Hello, I'm a new aspiring UU player that could use the help from you more seasoned players to help me make this team as competitive as possible! After reading around the forums I decided to make a team around the M-Sharpedo(Hence the cheesy title)+Dragalge core I found as I love hazard stacking Bulky offense teams. So far this team has had pretty mixed results, so I brought it here to collaborate and hopefully make it more consistent! So anyways, here's the team!
Sharpedo:
Ever since sharpedo's mega form was released I've always seen potential for it, but it just isn't powerful enough to make a dent in OU, but in UU it's an absolute monster. With great coverage, great ability and a free stat boost, It's basically a DD mega gyara in UU. Move set and Ev's are very standard for a sweeper, basically protect 1 turn so it outspeeds basically the whole tier and then proceed to wreck shop. Although, it doesn't have a move to boost attack so basically it can only go as far as strong jaw can take it, and with all the fat ass water mons, it needs some help.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Dragalge:
So knowing that Sharpedo needs prior damage on a lot of stuff and also it loses to bulky physical walls, I put in a bulky t-spike setter with great synergy and the ability to break down most walls with adaptability+Access to good stab moves. Focus Blast is to surprise common switch ins like steels and krookodile. Overall it does it's job extremely well by sponging up hits with it's great typing and bulk, laying spikes and dropping nukes.
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast
Cobalion:
With my strategy being to try to rack up hazard damage I needed something with rocks, but I also needed something to take on fairys/give me a physical presence, so picked this monster. I had no Idea how versatile this guy was until I started using it. It's literally the perfect pivot, with great typing and one of the best movepools in the tier. It also has pretty good synergy with dragalge due to it's steel typing. Taunt is to keep hazards up and stop fat mons from healing.
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat
Crobat:
I needed something to control hazards and to get rid of the fighting types that will give this team huge problems so I went to the Bat due to it quad resisting fighting, having decent attack, and being a great pivot in general. this is my answer to most notably machamp which can eat up hits by everything else on my teams and proceed to wreck it. U-turn is to help keep momentum in my favor since I have a lot of pokemon that thrive on getting free turns. Defog and Roost are pretty self explanatory.
Crobat
Ability: Inner Focus
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Roost
- Defog
- Acrobatics
- U-turn
Chandelure:
I needed something that could punch holes in balance and help sharpedo get it's sweep off easier, so I went to something that I've always wanted to try. I saw the huge Sp. Atk and fell in love, since I was primarily looking for something that could get rid of really fat steels and just outmuscle fat pokemon. With ghost being able to block spins it was almost a match made in heaven for this team. This also baits in bulky waters and blows them back with the energy ball which is always nice. aybe scarf would be better to give another win con? I'm not sure.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
Rotom-Mow
With still no real answer to bulky waters I decided on this to be a good fit to glue my team together. With pretty decent typing and great coverage, I decided to try this thing. It can come in basically bulky water pretty safely and do big damage. Wisp is to catch stuff on the switch because these things are often specs or scarf (I kind of want to try E belt to bluff specs, but still not sure). It also gives me another way to gain momentum with the slow Volt switch, overall glues the team together well.
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split
That's it for the team! Thank you for giving it a look, All suggestions are appreciated. :]






Sharpedo:

Ever since sharpedo's mega form was released I've always seen potential for it, but it just isn't powerful enough to make a dent in OU, but in UU it's an absolute monster. With great coverage, great ability and a free stat boost, It's basically a DD mega gyara in UU. Move set and Ev's are very standard for a sweeper, basically protect 1 turn so it outspeeds basically the whole tier and then proceed to wreck shop. Although, it doesn't have a move to boost attack so basically it can only go as far as strong jaw can take it, and with all the fat ass water mons, it needs some help.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Dragalge:

So knowing that Sharpedo needs prior damage on a lot of stuff and also it loses to bulky physical walls, I put in a bulky t-spike setter with great synergy and the ability to break down most walls with adaptability+Access to good stab moves. Focus Blast is to surprise common switch ins like steels and krookodile. Overall it does it's job extremely well by sponging up hits with it's great typing and bulk, laying spikes and dropping nukes.
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast
Cobalion:

With my strategy being to try to rack up hazard damage I needed something with rocks, but I also needed something to take on fairys/give me a physical presence, so picked this monster. I had no Idea how versatile this guy was until I started using it. It's literally the perfect pivot, with great typing and one of the best movepools in the tier. It also has pretty good synergy with dragalge due to it's steel typing. Taunt is to keep hazards up and stop fat mons from healing.
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat
Crobat:

I needed something to control hazards and to get rid of the fighting types that will give this team huge problems so I went to the Bat due to it quad resisting fighting, having decent attack, and being a great pivot in general. this is my answer to most notably machamp which can eat up hits by everything else on my teams and proceed to wreck it. U-turn is to help keep momentum in my favor since I have a lot of pokemon that thrive on getting free turns. Defog and Roost are pretty self explanatory.
Crobat
Ability: Inner Focus
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Roost
- Defog
- Acrobatics
- U-turn
Chandelure:

I needed something that could punch holes in balance and help sharpedo get it's sweep off easier, so I went to something that I've always wanted to try. I saw the huge Sp. Atk and fell in love, since I was primarily looking for something that could get rid of really fat steels and just outmuscle fat pokemon. With ghost being able to block spins it was almost a match made in heaven for this team. This also baits in bulky waters and blows them back with the energy ball which is always nice. aybe scarf would be better to give another win con? I'm not sure.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
Rotom-Mow

With still no real answer to bulky waters I decided on this to be a good fit to glue my team together. With pretty decent typing and great coverage, I decided to try this thing. It can come in basically bulky water pretty safely and do big damage. Wisp is to catch stuff on the switch because these things are often specs or scarf (I kind of want to try E belt to bluff specs, but still not sure). It also gives me another way to gain momentum with the slow Volt switch, overall glues the team together well.
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split
That's it for the team! Thank you for giving it a look, All suggestions are appreciated. :]
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast
Crobat
Ability: Inner Focus
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Roost
- Defog
- Acrobatics
- U-turn
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Focus Blast
Crobat
Ability: Inner Focus
EVs: 248 HP / 40 Atk / 220 Spe
Jolly Nature
- Roost
- Defog
- Acrobatics
- U-turn
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat