrozma-DM, making this a sort of stallbreaking duo, that both appreciate webs support. Colbur Berry Necrozma-DM lives a +2 Foul Play from Arceus-Dark and is able to 2HKO with Sunsteel Strike. Primal Kyogre and Arceus-Ground are the special attackers that help break through Primal Groudon, while all 4 of these guys overwhelm Ferrothorn. Finally, Rayquaza offers priority in Extreme Speed, has V-Create to annihilate Ferrothorn if necessary (as well as other things), and has Tera Fire to, as shown in the Open, setup on Ho-Oh for free and go for a sweep once things have been broken down.
:garganacl: :giratina-origin: :arceus-fairy: :groudon-primal: :necrozma-dusk-mane: :ditto: Garganacl Balance with Ditto
:arceus-ghost: :zacian-crowned: :yveltal: :groudon-primal: :salamence-mega: :shuckle: Arceus-Ghost Webs HO
Note to self: stop using Sticky Webs. Ok in hindsight Shuckle was originally Glimmora but I changed it last minute since Shuckle fit better for Primal Groudon and Yveltal. Im pretty sure this was brought to R3 of Open but I'm not 100% sure and I cba to check. Anyways, Arceus-Ghost is kinda awesome, and Zacian-C helps break through Dark-types for it. Since nobody on the team really wants to Tera, Zacian-C can afford to be Tera Blast Ground to smack Primal Groudon. Yveltal is Heat Wave since Knock Off isn't needed really and Arceus-Ghost has priority in Extreme Speed. The last two are kinda self explanatory to just help break through fatter teams and they both appreciate the first three breaking and overwhelming Zygarde.
:salamence-mega: :rayquaza: :yveltal: :ho-oh: :groudon-primal: :arceus-water: FlySpam
This was made as an act against ladder spamming the hell out of Sticky Webs (ironic, the guy who spams Sticky Webs is complaining about others doing the exact same thing). Mega Salamence and Rayquaza are lethal physical attackers, both helping overwhelm common defensive backbones, even those that feature Zygarde. Just in case the latter gets too out of hand, Arceus-Water keeps it in check. Yveltal is the main form of speed control and has pivoting alongside Rayquaza. Ho-Oh is the defogger of the team and alongside Yveltal they help to overwhelm Steel-types like Zacian-C and especially Necrozma-DM. Primal Groudon beats the Rock-types like Arceus-Rock and Mega Diancie while having Spikes alongside Arceus-Water's Stealth Rock. Yes this team hates Glimmora but just try to out offense the opponent since this is supposed to be an offense team as opposed to balance.
:kingambit: :kyogre-primal: :eternatus: :groudon-primal: :arceus-fairy: :giratina-origin: Kingambit Offense
Kingambit is a funny guy. Primal Kyogre helps to beat Primal Groudon and Zygarde which otherwise eat this guy for breakfast. Specs Eternatus is a great breaker and offers good speed control alongside Sucker Punch from Kingambit, as well as being able to come into Low Kick from Marshadow. Primal Groudon gives hazards for the team and stallbreaks with Eruption while Arceus-Fairy comes in late-game to pressure and wallbreak even harder. Giratina-O defogs for the team and is the main thing stopping this team from folding to Extreme Killer Arceus.
:kyurem-black: :deoxys-speed: :arceus-ground: :yveltal: :eternatus: :kyogre-primal: Kyurem-Black Screens HO
:zygarde: :ho-oh: :groudon-primal: :necrozma-ultra: :yveltal: :arceus-fairy: Dragon Dance Zygarde + Stealth Rock Ultra Necrozma
I made a Dragon Dance Zygarde HO team a while back for Teambuilding Comp and I really didn't like it so I had another go at it, this time with Stealth Rocks Ultra Necrozma, and it's been going pretty well. Ho-Oh, Primal Groudon and Necrozma-DM form a decent defensive backbone for the team, while the last two hazard stack together, and the former defogs for the team. Yveltal is this team's priority option and helps break through defensive walls, while Arceus-Fairy stops offensive Yveltal from dismantling this team, and offers to be a status absorber for us too. I know there are two Z-Move users on the team but not gonna lie you don't use Dragonium Z on Zygarde a lot unless there's a Ditto or Mega Salamence you'd wanna get rid of, and Ultra Necrozma is solid without LTBTS anyways.

Teams that either use a shitmon or a weird set or are just bad or ALL THREE that would be funny

This post is getting really long and I have a feeling these teams aren't gonna be nearly as popular so I'm not going to go into a lot of detail to explain these teams, if at all.

:venusaur-mega: :groudon-primal: :arceus-ground: :zygarde: :yveltal: :ho-oh: Mega Venusaur + 3 Ground Types (stolen from Bumboclaat)
Ok I didn't steal this team specifically the original team had Ferrothorn and I thought "wow I like Mega Venusaur more so I'm gonna use him instead" and to be fair this team does better into Eternatus and even Zygarde because of this sooo looks like a win in my book. Tera Dark Ho-Oh is the only thing stopping this team from folding to offensive Yveltal by the way, and you can tell this team is from Bumboclaat cuz look at the Yveltal spread (no offense btw its a cool spread but I prefer 252/4/252).
:iron-treads: :eternatus: :arceus: :groudon-primal: :necrozma-ultra: :yveltal: Iron Treads + Calm Mind Ultra Necrozma HO
IIRC this team had Excadrill instead of Iron Treads since this was against 09-10a in the seasonal, but I'm p sure if I used Iron Treads instead I would've won the lead. Also quick sidenote but Special Ultra Necrozma in general is really underexplored someone should use that guy more he's not that bad.
:arceus-flying: :glimmora: :groudon-primal: :eternatus: :necrozma-dusk-mane: :marshadow: Arceus-Flying HO
:dragapult: :kyurem-black: :arceus-ground: :yveltal: :eternatus: :kyogre-primal: Dragapult Lead HO
Yes this is just the KyuB screens team but with Dragapult instead of Deoxys-S. The whole niche of this guy is to easily kill Smeargle with Dragon Darts and be able to gain momentum AND help to wallbreak with Curse, while being a somewhat decent emergency switch to Extreme Killer if its still around. EV Spread lives LO Marsh's sneak, outspeeds Etern and always OHKOes Smeargle with Dragon Darts, with the rest being dumped into SpDef. Is it good as a lead? Ehhhhh its ok I guess. Is it nom worthy??? Ehhhhh probably not tbh.
:annihilape: :salamence-mega: :arceus-water: :zacian-crowned: :groudon-primal: :deoxys-attack: Final Gambit Annihilape Offense
Basically just lead Annihilape and click Final Gambit for a free KO that isn't against defensive Yveltal, support Arceus formes, defensive Eternatus or a Ghost-type. Yes, this thing OHKOes offensive Eternatus. The rest of the mons are just mons that like part of a defensive core missing, like Mega Salamence liking Ho-Oh or Zygarde being OHKOed, or Deoxys-A liking Primal Groudon or Ho-Oh being removed too. This team is really stupid and to be honest the last slot is kinda whatever.
:roaring-moon: :glimmora: :arceus-fairy: :groudon-primal: :marshadow: :eternatus: Roaring Moon HO
GameFreak pissing me off cuz why the fuck does Roaring Moon have the same defenses as Mega Mewtwo Y??? The whole strat was that Roaring Moon could trap and setup on Pokemon like Ho-Oh with Tera Fire, but that's out the window since Ho-Oh can sometimes muscle past it anyways. FUCK I wish they gave this guy more defense, or just swapped it's SpDef and Def around. The rest of the team is just typical HO I guess it's nothing crazy.
:palkia: :slurpuff: :groudon-primal: :kyogre-primal: :arceus-ground: :rayquaza: Z-Heal Block Palkia Webs HO
:cyclizar: :kyogre-primal: :groudon-primal: :arceus-fairy: :giratina-origin: :yveltal: Cyclizar Offense
Have yall tried to fight against Offensive Yveltal or Primal Kyogre behind a Substitute? It's not fun. So that's basically the whole shtick with Cyclizar. I was considering using Ho-Oh and getting a cheeky Regenerator Core that kinda smokes Marshadow, but Giratina-O is just better for a defogger IMO.
:lucario-mega: :shuckle: :eternatus: :kyogre-primal: :arceus-ground: :yveltal: Mega Lucario Webs HO
This reminds me of the time some guy called me a "HO Webs Larper" and that really hurt my feelings what the fuck man. Yeah anyways Mega Lucario is uhhh a mon I guess. I still don't think its D Tier material since it can actually be annoying sometimes but I will agree its like C/C- at best.
:darmanitan-galar: :groudon-primal: :giratina-origin: :kyogre-primal: :arceus-fairy: :yveltal: Galarian Darmanitan BO
:darmanitan-galar: :diancie-mega: :eternatus: :ho-oh: :groudon-primal: :yveltal: Galarian Darmanitan Offense
I FUCKING LOVE GALARIAN DARMANITAN!!!!!!!!!!!!!!! "but but CHien Pao is better!! just use that instead!!" I DONT CARE. I don't see Mr. CP revenge-killing Zacian-C, instead I see it LOSING to it. I don't see GDarm hogging Tera, nah, we only need that shit to avoid rocks damage and smash through Pdon. I don't see GDarm demanding pivot support, nah, we GIVE the pivot support. GOD I love this Pokemon its so criminally underrated. By the way Flare Blitz sucks on GDarm u dont hit anything apart from Ferrothorn with that, if u hate NDM that much just use Tera Ground EQ.
:arceus-dragon: :groudon-primal: :ho-oh: :zacian-crowned: :marshadow: :kyogre-primal: MonoMove Arceus-Dragon
:terapagos-terastal: :zygarde: :groudon-primal: :marshadow: :arceus-fairy: :ho-oh: SpDef Terapagos Balance
I was thinking "If Zygarde is a good physical wall cuz it has good HP and phys bulk then can't Terapagos be a decent special wall for the same reason?" and this was born. Obviously this thing needs Tera to do its job but if you treat it like how you'd treat (say) Tera Water Zygarde this thing isn't horrible tbh. It's LEAGUES better than setup Terapagos btw Meteor Beam and CM Rock Polish sets suck ASS cuz Terapagos is weak af dont use those sets.
:slowbro-mega: :ferrothorn: :ho-oh: :yveltal: :groudon-primal: :eternatus: Mega Slowbro Balance
unfuuny tech i cba to explain this its just fun to use and the defensive backbone is good and etern beats hooh or smth idfk
:blastoise-mega: :tapu-lele: :glimmora: :necrozma-ultra: :lunala: :arceus-ground: Mega Blastoise PsySpam HO
did you know that terrain pulse becomes a 195 BP move under psychic terrain from MToise? did you know this mon is barely stronger than Primal Kyogre after shell smash with its water STAB? did you know that this team would probably actually be good if I used Deoxys-A over MToise? Its craz right? Too bad Deoxys-A folds to priority and has to rely on double switches to setup unlike MToise who can setup thanks to its actual bulk.

ok thats it thx for reading if you use any of these teams for open or for whatever ur a real one <3
1722611727189.png

Except I got more than one more:

:ho-oh: :giratina-origin: :arceus-ground: :ferrothorn: :diancie-mega: :kyogre-primal: Choice Band Ho-Oh Balance

:rayquaza: :alomomola: :giratina-origin: :groudon-primal: :diancie-mega: :arceus-water: MixQuaza
Rayquaza is cool but I really don't like Zygarde, and I don't want to burn Tera to deal with it. So let's just click Draco Meteor onto it instead. It's also useful into Dondozo, Primal Groudon, Mega Salamence and support Arceus formes. Unfortunately this doesn't have U-Turn on it because I wanted Extreme Speed priority but Alomomola has Flip Turn and wish support which helps us a lot. Giratina-O is our main hazard removal while offering paralysis support, and Primal Groudon gives us Spikes support, with Rock Tomb to smash through Ho-Oh who would be otherwise really annoying when trying to Draco Meteor something. Mega Diancie prevents hazards from coming to the field, while Arceus-Water offers as an end-game sweep after the damage has been done, while still handling Zygarde for the team if needed.

