Need good team names (OU RMT)

I still never got around to making that azelf lead team I wanted to awhile ago, so I decided why not do it now. So as with my current trend of building teams, take 10 minutes to think of some pokes, look at the coverage and resistances/weaknesses, then go test. So far its done pretty well, nothing I have seen thats glaring, but figuring theres some things that can be done. Anyways, here it is:





azelf.png

Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Psychic
- Stealth Rock
- Explosion
Standard lead azelf is standard. Sure people are normally ready for it, but theres a reason its the number one most used lead. So set up rocks, Psychic for STAB, FB for steels that block psychic, and explosion when azelf is useless. Opted against taunt since in my experience, its easy to predict and work around it.



jirachi.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- U-turn
- Thunderpunch
Next I kinda figured I would like a scarfer, for no reason at all. And for what I was planning later, I figured it could help for latas and stuff. So I kinda opted for putting max speed instead of some extra bulk since some stuff hit weird speed tiers. So Iron Head since every physical jirachi needs it, Fire Punch for steels, U-Turn for scouting, and T-Punch for waters and fliers.



shaymin.png

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 38 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Rest
- Earth Power
- Hidden Power [Ice]
So I had a bit of wanting to use a shaymin, dunno why. So I just said sure why not, and threw it in. Plus adds some nice special sweeping in, and a nice ground resist. Seed Flare for obvious STAB, Earth Power for steels and the occasional fire type, HP ice for dragons, and rest for heal then switch for instant wake up.



kingdra.png

Kingdra (M) @ Leftovers
Ability: Sniper
EVs: 26 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Substitute
- Waterfall
- Outrage
One of the fierce sweepers of this metagame, even without rain. I have been wanting to use one of these for awhile now, and I found a place to use it. So I saw my fire weakness, so I figured with kingdra, come in on a fire attack, they switch, I get a sub up, and then DD sweep. So DD for getting boosts and sweeping, Waterfall and Outrage for STAB and all around excellent coverage, and sub to avoid status and gain at least one turn of free set-up.



machamp.png

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/90 Atk/6 Spd/160 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
So at this point, I knew I would need something to deal with blissey and t-tar. I knew machamp was a perfect counter to both. So I decided to go with a bulkier version of rest-talk machamp, as I could use a bit of bulk for this team. So D-Punch for obvious STAB and monstrocity, plus confusion is nice. Payback for ghosts who think they can come in on a D-Punch, then try to kill with their move. The sp def evs prevent that, and they are easily killed. Rest-talk to take status and heal.



rotomheat.png

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
I saw the need for one more special attacker, and maybe another revenge killer. Rotom has never failed me in the past for any job, so why not throw him in. So scarf adds another revenge killer. Overheat for steels, T-Bolt for STAB and waters, Shadow Ball for STAB, trick to stop stall, which in my case, is very needed.





So thats it, rate away. Thanks!!!
 
jirachi.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- U-turn
- Thunderpunch
Next I kinda figured I would like a scarfer, for no reason at all. And for what I was planning later, I figured it could help for latas and stuff. So I kinda opted for putting max speed instead of some extra bulk since some stuff hit weird speed tiers. So Iron Head since every physical jirachi needs it, Fire Punch for steels, U-Turn for scouting, and T-Punch for waters and fliers.
I think you need something to help with stalling teams.
Infernape can do the same job as Jirachi, even with almost all of the same moves.(ThunderPunch, Fire Punch, and U-turn.)
Infernape is faster than Jirachi without a Choice Scarf, and severly dents most of the OU metagame.
why not try this Infernape set?

Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EV's: 64 Atk / 252 Sp.Atk / 192 Speed
~Flamethrower/Fire Blast
~Hidden Power [Ice]
~Grass Knot
~Close Combat
Comments made inside the quoting.
 
Prima facie that would be a good switch, but it means that his entire team is complete decimated by an Outraging dragon; he absolutely needs a bulky steel type on there somewhere.

Basically, at the moment you have Rotom and Jirachi performing the same role. This kind of redundancy is unnecessary in this case; especially because you have a huge hole against dragons (no Ice attacks); your Revenge Killers don't handle dragons particularly well and you have nothing that can reliably switch into them.

I would replace Psychic with Taunt on Azelf; you don't need both attacks when you can cripple opposing set-up leads, and I feel Fire Blast is more useful overall.

I would replace the Jirachi set you have with something bulkier. I'd say the Dual Screen Jirachi set, only you're not running any set up sweepers that need it. I suppose it benefits Kingdra a bit.


