Doubles Necrozma

[OVERVIEW]

Necrozma is one of the most powerful attackers in Doubles OU, threatening to 2HKO the entire tier with Expanding Force under Psychic Terrain at +1, which it can easily get to with the combination of Power Herb and Meteor Beam. With many common Psychic-resistant and -immune Pokemon in the metagame such as Heatran and Incineroar folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once if it gets the necessary support. It fits best of on hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, which powers up Expanding Force and blocks priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types such as Urshifu-R and Heatran also make excellent partners, enabling Necrozma to keep using Expanding Force without worry. While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times and reset Terrain, which heavily weakens Expanding Force, with the former also threatening Necrozma with Fake Out. Opposing Tailwind setters such as Zapdos and Mew also work well against it, as well as other forms of speed control users such as Icy Wind Kyurem-B and Trick Room Diancie. Additionally, while Pokemon such as Incineroar, Heatran, and Metagross must fear Necrozma's coverage, they can all switch into Expanding Force and slow it down.

[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Expanding Force is a decimating STAB attack under Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, though keep in mind that it's much weaker if a different Terrain is active.

* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B and Incineroar.

* Earth Power hits many common Psychic-resistant and -immune Pokemon such as Heatran, Metagross, and Incineroar for super effective damage.

* Protect shields Necrozma for a turn, letting its partner reposition, set Tailwind, or target one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room and opposing Tailwind.

* Prism Armor helps keep Necrozma safe from Dragapult and Genesect's STAB moves. Notably, Necrozma can always take a Choice Specs-boosted Shadow Ball from Dragapult at full health.

* A Modest nature is preferred to maximize Necrozma's damage output, but Timid can be used to always outspeed Heatran. A Quiet nature, along with shifting EVs from Speed to HP and lowering its Speed IVs, can be used if Necrozma is on a Trick Room-oriented build.

[STRATEGY COMMENTS]
Other Options
=============

Trick Room gives Necrozma a way to control its own Speed and decide the pace of the game, but it comes at the cost of valuable coverage. Weakness Policy is another way to boost that has a bigger payoff, but it's less reliable and Necrozma loses the one-time Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect, but it is generally inferior to Earth Power's ability to hit Heatran and Incineroar. Stealth Rock can be used to secure chip damage on incoming foes, notably Incineroar, but it can be a momentum loss to uses and Necrozma prefers using its coverage to take down its foes.

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [Memoric, 215000]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
[OVERVIEW]

Necrozma is one of the deadliest attackers in Doubles, threatening to 2HKO the entire tier with Expanding Force in Psychic Terrain at +1, which it can easily get to with Power Herb Meteor Beam. With many common Psychic-type resistances and immunities folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once it gets the necessary support. It fits best of hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, to power up Expanding Force and block priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types, such as Urshifu-R and Heatran, also make excellent partners, so Necrozma can keep on clicking Expanding Force without worry. Furthermore, Kartana and Zapdos are often seen on these builds as the two most effective Tailwind setters. While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times, reset Terrain, and heavily weaken Expanding Force, with the former also threatening Necrozma with Fake Out. Furthermore, opposing Tailwind setters such as the aforementioned Kartana and Zapdos also work well against it, as well as other speed control users such as Icy Wind Kyurem-B and Trick Room Diancie, since not moving first leaves Necrozma susceptible to being KOed before it can rack up KOes kills. Additionally, while Pokemon such as Incineroar and Heatran must fear both Meteor Beam and Earth Power, their immunity and resistance to Expanding Force lets them slow down Necrozma's roll in a pinch. this bit is worded a bit oddly/too casual and kinda confused me, try fixing up the phrasing. Lastly, Assault Vest or Shuca Berry Tyranitar and Metagross can reliably take all of Necrozma's attacks and threaten back with their powerful STAB attacks or cripple it with Thunder Wave or Toxic status.