:necrozma-ultra: :groudon-primal: :arceus-fairy: :yveltal: :kyogre-primal: :marshadow: Calm Mind Ultra Necrozma
Calm Mind Ultra Necrozma ain't that bad not gonna lie. Does pretty solid into fat balance teams that expect the Dragon Dance variant, since Arceus-Dark doesn't take a +1 Dragon Pulse very well. I went Heat Wave to hit Ferrothorn better, and Dragon Pulse for Arceus-Dark, Giratina-O and Zygarde. Primal Groudon and Primal Kyogre help to beat Ho-Oh who otherwise walls this set with ease, with the former having hazard support, while Arceus-Fairy more reliably handles Arceus-Dark, Yveltal and Marshadow. Choice Scarf Yveltal is my main speed control since Ultra Necrozma can't boost Speed, with it taking out boosted Zacian-C, Arceus-Ground and Necrozma-DM pretty well, while also being my main form of hazard removal, which isn't ideal, but this is a more offense team anyways so it's not too bad. Marshadow is my priority option and helps to break through special walls like Ho-Oh or Chansey. Calm Mind Ultra Necrozma needs more exploration since it's movepool is quite vast for a special set, with options such as Photon Geyser, Dragon Pulse, Power Gem, Earth Power and Heat Wave all being very useful against bulkier teams, and having Necrozma-DM be the startup forme helps a lot with setting up unlike Mega Mewtwo Y.

:giratina-origin: :groudon-primal: :eternatus: :marshadow: :yveltal: :necrozma-dusk-mane: Tera Rock Stone Edge Giratina-O Hazard Stack
Stone Edge on Giratina-O should probably be removed because nobody really uses it. But I tried it, and I think it's just ok, but probably not analysis worthy since you REALLY like status conditions. Since this smacks Ho-Oh as well as Yveltal, I tried building a hazard stack team around the idea that Ho-Oh thinks it's safe to click Defog against Giratina-O. Obviously, hazard setters are needed, so Primal Groudon, Eternatus and Necrozma-DM are here. The first one naturally scares Ho-Oh even if its Overheat for the Stall MU, and is just good glue in general. Choice Specs Eternatus is a very powerful wallbreaker, it stops Ho-Oh from coming in reliably if its been chipped slightly with Tera Dragon Dynamax Cannon, and it's good at forcing switches to setup TSpikes. Finally, Necrozma-DM sets Stealth Rock, offers Thunder Wave support for Eternatus, Marshadow and Yveltal, and has Covert Cloak to stop Garganacl from annoying the fuck out of this team. Marshadow offers priority, while Yveltal has Knock Off to appreciate the hazards further, and is just a strong attacker.

:mewtwo-mega-y: :eternatus: :groudon-primal: :zacian-crowned: :ho-oh: :arceus-dark: Mega Mewtwo Y
Shuca Berry Eternatus comes into Arceus-Dark and Yveltal for MMY, and once the Shuca Berry goes it can come into Poltergeist Marshadow as well, while setting Toxic Spikes for wallbreaking. Primal Groudon adds to this, does the usual. Zacian-C offensively checks Dark-types with Play Rough and forms a decent offensive core with MMY since they're good at overwhelming checks like Arceus-Fairy or Ho-Oh, the latter of which on this team is my hazard removal option and spreads Thunder Wave. Finally, Arceus-Dark gives me a bulkier Dark resist and handles Ultra Necrozma and NDM for the team which MMY struggles with.

And while I'm here... is Mega Mewtwo Y actually that bad? I've been using it and it doesn't feel bad to use at all. Of course it'll have its hiccups with Focus Miss or just a bad MU, but against Stall, Fat Balance and even some forms of Offense that lack Zacian-C, this thing can put in the work. It's got a great speed tier, and with Nasty Plot, revenge killing with Chien Pao is significantly harder, especially since Ice Shard 3HKOes. It does differentiate itself from Deoxys-A through Psystrike, and I feel like PsySpam is overrated to the point where MMY has vanished in terms of usage, but just because something isn't used doesn't mean its bad, and I feel like this is the case here. You could argue that MMY struggles to setup on anything, but personally, I don't think it HAS to be a setup sweeper, with Nasty Plot actually being better for abusing switch-ins and status moves from the opponent - MMY is just better as a clicker mon, rather than a dedicated sweeper with Nasty Plot, since it's obviously too frail to setup on anything remotely offensive. I get it should drop from B+, and I do agree, but implying its C- material, or even C+, to me, is kinda bizarre. I just feel like this thing needs more exploration both in and out of HO since I feel like people are forgetting what goes well with Mega Mewtwo Y. Also no, Tera Blast Fairy Mewtwo does not outclass Mega Mewtwo Y, that speed difference is far too important.

:chi-yu: :zygarde: :ho-oh: :groudon-primal: :arceus-fairy: :giratina-origin: Masala Fish (Choice Specs Chi-Yu)
1722616680824.png

I fucking love Masala Fish. I also love Chi-Yu, and it's ability to click buttons with Choice Specs. Zygarde comes into Ho-Oh and Primal Groudon who could pressure Chi-Yu out of its Fire STAB (although Primal Groudon can get OHKO'd by Tera Fire Overheat/Fire Blast) while offering Glare support, while Ho-Oh and Primal Groudon come into the Fairy-types that want to abuse the Dark Pulse Chi-Yu locks itself into. Earthquake Ho-Oh is to ease the Eternatus matchup because Meteor Beam is quite threatening into this team without Tera. Arceus-Fairy handles Marshadow and Yveltal, while Giratina-O is my form of priority, forms a decent Defog core with Ho-Oh and can also come into Fighting moves for Chi-Yu.

:cyclizar: :lunala: :yveltal: :kyogre-primal: :groudon-primal: :zacian-crowned: Cyclizar Offense 2
Cyclizar passes Shed Tail which keeps the Shadow Shield affect when passed to Lunala, which can be absurd at times since it can give Lunala at least 2 turns of Calm Mind setup. Yveltal also loves the Substitute to win 1v1s it otherwise wouldn't such as against Arceus-Dark or Chansey. Primal Kyogre is here to handle bulkier threats, especially Zygarde, which is a huge problem when passing to Primal Groudon, which is why we're using the Eruption variant to at least try and scare it out, while also having hazards. Finally, Zacian-C does Zacian-C shit.
 
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I made a physical hyper offense team and peaked at number 1 on ladder.
https://pokepast.es/8dd57d7ca11b966a
This team is very simple, but fairly effective. Considering I suck at teambuilding, peaking at number 1 is pretty decent in my opinion. Deoxys speed has proven to be more useful than glimmora in most scenarios, but the team does struggle somewhat with opposing glimmora, ironically enough. Coil Zygod is an issue, but other than that, this team is a very simple one to pilot. Generally speaking, arc ground is the only mon that ever needs to terastalize, but sometimes kyurem will tera in front of a behemoth blade zacian or something. Overall, there isn't much to speak about, considering it's just a suicide lead and 5 physical setup sweepers. I hope you all like it though.
 

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I made a physical hyper offense team and peaked at number 1 on ladder.
https://pokepast.es/8dd57d7ca11b966a
This team is very simple, but fairly effective. Considering I suck at teambuilding, peaking at number 1 is pretty decent in my opinion. Deoxys speed has proven to be more useful than glimmora in most scenarios, but the team does struggle somewhat with opposing glimmora, ironically enough. Coil Zygod is an issue, but other than that, this team is a very simple one to pilot. Generally speaking, arc ground is the only mon that ever needs to terastalize, but sometimes kyurem will tera in front of a behemoth blade zacian or something. Overall, there isn't much to speak about, considering it's just a suicide lead and 5 physical setup sweepers. I hope you all like it though.
super fun team, thank you! how does it handle foul play arc dark? do you just muscle past it with enough pressure? most of the team gets OHKO'd when boosted, or even when not boosted
 
I like the team and I think we discussed it on PS! recently. My main issue of contention is calling Primal Groudon San Antonion Women. That is for defensive Primal Kyogre who murks fat with the thiccness. Congrats on #1!
 
View attachment 653932
Except I got more than one more:

:ho-oh: :giratina-origin: :arceus-ground: :ferrothorn: :diancie-mega: :kyogre-primal: Choice Band Ho-Oh Balance

:rayquaza: :alomomola: :giratina-origin: :groudon-primal: :diancie-mega: :arceus-water: MixQuaza
Rayquaza is cool but I really don't like Zygarde, and I don't want to burn Tera to deal with it. So let's just click Draco Meteor onto it instead. It's also useful into Dondozo, Primal Groudon, Mega Salamence and support Arceus formes. Unfortunately this doesn't have U-Turn on it because I wanted Extreme Speed priority but Alomomola has Flip Turn and wish support which helps us a lot. Giratina-O is our main hazard removal while offering paralysis support, and Primal Groudon gives us Spikes support, with Rock Tomb to smash through Ho-Oh who would be otherwise really annoying when trying to Draco Meteor something. Mega Diancie prevents hazards from coming to the field, while Arceus-Water offers as an end-game sweep after the damage has been done, while still handling Zygarde for the team if needed.

:necrozma-ultra: :groudon-primal: :arceus-fairy: :yveltal: :kyogre-primal: :marshadow: Calm Mind Ultra Necrozma
Calm Mind Ultra Necrozma ain't that bad not gonna lie. Does pretty solid into fat balance teams that expect the Dragon Dance variant, since Arceus-Dark doesn't take a +1 Dragon Pulse very well. I went Heat Wave to hit Ferrothorn better, and Dragon Pulse for Arceus-Dark, Giratina-O and Zygarde. Primal Groudon and Primal Kyogre help to beat Ho-Oh who otherwise walls this set with ease, with the former having hazard support, while Arceus-Fairy more reliably handles Arceus-Dark, Yveltal and Marshadow. Choice Scarf Yveltal is my main speed control since Ultra Necrozma can't boost Speed, with it taking out boosted Zacian-C, Arceus-Ground and Necrozma-DM pretty well, while also being my main form of hazard removal, which isn't ideal, but this is a more offense team anyways so it's not too bad. Marshadow is my priority option and helps to break through special walls like Ho-Oh or Chansey. Calm Mind Ultra Necrozma needs more exploration since it's movepool is quite vast for a special set, with options such as Photon Geyser, Dragon Pulse, Power Gem, Earth Power and Heat Wave all being very useful against bulkier teams, and having Necrozma-DM be the startup forme helps a lot with setting up unlike Mega Mewtwo Y.

:giratina-origin: :groudon-primal: :eternatus: :marshadow: :yveltal: :necrozma-dusk-mane: Tera Rock Stone Edge Giratina-O Hazard Stack
Stone Edge on Giratina-O should probably be removed because nobody really uses it. But I tried it, and I think it's just ok, but probably not analysis worthy since you REALLY like status conditions. Since this smacks Ho-Oh as well as Yveltal, I tried building a hazard stack team around the idea that Ho-Oh thinks it's safe to click Defog against Giratina-O. Obviously, hazard setters are needed, so Primal Groudon, Eternatus and Necrozma-DM are here. The first one naturally scares Ho-Oh even if its Overheat for the Stall MU, and is just good glue in general. Choice Specs Eternatus is a very powerful wallbreaker, it stops Ho-Oh from coming in reliably if its been chipped slightly with Tera Dragon Dynamax Cannon, and it's good at forcing switches to setup TSpikes. Finally, Necrozma-DM sets Stealth Rock, offers Thunder Wave support for Eternatus, Marshadow and Yveltal, and has Covert Cloak to stop Garganacl from annoying the fuck out of this team. Marshadow offers priority, while Yveltal has Knock Off to appreciate the hazards further, and is just a strong attacker.

:mewtwo-mega-y: :eternatus: :groudon-primal: :zacian-crowned: :ho-oh: :arceus-dark: Mega Mewtwo Y
Shuca Berry Eternatus comes into Arceus-Dark and Yveltal for MMY, and once the Shuca Berry goes it can come into Poltergeist Marshadow as well, while setting Toxic Spikes for wallbreaking. Primal Groudon adds to this, does the usual. Zacian-C offensively checks Dark-types with Play Rough and forms a decent offensive core with MMY since they're good at overwhelming checks like Arceus-Fairy or Ho-Oh, the latter of which on this team is my hazard removal option and spreads Thunder Wave. Finally, Arceus-Dark gives me a bulkier Dark resist and handles Ultra Necrozma and NDM for the team which MMY struggles with.

