Need help addressing weaknesses

Hey everyone, just wanted some feedback on my main OU team which is a work in progress. I've self identified some serious weaknesses in it but not sure the best way to go about addressing them as it ends up changing the whole team dynamics. There are probably plenty more problems with the team though as well...I'm still not that great.

I only started playing again a few days ago after over a years break and have gone through about 40 different pokemon to arrive at the following team.


Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earth Power
- Focus Blast
- Rock Slide
- U-turn

Honestly, I'm really bad at using Landorus correctly and am looking to replace him. Was originally added as a somewhat solid lead and a good way of avoiding EQ's. But I just end up dying too easily without achieving a whole lot. Still really not too sure on what to replace with though.


Bisharp (M) @ Life Orb
Trait: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

I got absolutely demolished by one yesterday and knew I had to have one myself and god has it been effective. It's single handedly won me loads of games, acts as a good revenge killer, has strong sweep potential and is all round amazing.
It can force lots of things out, getting a free SD and there have been very few effective checks I've come across. The only way most people end up beating it out is outplaying me with suckerpunch.
Also has the nice benefit of being able to take the rare psychic attack aimed at Sylveon although that's pretty situational.


Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 244 HP / 252 Def / 12 Spd
Bold Nature (+Def, -Atk)
- Protect
- Wish
- Heal Bell
- Hyper Voice

With all the klefki's/rotom burns/whatever else running around some kind of cleric was required. Another option for taking fighting hits aimed at bisharp/heatran. Seems to catch a lot of people off guard with how hard it hits as well.
Goes without saying that this is also my best answer for most dragon types.

Conkeldurr (M) @ Assault Vest
Trait: Guts
EVs: 252 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Added to the team primarily as a way of stopping mega t-tar/M lucario but has proven to be incredibly useful at dealing with Rotom-w, which I otherwise am awful at dealing with. I can tank and heal through hydro pumps with drain punch while loving burns. My EVs on him probably need to be changed up though.


Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 8 Def / 248 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Roar
- Stealth Rock

I guess this just a somewhat standard Heatran. I've been trying to decide between roar or ancient power and I honestly still can't really decide. Other heatran seem to be extremely common and I can't do anything to them at all other than roar and hope they don't have ancient power. I also cannot kill talonflame, but they don't know that and tend to switch out anyway. (Well, not that a talonflame could do anything to me either). However roar is so useful against things like manaphy that think they can some in and set up against me.

Pinsir (M) @ Pinsirite
Trait: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Return
- Quick Attack
- Earthquake

I honestly think M Pinsir is the best sweeper in the current metagame other than maybe M Lucario. If you can get off one sword dance you can sweep through any team not set up with a specific counter for him. Not a whole lot more to add to this one I guess.





So, that's my team. As for problems that I've identified.

1: No hazard removal. This is not a HUGE issue but would be nice to sort out if I can do so without hurting the team. Current thought is maybe landorus changed out for mandibuzz, but then I'm lacking a good EQ user. I could have excadrill come in, but then my team itself gets crushed by strong EQ users.


2: I'm bad at killing bulky water types. Most specifically I've had a problem with Suicune. He just comes in against half my team and sets up on my face. My priority attacks can't take it down if it gets even a turn of setup and my roar user has a 4x weakness. In fact I have nothing I can safely switch into it other than Sylveon...but then as mentioned earlier it sets up on me.


Thanks for any/all help.
 
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Hey if your looking for your heatran to beat outher hetran using a choice scarfed spatck works, giving it hp ice, earth power, ancient power, and flamethrower/fire blast has a lot of coverage and often gets kills when people don't expect it to out speed them
And then you could replace focus miss on lando for stealth rocks and with u-turn he could set up rocks then turn out
 
I'd say drop Protect on Heatran and replace it with Earth Power. Protect doesn't offer you much, only gives you another 6% HP for one turn and if the opponent is burned by Lava Plume then you are dealing only 12% damage to them which in some instances can come in handy. But Earth Power patches has some other great choices to bring to the table. You are no longer walled by other Heatrans and can plough right through them, and it also works as nice coverage for some other threats in the game. Or you can put Ancient Power in this spot to deal with the Talonflames and Mega-Charizard Y's.
 
Ancient power also stops you from being walled by air ballon heatran
In the case of an Air Balloon Heatran it is best for another Pokemon to pop it for you, because Ancient Power still isn't going to be doing much damage to a Heatran, especially considering the average Heatran is Specially Defensive DX
 
Thanks for the replies guys :D

As a general rule I do not like scarfed pokemon, but that suggestion is one I could actually see myself liking and will try it out. However, at that point I don't have a single roar user on the team which is an ability I really like being able to fall back on. I definitely think that SR would be better suited on landorus though.

As for protect, I guess on paper it probably doesn't seem that useful. However I play a very switch heavy style between heatran and sylveon with them covering each others weaknesses and the extra 6% does add up reasonably quickly. I probably will try earth power though at least to see if I like it.
 
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