im having trouble with common defoggers , rapid spinners and magic bounce obviously theyre meant to give me trouble but some threats just make me feel hopeless. im pretty new to playing comp
I feel like glim always dies before it can remove hazards. when should i lead with it to set hazards and when should i save it to clear hazards
@ Focus Sash
Ability: Toxic Debris
Shiny: Yes
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Spikes
same situation as glim it puts up screens then dies and i dont know when to save him for his tuant. im also debating dropping screens entirely for another sweeper/breaker
(M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot
Azumarill feels like my weakest link but i really want to make him work
@ Sitrus Berry
Ability: Huge Power
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
- Belly Drum
- Play Rough
- Aqua Jet
- Ice Punch
fairly happy with this set
@ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Encore
fairly happy with this set maybe i could run boots but the z move lets me ohko some wall and really suprise my opponent
@ Psychium Z
Ability: Flame Body
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Flamethrower
- Giga Drain
alot of the time it feels like i would be better off sacking my whole team just to get this guy out feels like my only wins are because of gambit lol(also is my iv spread worth it should i invest more in hp)
@ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 114 HP / 252 Atk / 144 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance
I feel like glim always dies before it can remove hazards. when should i lead with it to set hazards and when should i save it to clear hazards

Ability: Toxic Debris
Shiny: Yes
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Spikes
same situation as glim it puts up screens then dies and i dont know when to save him for his tuant. im also debating dropping screens entirely for another sweeper/breaker

Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot
Azumarill feels like my weakest link but i really want to make him work

Ability: Huge Power
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
- Belly Drum
- Play Rough
- Aqua Jet
- Ice Punch
fairly happy with this set

Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Encore
fairly happy with this set maybe i could run boots but the z move lets me ohko some wall and really suprise my opponent

Ability: Flame Body
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Flamethrower
- Giga Drain
alot of the time it feels like i would be better off sacking my whole team just to get this guy out feels like my only wins are because of gambit lol(also is my iv spread worth it should i invest more in hp)

Ability: Supreme Overlord
Tera Type: Dark
EVs: 114 HP / 252 Atk / 144 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance