Hello! I am fairly new to the OU scene and am having trouble figuring out metas and good teams. I always have trouble taking out stall teams. Any advice on those?
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Thunder Punch
M-Mawile is my first win condition, with a massive attack stat it can take out many threats with its play rough. Thunder punch is there for type coverage. Sucker punch is used to take out any low HP mons easily since it has such a high ATK. I always have trouple running into fire types, and Whenever i swap into Rotom-W he cant really take the hits.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 180 HP / 252 Def / 76 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Landorus- T is my rock setter, i usually lead with him. U-turn is so i can swap into a counter pokemon for their lead, and HP-Ice is to take out any opposing Landorus-T leads. With this new wave of stall teams, i cant find a way to beat the M-Sableye teams when they bounce back rocks.
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Earthquake
- Outrage
- Dragon Dance
This is my Second Win condition. Z-Fly is to KO weaker mons and get an early moxie bonus. Dragon Dance is self explanitory, to lead into sweeps. EQ is for Heatran, and Outrage is to sweep the last few pokemon. I always have problems with HP-Ice becuase i never know who has it. Ice Beam murders my team as well.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Will-O-Wisp
This is my defogger. He is meant to will- o - wisp potential sweeper and enemy win conditions. Volt switch is to set up counters to enemy swaps. I still have no counter for Stall teams
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Substitute
- Protect
Last but not least is my Heatran. He is used to defeat ice, fire, fairy, and grass types. He is a staller, and i could use some help figuring out a better moveset for him.
Magearna @ Choice Scarf
Ability: Soul-Heart
EVs: 128 Def / 128 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Ice Beam
- Fleur Cannon
Magearna @ speed scarf has the Bolt/Beam coverage, and a nasty fluer cannon that can take out any weaker opponents. The scarf lets it outspeed most of its class to get the voltswitch off and preform the volt/turn combo. Magearna is another tank on the team as a safe swap in to absorb solid hits from sweeping mons and dragons.
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Thunder Punch
M-Mawile is my first win condition, with a massive attack stat it can take out many threats with its play rough. Thunder punch is there for type coverage. Sucker punch is used to take out any low HP mons easily since it has such a high ATK. I always have trouple running into fire types, and Whenever i swap into Rotom-W he cant really take the hits.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 180 HP / 252 Def / 76 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Landorus- T is my rock setter, i usually lead with him. U-turn is so i can swap into a counter pokemon for their lead, and HP-Ice is to take out any opposing Landorus-T leads. With this new wave of stall teams, i cant find a way to beat the M-Sableye teams when they bounce back rocks.
Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fly
- Earthquake
- Outrage
- Dragon Dance
This is my Second Win condition. Z-Fly is to KO weaker mons and get an early moxie bonus. Dragon Dance is self explanitory, to lead into sweeps. EQ is for Heatran, and Outrage is to sweep the last few pokemon. I always have problems with HP-Ice becuase i never know who has it. Ice Beam murders my team as well.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Hydro Pump
- Will-O-Wisp
This is my defogger. He is meant to will- o - wisp potential sweeper and enemy win conditions. Volt switch is to set up counters to enemy swaps. I still have no counter for Stall teams
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Substitute
- Protect
Last but not least is my Heatran. He is used to defeat ice, fire, fairy, and grass types. He is a staller, and i could use some help figuring out a better moveset for him.
Magearna @ Choice Scarf
Ability: Soul-Heart
EVs: 128 Def / 128 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Ice Beam
- Fleur Cannon
Magearna @ speed scarf has the Bolt/Beam coverage, and a nasty fluer cannon that can take out any weaker opponents. The scarf lets it outspeed most of its class to get the voltswitch off and preform the volt/turn combo. Magearna is another tank on the team as a safe swap in to absorb solid hits from sweeping mons and dragons.