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VGC Need help with item for rillaboom

Hi, I’m new to team building and this my attempt to build for Reg F which is the current format. I’m struggling with my rillaboom because I am mostly set on assault vest Dragonite. Any tips?

Dragonite @ Assault Vest
Ability: Inner Focus
Level: 50
Tera Type: Flying
EVs: 50 HP / 252 Atk / 35 Def / 15 SpD / 156 Spe
Adamant Nature
- Extreme Speed
- Tera Blast
- Stomping Tantrum
- Ice Spinner
Dragonite is my main pokemon I wanted to build with. He’s here to do damage and tank some hits mostly. Tera flying is to give him flying coverage which is great against anything Tera grass and amoongus/rillaboom

Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 60 HP / 156 Atk / 4 Def / 124 SpD / 164 Spe
Adamant Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu is here to be burst damage and be very versatile. I choose to run mystic water though I might switch to choice scarf. Ursh is my offensive pivot with Tera water to boost surging strikes

Rillaboom
Ability: Grassy Surge
Level: 50
Tera Type: Fire
- Wood Hammer
- U-turn
- Fake Out
- Grassy Glide
I actually started with Farigiraf but I’ve really struggled with Dondozo match ups so I switched to rillaboom instead. I really need an item suggestion for him since AV is in Dragonite for more versatility. I choose farigiraf to help with trick room but dozo is so strong I needed solid grass type. (Recommend ev spreads also welcome bc I’m not sure what to run)

Incineroar @ Safety Goggles
Ability: Intimidate
Level: 50
Tera Type: Ghost
EVs: 252 HP / 20 Atk / 84 Def / 92 SpD / 60 Spe
Sassy Nature
- Flare Blitz
- Knock Off
- Fake Out
- Parting Shot
He’s the goat and great support for the team. Very consistent and definitely great for intimidate pivoting bc he’s bulky. Great versatility using one of the ev spreads Wolfe brought but with some tweaks to help with trick room
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Icicle Crash
- Sucker Punch
- Icy Wind
More burst damage and control. He has some support but also is fast and frail to do the most damage he can bc of sash. Icy wind can help slow opposing teams down when torn is down or has a bad matchup
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Dark
EVs: 36 HP / 44 Def / 204 SpA / 4 SpD / 220 Spe
Calm Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Bleakwind Storm
- Rain Dance
Torn is just great support and consistent in the format with tailwind being great for the team. Rain dance bleakwind is a great combo and with prankster it’s even better. Overall torn is just so strong and a needed support piece also taunt shuts down amoongus and other supports
 
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Boring sitrus or miracle seed work well.

Also, put in evs on rilla. Another option could be grassy seed, but less with u turn um. Helmet would be funny to switch in on rapid strike and punish it hard if you've terad.
 
Boring sitrus or miracle seed work well.

Also, put in evs on rilla. Another option could be grassy seed, but less with u turn um. Helmet would be funny to switch in on rapid strike and punish it hard if you've terad.
I completely forgot that I’m not sure about what evs to run.
 
Oh, I didn't look closely um. If you badly need icy wind, pao should be unacceptable. Try flutter, perhaps.

Edit: this would give special offense, you are almost all phys ATM

Also, I see the above point to move av, I will simply say the key word is move-keep av on this team as it tends towards def not SpD somewhat. You can, or leave it, idk really. Additionally, would you happen to know the consensus on aerial ace nite? it is weak w/ a useless effect mostly, even low pp, BUT you use tera well so maybe...I mean DNite is a famous tera hog, it might be good to reduce the need.
 
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Oh, I didn't look closely um. If you badly need icy wind, pao should be unacceptable. Try flutter, perhaps.

Edit: this would give special offense, you are almost all phys ATM

Also, I see the above point to move av, I will simply say the key word is move-keep av on this team as it tends towards def not SpD somewhat. You can, or leave it, idk really. Additionally, would you happen to know the consensus on aerial ace nite? it is weak w/ a useless effect mostly, even low pp, BUT you use tera well so maybe...I mean DNite is a famous tera hog, it might be good to reduce the need.
I did some testing and have since switched icy wind to sacred sword to have more fighting coverage which I was lacking. I also see how having a special attacker would be beneficial bc I’m shut down by intimidate pivoting
 
I did some testing and have since switched icy wind to sacred sword to have more fighting coverage which I was lacking. I also see how having a special attacker would be beneficial bc I’m shut down by intimidate pivoting

Yes. I imagine there's a few work arounds, but I'd say any team fully on one attacking stat struggles. I've mostly paid dearly when I dropped all my special attackers accidentally a few times lol.

It seems you're not opposed to meta stuff, so I'd def go flutter. You could run drain punch rolls if needing fighting(not sure people do but idk.) if wanting to spice things up, other mons could suffice, but flutter tends to be the best special mon.
 
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