National Dex National Dex Ubers

Here are my teams for national dex ubers, i have two and the goal for both is to try and work with pokemon that arent super overused while also using pokemon i personally enjoy. I would love some advice on them, and would even be open to changing some pokemon, roles, moves, whatever. PS: im still pretty new so i might get some things wrong and i might misunderstand certain roles on teams so please correct me if needed and help me understand these roles better.


Excadrill @ Leftovers
Ability: Sand Rush
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

This dude is my sweeper and hazard cleaner, and I know he used to be pretty overused and maybe still is? But i like him and wanted to try it out. Obviously physical attacker, only problem is he dies fast when im trying to use him cuz sometimes i forget abt type matchups but at the same time hes the only one who can deal good ground and iron type damage when i need it.. originally had a grass tera type before changing to rock, could use help.

Clefable @ Heavy-Duty Boots
Ability: Magic Guard
Tera Type: Fighting
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Wish
- Moonblast

My tank and annoyer/healer kinda? im not sure what role i was trying to give this one originally but I do know I wanted it to take some damage. ..Also didnt work out too well. BUT here and there I am able to get some heals in for other pokes with wish and toxic if they aren't already poisoned, protect is just a tall for wish as well.

Ampharos @ Ampharosite
Ability: Static
Tera Type: Dragon
EVs: 252 HP / 80 SpA / 176 SpD
Modest Nature
IVs: 0 Atk
- Light Screen
- Heal Bell
- Volt Switch
- Dragon Pulse

Special sweeper with light screen to handle attacks and heal bell to fix any status problems. I figured volt switch would be good for switching out and dragon pulse i believe is just a good choice for a second attacking move as they both have STAB when mega evolved. Was considering moving EVS around but im not sure if this thing can take an attack.. what do i really need on my team- a better sweeper or someone for defense? Not sure where to go with this one

Appletun @ Leftovers
Ability: Thick Fat
Tera Type: Steel
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
IVs: 0 Spe
- Recover
- Body Press
- Curse
- Gyro Ball

Special Defensive tank, but speed often screws me over when i need it the most. Sometimes I can take a hit but not always.. Curse raises my attack by alot and helps when I need it but I feel like there could be room to improve

Victini @ Choice Band
Ability: Victory Star
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Blaze Kick
- Bolt Strike
- U-turn
- Zen Headbutt

Choice band: is literally what this was called on smogon i have no idea what that means I can only assume that means physical sweeper by using context clues lol. This thing is hella weak but occasionally packs a punch in the right situations. Its definitely tough with the choice band because i never use items like that and i def know theres probably something im not doing right, probably could use a better teammate to support victini cuz ik its weak

Lycanroc-Dusk @ Focus Sash
Ability: Tough Claws
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Toxic
- Earth Power

Basically my suicide lead and hazard and status setter. Usually the goal is to set stealth rock, use toxic, then roar to toxic as many opponents as i can. This obviously falls apart if they have moves like heal bell and essentially i just loose a pokemon on my team because i kinda wait for it to die. Feel like there could be a better way to go about a lead.. also attack sucks im not sure why i even gave it earth power, maybe for emergencies? Just in case? dunno..

Team 2: (Newer team)

Smeargle @ Focus Sash
Ability: Own Tempo
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Haze
- Spore
- Spikes
- Toxic Spikes

Hazard setter with haze to clear any status effects in case they try to use a bunch to sweep my whole team real quick. This is also my lead, occasionally end up suiciding this one as well. Usually i go for spore right away then toxic spikes and spikes, and if it seems right i switch out. method changes here and there. I think this is a good method, the only part that sucks is the normal typing but the ghost tera type fixes that, but i havent terastallized a pokemon with no attacking moves and garbage attack stats lol

Aromatisse @ Aguav Berry
Ability: Healer
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Moonblast
- Psychic

(Please dont come for me for liking this pokemon) theres SO MANY PEOPLE WHO USE STEEL AND POISON TYPES its hell to use this thing when i need it. I feel like i could always choose a better tera type as well but idk what. Meant to be a special sweeper, my goofy self thought picking a fairy type would give me an advantage in most situations (silly me this thing never gets to show its true potential) BUT when i have time to use nasty plot and trick room things play in my favor

Archeops @ Power Herb
Ability: Defeatist
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 SpD
Timid Nature
IVs: 0 Atk
- Heat Wave
- Meteor Beam
- Air Slash
- Roost

Another special sweeper, but god it always dies too fast and i dont understand why. I thought this was supposed to be one of the better sweepers, i must just not know how to use it. I started out with defog instead of roost but ended up clearing hazards on my opponents side as well and thought eh.. might as well just go with it and heal instead, because smeargle is kinda a suicider so.. cant reset those. And about 50 percent of the time people dont have a hazard cleaner so im alright for the time being.

Gogoat @ Leftovers
Ability: Sap Sipper
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Horn Leech
- Bulk Up
- Brick Break
- Earthquake

Gogoat i love you sm this thing is godly and pulls through often but i do die alot too.. another physical sweeper with real good special defense. Im realizing i might have too many sweepers and need new roles for not just this team but the other as well, but i dont really understand how to make "walls" and "wallbreakers" either or what those even are so.. advice is welcomed. but i wanna keep gogoat bro is AWESOME I believe he would also fall under tank?