[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest timid should probably be a slash, outspeeding timid tran = good enough to be a slash imotbh!!!!!
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Expanding Force is a decimating STAB attack in Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, although keep in mind that it's much weaker if a different terrain is active.

* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B, Heatran, and Incineroar. mentioning Heatran here when you mention it below in a better example is kinda off, I'd either mention Volcanion or Moltres-G, you OHKO most variants of the former and it's your only real way to hit the ladder which has been relevant in seasonals and probably isn't going anywhere.

* Earth Power hits many common Psychic-type immunities and resistances such as Heatran, incineroar, and Metagross for super effective damage.

* Protect shields Necrozma for a turn, letting its partner reposition, set up Speed Control, or target down one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room or opposing Tailwind.

* Prism Armor helps keep Necrozma safe from STAB moves coming from Dragapult and Genesect. Notably, Necrozma can now always take a Choice Specs Shadow Ball from Dragapult at full health.

* A Modest Nature is preferred to maximize Necrozma's damage output, but a Timid Nature can be used to always outspeed Heatran.

* A Quiet Nature, along with shifting EVs from Speed to Health and lowering the Speed IV, can be used if Necrozma is on a more Trick Room oriented build. this can be on the same line as modest nature

[STRATEGY COMMENTS]
Other Options
=============

Trick Room gives Necrozma a way to control its own Speed and another option overall for the team to decide the pace of the game, but comes at the cost of valuable coverage. Weakness Policy is another way to boost which has a bigger payoff, but it's less reliable and Necrozma loses the one time Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect and Kartana, but is generally inferior to Earth Power's ability to hit Heatran and Incineroar. A Calm Mind set with Photon Geyser is yet another type of set-up that fits better on more balance-oriented teams, but is overall much less consistent than the Expanding Force set. I'm not gonna tell you to hard remove this but I haven't seen this in AGES, it can *probably* go

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

its almost like you wrote a thesis on this Pokemon

QC 1/2
 

Idyll

xD
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check. remember to remove kart mentions!

OV
  • Sentence1: Maybe a bit subjective but "deadliest" isn't the adjective I'd normally associate with Necrozma who, while quite strong, is also still quite conditional as I feel that's more reserved for more outright strong stuff.
  • S2: Make the writing more explicit in showing that you mean Pokemon in the meta here rather than typechart, just to avoid the confusion
  • I feel like you can remove the last sentence because TTar is not real atm and Metagross can be a bit of a conditional answer; Metagross can be added the sentence preceding this.
SC
  • You can prob remove GMolt on MBeam as it's really not that real
OO
  • Add Stealth Rock
2/2
 

dex

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AM GP Check
Blue = Add
Red = Delete
Green = Comments

Necrozma is one of the most threatening powerful (avoids repeating "threatening") attackers in Doubles, threatening to 2HKO the entire tier with Expanding Force in Psychic Terrain at +1, which it can easily get to with the combination of Power Herb and Meteor Beam. With many common Psychic-type resistances and immunities in the metagame such as Incineroar and Heatran folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once if it gets the necessary support. It fits best of on hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, to power which powers up Expanding Force and blocks priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types (remove comma) such as Urshifu-R and Heatran (remove comma) also make excellent partners, so Necrozma can keep on clicking enabling Necrozma to keep using Expanding Force without worry. Furthermore, Tailwind setters often find themselves onto these builds to help out with Necrozma's middling speed tier. (maybe give an example or two of some good tailwind setters?) While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times, reset Terrain (remove comma) and which heavily weakens Expanding Force (remove comma) with the former also threatening Necrozma with Fake Out. Rillaboom can also threaten Necrozma with Fake Out. Furthermore, Opposing Tailwind setters such as Zapdos and Mew also work well against it, as well as other forms of speed control users such as Icy Wind Kyurem-B and Trick Room Diancie, (remove comma) since not moving first leaves Necrozma susceptible to being KOed before it can rack up KOes (feel like this one goes without saying, no?). Additionally, while Pokemon such as Incineroar, Heatran, and Metagross must fear Necrozma's coverage, they can all switch into Expanding Force and slow it down. (I'm not sure what you mean by "slow it down" here since you already talked about speed control. Could you be more specific?)

[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Expanding Force is a decimating STAB attack in Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, although keep in mind that it's much weaker if a different terrain is active.

* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B and Incineroar.

* Earth Power hits many common Psychic-type immunities and resistances such as Heatran, Incineroar, and Metagross for super effective damage.

* Protect shields Necrozma for a turn, letting its partner reposition, set up Speed Control, or target down one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room or opposing Tailwind.

* Prism Armor helps keep Necrozma safe from STAB moves coming from Dragapult and Genesect's STAB moves. Notably, Necrozma can now always take a Choice Specs Shadow Ball from Dragapult at full health.

* A Modest Nature is preferred to maximize Necrozma's damage output, but a Timid Nature can be used to always outspeed Heatran. A Quiet Nature, along with shifting EVs from Speed to Health and lowering the Speed IV, can be used if Necrozma is on a more Trick Room-oriented (add hyphen) build.

[STRATEGY COMMENTS]
Other Options
=============

Trick Room gives Necrozma a way to control its own Speed and another option overall for the team to decide the pace of the game, but comes at the cost of valuable coverage. Weakness Policy is another way to boost which has a bigger payoff, but it's less reliable and Necrozma loses the one-time (add hyphen) Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect, but is generally inferior to Earth Power's ability to hit Heatran and Incineroar. Stealth Rock can be used to secure chip damage on incoming opponents, notably Incineroar, but it can be a momentum loss to click and Necrozma would rather prefer prefers using its coverage to take down its foes.

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [Memoric, 215000]]
- Grammar checked by: [[username1, userid1]]

Let me know if you have any questions!
 
AM GP Check
Blue = Add
Red = Delete
Green = Comments

Necrozma is one of the most threatening powerful (avoids repeating "threatening") attackers in Doubles, threatening to 2HKO the entire tier with Expanding Force in Psychic Terrain at +1, which it can easily get to with the combination of Power Herb and Meteor Beam. With many common Psychic-type resistances and immunities in the metagame such as Incineroar and Heatran folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once if it gets the necessary support. It fits best of on hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, to power which powers up Expanding Force and blocks priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types (remove comma) such as Urshifu-R and Heatran (remove comma) also make excellent partners, so Necrozma can keep on clicking enabling Necrozma to keep using Expanding Force without worry. Furthermore, Tailwind setters often find themselves onto these builds to help out with Necrozma's middling speed tier. (maybe give an example or two of some good tailwind setters?) While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times, reset Terrain (remove comma) and which heavily weakens Expanding Force (remove comma) with the former also threatening Necrozma with Fake Out. Rillaboom can also threaten Necrozma with Fake Out. Furthermore, Opposing Tailwind setters such as Zapdos and Mew also work well against it, as well as other forms of speed control users such as Icy Wind Kyurem-B and Trick Room Diancie, (remove comma) since not moving first leaves Necrozma susceptible to being KOed before it can rack up KOes (feel like this one goes without saying, no?). Additionally, while Pokemon such as Incineroar, Heatran, and Metagross must fear Necrozma's coverage, they can all switch into Expanding Force and slow it down. (I'm not sure what you mean by "slow it down" here since you already talked about speed control. Could you be more specific?)

[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Expanding Force is a decimating STAB attack in Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, although keep in mind that it's much weaker if a different terrain is active.

* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B and Incineroar.

* Earth Power hits many common Psychic-type immunities and resistances such as Heatran, Incineroar, and Metagross for super effective damage.

* Protect shields Necrozma for a turn, letting its partner reposition, set up Speed Control, or target down one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room or opposing Tailwind.

