ORAS UU NC's Finest (M-Sharpedo)

Hello, I'm a new aspiring UU player that could use the help from you more seasoned players to help me make this team as competitive as possible! After reading around the forums I decided to make a team around the M-Sharpedo(Hence the cheesy title)+Dragalge core I found as I love hazard stacking Bulky offense teams. So far this team has had pretty mixed results, so I brought it here to collaborate and hopefully make it more consistent! So anyways, here's the team!

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Sharpedo:
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Ever since sharpedo's mega form was released I've always seen potential for it, but it just isn't powerful enough to make a dent in OU, but in UU it's an absolute monster. With great coverage, great ability and a free stat boost, It's basically a DD mega gyara in UU. Move set and Ev's are very standard for a sweeper, basically protect 1 turn so it outspeeds basically the whole tier and then proceed to wreck shop. Although, it doesn't have a move to boost attack so basically it can only go as far as strong jaw can take it, and with all the fat ass water mons, it needs some help.

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang

Dragalge:

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So knowing that Sharpedo needs prior damage on a lot of stuff and also it loses to bulky physical walls, I put in a bulky t-spike setter with great synergy and the ability to break down most walls with adaptability+Access to good stab moves. Focus Blast is to surprise common switch ins like steels and krookodile. Overall it does it's job extremely well by sponging up hits with it's great typing and bulk, laying spikes and dropping nukes.

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast

Cobalion:
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With my strategy being to try to rack up hazard damage I needed something with rocks, but I also needed something to take on fairys/give me a physical presence, so picked this monster. I had no Idea how versatile this guy was until I started using it. It's literally the perfect pivot, with great typing and one of the best movepools in the tier. It also has pretty good synergy with dragalge due to it's steel typing. Taunt is to keep hazards up and stop fat mons from healing.

Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat

Crobat:

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I needed something to control hazards and to get rid of the fighting types that will give this team huge problems so I went to the Bat due to it quad resisting fighting, having decent attack, and being a great pivot in general. this is my answer to most notably machamp which can eat up hits by everything else on my teams and proceed to wreck it. U-turn is to help keep momentum in my favor since I have a lot of pokemon that thrive on getting free turns. Defog and Roost are pretty self explanatory.

Crobat
Ability: Inner Focus
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Roost
- Defog
- Acrobatics
- U-turn

Chandelure:

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I needed something that could punch holes in balance and help sharpedo get it's sweep off easier, so I went to something that I've always wanted to try. I saw the huge Sp. Atk and fell in love, since I was primarily looking for something that could get rid of really fat steels and just outmuscle fat pokemon. With ghost being able to block spins it was almost a match made in heaven for this team. This also baits in bulky waters and blows them back with the energy ball which is always nice. aybe scarf would be better to give another win con? I'm not sure.

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

Rotom-Mow
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With still no real answer to bulky waters I decided on this to be a good fit to glue my team together. With pretty decent typing and great coverage, I decided to try this thing. It can come in basically bulky water pretty safely and do big damage. Wisp is to catch stuff on the switch because these things are often specs or scarf (I kind of want to try E belt to bluff specs, but still not sure). It also gives me another way to gain momentum with the slow Volt switch, overall glues the team together well.

Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split


That's it for the team! Thank you for giving it a look, All suggestions are appreciated. :]

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast

Crobat
Ability: Inner Focus
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Roost
- Defog
- Acrobatics
- U-turn

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split

Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat
 
Hello, cool team you have here. I see right off the bat that you have some problems switching into basically any special attackers. I see Pokemon such as Azelf giving you huge problems as well as Chadelure and any sort of Draco Meteor. I am on a phone and about to start work, so I can not provide you with any sets. I will edit this with my suggestions later today.

So to remedy what I believe are troubles with this team, I recommend Defensive Whimsicott with Encore, Moonblast, u turn, and Leech Seed(for bulky waters, mainly Suicune) over Rotom M. To follow up with that, I recommend Specially defensive Mandibuzz with Knock off, U turn/taunt/toxic, Defog, and Roost. You have a decent Fighting resist core with Whims, chandelure, and Dragalge. Mandibuzz helps the team a lot by switching into Dracos and all other special attackers that give your team trouble. I think these changes will optimize this teams potential. I am on a phone like I said so I will edit this later with the sets. Cool team.

Edit:
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Leech Seed
- U-turn
- Encore

Mandibuzz (F) @ Leftovers Ability:
Overcoat
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- U-turn
- Defog
 
Last edited:
Thank you for the suggestions! I've been play testing with the sets earlier today and I have to say it makes the team a lot more consistent having a pretty solid defensive backbone. I moved taunt to mandibuzz and replaced u turn. and then put volt switch on cobalion to make it a more solid lead/pivot.
 
Thank you for the suggestions! I've been play testing with the sets earlier today and I have to say it makes the team a lot more consistent having a pretty solid defensive backbone. I moved taunt to mandibuzz and replaced u turn. and then put volt switch on cobalion to make it a more solid lead/pivot.
Oh i forgot to add, I would probably go with Swords Dance on Cobalion, its by far the best set. Glad you like the changes.
 
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