Ultimately, though, you might want to rethink this team from the beginning; you're really exposed to Dragons, and with Latias and Salamence sitting among the top played pokemon, that's not a good start.
 
This team seems to have a strange weakness to Dragon Dance Dragonite (oh my!). But this is easily changed by replacing U-turn on Jirachi with Ice Punch. This gives you a check to not only Salamence, but Dragonite too.

Another threat to this team seems to be Substitute + Calm Mind Jirachi with Psychic. After a boost you don't really have a way to reliably kill it. Shaymin can take a hit, but thanks to Calm Mind you won't be killing it so quickly, same with Rotom-A and its Overheat. Psychic will defeat Machamp and Kingdra as well. A Heatran somewhere will remove your CM Jirachi weakness. Although they are very different Pokemon, I think Heatran can replace Kingdra quite nicely. Heatran checks enemy Heatran very well, and its powerful STAB Fire-type moves easily defeats Jirachi. Life Orb can work well, and help against stall teams too:

Heatran @ Life Orb
Nature: Naive / EVs: 4 Atk / 252 SpA / 252 Speed
~ Fire Blast / Earth Power / Hidden Power Grass / Explosion

Hidden Power Grass will OHKO Swampert and has a slight chance to 2HKO Suicune (It be easier to just Explode on it). Explosion will defeat Blissey, opening up Shaymin or Rotom-H for a sweep. Although Blissey is easily countered by Machamp, chances are Blissey won't be staying in on Machamp, so you have not exactly 'beaten' it although you forced it out. Heatran actually lures in Blissey so you can kill it.
 
Hey. Some slight problems with your team, but that's what raters are here for.

Agreeing with the top poster, you're weak to DD Mence, which can set up on a Choice Scarf-locked Rotom-h. This can be easily fixed by using Ice Punch over Thunderpunch on your Jirachi. Since you have a Scarf Rotom-h, DD Gyarados is easily handled, so there's no need for Thunderpunch.

Secondly, there's no real need for Machamp on your team. Your Blissey issues aren't really there, as Azelf can Explode, Jirachi can hit it with physical attacks, Shaymin can Seed Flare until SpD drops, Kingdra can set up on it, and Rotom-h can Trick it. Also, Tyranitar is handled by Jirachi because it has Iron Head. A better Pokemon in this spot would be Heatran, as you can't always rely on Kingdra to take Fire-type attacks. With Flash Fire, Heatran can easily switch into Fire Blasts and Flamethrowers.

Heatran @ Leftovers
Timid / Flash Fire
4 Def / 252 SpA / 252 Spe
-Substitute
-Fire Blast
-Earth Power
-Toxic

Substitute is there to predict switches and to set it up when it's a Choiced Pokemon. Fire Blast is STAB, while Earth Power provides coverage. Toxic is there to stall and can be used to hit Blissey, which can't do much back unless it has Seismic Toss. This set also 3HKOes Tyranitar.

Finally, since you're using HP Ice on Shaymin, go ahead and use 252 Spe EVs in order to tie with Mixmence. Since you're not using HP Fire, you have a 31 Speed IV which can be used to speed tie with Salamence. Go with a spread of 4 HP / 252 SpA / 252 Spe.

Good luck!
 
Heatran sounds like a good idea, I will try it over champ I guess, dunno what else. Machamp doesnt have any useful resistances brought in, and kingdra provides me with a late gamer (or at least something to set-up with). Dunno what tran to try, so will test both. Prolly go with subtran. Ice Punch on rachi also sounds good.
 
I would replace Psychic with Taunt on Azelf; you don't need both attacks when you can cripple opposing set-up leads, and I feel Fire Blast is more useful overall.
Keep Psychic and don't replace it with Taunt. Psychic definitely helps out by taking out lead Gengars as you will generally always outspeed them. It also helps by dealing with Aerodactyl as it 2HKO's (I think). Don't get rid of Fire Blast either for Taunt. Fire Blast is great for opposing Azelf leads as it 2HKO's and it helps Azelf out with Metagross and other steels. Many leads will attempt to taunt you and if you can predict right, you can usually 2HKO them without getting damaged yourself. If you manage to take out your opponent's lead without losing Azelf, you definitely have an advantage as Azelf has speed and the SPAtt to take out many other Pokémon.
 