And while I'm here... is Mega Mewtwo Y actually that bad? I've been using it and it doesn't feel bad to use at all. Of course it'll have its hiccups with Focus Miss or just a bad MU, but against Stall, Fat Balance and even some forms of Offense that lack Zacian-C, this thing can put in the work. It's got a great speed tier, and with Nasty Plot, revenge killing with Chien Pao is significantly harder, especially since Ice Shard 3HKOes. It does differentiate itself from Deoxys-A through Psystrike, and I feel like PsySpam is overrated to the point where MMY has vanished in terms of usage, but just because something isn't used doesn't mean its bad, and I feel like this is the case here. You could argue that MMY struggles to setup on anything, but personally, I don't think it HAS to be a setup sweeper, with Nasty Plot actually being better for abusing switch-ins and status moves from the opponent - MMY is just better as a clicker mon, rather than a dedicated sweeper with Nasty Plot, since it's obviously too frail to setup on anything remotely offensive. I get it should drop from B+, and I do agree, but implying its C- material, or even C+, to me, is kinda bizarre. I just feel like this thing needs more exploration both in and out of HO since I feel like people are forgetting what goes well with Mega Mewtwo Y. Also no, Tera Blast Fairy Mewtwo does not outclass Mega Mewtwo Y, that speed difference is far too important.

:chi-yu: :zygarde: :ho-oh: :groudon-primal: :arceus-fairy: :giratina-origin: Masala Fish (Choice Specs Chi-Yu)
View attachment 653970
I fucking love Masala Fish. I also love Chi-Yu, and it's ability to click buttons with Choice Specs. Zygarde comes into Ho-Oh and Primal Groudon who could pressure Chi-Yu out of its Fire STAB (although Primal Groudon can get OHKO'd by Tera Fire Overheat/Fire Blast) while offering Glare support, while Ho-Oh and Primal Groudon come into the Fairy-types that want to abuse the Dark Pulse Chi-Yu locks itself into. Earthquake Ho-Oh is to ease the Eternatus matchup because Meteor Beam is quite threatening into this team without Tera. Arceus-Fairy handles Marshadow and Yveltal, while Giratina-O is my form of priority, forms a decent Defog core with Ho-Oh and can also come into Fighting moves for Chi-Yu.

:cyclizar: :lunala: :yveltal: :kyogre-primal: :groudon-primal: :zacian-crowned: Cyclizar Offense 2
Cyclizar passes Shed Tail which keeps the Shadow Shield affect when passed to Lunala, which can be absurd at times since it can give Lunala at least 2 turns of Calm Mind setup. Yveltal also loves the Substitute to win 1v1s it otherwise wouldn't such as against Arceus-Dark or Chansey. Primal Kyogre is here to handle bulkier threats, especially Zygarde, which is a huge problem when passing to Primal Groudon, which is why we're using the Eruption variant to at least try and scare it out, while also having hazards. Finally, Zacian-C does Zacian-C shit.
CM Ultra Necro has been serving me well. good matchups into trick room, opposing marshadow/basculegion, zac-c, and more. very well done!
 
super fun team, thank you! how does it handle foul play arc dark? do you just muscle past it with enough pressure? most of the team gets OHKO'd when boosted, or even when not boosted
Yeah, mainly just brute force when it comes to arc dark. It normally can only pick up one KO and then goes down.
 
 
After I saw Fezandipiti make it to the VR at B rank, I was inspired to try it out. I cobbled together a team based off what I read on the VR thread, and pushed to top 100 going 30-5. I can definitely say that the bird absolutely cooks. It completely stonewalls Arceus Dark/Fairy, Yveltal, and Eternatus (soft-checking Meteor Beam). Its natural speed tier is so good for dealing with Groudon-P, and Ho-oh switch ins since it allows it to fish for Toxic Chain procs with U-turn for free. Deoxys-A is really great as an ever-present contingency plan that can just about nuke anything. Zygarde really works well as a compliment to Fez's natural special walling abilities. Defensive Yveltal, and Groudon-P are mainly comfort picks for me as I really enjoy their presence on any team since they deal with so many threats. Arceus-D is probably the weak link of the team, but it was generally able to put in enough work while being consistent enough to justify itself.

THE SQUAD: https://pokepast.es/00e9ddead1b15108

1739380110756.png


https://replay.pokemonshowdown.com/gen9nationaldexubers-2293798855-qnx2shdfp4u1k7yjc7l2sre6b5ec7avpw (stall dismantled)
https://replay.pokemonshowdown.com/gen9nationaldexubers-2298940365-usugkigcblw0m3u5o0huhb1ubv8nge8pw (1589)
https://replay.pokemonshowdown.com/gen9nationaldexubers-2295139544 (1668)
https://replay.pokemonshowdown.com/gen9nationaldexubers-2298257237 (1688)
https://replay.pokemonshowdown.com/gen9nationaldexubers-2292660189-fq0alb9uow3yhg9plhy1ud8l9famnd3pw (1719)
 
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z-hurricane reflect Zapdos
:alomomola: :giratina-origin: :arceus-dark: :groudon-primal: :ditto: :zapdos:

I wanted to try Zapdos in ND Ubers. I initially didn't like have a concrete reason to do so, honestly it was mostly because that mon has Aura: in OU-power level tiers, Zapdos is probably the mon that consistently always impressed me the most - I was just kinda bored. I just copied Jumpheart's band ho-oh team, and slapped darkceus+Zapdos over defensive Etern+band Ho-Oh

I still don't know if i would call it viable but honestly after testing it a bit it felt a lot better than the average shitmons i tend to try to experiment with lol, main thing i found interesting is that you outspeed and pulverize offensive Yveltal after any chip and even have the option to click Z Hurricane to prevent any tera shenanigans. Although Zacian & Eternatus can be annoying to it and outspeeds most webs mons while Reflect limits Necrozma & E-Killer trying to set up on you, and can have various applications depending on the matchup. More generally Z-Hurricane is a very free click because where are the flying resists in this tier?

Not a very serious team, and usually i try to polish teams a lot more than this before posting them, but i thought Zapdos was a very intriguing mon and i wanted to make a quick post about it as i don't think i will get much time to work on this team more. If you want to tweak this team, i'd probably recommend trying to improve the meteor beam etern (or any offensive set fwiw) mu somehow, i think it's playable with ditto+tera steel gira+pdon but ehh idk. I wish you could run modest on it but unfortunately outspeeding Yveltal is probably too important.
 
After revisiting this lovely metagame for 7 days (the account name is Moon History), i want to share my favorite team.

