i'm not very good at team building, i'll admit, so I thought i'd post here for some suggestions!
Uxie @ Light Clay
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Reflect
- Memento
- Light Screen
Uxie, the lead. I chose uxie because it is one of the only pokemon (besides gardevoir) that has screens + memento and it's pretty bulky and unexpected in OU. the goal is to set up stealth rock, screens, and then memento to allow pinsir to set up and hopefully sweep. EVs are just a standard defensive spread, though im debating putting more into speed? idk.
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
Pinsir, my mega evolution of choice. The goal is to set up with 1 or 2 swords dances and wreck. EVs are pretty standard, maximum attack, maximum speed and 4 HP. I chose adamant nature for maximum damage. I went with return over double edge so Pinsir is a bit longer lived, close combat for coverage against rock/steel types, and quick attack for priority obvs.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 132 Spd / 252 Atk / 124 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Tailwind
Talonflame as the stanard late game sweeper. the investment in HP lets it take a hit if its lucky, and evs in speed + jolly nature always flare blitz to usually hit what it needs to. Swords Dance is there for a boost if it needs it, and i'm not sure wether I want tailwind or roost yet? It dies quite quickly with the life orb + move recoil, so would a choice band set be better?
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Thunderbolt
- Surf
- Ice Beam
Standard offensive starmie, not really much to say. doesn't really serve too much of a purpose besides getting rocks off the field and getting the hell out of there. Maximum investment in speed and spAtk, and i opted for a boltbeam combo because you really can't go wrong. It does an OK job spinning but still dies rather quickly but it's a starmie so hey.
Politoed (M) @ Choice Specs
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Focus Blast
Choice specs politoed! I thought he'd be cool because not many people in the 6th gen OU really expect just a stand alone politoed. He has the regular bulky specs EV spread along with a modest nature that let it soak up a few hits. I used this politoed a lot with my rain team in gen 5 and i really liked it a lot. Although with the nerf to hydro pump i'm wondering if i should switch it out for surf? the rest of the moves just give coverage.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 Def
Quiet Nature
- Taunt
- Eruption
- Protect
- Toxic
A defensive heatran rather than specially defensive..simply because..I could. It's there to shut down ferrothorn, genesect, forretress + w/e annoying things weak to fire in ou haha. quiet nature because of eruption, though i'm not sure wether just standard flamethrower or lava plume would be better. Taunt is to shut down some annoying walls, protect is just there because it's protect, and toxic is to throw around some status.
this is my favorite team i've made for OU so far but i'm not sure about it? if anybody whos better at this than me could give me some suggestions it'd be much appreciated!! thank you for reading

Uxie @ Light Clay
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Reflect
- Memento
- Light Screen
Uxie, the lead. I chose uxie because it is one of the only pokemon (besides gardevoir) that has screens + memento and it's pretty bulky and unexpected in OU. the goal is to set up stealth rock, screens, and then memento to allow pinsir to set up and hopefully sweep. EVs are just a standard defensive spread, though im debating putting more into speed? idk.

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
Pinsir, my mega evolution of choice. The goal is to set up with 1 or 2 swords dances and wreck. EVs are pretty standard, maximum attack, maximum speed and 4 HP. I chose adamant nature for maximum damage. I went with return over double edge so Pinsir is a bit longer lived, close combat for coverage against rock/steel types, and quick attack for priority obvs.

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 132 Spd / 252 Atk / 124 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Tailwind
Talonflame as the stanard late game sweeper. the investment in HP lets it take a hit if its lucky, and evs in speed + jolly nature always flare blitz to usually hit what it needs to. Swords Dance is there for a boost if it needs it, and i'm not sure wether I want tailwind or roost yet? It dies quite quickly with the life orb + move recoil, so would a choice band set be better?

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Thunderbolt
- Surf
- Ice Beam
Standard offensive starmie, not really much to say. doesn't really serve too much of a purpose besides getting rocks off the field and getting the hell out of there. Maximum investment in speed and spAtk, and i opted for a boltbeam combo because you really can't go wrong. It does an OK job spinning but still dies rather quickly but it's a starmie so hey.

Politoed (M) @ Choice Specs
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Focus Blast
Choice specs politoed! I thought he'd be cool because not many people in the 6th gen OU really expect just a stand alone politoed. He has the regular bulky specs EV spread along with a modest nature that let it soak up a few hits. I used this politoed a lot with my rain team in gen 5 and i really liked it a lot. Although with the nerf to hydro pump i'm wondering if i should switch it out for surf? the rest of the moves just give coverage.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 Def
Quiet Nature
- Taunt
- Eruption
- Protect
- Toxic
A defensive heatran rather than specially defensive..simply because..I could. It's there to shut down ferrothorn, genesect, forretress + w/e annoying things weak to fire in ou haha. quiet nature because of eruption, though i'm not sure wether just standard flamethrower or lava plume would be better. Taunt is to shut down some annoying walls, protect is just there because it's protect, and toxic is to throw around some status.
this is my favorite team i've made for OU so far but i'm not sure about it? if anybody whos better at this than me could give me some suggestions it'd be much appreciated!! thank you for reading