Keep Psychic and don't replace it with Taunt. Psychic definitely helps out by taking out lead Gengars as you will generally always outspeed them. It also helps by dealing with Aerodactyl as it 2HKO's (I think). Don't get rid of Fire Blast either for Taunt. Fire Blast is great for opposing Azelf leads as it 2HKO's and it helps Azelf out with Metagross and other steels. Many leads will attempt to taunt you and if you can predict right, you can usually 2HKO them without getting damaged yourself. If you manage to take out your opponent's lead without losing Azelf, you definitely have an advantage as Azelf has speed and the SPAtt to take out many other Pokémon.
I really only think it's a personal preference;
I use Taunt on my lead Azelf set, due to the tendency of slower leads that ry to set up SR.
Fire Blast can be replaced with Flamethrower if you are concerned with accuracy issues.
 
Keep Psychic and don't replace it with Taunt. Psychic definitely helps out by taking out lead Gengars as you will generally always outspeed them. It also helps by dealing with Aerodactyl as it 2HKO's (I think). Don't get rid of Fire Blast either for Taunt. Fire Blast is great for opposing Azelf leads as it 2HKO's and it helps Azelf out with Metagross and other steels. Many leads will attempt to taunt you and if you can predict right, you can usually 2HKO them without getting damaged yourself. If you manage to take out your opponent's lead without losing Azelf, you definitely have an advantage as Azelf has speed and the SPAtt to take out many other Pokémon.


Code:
|   22 | Gengar     |   9670 |    1.22 |

Lead Gengar is almost non existant, and you can 2hko it with fire blast anyway. On the other hand, taunt allows Azelf to stop slower SR leads like Swampert and Hippo, or slower sleep inducing leads like Roserade and Smeargle. So yeah, taunt is worth considering over psychic.
 
OMG its haunter. Really the taunt or psychic thing is personal preference, and I am usually used to proper prediction around taunt on azelf. But I might try taunt.

BTW haunt if you actually look back, any suggestions you might have that anyone else didnt bring up XD
 
Hey Wile, it's me Mozato from PC101.
Is this the team you used against me that day when we battled? It looks familiar...
Anyways, onto my rate.

I really like it, and at first I couldn't see a lot of problems, but there are a few things I see. I don't get the Thunderpunch on Jirachi tbh, I mean, you have Rotom that can throw out STAB Thunderbolt's. It isn't like you have a Gyarados problem, because predicting the DD's are easy and you can just go into Rotom that will outspeed and revenge kill it with Thunderbolt. I would take Thunderpunch off Jirachi and make it either Ice Punch or Trick, your choice. I also saw, that when Kingdra is down, Heatran gives you a LOT of problems. I would recommend changing your Azelf to Lead Swampert. You also don't really have any safe switches to Ghost types, so maybe a Heatran over your Machamp. Probaly SubTran.


Other than that, good team, wile. :3
 
OMG its haunter. Really the taunt or psychic thing is personal preference, and I am usually used to proper prediction around taunt on azelf. But I might try taunt.

BTW haunt if you actually look back, any suggestions you might have that anyone else didnt bring up XD

Hi,

your team seems pretty solid, and you seem to have covered most of the threats in the current metagame. You might be a little weak to Infernape, as nothing but Kingdra can switch into fire attacks and Kingdra takes huge damage from close combat anyway. You might want to consider a life orb Latias over Shaymin:

Latias@life orb
nature: timid
EVs: 4 HP \ 252 SpA \ 252 Spe
-draco meteor
-surf
-hidden power fire
-recover

Latias can actually switch into Inferanpe with relative ease and will help you dealing with Heatran, especially LO Tran.

Also, use swift swim on Kingdra as it's generally better than sniper. It helps you counter opposing RD teams.

Finally, I support trick on Jirachi over t-punch, you're quite covered against Gyarados and having another option to cripple stall teams is always good.
 
latias sounds good actually, since I have a way to cover ghost if I switch over to tran, it wont add too much. I might try trick, I have been liking ice punch over t-punch though.
 
Well, DDTar can easily set up on Rotom, and Azelf to an extent for that matter. Thunderbolt does enough to Lucario and Scizor, so why not use Rotom-W with Hydro Pump to aid with Tyranitar? Also, instead of Jirachi ( as two scarfers is kind of redundant in my opinion) I'd use CBScizor. It effectively handles Tyranitar, and Scizor. It also spams U-turns to help with stall, and overall a great Pokemon. It'd definitely be something worth considering. I hope I helped, and good luck with the team!
 
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