* Prism Armor helps keep Necrozma safe from STAB moves coming from Dragapult and Genesect's STAB moves. Notably, Necrozma can now always take a Choice Specs Shadow Ball from Dragapult at full health.

* A Modest Nature is preferred to maximize Necrozma's damage output, but a Timid Nature can be used to always outspeed Heatran. A Quiet Nature, along with shifting EVs from Speed to Health and lowering the Speed IV, can be used if Necrozma is on a more Trick Room-oriented (add hyphen) build.

[STRATEGY COMMENTS]
Other Options
=============

Trick Room gives Necrozma a way to control its own Speed and another option overall for the team to decide the pace of the game, but comes at the cost of valuable coverage. Weakness Policy is another way to boost which has a bigger payoff, but it's less reliable and Necrozma loses the one-time (add hyphen) Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect, but is generally inferior to Earth Power's ability to hit Heatran and Incineroar. Stealth Rock can be used to secure chip damage on incoming opponents, notably Incineroar, but it can be a momentum loss to click and Necrozma would rather prefer prefers using its coverage to take down its foes.

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [Memoric, 215000]]
- Grammar checked by: [[username1, userid1]]

Let me know if you have any questions!
I implemented most of these changes, and sent you a message on Discord about the "slow it down" point. Thanks for the check.
 
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add remove (comments)
[OVERVIEW]

Necrozma is one of the most powerful attackers in Doubles OU, threatening to 2HKO the entire tier with Expanding Force in under Psychic Terrain at +1, which it can easily get to with the combination of Power Herb and Meteor Beam. With many common Psychic-type resistances and immunities in the metagame such as Incineroar and Heatran Psychic-resistant and -immune Pokemon in the metagame such as Heatran and Incineroar folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once if it gets the necessary support. It fits best of on hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, which powers up Expanding Force and blocks priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types such as Urshifu-R and Heatran also make excellent partners, enabling Necrozma to keep using Expanding Force without worry. While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times and reset Terrain, which heavily weakens Expanding Force, (AC) with the former also threatening Necrozma with Fake Out. Opposing Tailwind setters such as Zapdos and Mew also work well against it, as well as other forms of speed control users such as Icy Wind Kyurem-B and Trick Room Diancie. Additionally, while Pokemon such as Incineroar, Heatran, and Metagross must fear Necrozma's coverage, they can all switch into Expanding Force and slow it down.

[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* Expanding Force is a decimating STAB attack in under Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, although keep in mind that it's much weaker if a different Terrain is active.

* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B and Incineroar.

* Earth Power hits many common Psychic-type immunities and resistances such as Heatran, Incineroar, and Metagross Psychic-resistant and -immune Pokemon such as Heatran, Metagross, and Incineroar for super effective damage.

* Protect shields Necrozma for a turn, letting its partner reposition, set up Speed Control utilize its speed control, or target one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room or and opposing Tailwind.

* Prism Armor helps keep Necrozma safe from Dragapult and Genesect's STAB moves. Notably, Necrozma can always take a Choice Specs-boosted Shadow Ball from Dragapult at full health.

* A Modest nature is preferred to maximize Necrozma's damage output, but a Timid Nature can be used to always outspeed Heatran. A Quiet nature, along with shifting EVs from Speed to Health HP and lowering the its Speed IVs, can be used if Necrozma is on a Trick Room-oriented build.

[STRATEGY COMMENTS]
Other Options
=============

Trick Room gives Necrozma a way to control its own Speed and decide the pace of the game, but it comes at the cost of valuable coverage. Weakness Policy is another way to boost which that has a bigger payoff, but it's less reliable and Necrozma loses the one-time Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect, but it is generally inferior to Earth Power's ability to hit Heatran and Incineroar. Stealth Rock can be used to secure chip damage on incoming opponents foes, notably Incineroar, but it can be a momentum loss to click uses and Necrozma prefers using its coverage to take down its foes.

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [Memoric, 215000]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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