





Hi to everyone! im new to this forum and i dont usually post so sorry if i get the wrong things not good in html. Anyway I've been playing for about 4 months and peaked at 1878 here's the proof
And here's my set

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 4 SpD / 16 Spe
Impish Nature
- Earthquake
- Explosion
- Defog
- U-turn
Lando-t is my physical wall and electricity counter. Usually i switch to lando when there's a kartana, tapu bulu or any hard hitting mons. Explosion is to surprise the enemy. No need to further explain everyone knows lando is one of the best defensive pivot in OU tier.

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-black is essentially one of the most important pokemon in this set. This one is an offensive savage for me hidden power fire usually surprise steel types such as ferrothorn and scizor. icium z + 252 spa kills mega venusaur, bulky zapdos, a slight wounded clefable and even celesteela would be dented. when i use kyurem-b i usually wall a non scarfed lando and switching toxapex because the intimidation of lando doesnt matter due to a 252 spa earth power can damage toxapex decently. With the right play sometimes i can kill 3-4 pokemon using this one.

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Crash
Mamoswine is my hazard setter /electric immunity/ revenge killer / priority damage. I usually start with this pokemon like a lead mamo depends on the situation. Focus sash to take advantage of a pokemon who already set up such as magearna when it shift gear/trick room. i usually surprise kill a mega charizard y with this one with an icicle crash and ice shard after i used my sash.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Taunt
- Nature's Madness
- Surf
Tapu Fini is my utility pokemon. It can be wall sometimes it can damage and take hits from a zygarde and garchomp. I use nature's madness to damage walls and taunt to avoid them from healing such as chansey, clefable, etc. With the right play i can kill a leech seed celesteela and magearna. This is my switch in to greninja and other dangerous mons that i can take a hit.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
Kartana is basically my late game sweeper. With his speed and mighty attack plus beast boost this mon is pretty hard to stop when it has boosted attack. I usually take this mon out when its ready to sweep or to outspeed mons. No further explanation kartana is a beast when used right.

Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- Ice Beam
- Surf
Greninja-ash is my usually my main killer. It has a great priority move with water shuriken especially when it transform. Life orb is for added damage that can really dent anyone with its moves when used right. This mon has saved me a lot of times due to its priority move. I prefer surf rather than hydro pump because greninja is kinda thin and life orb damages his self i'd rather have a 100% accuracy rather than a miss that will lead to death.
I really like my team so far i was able to peak at 1800s with 3 accounts using this but somehow i cant reach 1900-2000. I need some honest opinions and feedback.
I know this team is kinda weird when you look at first but hey it kinda worked for me anyway i would love some feedback! Thanks guys! sorry if my post is not that detailed im not good at html will be practicing a lot soon.
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