:Mewtwo: :Marshadow:
1) Took inspirations from SM Ubers Sample Set, I do think Z Marshadium with Substitute is still a legit set right now, take advantage of forcing out some mons or exploit their passiveness to find easy setup opportunities.

2) Although Mega Y is the most common form of Mew2, its base form has some notable niches to outshine on Sticky Web Offense team, such as the ability to maximize output damage with Life Orb + Modest Nature and the power of Tera Blast Fairy to beat the annoying Darks & the Dragons (Yveltal, Mega Sableye, Arc Dark, Giratina….)

Pokepaste:
https://pokepast.es/a5680de0d3ba910f

Peak game:
https://replay.pokemonshowdown.com/gen9nationaldexubers-2379284818-c5hd8aervlig1ge3n51s5k61xxfyyigpw
 

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Greetings.

I wish to exhume all variants of the prime Sticky Web team I disclosed in the Good Cores Thread.

Some of these do verily poor in consistency or arduous to commandeer, but they are delightful to use.
All of them barring Others [Balance] are patented from SIARFN 1.

Roster of Valor :zacian-crowned::
10/11/25: AM + Swords Dance Zoroark-H
[This preys on conventional balance anchored by Marshadow, Deoxys-Attack, and Hyper Offense employing Arceus. It is risible--almost a mockery. Zoroark-H must masquerade as Arceus, dissuading Sucker Punch from Yveltal and aptly bluffs with the overlap of Swords Dance. Herein is the Nasty Plot variant--be aware that Z-Hyper Voice possesses but a measly 25% chance to destroy support Ho-Oh from full. I am not chiefly fond of this version.]
10/12/25: AM + Choice Band Slaking
[This is... I believe I have no demand to elucidate this further. Just know, should you trounce an opponent with this team, be most proud of yourself--even I am dubious how to befittingly win with Slaking as the cornerstone... Receive word that Tera Rock will be asked must you wish to destroy the Defensive Support variant of Ho-Oh with Rock Slide from full... Further, one may use Shuckle over Smeargle to assure the deaths of support Arceus formes, support Primal Groudon, defensive Zygarde, and miscellaneous from Tera Normal Giga Impact through Stealth Rock... Another arcane option is Pursuit over Bulk Up on Marshadow to destroy a fleeing Giratina-Origin for Slaking... I bid you the best of luck, soldier. Let us Giga Impact the ladder together. :pip:]
10/12/25: AM + Swagger Mirror Herb Ho-Oh
[Do you recollect the Ubers metagame without Heavy-Duty Boots? Should it be thus, then be poised to nigh always take 50% from Stealth Rock with Ho-Oh! Swagger and Mirror Herb bestows Ho-Oh a Swords Dance to batter the opposition with its STABs. Dual Wingbeat or Earthquake may be employed over Recover--I do not relish the thought, though. Must you be adventurous, Tera Ice may be used with Tera Blast to assassinate defensive Zygarde; moreover, Arceus may be replaced with Mega Diancie (Explosion ensures Tera Grass Ho-Oh shall never remove the Sticky Web); herein. Be most wary of Ditto. In truth, I am clueless how to pilot the Mega Diancie variant... Ah, this will give you a hard time, I can tell.]



Sticky Web :Smeargle::
Click here
EDIT 10/08/25: Click here for another
EDIT 10/08/25: Click here for another
EDIT 10/09/25: Click here for another
EDIT 10/09/25: Click here for another
EDIT 10/10/25: Click here for another
EDIT 10/11/25: Click here for another
EDIT 10/12/25: Click here for another
10/19/25: Gothitelle Sticky Web (Choice Scarf)
10/19/25: Wobbuffet Sticky Web (Mental Herb)
10/22/25: Groudon Sticky Web (Yache Berry + Natural Gift)
10/22/25: Rayquaza Sticky Web (Yache Berry + Natural Gift)
[Adamant Nature may be implemented to further augment the probability of Zygarde's demise from +1 Natural Gift (Ice), as well as an actionable chance to defeat wholly support defensive Ho-Oh from full.]

Laud to the person you see before me--Life Orb Mewtwo + Marshadium-Z strikes fear.
Laud to he who borne Yache Berry Groudon; I do not know you, but fantastic conjecture!



Non-Sticky Web :deoxys-speed::
10/09/25: Click here

Others [Hyper Offense]:light-clay::hard-stone::smeargle::
Click here
EDIT 10/09/25: Click here for another


EDIT: 224 Spe on Life Orb Necrozma-DM assures that Choice Scarf Yveltal is outpaced at +2. In order, these Tera types can also be utilized: Dark, Normal, and Fairy.
EDIT: A proxy spread of 12 HP / 80 Def / 200 Atk / 216+ Spe guarantees survival from +1 Jolly Behemoth Blade from full alongside Timid or Naive Life Orb Yveltal's Dark Pulse; but minimizes the probability of outright killing support Giratina-Origin, support Arceus formes, and defensive Zygarde from full.
EDIT: Similarly, Landorus-Incarnate may employ 12 HP / 164 Atk / 80 Def / 252+ Spe to survive the aforesaid; but the drastic subtraction in Attack is glaring.
EDIT: Tera Normal and replacing Superpower with Double-Edge is plausible for Azumarill to ensure immunity to Shadow Sneak and moreover annihilate support Primal Groudon from full still; but Necrozma-DM and Ferrothorn frustrates it, and it is unable to kill Zacian-C and non-Hasty Life Orb Yveltal from full in absence of Tera Stellar--Hasty Life Orb Yveltal is defeated after a round of Life Orb chip.

A novel set of Belly Drum / Superpower / Double-Edge / Aqua Jet with Tera Normal is also feasible, ensuring Ditto is nonissue whilst harvesting the produce of Superpower and Double-Edge, but Azumarill dislikes the recoil--more so having to use Double-Edge against support Arceus formes and Ho-Oh--and oft asks to claim Terastal; for +6 Double-Edge may not eradicate support Tera Zygarde if not supplemented by Tera Normal. Additionally, eschewing Play Rough ensconce Giratina and Giratina-Origin as robust walls.

Return or Frustration is also a recourse, but it is more demanding of Terastal than Double-Edge--nevertheless, it still destroys support defensive Ho-Oh raw.

