Natures Rivals!
Introduction
Hey Smogon! I have decided to come back to battling after a bit of a break and decided to try and get some wins under my belt in my favourite tier. The NU tier.
Another reason for this tier is so I can use 2 specific pokemon.
Zangoose and Seviper .. Natures Rivals!
So I was dead cert on using those two and decided to build a team to help them. Soo here it is and I seem to winning with it at the moment.
Team Building Process
In-Depth About The Team
Zoro - Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
4 HP - 252 Atk - 252 Spd
Jolly Nature
- Facade
- Shadow Claw
- Close Combat
- Quick Attack
Member 1 of the Nature Rivals. Zangoose. Ever since it got its Dream World ability Toxic Boost its become a viable pokemon to use. The 50% Attack boost added to the power of Facade when you are poisoned gives you a move that will cause a dent in anything if not kill them. Shadow Claw will kill the ghost types that come in to block facade. Quick Attack is to hurt anything that is faster than Zangoose
Nickname Anime Origin: One Piece
Setsuna (F) - Seviper @ Expert Belt
Ability: Shed Skin
44 HP - 252 SpA - 212 Spe
Modest Nature
- Glare
- Sludge Bomb
- Flamethrower
- Giga Drain
Member 2 of the Nature Rivals .. Seviper! .. IMO the inferior of the two members. But it has nice Special Attack and Coverage. Its main problem is its speed. However with Glare for the parahax and speed cut.
With help from Regigigas it can cause some nice damage to the foe.
Sludge Bomb is a nice attack and STAB.
Flamethrower and Giga Drain is really nice coverage and helps gets some kills.
Nickname Anime Origin?: Mahou Negima Sensei (Negima!)
Anju - Articuno (~) @ Leftovers
Ability: Pressure
248 HP - 8 Def - 252 SpDef
Calm Nature
- Ice Beam
- Roost
- Heal Bell
- Toxic
Here is my Special Wall .. Articuno! ... Just like its name says its Numero Uno! :D
The Ice Bird of Gen 1 has nice Special Defence. Roost is for the obvious healing move. Heal Bell is a great move to heal the rest of the team from those horrid toxic or burns.
Ice Beam is the STAB move to cause some damage and Toxic is probably one of my favourite moves of all time. I love this move!!
Nickname Anime Origin: Karin (Chibi Vampire)
Mariko - Musharna (F) @ Leftovers
Ability: Syncronize
240 HP - 252 Def - 16 Spe
Bold Nature
- Calm Mind
- Psychic
- Signal Beam
- Moonlight
Evolving from the 5th gen pokemon mentioned in the 1st gen ... Musharna my Physical Wall. I have come to like this, if to be honest I dont like its design xD
Its a great wall! With Calm Mind it gets even better! After even 1 Calm Mind it can cause some nice damage whilst walling things left, right and centre.
Phychic and Signal Beam is nice coverage.
Nickname Anime Origin?: Elfen Lied
Ciel - Carracosta (M) @ Leftovers
Trait: Solid Rock
248 HP - 8 Atk - 252 Def
Impish Nature
- Stealth Rocks
- Waterfall
- Stone Edge
- Aqua Jet
Sooo here is the extra physical bulk in my team. Carracosta. His main objective is to lay SR on the field for some extra damage and to break some Focus Sashes. Waterfall is a great STAB move coming from a nice attack power. Stone Edge is always a great move to have.
Aqua Jet is nice move to counter the abysmal speed this has.
Nickname Anime Origin: Black Butler (Kuroshitsuji)
Rem - Regigigas @ Leftovers
Ability: Slow Start
252 HP - 4 Def - 252 SpDef
Careful Nature
- Thunder Wave
- Substitute
- Return
- Drain Punch
Now your groaning at seeing this arnt you? .. Your thinking why!! are you retarded?! ... but I like it!
It passes around the Parahax as well to help Seviper.
Return is a great STAB move which causes some nice damage even during Slow Start. Drain Punch is a great move with the added bonus of healing! :D .. that cant be bad now can it?
I have sometimes been lucky enough to last the 5 turns and get rid of Slow Start which then makes the damage this causes soo good :D.
Nickname Anime Origin: Death Note
Soo there you have my team. What do you think?






Introduction
Hey Smogon! I have decided to come back to battling after a bit of a break and decided to try and get some wins under my belt in my favourite tier. The NU tier.
Another reason for this tier is so I can use 2 specific pokemon.
Zangoose and Seviper .. Natures Rivals!
So I was dead cert on using those two and decided to build a team to help them. Soo here it is and I seem to winning with it at the moment.
Team Building Process
There isnt much to say about my team building process but I will try to explain.
I had to use Zangoose and Seviper since they are the reason I am making this team. Both are good Attackers. Zangoose is a good Physical Attacker and Seviper a good Special Attacker.
Now I wanted to add some walls to my team.
So for my Special Wall I choose Articuno. In my opinion it has nice bulk. Plus it has the added bonus of bein able to heal itself as well as be a cleric for the team because it has Heal Bell.
For my Physical Wall I chose Musharna. Again its a wall with the healing move. However it has the move Calm Mind which boosts its SpDef and SpAtk! Which is never a bad thing. With the moves Psychic and Signal Beam it has OK coverage!
OK so I had a nice core to my team so i needed 2 more members.
Now with a bulky team there is always the sacrifice of power. What always helps with that?? Stealth Rocks!!
Soo I chose someone that can lay rocks as well as have a really nice bulk ... Carracosta!!
After using this I really like it! It has great Defence and nice power to back it up! Unless it gets taunted it normally gets SR's up!
OK. My last member?? ... Regigigas! Now I can here your groans now but hear me out.
What is the problem with Seviper?? ... Lack of Speed!! ... Now I will give Seviper Glare for some Parahax. But Regi is good at spreading the Parahax around with Thunder Wave. Plus it has great Special Defence!
Also with the use of Substitute there is always the very rare chance of reaching the 5 turns to get rid of Slow Start.
And there you have it!
I had to use Zangoose and Seviper since they are the reason I am making this team. Both are good Attackers. Zangoose is a good Physical Attacker and Seviper a good Special Attacker.


Now I wanted to add some walls to my team.
So for my Special Wall I choose Articuno. In my opinion it has nice bulk. Plus it has the added bonus of bein able to heal itself as well as be a cleric for the team because it has Heal Bell.
For my Physical Wall I chose Musharna. Again its a wall with the healing move. However it has the move Calm Mind which boosts its SpDef and SpAtk! Which is never a bad thing. With the moves Psychic and Signal Beam it has OK coverage!




OK so I had a nice core to my team so i needed 2 more members.
Now with a bulky team there is always the sacrifice of power. What always helps with that?? Stealth Rocks!!
Soo I chose someone that can lay rocks as well as have a really nice bulk ... Carracosta!!
After using this I really like it! It has great Defence and nice power to back it up! Unless it gets taunted it normally gets SR's up!





OK. My last member?? ... Regigigas! Now I can here your groans now but hear me out.
What is the problem with Seviper?? ... Lack of Speed!! ... Now I will give Seviper Glare for some Parahax. But Regi is good at spreading the Parahax around with Thunder Wave. Plus it has great Special Defence!
Also with the use of Substitute there is always the very rare chance of reaching the 5 turns to get rid of Slow Start.






And there you have it!
In-Depth About The Team

Zoro - Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
4 HP - 252 Atk - 252 Spd
Jolly Nature
- Facade
- Shadow Claw
- Close Combat
- Quick Attack
Member 1 of the Nature Rivals. Zangoose. Ever since it got its Dream World ability Toxic Boost its become a viable pokemon to use. The 50% Attack boost added to the power of Facade when you are poisoned gives you a move that will cause a dent in anything if not kill them. Shadow Claw will kill the ghost types that come in to block facade. Quick Attack is to hurt anything that is faster than Zangoose
Nickname Anime Origin: One Piece
Setsuna (F) - Seviper @ Expert Belt
Ability: Shed Skin
44 HP - 252 SpA - 212 Spe
Modest Nature
- Glare
- Sludge Bomb
- Flamethrower
- Giga Drain
Member 2 of the Nature Rivals .. Seviper! .. IMO the inferior of the two members. But it has nice Special Attack and Coverage. Its main problem is its speed. However with Glare for the parahax and speed cut.
With help from Regigigas it can cause some nice damage to the foe.
Sludge Bomb is a nice attack and STAB.
Flamethrower and Giga Drain is really nice coverage and helps gets some kills.
Nickname Anime Origin?: Mahou Negima Sensei (Negima!)

Anju - Articuno (~) @ Leftovers
Ability: Pressure
248 HP - 8 Def - 252 SpDef
Calm Nature
- Ice Beam
- Roost
- Heal Bell
- Toxic
Here is my Special Wall .. Articuno! ... Just like its name says its Numero Uno! :D
The Ice Bird of Gen 1 has nice Special Defence. Roost is for the obvious healing move. Heal Bell is a great move to heal the rest of the team from those horrid toxic or burns.
Ice Beam is the STAB move to cause some damage and Toxic is probably one of my favourite moves of all time. I love this move!!
Nickname Anime Origin: Karin (Chibi Vampire)

Mariko - Musharna (F) @ Leftovers
Ability: Syncronize
240 HP - 252 Def - 16 Spe
Bold Nature
- Calm Mind
- Psychic
- Signal Beam
- Moonlight
Evolving from the 5th gen pokemon mentioned in the 1st gen ... Musharna my Physical Wall. I have come to like this, if to be honest I dont like its design xD
Its a great wall! With Calm Mind it gets even better! After even 1 Calm Mind it can cause some nice damage whilst walling things left, right and centre.
Phychic and Signal Beam is nice coverage.
Nickname Anime Origin?: Elfen Lied

Ciel - Carracosta (M) @ Leftovers
Trait: Solid Rock
248 HP - 8 Atk - 252 Def
Impish Nature
- Stealth Rocks
- Waterfall
- Stone Edge
- Aqua Jet
Sooo here is the extra physical bulk in my team. Carracosta. His main objective is to lay SR on the field for some extra damage and to break some Focus Sashes. Waterfall is a great STAB move coming from a nice attack power. Stone Edge is always a great move to have.
Aqua Jet is nice move to counter the abysmal speed this has.
Nickname Anime Origin: Black Butler (Kuroshitsuji)

Rem - Regigigas @ Leftovers
Ability: Slow Start
252 HP - 4 Def - 252 SpDef
Careful Nature
- Thunder Wave
- Substitute
- Return
- Drain Punch
Now your groaning at seeing this arnt you? .. Your thinking why!! are you retarded?! ... but I like it!
It passes around the Parahax as well to help Seviper.
Return is a great STAB move which causes some nice damage even during Slow Start. Drain Punch is a great move with the added bonus of healing! :D .. that cant be bad now can it?
I have sometimes been lucky enough to last the 5 turns and get rid of Slow Start which then makes the damage this causes soo good :D.
Nickname Anime Origin: Death Note
Soo there you have my team. What do you think?