[OVERVIEW]
Necrozma is one of the most powerful attackers in Doubles OU, threatening to 2HKO the entire tier with Expanding Force under Psychic Terrain at +1, which it can easily get to with the combination of Power Herb and Meteor Beam. With many common Psychic-resistant and -immune Pokemon in the metagame such as Heatran and Incineroar folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once if it gets the necessary support. It fits best of on hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, which powers up Expanding Force and blocks priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types such as Urshifu-R and Heatran also make excellent partners, enabling Necrozma to keep using Expanding Force without worry. While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times and reset Terrain, which heavily weakens Expanding Force, with the former also threatening Necrozma with Fake Out. Opposing Tailwind setters such as Zapdos and Mew also work well against it, as well as other forms of speed control users such as Icy Wind Kyurem-B and Trick Room Diancie. Additionally, while Pokemon such as Incineroar, Heatran, and Metagross must fear Necrozma's coverage, they can all switch into Expanding Force and slow it down.
[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
* Expanding Force is a decimating STAB attack under Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, though keep in mind that it's much weaker if a different Terrain is active.
* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B and Incineroar.
* Earth Power hits many common Psychic-resistant and -immune Pokemon such as Heatran, Metagross, and Incineroar for super effective damage.
* Protect shields Necrozma for a turn, letting its partner reposition, set Tailwind, or target one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room and opposing Tailwind.
* Prism Armor helps keep Necrozma safe from Dragapult and Genesect's STAB moves. Notably, Necrozma can always take a Choice Specs-boosted Shadow Ball from Dragapult at full health.
* A Modest nature is preferred to maximize Necrozma's damage output, but Timid can be used to always outspeed Heatran. A Quiet nature, along with shifting EVs from Speed to HP and lowering its Speed IVs, can be used if Necrozma is on a Trick Room-oriented build.
[STRATEGY COMMENTS]
Other Options
=============
Trick Room gives Necrozma a way to control its own Speed and decide the pace of the game, but it comes at the cost of valuable coverage. Weakness Policy is another way to boost that has a bigger payoff, but it's less reliable and Necrozma loses the one-time Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect, but it is generally inferior to Earth Power's ability to hit Heatran and Incineroar. Stealth Rock can be used to secure chip damage on incoming foes, notably Incineroar, but it can be a momentum loss to uses and Necrozma prefers using its coverage to take down its foes.
[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [Memoric, 215000]]
- Grammar checked by: [[Estronic, 240732]]
Necrozma is one of the most powerful attackers in Doubles OU, threatening to 2HKO the entire tier with Expanding Force under Psychic Terrain at +1, which it can easily get to with the combination of Power Herb and Meteor Beam. With many common Psychic-resistant and -immune Pokemon in the metagame such as Heatran and Incineroar folding to its coverage options like Earth Power and Meteor Beam, Necrozma can easily plow through teams once if it gets the necessary support. It fits best of on hyper offense builds where the goal is to win games in as few turns as possible. Psychic Terrain support, which powers up Expanding Force and blocks priority, is critical to Necrozma's success, making either Tapu Lele or Indeedee-F mandatory teammates. Pokemon that can break through Steel- and Dark-types such as Urshifu-R and Heatran also make excellent partners, enabling Necrozma to keep using Expanding Force without worry. While Necrozma can end games once it gets going, it can be slowed down in multiple ways. Rillaboom and Tapu Fini can reliably switch in multiple times and reset Terrain, which heavily weakens Expanding Force, with the former also threatening Necrozma with Fake Out. Opposing Tailwind setters such as Zapdos and Mew also work well against it, as well as other forms of speed control users such as Icy Wind Kyurem-B and Trick Room Diancie. Additionally, while Pokemon such as Incineroar, Heatran, and Metagross must fear Necrozma's coverage, they can all switch into Expanding Force and slow it down.
[SET]
name: Power Herb
move 1: Expanding Force
move 2: Meteor Beam
move 3: Earth Power
move 4: Protect
item: Power Herb
ability: Prism Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
* Expanding Force is a decimating STAB attack under Psychic Terrain that is able to 2HKO almost the entire tier after a Special Attack boost, including threats such as Assault Vest Kyurem-B. It also has the added benefit of hitting both foes when Psychic Terrain is up, though keep in mind that it's much weaker if a different Terrain is active.
* Meteor Beam, in conjunction with Power Herb, boosts Necrozma's Special Attack by one stage and cripples common switch-ins such as Assault Vest Kyurem-B and Incineroar.
* Earth Power hits many common Psychic-resistant and -immune Pokemon such as Heatran, Metagross, and Incineroar for super effective damage.
* Protect shields Necrozma for a turn, letting its partner reposition, set Tailwind, or target one of Necrozma's checks. It can also be used for stalling out adverse field conditions, such as Trick Room and opposing Tailwind.
* Prism Armor helps keep Necrozma safe from Dragapult and Genesect's STAB moves. Notably, Necrozma can always take a Choice Specs-boosted Shadow Ball from Dragapult at full health.
* A Modest nature is preferred to maximize Necrozma's damage output, but Timid can be used to always outspeed Heatran. A Quiet nature, along with shifting EVs from Speed to HP and lowering its Speed IVs, can be used if Necrozma is on a Trick Room-oriented build.
[STRATEGY COMMENTS]
Other Options
=============
Trick Room gives Necrozma a way to control its own Speed and decide the pace of the game, but it comes at the cost of valuable coverage. Weakness Policy is another way to boost that has a bigger payoff, but it's less reliable and Necrozma loses the one-time Meteor Beam nuke. Heat Wave is an alternative coverage option that's better against Genesect, but it is generally inferior to Earth Power's ability to hit Heatran and Incineroar. Stealth Rock can be used to secure chip damage on incoming foes, notably Incineroar, but it can be a momentum loss to uses and Necrozma prefers using its coverage to take down its foes.
[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[zeefable, 501951], [Memoric, 215000]]
- Grammar checked by: [[Estronic, 240732]]
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