Must you elect Play Rough over Superpower, know that Arceus and Marshadow outspeeds Ditto Azumarill.
EDIT: Rayquaza may use also use Dragon Dance. Moreover, it can employ Tera Normal for safety against Marshadow.
EDIT: Dazzling Gleam may be replaced with Yawn or Endeavor; but Dazzling Gleam ensures a trade with Substitute + Dragon Dance Zekrom and Mega Salamence.
EDIT: Yveltal can be assigned a Naive or Hasty nature to augment Knock Off; but the disadvantage in subtraction of bulk is rather concerning. Tera Fire secures safety from Ho-Oh's burns; however, Tera Poison allows Yveltal to clash with non-Mystical Fire support Eternatus. Sucker Punch is also apt, bartering the ability to address Chansey for priority insurance--I do not advocate for this, though.
EDIT: A Stone Plate with Tera Ground is serviceable in lieu of Rockium-Z, but it is covetous of Terastal. Be apprised that +2 Continental Crush obliterates support Primal Groudon from full.
EDIT: Roar may be employed over Thunder Wave.
EDIT: One may leverage 68 Def / 224+ SpA / 216 Spe to survive Offensive Ho-Oh's Brave Bird from full. For the Timid variant, one must subtract from Special Attack; lest Fast Arceus formes will outrun.
EDIT: Shadow Claw may supplant Crunch for ease against Ditto, but Crunch heralds a favorable chance to OHKO conventional Special Utility Giratina-Origin. Close Combat may be used over Taunt--owing to Offensive Ho-Oh's admirable probability to perish from +0 Facade--for Tera Steel Pokemon, but it requires sacrifice of consistent Defog denial against Giratina-Origin. In this permutation, these Tera types can also be utilized: Ghost, Stellar, and Normal.
EDIT: Tera Rock may be employed with Tera Blast in lieu of Stealth Rock for Ho-Oh. Tera Normal is an alternative that respects Marshadow.
EDIT: Kartana must employ 252 Atk / 32 Def / 224+ Spe to outrun Adamant Mega Salamence and below.
EDIT: One may utilize 252 Atk / 32 Def / 216+ Spe to outpace Timid Eternatus and below after Sticky Web.
EDIT: Arceus may use Thunder over Power Gem, but Giratina and and Giratina-Origin stifles it.
EDIT: Lunala may select Tera Fairy, but badgering support Ho-Oh will prove arduous--oft it will not forbid Defog.