Milotic @ Leftovers
Ability: Marvel Scale
Tera Type: Bug
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Refresh
- Haze

best defensive tank on this team. scald almost always gives me a burn, refresh to recover from status moves, recover to.. recover, and haze to refresh stats. i think this one is fine, only problem is its usually over once its knocked out. can even take a supereffective non buffed attack too.

Espeon @ Iapapa Berry
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Bell
- Reflect
- Light Screen
- Confuse Ray

support for confusing if smeargle was knocked out, light screen and reflect to take less damage when needed, and heal bell for status recovery. If my opponent has lots of status moves im kinda screwed if espeon is knocked out. It surprisingly lasts long if i make smart plays especially with defense stats on lower end. Feel like theres def room to improve though as it still dies alot and acts as a suicide even when not needed.. i think i could give it wish but ahh dunno what move i should sacrifice for that..

Thank you for taking time to read this all, i appreciate advice and any help to get better. Like i said I dont know alot so please be kind. I can send replays to show my battle strategies and other things as well if it helps. Whatever is needed.
 
Hey, so you got good ideas, but the rest needs some improvement.
Major Changes:
:excadrill: -> :great-tusk:
Great Tusk provides for you a better a.) Attacking Mon and b.) A better spinner.
Great Tusk @ Heavy-duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Headlong Rush
- Close Combat

:ampharos-mega: -> :sableye:/:sableye-mega:
Let's be honest. Ampharos is cool, but it's job is to a wallbreaker. I would say either dedicate it to wallbreaking or change it to a dedicated screensetter.
Sableye @ Sablenite/Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 Def
Careful Nature
- Knock Off
- Reflect
- Light Screen
- Thunder Wave / Will-o-Wisp

:appletun: -> :dondozo:
Appletun is outclassed by this gen's walls and Dozo especially.
Dondozo @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Wave Crash
- Rest
- Sleep Talk
- Order Up

:victini: -> :groudon-primal:
Victini has a niche purpose, one that is hard to fill in Nat Dex Ubers. Groudon is a strong ground type, as well as a fire type that live quite a few hits as well.
Groudon @ Red Orb
Ability: Drought
Tera Type: Fairy
EVs: 252 Atk / 100 SpD / 156 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Fire Punch
- Stone Edge

:lycanroc-dusk: -> :glimmora:
Lycanroc-dusk is not meant to setup hazards. It is a frail sweeper and so I would say Glimmora is the best way to go.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Energy Ball
- Earth Power
- Mortal Spin

:clefable: -> :Clefable:/:gholdengo:
Now Clefable is a definitely different. I would recommend swapping it for Gholdengo, but I also think that you can optimize it instead. Pick whatever route you want.
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Flying
EVs: 100 Def / 252 SpA / 156 Spe
Timid Nature
- Make it Rain
- Shadow Ball
- Nasty Plot
- Recover

OR

Minor Changes

Clefable @ Rocky Helmet
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 88 Def / 168 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Moonblast

Changes

:smeargle: -> :garganacl:
Rocks Garg provides nice offensive pressure with the side effect of a nice wall as well.
Garganacl @ Leftovers
Ability: Predicting Salt
Tera Type: Fairy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Salt Cure
- Recovery
- Protect

:aromatisse: -> :xerneas:
Xerneas provides a better Power Herb abuser than Archeops and a better Fairy type than Aromatisse.
Xerneas @ Power Herb
Ability: Fairy Aura
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Geomancy
- Moonblast
- Tera Blast
- Aura Sphere

:archeops: -> :cyclizar:
HighV0ltage's tech from his AV Cyclizar Stall should be sufficient hazard removal.
Cyclizar @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 112 HP / 252 SpA / 144 SpD
Timid Nature
- Rapid Spin
- Knock Off
- Overheat
- Draco Meteor

:gogoat: -> :venusaur-mega:
I think that you can get a similarly good wall out of :venusaur-mega:.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 244 SpD / 16 Spe
Bold Nature
- Sludge Bomb
- Synthesis
- Earth Power
- Hidden Power Fire

:espeon: -> :dragapult:
Dragapult can provide some form of utility for you.
Dragapult @ Light Clay
Ability: Infiltrator
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Will-o-Wisp
- Hex

:milotic: -> :tapu-fini:
Fini provides an equally good defender with sharper offensive stats. Just a really well rounded mon.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Calm Mind
- Taunt
- Scald
- Draining Kiss

Edit: Added second rate and added WoW as an option on Sableye.
 
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Smeargle @ Leftovers
Ability: Moody
Shiny: Yes
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Shell Smash
- Power Trip
- Substitute


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Greninja @ Assault Vest
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- U-turn
- Dark Pulse


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Skeledirge (M) @ Throat Spray
Ability: Unaware
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk
- Earth Power
- Torch Song
- Fire Blast
- Slack Off


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Urshifu @ Choice Band
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Stone Edge


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Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Tera Blast


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Rayquaza @ Life Orb
Ability: Air Lock
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Ascent
- Dragon Dance
- Extreme Speed
- V-create
 
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