Greninja (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes/Ice Beam
Hydro Pump is a great stab move that can OHKO especially if it's in Ash-Greninja form with it's Choice Specs. Dark Pulse is another great stab that can possibly flinch but it hits hard. Water Shuriken is a move that has priority, a base power of 20, and is guaranteed to hit 3 times when in it's Ash-Greninja form. Spikes is a good way to punish people trying to switch out especially against Toxapex. Ice Beam is a great coverage move to handle Dragon,Flying,Grass,and Ground.
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes/Ice Beam
Hydro Pump is a great stab move that can OHKO especially if it's in Ash-Greninja form with it's Choice Specs. Dark Pulse is another great stab that can possibly flinch but it hits hard. Water Shuriken is a move that has priority, a base power of 20, and is guaranteed to hit 3 times when in it's Ash-Greninja form. Spikes is a good way to punish people trying to switch out especially against Toxapex. Ice Beam is a great coverage move to handle Dragon,Flying,Grass,and Ground.