Hello. I’m fairly new to battle simulators, so I’d appreciate it if anyone could help me improve my team. This is the team I managed to create after a while, and I’ve mostly stuck to it.
Rotom-Wash @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
My choice scarf lead, and special attacker, with Max EVs into Speed and SpA. Volt switch is great for momentum and hits hard when you fully invest in SpA. Hydro Pump is my strongest stab move, though it’s a pain when it misses. Will-O-Wisp and trick are there to cripple things. Even without a choice scarf, Rotom-Wash can still do a lot of work. I wanted to fit in pain split (recovery) or thunderbolt (more power) somewhere, but these four moves work for me.
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Stealth Rock
My physical wall. Ferrothorn can take a hit both physically and specially (mainly physically). Leech Seed+Leftovers+Protect is an absolute pain. Gyro Ball hits fairly hard (I run it over power whip because otherwise I can’t do anything over grass types). Ferrothorn is also my stealth rock setter. Speed IVs are for Gyro Ball.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Knock Off
- Scald
Tentacruel is my special tank, and works great with Ferrothorn (leech seed helps a lot). Their types compliment each other defensively. He is also my rapid spinner, which I need for Charizard-X. Toxic spikes are a big help, knock off is annoying though it doesn’t do much damage, and scald is my stab move, with a great chance of burn. Liquid Ooze and Black Sludge are there to discourage drainers and trickers.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Earthquake
- Ice Shard
- Icicle Crash
- Freeze-Dry
Revenge killer/physical attacker, and also provides me necessary ice/ground coverage that I don’t have with other Pokémon. Earthquake hits strong, Ice shard is priority move and is therefore amazing, Icicle Crash as an alternate ice-stab, and Freeze-Dry for pesky water types (especially Gyarados, as it has a 4x weakness to this). The health IVs are for life orb recoil, and the extra SpA EVs are for Freeze-Dry. Life orb is great, though recoil damage is very pesky.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Shadow Ball
My answer to baton passers, and can also sweep. Calm Mind gives it special bulk and SpA. Moonblast and Shadow Ball have good coverage, and Moonlight for recovery. Full EVs into health and defense +calm mind and Clefairy can take on hits from both the physical and special side. A very good tank.
Charizard-Mega-X (F) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
My physical sweeper. Dragon Dance turns him into an absolute beast. I prefer Dragon Claw over Outrage because the chance of fairies switching into Outrage is too high. Flare Blitz just kills , and the recoil is manageable IMO. Roost is there for extra heals if the chance arises. Usually I save him for late game.
So that's it. If you're still reading, thanks a lot :D. I'd really appreciate any help.
Rotom-Wash @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
My choice scarf lead, and special attacker, with Max EVs into Speed and SpA. Volt switch is great for momentum and hits hard when you fully invest in SpA. Hydro Pump is my strongest stab move, though it’s a pain when it misses. Will-O-Wisp and trick are there to cripple things. Even without a choice scarf, Rotom-Wash can still do a lot of work. I wanted to fit in pain split (recovery) or thunderbolt (more power) somewhere, but these four moves work for me.
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Stealth Rock
My physical wall. Ferrothorn can take a hit both physically and specially (mainly physically). Leech Seed+Leftovers+Protect is an absolute pain. Gyro Ball hits fairly hard (I run it over power whip because otherwise I can’t do anything over grass types). Ferrothorn is also my stealth rock setter. Speed IVs are for Gyro Ball.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Knock Off
- Scald
Tentacruel is my special tank, and works great with Ferrothorn (leech seed helps a lot). Their types compliment each other defensively. He is also my rapid spinner, which I need for Charizard-X. Toxic spikes are a big help, knock off is annoying though it doesn’t do much damage, and scald is my stab move, with a great chance of burn. Liquid Ooze and Black Sludge are there to discourage drainers and trickers.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Earthquake
- Ice Shard
- Icicle Crash
- Freeze-Dry
Revenge killer/physical attacker, and also provides me necessary ice/ground coverage that I don’t have with other Pokémon. Earthquake hits strong, Ice shard is priority move and is therefore amazing, Icicle Crash as an alternate ice-stab, and Freeze-Dry for pesky water types (especially Gyarados, as it has a 4x weakness to this). The health IVs are for life orb recoil, and the extra SpA EVs are for Freeze-Dry. Life orb is great, though recoil damage is very pesky.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Shadow Ball
My answer to baton passers, and can also sweep. Calm Mind gives it special bulk and SpA. Moonblast and Shadow Ball have good coverage, and Moonlight for recovery. Full EVs into health and defense +calm mind and Clefairy can take on hits from both the physical and special side. A very good tank.
Charizard-Mega-X (F) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
My physical sweeper. Dragon Dance turns him into an absolute beast. I prefer Dragon Claw over Outrage because the chance of fairies switching into Outrage is too high. Flare Blitz just kills , and the recoil is manageable IMO. Roost is there for extra heals if the chance arises. Usually I save him for late game.
So that's it. If you're still reading, thanks a lot :D. I'd really appreciate any help.
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