Hello and thank you for stopping by. I realize this team can be considered “odd” but I see potential.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Grassy Glide
- Knock Off
- superpower
- U-turn
Okay so I opted not to go the normal adamant natured. This is so if we have to we can sponge some hits before we attacked. This does well countering Urshifu, Zeraora, Bisharp, Psychical drapults, exadrill, kartana, swampert, tyranitar. And that’s all I’ll list for now but as you can see rillaboom is really good with one on ones with a lot of ou’s premiere psychical attackers. Grassy glide is a given hits hard and helps the only thing I will say that having a impish natured hinders and that is with important priority speed ties but they are far and few in between. Knock off to cripple item reliant Pokémon, superpower for coverage and u turn to pivot
Tyranitar @ Sitrus Berry
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Payback
- Superpower
- Rock Slide
Mainly here to support rillaboom and to wall the rest of the psychical attackers. In addition to being a stealth rock setter I left sand stream solely to ensure weather based teams mainly rain don’t have there way with this team. Really good at taking care of rillaboom annoying fire, poison and flying counters. Payback seeing how tyranitar tends to be slower then majority of the meta. Superpower over earthquake to take care of heatran when grassy terrain is up. Rock slide is good stab.
Buzzwole @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 8 Atk / 248 Def
Impish Nature
- Bulk Up
- Thunder Punch
- Drain Punch
- Ice Punch
This is one of my favorite moms wait for the right time to use bulk up and it can wall most every psychical attacker and take care mons that rillaboom and tyranitar has issue with most note worthy being Landorus T. Thunder punch for toxapexs that think they’ll be able to wall me.
Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Flamethrower
- Calm Mind
I have to say this is one of my favorite sets after a calm mind hex start racking up ko even before a status. Will-o-wisp over toxic because it helps weaken attackers and sets up for hex quite nice after a calm mind. Flamethrower over heatwave for accuracy. This set I think is a lot of fun to use
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 8 SpA / 248 SpD
Sassy Nature
IVs: 0 Atk
- Scald
- Future Sight
- Flamethrower
- Teleport
This set is pretty straight forward but I have opted for flamethrower over slack off because I mainly set up future sights and for things like ferrothorn Being the special wall of choice that works well with buzzwole and Chandelure.
Ill be honest after creating the rest of the team I had racked my brain trying to fill this spot so I went with an easily slappable mon to put on this team
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Focus Blast
Pretty standard set
I don’t know how I feel about not having a steel or fairy Type on this team and while I think the rest of the team is okay I think this slot could be replaced by a mon better suited for this team
Thank you for reading i appreciate any help!
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Grassy Glide
- Knock Off
- superpower
- U-turn
Okay so I opted not to go the normal adamant natured. This is so if we have to we can sponge some hits before we attacked. This does well countering Urshifu, Zeraora, Bisharp, Psychical drapults, exadrill, kartana, swampert, tyranitar. And that’s all I’ll list for now but as you can see rillaboom is really good with one on ones with a lot of ou’s premiere psychical attackers. Grassy glide is a given hits hard and helps the only thing I will say that having a impish natured hinders and that is with important priority speed ties but they are far and few in between. Knock off to cripple item reliant Pokémon, superpower for coverage and u turn to pivot
Tyranitar @ Sitrus Berry
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Payback
- Superpower
- Rock Slide
Mainly here to support rillaboom and to wall the rest of the psychical attackers. In addition to being a stealth rock setter I left sand stream solely to ensure weather based teams mainly rain don’t have there way with this team. Really good at taking care of rillaboom annoying fire, poison and flying counters. Payback seeing how tyranitar tends to be slower then majority of the meta. Superpower over earthquake to take care of heatran when grassy terrain is up. Rock slide is good stab.
Buzzwole @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 8 Atk / 248 Def
Impish Nature
- Bulk Up
- Thunder Punch
- Drain Punch
- Ice Punch
This is one of my favorite moms wait for the right time to use bulk up and it can wall most every psychical attacker and take care mons that rillaboom and tyranitar has issue with most note worthy being Landorus T. Thunder punch for toxapexs that think they’ll be able to wall me.
Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Flamethrower
- Calm Mind
I have to say this is one of my favorite sets after a calm mind hex start racking up ko even before a status. Will-o-wisp over toxic because it helps weaken attackers and sets up for hex quite nice after a calm mind. Flamethrower over heatwave for accuracy. This set I think is a lot of fun to use
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 8 SpA / 248 SpD
Sassy Nature
IVs: 0 Atk
- Scald
- Future Sight
- Flamethrower
- Teleport
This set is pretty straight forward but I have opted for flamethrower over slack off because I mainly set up future sights and for things like ferrothorn Being the special wall of choice that works well with buzzwole and Chandelure.
Ill be honest after creating the rest of the team I had racked my brain trying to fill this spot so I went with an easily slappable mon to put on this team
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Focus Blast
Pretty standard set
I don’t know how I feel about not having a steel or fairy Type on this team and while I think the rest of the team is okay I think this slot could be replaced by a mon better suited for this team
Thank you for reading i appreciate any help!