Others [Balance, Hazard Stack Balance, and Offense] :Groudon-primal::Ho-Oh::Arceus-Dark::Zygarde::
10/12/25: Slaking Balance
[Crafted with respect to a comrade's work. Slaking, when equipped with Outrage over Pursuit, ensures Giratina and Giratina-Origin are cudgeled on the switch (To the person who advised this, how astute of you!).]
10/13/25: Ting-Lu Balance
10/13/25: Kyogre Balance (Choice Scarf)
[Be most cautious of Choice Specs Lunala. Calm Mind Arceus-Dark may supplant Chien-Pao... I dislike the thought, though. Another alternative is herein--now this is stellar in my eyes. For thereof, maneuver with caution against Ultra Necrozma. Perhaps Bulk Up + Recover with Heavy-Duty Boots and Tera Fire is serviceable for Arceus--however, I am unconvinced. A tinge of stall cores wrought the Arceus variant nigh helpless; even more so Bulk Up.]
10/13/25: Kyogre Balance (Choice Specs)
[You may use Tera Ghost on Eternatus; but annihilating opposing Meteor Beam Eternatus is rendered almost a Russian Roulette. Again, Choice Specs Lunala is a fearsome foe.]
10/13/25: Lunala Balance (Choice Specs)
[Heavy Slam may be leveraged for Tera Fairy Eternatus and Calm Mind Arceus-Fairy; but Ferrothorn will prove a nuisance. Fire Blast can sear Ferrothorn and Zacian-C; Sludge Bomb machinates to badly poison the opponent--one may blend their own combination, but spare Dragon Tail. Stealth Rock boasts fascinating unity with Trick--as for me, though, I relish Spikes to severely injure Arceus-Ground. Incidentally... Lunala may opt for Shadow Ball--8 PP is iresome. Perhaps Rocky Helmet on Alomomola is more prudent?]
10/13/25: Lunala Balance (Choice Scarf)
10/13/25: Calm Mind Arceus-Rock Balance
[Be wary of Paralysis and Ultra Necrozma. Kasib Berry permits Necrozma-DM to stand unafraid of Marshadow's Shadow Sneak and Lunala's Moongeist Beam when boosted. Risibly, it further allows Necrozma-DM to stifle Poltergeist Marshadow after use.]
10/13/25: Marshadow Balance (Life Orb)
10/13/25: Tera Blast Deoxys-Attack Balance
[Tera Blast Tera Ghost on Deoxys-Attack is patented by the individual zrp200--ascribe credit to him. I relish Heavy-Duty Boots, but Leftovers is also apt. Beat Up manipulates Toxic Chain for an alluring 88.24% probability to poison with six strikes. Tera Grass may be eschewed for Tera Dark--however, Tera Grass permits for a final gambit against Calm Mind Arceus-Ground.]
10/13/25: Swords Dance Arceus Balance
[Arceus may leverage items in this order: Chople Berry, Leftovers, and Heavy-Duty Boots.]
10/13/25: Calm Mind Arceus-Water Balance
[I have been verily musing of Roseli Berry for Play Rough Zacian-C--I believe it is apt, albeit situational. Tera Grass on Ho-Oh is noteable; but I advise you remain with Tera Fairy for a pliable recourse alongside Zygarde. Arceus-Water bides +1 Adamant Tectonic Rage from Dragon Dance Arceus-Ground, and through Tera Steel, +2 Silk Scarf Tera Normal Arceus Extreme Speed from full.]
10/14/25: Calm Mind Arceus-Ground Offense
[One may employ Taunt or Recover in lieu of either Power Gem or Ice Beam... I counsel you not, however. Sucker Punch is to my liking, but Toxic, Hidden Power [Ice], Oblivion Wing, and Knock Off are also lucrative--must you Employ Hidden Power [Ice], shift to a Timid nature. It is of note that 112 SpA Hidden Power [Ice] destroys Rayquaza after Stealth Rock--yet the loss of bulk is woeful.]
10/14/25: Calm Mind Arceus-Dark Balance
[Ha! This is, writ large, the steadiest team on this catalogue.]
10/14/25: Calm Mind Arceus-Fairy Balance
10/14/25: Calm Mind Arceus-Electric Balance
10/14/25: Calm Mind Arceus-Flying Balance
10/14/25: Calm Mind Arceus-Dragon Balance
10/14/25: Calm Mind Arceus-Ghost Balance
10/14/25: Calm Mind Arceus-Poison Balance
[Tera Steel may be utilized on Arceus-Poison to for situational duels with Eternatus and Arceus; Tera Dark for Necrozma; Tera Ghost for Chansey--I do not advise any of this.]
10/14/25: Calm Mind Arceus-Fighting Balance
[Tera Rock permits resistance to Extreme Speed whilst augment Power Gem for Ho-Oh and Giratina-Origin. Be verily cautious of Calyrex-Ice.]
10/14/25: Calm Mind Arceus-Fire Balance
10/14/25: Calm Mind Arceus-Psychic Balance
10/14/25: Calm Mind Arceus-Ice Balance
10/14/25: Calm Mind Arceus-Bug Balance
[One may employ this variant for a combative approach; in forsooth, both are... Must you elect for the first, know that Calyrex-Ice is arduous to surmount--but not insurmountable.]
10/14/25: Calm Mind Arceus-Normal Balance
[In this permutation, Arceus may be bestowed these items also: Heavy-Duty Boots, Leftovers, Chople Berry, Clear Amulet, Spell Tag, and Silk Scarf. Clear Amulet is more apt with Tera Poison--for all that, I discourage the sentiment.]
10/14/25: Kyogre Balance (Clear Amulet)
[Tera Poison is also apt--but Tera Water's sheer might is truly phenomenal. To he who fashioned this ideation, I confer to you the acclaim.]
10/14/25: Rampardos Balance
10/14/25: Melmetal Balance (Choice Band)
10/14/25: [James] Weezing Balance
[Be most wary of Ultra Necrozma. Paralysis on Ho-Oh is rather frustrating for Weezing; however, Glare and Thunder Wave are paramount to impede threats... ensure to relent using them before Ho-Oh is poisoned or eliminated unless necessary.]
10/14/25: [Jessie] Arbok Balance
10/14/25: Calm Mind Arceus-Grass Balance
10/15/25: Whirlpool Arceus-Ground Balance
10/15/25: Whirlpool Arceus-Dark Balance
[Again, be most cautious of paralyzing Ho-Oh... it is stalemate for Weezing otherwise. Judgment may be employed over Foul Play. Tera Dark may be employed on Zygarde.]
10/15/25: Tyrantrum Balance
10/15/25: [Gladion] Lycanroc-Midnight Balance
[Alternatively, herein bides a Life Orb Dark Pulse from Modest Yveltal after Stealth Rock--at the cost of sizeable power.]
10/15/25: Calm Mind Arceus-Steel Balance
[You may elect Earth Power over Power Gem--but Ho-Oh eternally stifles...]
10/15/25: [Meowth] Meowth Offense
[Herein is the variant with Hidden Power [Ice] Primal Groudon for Zygarde, Mega Salamence, and Rayquaza--just be apprised that outside of Hex Giratina-Origin and Life Orb Eternatus, offensive presence is inexistent.]
10/16/25: Dialga Balance (Choice Specs)
10/16/25: Dugtrio Balance (Choice Band)
10/16/25: Pursuit Deoxys-Attack Balance
10/17/25: Mew and Umbreon Balance
[Herein is a variant with Garganacl; albeit having no offensive presence omitting Swords Dance Primal Groudon, and here is one eschewing Umbreon for Kingambit. For these two, be verily cautious of Toxic Spikes. Be verily mindful of Ditto--it can leverage Umbreon against you. Furthermore, there are instances wherein only Eternatus can enforce progress--must you be ired by Dynamax Cannon's measly PP like I am, employ Dragon Pulse.]
10/18/25: Trapper Zygarde Balance
[Herein is the variant with a potent revenge killer. Please peruse this for further details.]
10/19/25: Hoopa-Unbound Balance (Choice Band)
[Focus Punch can be relinquished for Zen Headbutt, Ice Punch, Drain Punch, or Tera Blast. Similarly, Trick may also accommodate the aforesaid options.]
10/19/25: Calm Mind Arceus-Ground Balance
10/19/25: Chien-Pao Balance (Choice Band)
[This is a rework of Bobsican's Chien-Pao Balance. Sucker Punch is omitted for the disastrous outcomes it conjures if the opponent foresees it. The choice of Reflect or Light Screen is contingent to you--as for me, I am fond of Reflect, owing to Zacian-C and Necrozma-DM. Herein is another variant.]
10/19/25: Raging Bolt (Choice Specs) and Urshifu-Single (Choice Band) Offense
[One may elect for Draco Plate over Choice Specs to guarantee activity should it transpire that Draco Meteor invited a Zacian-C--but the devastating loss of might is woeful. Must you decide so notwithstanding, Thunder Wave may supplant Thunderclap. Employ Draco Meteor sparingly against teams with Zacian-C. Herein; whereas this is the Assault Vest variant.]
10/19/25: Tapu Koko and Zekrom (Life Orb + Rising Voltage) Offense
[Rising Voltage is the jest; however, must you truly desire earnestness, employ Dragon Claw.]
10/20/25: Gliscor Hazard Stack
10/21/25: (2) Chien-Pao Balance (Choice Band)
[This is isolated from Bobsican's build--therein is entirely my own.]
10/21/25: Necrozma-DM Hazard Stack (Solganium Z)
10/22/25: Swords Dance Arceus Offense (Chople Berry + Natural Gift)

Note:
For most of my constructs, I elect for Tera Fairy on both Zygarde and Ho-Oh--this is for pliability. Oft, neither of them seeks to Terastallize yet are coerced to. Notwithstanding, you may eschew Tera Fairy for Tera Dark or Tera Water on Zygarde; or Tera Dark on Ho-Oh--contingent on the team. In doing so, adjust their Tera types accordingly, ensuring on non-Arceus-Fairy teams, at least one of them is Tera Fairy.



May each of them paint a smile on your face.

Godspeed.

EDIT: Suppose you require my assistance, I can be messaged in Discord through my account ta3py30ngah.
 
Last edited:
ndpl or smth
 
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